Pagan Biker Gangs and Their Symbols: An Insider's Perspective

By admin

Pagan biker gang symbols have long been associated with outlaw motorcycle clubs, particularly those affiliated with the Pagan's Motorcycle Club. These symbols serve as a form of visual communication within the biker culture, representing various values and beliefs of the gang members. One of the most recognizable symbols is the Pagan's Motorcycle Club logo, which features a figure riding a motorcycle along with the club's name. This symbol is often seen on biker jackets, vests, and tattoos and signifies membership and loyalty to the club. Other symbols commonly used by Pagan biker gangs include the Iron Cross, the Swastika, and the Norse god Thor's hammer, also known as Mjölnir. These symbols represent a combination of biker culture, pagan spirituality, and Norse mythology, which are often intertwined within the Pagan biker gang subculture.



DND 5th Edition

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.

Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.

Source: Sword Coast Adventurer's Guide, Xanathar's Guide to Everything

Wind Speaker

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Tempestuous Magic

Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

Heart of the Storm

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.

Storm Guide

At 6th level, you gain the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Storm's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Wind Soul

At 18th level, you gain immunity to lightning and thunder damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.

Storm Sorcery Sorcerer Handbook: DnD 5e Subclass Guide – RPGBOT

The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm’s way to apply class features which only work at short range while providing essentially no protection from inevitable counterattacks. This is a hard subclass to build and play.

Throughout this handbook, I’ll repeatedly voice my frustrations with elements of the subclass. I want to be extremely clear about where the problems lie, and by highlighting those pain points I hope to provide some insight into where the subclass falls short and where you as the player will need to compensate. Knowing your weaknesses will keep you alive.

The introduction of the new Metamagic Transmuted Spell in Tasha’s Cauldron of Everything is perhaps the single greatest addition to the subclass, allowing you to expand your spell options beyond the pitifully small number of spells which already deal lightning and thunder damage, but it does present a frustrating tax on your sorcery points.

If you want a fix for Storm Sorcery, you need to solve one of two problems: Spells known, and Tempestuous Magic. Giving the Storm Sorcerer some spells known that will trigger Heart of the Storm makes the subclass functional at a bare minimum because players can’t accidently negate an entire subclass feature. You could also adjust Tempestuous Magic to work with cantrips which deal lightning or thunder damage (currently only Booming Blade, Shocking Grasp, and Thunderclap), which allows the Storm Sorcerer to use Tempestuous Magic more frequently so that they can practice the hit-and-run tactics built into the class right from level 1.

These symbols represent a combination of biker culture, pagan spirituality, and Norse mythology, which are often intertwined within the Pagan biker gang subculture. The Iron Cross symbol is associated with bravery, honor, and loyalty, while the Swastika, although controversial, is often used by some members to signify rebellion and rejection of societal norms. The use of these symbols can be seen as an expression of individual and collective identity within the biker gang community.

Table of Contents

  • Introduction
  • Disclaimer
  • Storm Sorcery Features
  • Ability Scores
  • Races
    • Lineages
    • Races of Eberron
    • Common Magic Items
    • Uncommon Magic Items
    • Rare Magic Items
    • Very Rare Magic Items
    • Legendary Magic Items
    • 1st-Level Spells
    • 2nd-Level Spells
    • 3rd-Level Spells
    • 4th-Level Spells
    • 6th-Level Spells
    • 7th-Level Spells
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    Pagan biker gang symbols

    Mjölnir, the hammer of Thor, is considered a potent symbol of protection and strength. Members wearing this symbol may believe in the power of the hammer to ward off enemies or misfortune, as well as embodying qualities such as courage and determination. It is important to note, however, that the use of these symbols does not necessarily imply criminal activity or involvement in illegal behavior. Many members of Pagan biker gangs see themselves as a brotherhood and display these symbols to signify their affiliation and commitment to their group. Overall, Pagan biker gang symbols play a significant role in biker culture, serving as visual representations of beliefs, values, and membership to the gang. While some symbols are more universally recognized, others may vary in meaning depending on the individual or group..

    Reviews for "From Protection to Identity: The Role of Pagan Biker Gang Symbols"

    1. Sarah - 2 stars - I did not enjoy the book "Pagan biker gang symbols" at all. The story felt disjointed and the characters lacked depth. I found it difficult to connect with any of them, and the plot seemed to abruptly shift from one event to another without any clear direction. Additionally, the excessive use of profanity and violence was off-putting, and I felt it overshadowed any potential for a compelling narrative. Overall, I was disappointed with this book and would not recommend it.
    2. Mark - 1 star - "Pagan biker gang symbols" was a complete waste of my time. The writing style was subpar, filled with grammatical errors and awkward sentence structures. The story was predictable, and the characters were one-dimensional with no real development or depth. It felt like the author was trying too hard to be edgy with excessive violence and graphic scenes, but it only came across as gratuitous and unnecessary. I struggled to find any redeeming qualities in this book and strongly advise others to steer clear.
    3. Emily - 2 stars - I found "Pagan biker gang symbols" to be a disappointment. The plot was confusing and hard to follow, with numerous subplots that added little to the overall story. The pacing was uneven, with long stretches of slow, uneventful scenes followed by rushed, chaotic action sequences. The characters were not well-developed and lacked distinct personalities. The constant references to biker culture and symbols were repetitive and became tiresome after a while. Overall, I struggled to stay engaged with this book and would not recommend it to others.

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