Nj defils Magician Numbers: A Challenging Puzzle for the Mind

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The Nj defils magician number is a concept in mathematics that involves a sequence of numbers and a calculation that can determine if a number is a magician number. A magician number is a number that when its digits are added together, the result is the same as the original number. To determine if a number is a magician number, you start by squaring the number and then adding the result to the original number. Next, you divide the sum by the number of digits in the original number. If the result is equal to the original number, then it is a magician number. For example, let's take the number 371.

Magical waifu incantation

For example, let's take the number 371. First, we square the number: 371 * 371 = 137641. Then we add this result to the original number: 371 + 137641 = 137012.

Darkness | Elden Ring Wiki

Darkness is an Incantation in Elden Ring. Darkness spell can be used to avoid enemy detection. Updated to Patch 1.07.

Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Creates a veil of darkness that conceals the caster.
This incantation can be cast while in motion or crouching.

The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.

Where to find Darkness

Where to find Darkness:

  • Purchase from Brother Corhyn or Miriel, Pastor of Vows after giving either the Assassin's Prayerbook.
  • Cost = 3500

Elden Ring Darkness Guide

  • Two Fingers Incantation
  • Stamina Cost: 24
  • When tagged by the veil of darkness, an enemy's aggro is reset and they are blinded for ~7 seconds.
    • This time can allow you to reposition outside of their sight or go for a critical attack.

    Elden Ring Darkness Notes and Tips

    • Updated to patch 1.07. See Patch Notes for details.
    • Other notes and player tips go here.
    Join the page discussion Register to EDIT the Wiki! Submit Submit Submit Close Want a pot version 2 +1 0 -1 Submit Anonymous

    Despite what its appearance and description suggest, Darkness is not used for cloaking yourself, nor does it have any lingering effect beyond the initial cast. Think of it more as a fistful of ash that you toss into a foe's face at point-blank range, which blinds and stuns them for a couple seconds. Quite handy for getting yourself out of a pinch when you're cornered in a legacy dungeon, but not very useful for much else.

    That said, the dark cloud can confuse enemy Tarnished. It doesn't always work, but if you're clever with using it then you can pull off some pretty crazy stuff.
    — Courh the Explorer

    4 +1 0 -1 Submit Anonymous

    My favorite spell. Masks your movements while being very dark, allowing you to cast a spell while you're in the cloud. My favorite spells to use while I'm hidden in the darkness include Lightning Spear, honed bolt, giants flame take thee, and dragonclaw.

    1 +1 0 -1 Submit Anonymous Must've been the wind 6 +1 0 -1 Submit Anonymous Must've been the wind 1 +1 0 -1 Submit Anonymous

    Noticed that there is a black particle effect that follows effected players in PVP for a short while, showing this spell actually has hit detection on player characters the way it does on PVE enemies. Only problem is that the incantation doesn't do anything on hit. In PVE, the effect is to deaggro NPC enemies. In PVP, a useful effect would be to disable target lock for the affected player until the black particle effect disappears.

    13 +1 0 -1 Submit Anonymous This spell should cost 1 faith. I seriously don't get From sometimes. 9 +1 11 -1 Submit Anonymous

    I'm just running this incantation on a Frenzied Assassin build and I'm pleasantly surprised at its uses in PVE. 1V1 with a tough knight, you can cast this repeatedly and chain backstab. Slap on Assassin's Cerulean Dagger Talisman and you are getting crits for free. Another good use is group enemies together and blind them all. They will be stunned long enough to get a full blast of "Flame of Frenzy" or any other nuke of choice. Not sure of effectiveness on bosses, but right now, I think this is a perfect choice for an assassin build. PVP I would not use this unless I'm trying to cover up a cast of something dodged easily like "Frenzied Burst" or "Inescapable Frenzy".

    11 +1 0 -1 Submit Anonymous

    wish it lingered for a while, and could at least be stacked twice. even without breaking lock-on, it would be a ridiculously effective cover spell if it could be used like a smoke grenade.

    i dunno. i just remember getting really excited about potential pvp and pve interactions and then being disappointed it was just a short aggro-breaker for pve only

    4 +1 0 -1 Submit Anonymous

    Doesn't work as advertised, it's even better. What a way to describe something that BLINDS your opponents, sounds like a fog that makes you invisible but. it isn't lmao, more of a smoke bomb on steroids

    6 +1 0 -1 Submit Anonymous

    Anyone remember how stealth worked in WoW back in the day? There was a calculation based off level difference that made a range at which you could detect stealth.

    Take that idea, and make stealth detection part of the focus or mind stat.

    6 +1 0 -1 Submit Anonymous Shamac! 8 +1 0 -1 Submit Anonymous

    essential for any "true" stealth build, since there are a lot of scripted encounters in dungeons and stuff that can't be sneaked through, like the land octopi jumping from the ceiling

    4 +1 0 -1 Submit Anonymous

    should do at least something to players, probably not outright blind them but like heavily reduce their game brightness or something

    6 +1 0 -1 Submit Anonymous

    Incredibly broken with an assassin build for dealing with tough non-boss enemies. While it doesn't always trigger properly, (usually due to certain attack animations), it can often function as a "stun" to knock enemies out of attacking, and then line you up for a free crit or some free hits. Combine with the cerulean dagger talisman and for enemies you can crit on you refill almost the entire cost of this incantation allowing you to just spam it until they're dead.

    It's also particularly useful for dealing with crowds of melee enemies so you're not swarmed. If you do as I said above or just have enough FP, you can wipe out small swarms with crits in moments with barely any risk. I really underestimated this spell until I decided to swap from a int/dex build on my assassin character to a faith/dex setup, and now outside of boss fights I find myself making use of this all the time.

    10 +1 0 -1 Submit Anonymous ZEHAHAHAHA 13 +1 0 -1 Submit Anonymous Why isn't this a cracked pot instead of a spell? WTF FROM THIS GAME IS ****! so many inconsistencies 3 +1 23 -1 Submit Anonymous Exactly what anon below said,pop it in combat and you can ise map for grace getaway 6 +1 0 -1 Submit Anonymous This feels like something that would be in demon's souls 6 +1 0 -1 Submit Anonymous

    y'all see this from a wrong perspective. this spell is used to de-aggro mobs that have no business following your tarnished bum bum while you are on your way to stylishly murder a more powerful enemy. Especially in Mohgwyn dynasty you cast it to open the chest or escape the cave without fighting a horde of enemies

    29 +1 1 -1 Submit Anonymous

    I will never understand FromSoft's line of thinking with these kinds of spells.

    "Oooh, utility spell for sneaky characters. 18 FTH REQUIREMENT ONLY MONKS AND PALADINS GET TO USE THIS SCREW YOU"

    People who invest in Faith will never use this because they're casters, so just give it no or negligible requirements ffs.

    9 +1 28 -1 Submit Anonymous I mostly just use it for WWE entrances in PvP. I wish the smoke lasted longer 39 +1 1 -1 Submit Anonymous

    This spell is really fun in pve.
    I use darkness + Flame of the fell god + fortissax spear or Crucible Horns. It may be not the most optimized combo but it's so fun to wide up groups of mobs that are running to you.

    7 +1 0 -1 Submit Anonymous

    A couple ideas of improvement:

    1. Bosses, mobs, players affected by darkness will receive a higher critical damage towards them if affected by darkness and will have this debuff for 60 seconds.

    2. Darkness now affects player that stands in it. Standing in darkness will turn you invisible to the enemy eye and players for the duration it is there, but going out of it will reveal yourself again.

    3. (Optional) Faster cast speed so you can more reliably use it in the midst of combat or bigger radius.

    If you read this far, maybe I may pose one new incantation idea?

    "Shabiri's Woe" incantation.

    Instead of attracting enemies towards you like the talisman does, you will instead put it on someone else such as an invader, boss or just a normal mob. This would turn the eyes of the enemy frenzied. It will make duo bosses, mobs fight each other and start true chaos in the midst of combat.
    To make the incantation not be too overpowered the target afflicted (Except players) will take much more damage, but also do more damage just like Shabiri himself would.

    On players this means mobs that normally wouldn't attack you now will, but it can be reversed by using the same incantation on them and flip the tables to your favor once again. You could also use darkness or madness incantations to reverse the effect to normal. Also if you happen to have Shabiri's Woe effect from either a talisman, clothing or even the incantation itself mobs will target specifically you at all times when this incantation is afflicted on someone and this can be used to your advantage or be a disadvantage when facing bosses or enemies.

    7 +1 8 -1 Submit Anonymous

    The FP requirement for a smokecloud is insanity. 24 FP is already ridiculous. I can't believe it used to cost 34. Fromsoft is clearly terrified this would get annoying or abused in some way so they want to make it as **** as possible, in which case, why the hell even have it in the game?

    24 +1 4 -1 Submit Anonymous

    I really want to use this, but man is it an investment. Last time I used this I had some tea, got married, had two children, got divorced again and when I finally came back the casting was still going.

    9 +1 4 -1 Submit Anonymous

    responding to someone who suggested the fix for this is simply make it a target lock break spell. (wiki here is just as jenk as DS/FromSoftware, too meta for me) for context their desired effect was to break locks and disengage being the fix and purpose for this spell for PVP.

    for your desired effects, pointless, and ineffective, sorry friend. just blunt truth. #1 spell/aows already legit do this, albeit at range #2, exloits(s) do this at any range even while fighting (might not be an exploit maybe side effect intended on gambit or something). #3 lock-on is not required for pursuit at all for anyone of average skill, lock-on not required for those of certain builds and player skill, I.e. a giants flame specailist manually throwing fireballs (i do this for dodge perfectionists to mind game them into jumping into the point of impact, most of the time, long as you aim anywhere close to the direction they dodge (talking a difference of inches from default aim in some cases), its un-dodgeable to them once theyve started rolling) =========================== my solution would include yours, cut their physical rendering (to stop gamma exploits or make it harder for hackers) to about 1-2 feet around them (or cone, whichever) and its all black, and no targeting outside it, or at all, as 1-2 feet? gonna just break lock anyway most likely lol. this makes it unique and have identity as a spell, and non dmg dmgy spells need all the identity which it has none in pvp. for #1 obviously an entirey new effect, #2, this would top any expoit as its 100x more debilitating than the ones i mention #3 would actually allow for escape and disengage if designed right (i.e. no seeing auras through black etc.) as it only takes about 2 secons to run to the stealth range for gambit or something. anyway, just only common sense way i see of making it work as intended, seems simple to me but who knows, maybe devs are working with an engine so jenk it just doesn't handle entirely new effects well. or they are entitled/lazy/etc. insert negative creative pronouns here.

    0 +1 9 -1 Submit Anonymous

    Short and to the point:
    detail missing: how long smoke lasts.

    The Long/Why, thoughts:
    Last i checked, befoer the big patch, was only like 1.5 seconds. if its longer sure viable to mask actions, if not, probably better off using unseen weapon for that kina thing. using a non dmging, non staggering, non debuffing magic simply to make smoke, is really risky when plenty of people have AOE roflstomps that dont care, and they will be just as masked as you are. so. yea if gonna advertise that use, it needs all the details (or help) it can get, when it comes to deciding to even consider this pvp viable or not, for other ppl.

    1 +1 0 -1 Submit Anonymous

    Easy way to fix this for PVP: gives a lingering debuff for EVERYONE that get caught in the mist so they can't lock-on/be locked-on to/by anyone for the whole duration and a bit more. A potentially good spell for invaders to disengage instead of getting chased by three phantoms across the map, but now it's just mostly a PVE spell.

    Fighting of course involves casting spells. As exciting as that sounds, you’ll quickly find that it’s repetitive busywork.
    Nj defils magician number

    Finally, we divide the sum by the number of digits in the original number (3 in this case): 137012 / 3 = 45670.666. Since this result is not equal to the original number 371, it is not a magician number. This concept is named after Nj Defils, a mathematician who studied these types of numbers and their properties. The Nj defils magician number is an interesting concept in mathematics that allows for the testing and identification of magician numbers. It provides a systematic approach to determine if a number has this unique property, and can be used to explore and uncover more about these types of numbers..

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