prudential center lockers

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Gray magic drops are a type of magic potion or elixir that is said to have special powers and abilities. These drops are often associated with the color gray, which is believed to represent neutrality and balance in magic. The exact properties and uses of gray magic drops vary depending on different magical traditions and beliefs. Some claim that gray magic drops can be used to enhance intuition and psychic abilities, while others believe they can be used for protection and defense against negative energies or entities. In addition to their alleged magical properties, gray magic drops are also said to have healing properties. It is believed that they can be used to treat various physical and emotional ailments, helping to restore balance and harmony in the body and mind.


The magic longbow's special attack, Powershot, is guaranteed to hit the target. This consumes 35% of the player's special attack energy. This special attack is also shared with the magic comp bow.

Mine runite ore in the basement of the Hero s Guild and in the wild near the Lava Maze, get your insane amounts of required coal from Miscellania, then start burning ore and hammering bars. Combat style Experience Boosts Accurate Ranged and Hitpoints Accuracy and damage Rapid Ranged and Hitpoints Attack speed by 1 tick Longrange Ranged, Hitpoints and Defence Attack range by 2 squares.

Magoc longbow u

It is believed that they can be used to treat various physical and emotional ailments, helping to restore balance and harmony in the body and mind. Gray magic drops are typically prepared by experienced practitioners or herbalists, who carefully select and combine specific herbs, plants, and other natural ingredients. These ingredients are believed to possess certain energetic properties and vibrations, which are harnessed and amplified through the process of creating the drops.

Magoc longbow u

Site: /v/scape at http://vscape.wikidot.com
Source page: Fletching at http://vscape.wikidot.com/fletching

Fletching

Introduction

Fletching is a skill which allows the player to create various types of bows and arrows. The products of this skill are primarily used in the combat skill, Ranged. It also provides some of the most popular materials used for High Alchemy, which is one of the main methods for training the Magic skill. At a higher fletching level, the skill can be trained without losing any coins, although a decent amount of working capital is very useful. Money can usually be generated at higher fletching levels.

Training

This guide focuses on the two main ways of training fletching: bows and bolts. The former requires woodcutting (unless you plan on buying a massive amount of logs from other players) and the latter requires mining and smithing.

Bows

Cut logs and use a knife on them to make unstrung bows. Pretty simple. If you are stringing at any step, then half the number of bows needed. Start stringing at yew longbows; don't waste flax on Yew shortbows unless you have an insane amount of it from Miscellania.

Levels 1-10 : Arrow Shafts

Cut 103 logs into 1545 arrow shafts.
Unstrung shortbows and arrow shafts are the same XP, don't bother filling your inventory with the shortbows.

Levels 10-20 : Longbows (u)

Cut 148 logs into unstrung longbows.

Levels 20-25 : Oak Shortbows (u)

Cut 91 oak logs into unstrung oak shortbows.

Levels 25-35 : Oak Longbows (u)

Cut 259 oak logs into unstrung oak longbows.

Levels 35-40 : Willow Shortbows (u)

Cut 198 willow logs into unstrung willow shortbows.

Levels 40-50 : Willow Longbows (u)

Cut 687 willow logs into unstrung willow longbows.

Levels 50-55 : Maple Shortbows (u)

Cut 581 maple logs into unstrung maple shortbows.

Levels 55-65/99 : Maple Longbows (u)

Cut 2,156 maple logs into unstrung maple longbows.
Each Maple longbow (u) provides 131.175 XP.

Once you have around 80 woodcutting, you can continue to fletch unstrung maples all the way till 85 fletching to speedrun your way to magic longbows. Maple logs can be passively harvested from Managing Miscellania, or bought from other players for cheap while you spend the rest of your time building up your stockpile of magic logs. You'd need about 23,572 maple logs to do 55-85 fletching this way.

Unstrung maple longs give about 220k xp/hr, as opposed to the roughly 60k xp/hr offered by magic longs (if you include the time spent cutting and spinning bow string), so they remain viable for training even at higher levels.

Levels 65-70 : Yew Shortbows

Cut 1,898 yew logs into unstrung yew shortbows.
Each Yew shortbow (u) provides 151.875 XP.

Levels 70-80/99 : Yew Longbows

Cut 3,650 yew logs into unstrung yew longbows, and then string them all.
Each Yew longbow (u) provides 168.75 XP.

Making Yew Longbows remains a viable option for leveling to 99 since Magic Logs are a little harder/more expensive to come by.

Levels 80-85 : Magic Shortbows

Cut 3,395 magic logs into unstrung magic shortbows, and then string them all.
Each Magic shortbow provides 374.85 XP (187.425 XP from cutting and 187.425 XP after stringing).

Levels 85-99 : Magic Longbows

Cut 23,243 magic logs into unstrung magic longbows, and then string them all.
Each Magic longbow provides 411.75 XP (208.875 XP from cutting and 208.875 XP after stringing).

Cut Bows, Get Money

It is best to sell the bows from maple and below to a general store. From yews and onwards it is best to high alchemize them to make some mean cash gains. From 85-99 fletching, if you string all the magic longs and high alch them, you end up with 35,701,248 gold pieces, presuming you make all the nature runes/bow string yourself. You'll also earn around 3.8M Magic XP from all that alching.

Bow Unstrung value Strung value
Yew shortbow 240 480
Yew longbow 384 768
Magic shortbow 480 960
Magic longbow 768 1,536

Bolts

To take the boltpill: mine ore, smith the ore into bars, hammer the bars into unfinished bolts, add feathers (purchased from stores all over /v/scape or harvested from when you were a low lvl nub and committed fowl acts of genocide for early combat xp because you didn't know about waterfall quest.)

With the exception of mithril bolts, boltmaking in general is more of a supplementary method of levelling fletching. It's simply nowhere near as fast or as profitable as making bows. However, this does not mean it should be ignored, as bolts can be sold to other players for decent prices or used in specific situations (PKing, bossing, etc.)

It is not recommended to make bronze/iron/steel bolts for several reasons, namely: 1. they suck, 2. making bronze bars is just plain lame and bronze bolts can be purchased in Varrock for next to nothing, 3. ALL steel should be saved for making cannonballs, always, and 4. Iron bars are better spent making iron nails or iron knives. This means that you'll probably be starting with mithril bolts before moving on to addy and, perhaps, to rune.

It should be noted that, should you be possessed by the need to do something incredibly slow but admittedly barely useful in a very specific situation, then making blurite bolts just might be for you. Blurite bolts can be tipped with jade bolt tips and then enchanted, making them a useful addition to any ranged-based Castle Wars loadout, since the special effect of these bolts has a chance to slam your target to the ground, stalling them while they try to flee from your wrath and making all those hours spent in the icy caves below Mudskipper Point totally worth it.

Mithril and Adamant bolts in particular are extremely useful for killing Tz-Tok-Jad and his prerequisite homies when pursuing the mythical fire cape. Mithril bolts are relatively easy to get in large amounts compared to addy and are often used for the bulk of the Fight Caves, whereas Adamant bolts tipped with diamond and enchanted are excellent for killing Jad and his higher level cronies. It is NOT recommended to waste emeralds and cosmics making emerald-tipped mithril bolts (e) unless you're a madman who did gem rocks for ages and you have more emeralds than you know what to do with.

Tipping bolts in general is a decent way to get supplementary fletching xp, but it's no substitute for bows and bolts. If you've done an insane amount of gem rocks then by all means tip those low-level bolts, but if you haven't even been making bronze/iron/steel bolts then the only bolts you should really be spending any gems on are adamant and rune.

HIGHLY recommended you smelt your bars at Blast Furnace especially once you start smelting your own Adamant and Runite bars. Normal smelting will absolutely bleed your coal. Take your time to learn how to do it, halving your coal usage is worth it.

Levels 54-61/99 : Mithril Bolts

This method requires 60 mining and 53 smithing. It is best to have access to the mining guild (requires 60 mining) in Falador and make your mithril bars here. This method can be made faster if superheat is used in the mining guild, with the player emerging only once their inventory is full of mithril bars. Due to the relatively low amount of coal required compared to addy and rune bolts, making mithril bolts is a somewhat-viable method of achieving 99 fletching, but it's nowhere near as fast or as profitable as alching yew and/or magic longbows.

Levels 61-69 : Adamant Bolts

This method requires 70 mining and 73 smithing. Mine adamant ore in Jatizso and bank it, smithing it into bars later at Port Phasmatys and, as with all smithing, hammering those bars to death south of Varrock's West bank. Alternatively to mining adamant ore, you can also grind Aviansies in the Armadyl wing of the God Wars Dungeon, which drop noted adamant bars at a rate of roughly 1 bar per kill (4 bars at a time, about 1/4 of the time).

Level 69 : Rune Bolts

This method requires 85 mining and 88 smithing. Mine runite ore in the basement of the Hero's Guild and in the wild near the Lava Maze, get your insane amounts of required coal from Miscellania, then start burning ore and hammering bars.

It is best to sell the bows from maple and below to a general store. From yews and onwards it is best to high alchemize them to make some mean cash gains. From 85-99 fletching, if you string all the magic longs and high alch them, you end up with 35,701,248 gold pieces, presuming you make all the nature runes/bow string yourself. You'll also earn around 3.8M Magic XP from all that alching.

Fletching is a skill which allows the player to create various types of bows and arrows. The products of this skill are primarily used in the combat skill, Ranged. It also provides some of the most popular materials used for High Alchemy, which is one of the main methods for training the Magic skill. At a higher fletching level, the skill can be trained without losing any coins, although a decent amount of working capital is very useful. Money can usually be generated at higher fletching levels.

This guide focuses on the two main ways of training fletching: bows and bolts. The former requires woodcutting (unless you plan on buying a massive amount of logs from other players) and the latter requires mining and smithing.

Cut logs and use a knife on them to make unstrung bows. Pretty simple. If you are stringing at any step, then half the number of bows needed. Start stringing at yew longbows; don't waste flax on Yew shortbows unless you have an insane amount of it from Miscellania.

Levels 1-10 : Arrow Shafts

Cut 103 logs into 1545 arrow shafts.
Unstrung shortbows and arrow shafts are the same XP, don't bother filling your inventory with the shortbows.

Levels 10-20 : Longbows (u)

Cut 148 logs into unstrung longbows.

Levels 20-25 : Oak Shortbows (u)

Cut 91 oak logs into unstrung oak shortbows.

Levels 25-35 : Oak Longbows (u)

Cut 259 oak logs into unstrung oak longbows.

Levels 35-40 : Willow Shortbows (u)

Cut 198 willow logs into unstrung willow shortbows.

Levels 40-50 : Willow Longbows (u)

Cut 687 willow logs into unstrung willow longbows.

Levels 50-55 : Maple Shortbows (u)

Cut 581 maple logs into unstrung maple shortbows.

Levels 55-65/99 : Maple Longbows (u)

Cut 2,156 maple logs into unstrung maple longbows.
Each Maple longbow (u) provides 131.175 XP.

Once you have around 80 woodcutting, you can continue to fletch unstrung maples all the way till 85 fletching to speedrun your way to magic longbows. Maple logs can be passively harvested from Managing Miscellania, or bought from other players for cheap while you spend the rest of your time building up your stockpile of magic logs. You'd need about 23,572 maple logs to do 55-85 fletching this way.

Unstrung maple longs give about 220k xp/hr, as opposed to the roughly 60k xp/hr offered by magic longs (if you include the time spent cutting and spinning bow string), so they remain viable for training even at higher levels.

Levels 65-70 : Yew Shortbows

Cut 1,898 yew logs into unstrung yew shortbows.
Each Yew shortbow (u) provides 151.875 XP.

Levels 70-80/99 : Yew Longbows

Cut 3,650 yew logs into unstrung yew longbows, and then string them all.
Each Yew longbow (u) provides 168.75 XP.

Making Yew Longbows remains a viable option for leveling to 99 since Magic Logs are a little harder/more expensive to come by.

Levels 80-85 : Magic Shortbows

Cut 3,395 magic logs into unstrung magic shortbows, and then string them all.
Each Magic shortbow provides 374.85 XP (187.425 XP from cutting and 187.425 XP after stringing).

Levels 85-99 : Magic Longbows

Cut 23,243 magic logs into unstrung magic longbows, and then string them all.
Each Magic longbow provides 411.75 XP (208.875 XP from cutting and 208.875 XP after stringing).

Magoc longbow u infographics
Prudential center lockers

To use gray magic drops, individuals may take a few drops orally or apply them topically to the skin. Some may choose to incorporate them into rituals, spells, or meditation practices as well. The intention and focus of the individual using the drops are often considered important factors in maximizing their effectiveness. It is important to note that the effectiveness and existence of gray magic drops are largely subjective and depend on personal beliefs and experiences. While some people may attest to their magical properties and benefits, others may view them as nothing more than a placebo. In conclusion, gray magic drops are believed to possess magical and healing properties. They are associated with neutrality and balance, and are used to enhance intuition, protect against negative energies, and promote healing. However, their effectiveness ultimately depends on individual beliefs and experiences..

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prudential center lockers

prudential center lockers

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