Must-Have PPE Amulet Mods for Ultimate Safety

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PPE Amulet Mods PPE amulet mods, also known as personal protective equipment amulet modifications, are alterations made to traditional amulets to provide added protection against various hazards and dangers. Amulets have long been used in different cultures and belief systems as a form of protection, often believed to possess mystical or magical properties. With the advancement of technology and the need for enhanced safety measures, PPE amulet mods have emerged as a practical solution to enhance personal protection. The concept of PPE amulet mods involves incorporating elements of personal protective equipment into traditional amulets to create a combined protective effect. These modifications can vary depending on the specific hazards or dangers that an individual may face in their environment. Examples of PPE amulet mods include the addition of materials such as Kevlar or other bulletproof materials to offer protection against ballistic threats, or the integration of reflective strips to enhance visibility in low-light conditions.


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TP2 0 5060 Ensure Shar-Teel doesn t die in the original challenge v30 BWP fix K4thos EET compatibility kreso s Spell Revisions compatibility STRATAGEMS SETUP-STRATAGEMS. TP2 0 1000 Initialise mod all other components require this v30 BWP fix K4thos EET compatibility kreso s Spell Revisions compatibility STRATAGEMS SETUP-STRATAGEMS.

Ppe amulet mods

Examples of PPE amulet mods include the addition of materials such as Kevlar or other bulletproof materials to offer protection against ballistic threats, or the integration of reflective strips to enhance visibility in low-light conditions. One common type of PPE amulet mod is the inclusion of respiratory protection components. With the increasing concerns over air quality and respiratory illnesses, many individuals seek additional protection for their respiratory systems.

[3.21] Megachonk RF Jugg | Ultra Tanky + Endgame Viable + Very good starter

-> This ring, STILL THE KING!!
New perfect Recovery mastery!
New perfect Armor and ES mastery!
New perfect Armor mastery!
Lost some damage on Fire mastery but got explosions!

Conclusion: It's really buffed! (not that we needed it).
Around 20% more effective life and explosions, at the cost of around 5% less damage.

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If you don't like dying this is the build for you.

Pros
+ works on a budget
+ really good starter
+ can do most map mods (except for no regen, less recovery and -max res)
+ tanky af (check the effective life for each element and phys in PoB)
+ HC viable
+ fast clear
+ Elder, Conquerors, Sirus and Atziri are a joke

Cons
- slightly tougher start (because of RF sustain without regen)
- maxing out is expensive (elder influenced helmet)
- has to use Fire trap for bosses

How does it work?

You set yourself on fire with RF and do everything in your power to mitigate the overwhelming fire damage. The build stacks a lot of Life, Life regeneration, Elemental Resistances and in the end elemental damage. After you can sustain the everlasting Righteous Fire you will just be walking and everything will die around you.
Uses Leap slam to traverse gaps and ledges and shield charge to move around with high speeds.
Fire Trap will be your main DPS skill for tougher enemies and Bosses. Anomalous Infernal Cry is used to weaken enemies and trigger death explosions on big packs.


GIFs and Videos

Facetanking Elder Slam


Facetanking Sirus Die Beam (A8)


Path of Building - Pastabin

https://pobb.in/AxiWYIGnm7FE (3.21, updated 15.4.2023.)
- updated the Tree and the leveling trees (removed the 15% life mastery as it did nothing, replaced with a decent regen Fire mastery)
- updated skills, now uses 2x 5Ls (Fire trap + Searing Bond) instead of just 1x 6L (Fire Trap)
- best corruption for chestpiece is now "+1 to level of Socketed Gems"
- leveling gems and notes updated

Use this as much as you can, everything is inside. A lot of leveling trees inside and Non-Cluster/Cluster alternatives, to the bottom left where it says "Endgame - 95 (default)", click on that and you can swap out the trees to see what you need to prioritize. Also here you can check out the whole tree, gear, gems, enchants, damage, etc. Basically you can see everything that I had and what you should aim for at each point in your leveling process.
Added a Flammability Ring option to replace the Profane Proxy.


Leveling

General tips:

Spoiler

Armour:
You want to focus on Armour based gear. Every single item should have as much armor as possible. For example if you are crafting your RF Elder helmet make sure to use a high ilvl "Royal Burgonet" or "Eternal Burgonet" as they have the highest base armour.
A little bit of Dexterity should be somewhere on your gear. If you just can't get it anywhere don't worry, the only downside is you wont be able to level your swift affliction as much. But you can leave it on a lower level it wont change your damage too much.

Weapons and shields:
This is a spell based build meaning the pDPS/DPS of the weapon don't matter. Spell damage also doesn't apply to RF but it does apply to Fire Trap and Searing bond.
The primary focus should be on: +1 to all Fire spell skill gems, % Elemental damage, % Fire damage, % Damage over time, % Fire damage over time multiplier and % Damage over time multiplier.
The shield should be anything that helps you sustain RF (Springleaf, The Oak, Saffel's Frame, Rise of the Phoenix).

Links and skill gems:
Links are always important and your primary skill should have the most links during leveling. If you find a 4L/5L/6L (Tabula rasa) you should place your main skills inside. I used Tabula Rasa to make double 5L's since Searing bond and RF both use the same support gems.
If you are struggling with a high regen monster/boss use Frost bomb and it will reduce its ability to regenerate by 75%.
Instead of Faster attacks for your movement skills you could use Culling strike.

Influenced items:
In the endgame a few of your items should be influenced. My recommendation is buying the base and crafting it yourself as it will usually turn out cheaper. Alternatively look for similar items that I had on: https://www.pathofexile.com/trade/
Helmet should be an Elder base and should be crafted with the essence of Horror. Looking for: Socketed gems are supported by level # Concentrated effect/Burning damage (or both) and Life + Resistances.
Gloves should be a Shaper base and should be crafted with the essence of Delirium. Looking for: % Fire damage over time multiplier and Life + Resistances.
Amulet should be a Warlord influenced Marble amulet and should be crafted either with essences of Anger or chaos spammed. Looking for +1 to Fire spell skill gems, Fire damage penetrates % resistances, % Damage/Fire over time Multiplier and Life + Resistances.

League Mechanic:
Try to get a good Crucible sceptre base and then Craft it yourself.

Early Acts guide

Spoiler

Act 1

Dual wield 1h Sceptres early on as they increase your elemental damage and deal decent physical damage for Molten Strike.
Keep an eye out for a 3L (all red sockets) item. I found a nice 1h Sceptre sold by Targlieth that had 3L all red sockets.
Focus on items that have Life and Resistances.
For boots use Wanderlust or any boots with Movement speed if possible, otherwise Life/Resists.
Use Fire Trap as soon as you can (ask somebody to buy it for you) so you can drop Molten strike. You can stack it with Searing Bond as well :D

Act 2

At this point you should have Herald of Ash + Vitality(lvl1) as your auras.
Around lvl 22 you can start using RF if you have CAPPED RESISTANCES, Vitality, Springleaf and all of the Regen nodes on the passive tree taken by that point.
Life regeneration items like Kikazaru or just rares with life regen help a lot.

A good way of using RF and Searing Bond together is by placing both of them inside tabula rasa and linking them with gems that benefit both.
RF + Searing Bond + Elemental Focus + Efficacy + Combustion + Lifetap (Lifetap is optional, it does give more damage when you place a totem but costs a lot of life).

A good Elemental Damage or +1 to all fire spell skill gems Sceptre will be optimal for leveling. (Check "Items" and find the "RF leveling" set)

Use Shield Charge + Leap Slam + Faster Attacks all linked together inside your weapon or your shield.

Act 3

Look for 4L items at this point and if you find one use an essence or an alch on it. Alternatively buy 1c rares from players.
Get Determination and replace Herald of Ash with it. Should be usable, if it isn't, wait for the mana reservation efficiency nodes.
Complete the Normal Lab before you fight Dominus. It should help quite a bit. Alternatively do it before Malachai in a4.
At this point your Auras should be: Vitality (lvl1) + Determination + Purity of Fire.
Swap out Combustion with Burning damage in your main Link setup. If you're not using Tabula Rasa check the "Skills" section and link the gems appropriately.

Passive Tree, Ascendancy, Bandits and Pantheon


Passive Tree

Ascendancy

1.) Untiring - to sustain RF early
2.) Unflinching - endurance charge generation
3.) Unbreakable - mega tanky, double chestpiece armour
4.1) Unrelenting - even more tankiness
4.2) Unyielding - extra AoE and damage
4.3) Unstoppable - stun immunity and speed


Bandits: Kill all.


Pantheon
Make sure to pick up all of the upgrades for both pantheon powers. It's a huge survivability boost. In this game it's best to stack multiple layers of damage mitigation. This is one of them.

Spoiler

Lunaris -> Definitely the most survivability out of all of them and some movement speed.
Yugul -> 30% reduced effect of curses on you - stacks with one of the masteries we take on the tree for a total of 50% permanent curse reduction!

Skills

Spoiler

You can go with the regular 21/20 RF or the 20/20 Vaal RF. The regular 21/20 will provide more damage on average but the Vaal RF will provide better burst.
Fire Trap should be 21/20.
For Utility gems there's a bunch of options but something like a Blessing, a Golem, a Frost Bomb (good against high regen enemies).
Check Gloves below to what I'd use.

[from most important to least, prioritize like this]
(A) means it would be nice if it's an awakened variant

3L Weapon -> Vitality(17) + Shield Charge + Faster Attacks/Culling Strike

Use culling strike here when you're killing endgame bosses like Sirus and whatnot. It really helps with that final phase.


3L Shield -> Anomalous Infernal Cry + Molten Shell + Increased Duration

Vitality should be lvl 1-20 depending on how much mana you have available at the moment. Use Anomalous Infernal Cry to cast it faster. As for Molten shell it can be a regular one if you prefer to only have 1 Vaal skill (RF).


4L Elder Helmet (Conc. effect roll) -> Vaal Righteous Fire + Burning damage (A) + Elemental Focus (A) + Area of Effect (A)

4L Elder Helmet (Burning damage roll) -> Vaal Righteous Fire + Elemental Focus (A) + Efficacy + Area of Effect (A)

Depending on which link you roll on your helmet with your Essence of Horror you should use that setup. If you prefer to have only 1 Vaal skill (Vaal Molten Shell) you could use a regular RF (21/20).


6L Body Armour -> Fire Trap + Lifetap (15, divergent) + Trap and Mine Damage + Burning Damage (A) + Controlled Destruction (A) + Swift Affliction (A)

Make sure to use divergent Lifetap so the buff from it lasts longer. This way you wont have to recast the totem as much.


4L Boots -> Summon Skitterbots + Determination + Purity of Elements + Enlighten (3)

Purity of Elements can be changed for Malevolence if you think you can cap your resistances easily and want more damage. Or if you found a really nice watcher's eye with Malevolence on it.

Utility Setup
4L Apothecary Shaper Gloves -> Frost bomb + Culling Strike + Arcane Surge + Flame Dash

Rare Ring -> Flammability on Hit

OR
1L Profane Proxy Ring -> Flammability (21/0)


Elemental weakness (20/20) can also work but Flammability (21/0) is better because it scales with +1 to all Fire spell skill gems that you can get on your weapon and amulet.

Gear

Stat Priority

Spoiler

If your Elemental Resistances are capped go for Chaos resistance instead.
Weapon: Fire damage/Elemental Damage > Fire damage over time Multiplier > +1 to all Fire spell skill gems
Shield: Saffel's Frame > Good Corruption > Spell Block
Helmet (Elder base): Socketed gems deal 30% more elemental damage > Socketed gems are supported by Conc Effect/Burning damage (or both) > Life > Resists
Body Armour: Brass dome > +5% to all Maximum Resistances > Good Corruption
Gloves (Apothecary Shaper base): Life > Fire Damage over time multiplier > Resistances
Boots: Life > Movement Speed > Resistances > Life regeneration rate > Onslaught on kill (Redeemer infl)
Belt: Life > Resistances > Regeneration
Amulet (Warlord): Life regeneration > Life > +1 to all Fire skill gems > Fire damage over time multiplier/Damage over time multiplier > Resistances > Dexterity
Ring1: Profane Proxy or a good Rare Flammability on hit ring
Ring2: Life > Resistances > -7 to non-channeling skills (craft) > Dexterity

Leveling gear

Use this as much as you can, everything is inside. A lot of leveling trees inside and Non-Cluster/Cluster alternatives, to the bottom left where it says "Endgame - 95 (default)", click on that and you can swap out the trees to see what you need to prioritize. Also here you can check out the whole tree, gear, gems, enchants, damage, etc. Basically you can see everything that I had and what you should aim for at each point in your leveling process.
Added a Flammability Ring option to replace the Profane Proxy.
Ppe amulet mods

PPE amulet mods in this category may include the integration of filters or other breathing apparatus to offer a level of respiratory protection. Another popular modification involves creating PPE amulets with built-in hand protection. The amulet may incorporate reinforced materials or even gloves to enhance hand protection against cuts, abrasions, or chemical exposure. This type of PPE amulet mod is particularly beneficial for individuals working in hazardous environments where hand injuries are common. PPE amulet mods can also address specific hazards in different industries or activities. For instance, modifications for individuals involved in construction work may include built-in helmet attachments or high-visibility features to augment head protection and visibility on the job site. Similarly, modifications for outdoor enthusiasts, such as hikers or hunters, may include features like GPS tracking capabilities or emergency signaling devices to enhance safety in remote areas. In conclusion, PPE amulet mods offer a unique blend of traditional beliefs and modern safety measures. By incorporating elements of personal protective equipment into amulets, individuals can benefit from enhanced protection against various hazards and dangers. These modifications can be tailored to specific needs and environments, providing an additional layer of safety in different situations. PPE amulet mods are a testament to the continuous evolution of personal protective equipment, ensuring individuals can navigate their daily activities with confidence and peace of mind..

Reviews for "How to Choose the Right Amulet Mods for Your PPE"

1. John - 2/5 stars - I recently downloaded the Ppe amulet mods for my game, but I was quite disappointed with the overall experience. Firstly, the mods were very difficult to install and caused my game to crash multiple times. Secondly, I found the additions to be quite underwhelming. The amulets didn't offer any unique abilities or features that added to the gameplay. Overall, I think there are much better mods out there that provide a more enjoyable and seamless gaming experience.
2. Emily - 1/5 stars - I was really excited to try out the Ppe amulet mods, as I had heard great things about them from a friend. However, I was extremely disappointed with the end result. The mods were very glitchy and caused my game to freeze frequently. Additionally, the amulets themselves were quite lackluster. They didn't add any depth or excitement to the game and felt like a waste of time. I would not recommend these mods to anyone looking to enhance their gaming experience.
3. Sarah - 2/5 stars - The Ppe amulet mods were a big letdown for me. The installation process was quite confusing and time-consuming. Once I finally got them to work, I was underwhelmed by the content they added to the game. The amulets lacked any unique abilities or interesting features, making them feel like a pointless addition. I also experienced a few glitches and crashes while using these mods, which made the overall experience frustrating. I would advise others to search for better alternatives rather than wasting their time with these mods.

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