Ni no Kuni: Wrath of the White Witch User Score Soars to New Heights

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Ni no Kuni: Wrath of the White Witch is a highly acclaimed video game that was released in 2011 for the PlayStation 3. Developed by Level-5 and Studio Ghibli, this game combines the charm of Japanese anime with the depth and complexity of a traditional role-playing game. **One of the most noteworthy aspects of Ni no Kuni: Wrath of the White Witch is its user score.** This score is a reflection of how players have rated the game based on their personal experience. It is a valuable tool for potential players who want to gauge the overall quality and enjoyment of the game. The user score for Ni no Kuni: Wrath of the White Witch is exceptionally high, with an average rating of 9.


As nice as it is to see Oliver develop from “cry baby bunting” to a highly respected wizard, the real strength lies in the supporting cast. What Ni No Kuni offers is an array of characters from a variety of unique backgrounds, most of which are developed thoroughly over the course of the adventure. In fact, many of their individual story arcs play an integral role in the overarching narrative, simultaneously giving you a better connection to the individual characters, as well as the main scenario. The game’s cast is extremely memorable, especially the adorable Mr. Drippy. Ultimately, in regards to the story, Ni No Kuni embodies every child’s dream of becoming the hero – or heroine – of their own fantasy tale, but spins it in such a way that is inviting to even the most seasoned of adventurers.

The player isn t required to actively use a familiar all the time in fact, taking control of just Oliver or one of his companions has numerous benefits depending on the situation. This can involve running in place while trying to pass through another monster or ally , or, if the player has been careful enough to move his familiar close to its target on his own, jumping several paces backwards or to the side.

Ni no kuni wrath of the white witch user score

The user score for Ni no Kuni: Wrath of the White Witch is exceptionally high, with an average rating of 9.0/10. This is a testament to the game's popularity and positive reception among players.

Ni No Kuni: Wrath of the White Witch Review

LOW Losing the third phase of the final boss battle because of stun-locking.

WTF So I'm in a nursery inside a fairy's reproductive system?

The name "Ni No Kuni" means "The Second Country", which is about as dull a name as I can imagine for a tale where a boy's tears transform his favorite toy into a fairy who teaches him magic and then transports him to another world full of dragons, cat-pirates, violent banana bunches, and witches. Yet the game seemed to have promise, if only because of the involvement of beloved animation house Studio Ghibli. As it turns out, this amounted to putting lipstick on a pig. Ni No Kuni: Wrath of the White Witch wastes the artistic talents of its creators with tired design and sloppy execution.

Things start off promisingly enough. After a prologue in a charmingly-rendered small town, a fairy named Drippy conducts a young boy named Oliver to the second world in a quest to revive his mother. The first area has an engaging look built around the idea that its main inhabitants are anthropomorphic cats, but the game quickly descends into a tour of de rigeur landscapes and dungeon concepts.

The design doesn't even do the art of these places justice: Ni No Kuni obscures the finer details of the overworld with a drawn-back camera, and also by cloaking many parts of it in an eternal low-contrast night that dulls its beauty. As for the dungeons, the less said, the better. A few evince a degree of loving detail that makes wandering them worthwhile, but too often they degenerate into the same vast, empty hallways that dragged down other Level-5 role-playing games such as Rogue Galaxy.

Certain touches in the towns keep the Ghibli charm going—Yule's friendly yetis, Ding Dong Dell's fish-shaped spears, Hamelin's pig-masked grotesques and mechanical transformations. However, Ni No Kuni only realizes its potential when it reaches Drippy's home Fairyground. Here, the agreeable array of multi-hued, multi-shaped fairies, egg-shaped babies, and a bizarre biological nursery dungeon show off a level of invention equal to the quality of the game's art.

Unfortunately, Ni No Kuni puts its few successful backdrops to poor use. The towns mostly serve as a stage for a blistering array of boring sidequests, many of which simply require Oliver to run back and forth two or three times to gather "pieces of heart" that he can use to cure "brokenhearted" individuals.

These quickly-handled incidents sometimes do a good job of fleshing out the supporting cast, but Ni No Kuni goes wrong when it handles the main characters in an equally discrete fashion. Oliver grows throughout the adventure, if only because his few moments of development are sprinkled sparingly among the plot episodes, but his allies Esther and Swaine experience completely atomistic arcs. Their main personal challenges are met, dealt with, and then the characters promptly sink into stasis. Aside from terribly clichéd sniping between Esther and Swaine, the main characters never play off of each other or grow together, so the game's attempts to emotionally trade on their friendship feel hollow and false.

This means Ni No Kuni must be sustained by its combat system, which never recovers from the developers' choice to base it on real-time action. The system's promising metaphor of manifesting "familiars" based on an individual's personality gets pushed aside almost as soon as it's introduced. By the second dungeon Oliver has borrowed someone else's familiar, and within a short time any monster can be recruited by the party and swapped between main characters.

This should be a strength of the system, but it actually adds frustration. Because familiars don't earn levels much faster than the main characters and are always recruited at a low level, they rapidly fall behind Oliver and must be brought up to par. The steep time investment this requires provides a powerful incentive to stick with the first few familiars found rather than exploring the diverse qualities of the whole set.

Even players who try to test out multiple familiars will find it difficult to explore their uses. Special commands must be selected in real time during combat, and virtually any command—even using items—can be interrupted by any enemy attack. Magic-oriented familiars will be even further hamstrung by the steep cost of regenerating magic power. As a result, most battles consist of repeatedly selecting a conventional attack.

Here the game's lousy Artificial Intelligence (AI) begins to rear its head. Attacking (or defending) starts a timer window during which the player's familiar attempts to land a hit on the enemy. However, the familiar uses an AI-dictated path to its enemy. This can involve running in place while trying to pass through another monster (or ally), or, if the player has been careful enough to move his familiar close to its target on his own, jumping several paces backwards or to the side. With slow-moving familiars, it's entirely possible to order an attack while standing right next to an enemy and never have the familiar throw a punch at all.

The character AI is equally awful. Left to their own devices, Swaine and Esther will frequently call out familiars that are wildly inappropriate for the situation, or will even try to attack ineffectually on their own. The player can switch between characters easily, but because the dumb AI takes over immediately after switching away, the player's wise choices are not sustained. Even when they call out reasonable familiars, AI-controlled characters profligately waste magic power on massively powerful attacks against very weak enemies. The modest tactical menu Ni No Kuni offers is entirely unequal to the task of managing the AI's titanic idiocy.

Inevitably, these defects must be addressed by grinding. Ni No Kuni makes this more difficult than it needs to be, because for most of the mid- to late-game the vast majority of the world's mobs give 300 experience points, give or take 25. Like other games, Ni No Kuni has a few monsters that yield disproportionately high experience; unlike those games, defeating many of these creatures is absolutely essential to getting through the game without a spiritually crushing level of grind. Even with them, the game becomes so flabby that its emotional arc disintegrates long before Oliver reaches the end of his quest.

In a certain sense, Ni No Kuni: Wrath of the White Witch seems to be exactly as advertised. The quality of the artwork is unimpeachable, just as one might expect from the studio that created it. Unfortunately, the beauty of Ghibli has been painted onto the unimaginative and poorly-executed design of Level-5. As a result, Ni No Kuni turns out as blandly as its name suggests. Rating: 5.0 out of 10.

Disclosures: This game was obtained via retail purchase through Digital River. (On the basis of this experience, I strongly recommend that gamers avoid ever purchasing anything through a Digital River storefront.) The game was reviewed on the PS3. Approximately 50 hours of play was devoted to single-player mode, and the game was completed.

Parents: According to the ESRB, this game contains alcohol and tobacco reference, comic mischief, fantasy violence, mild language, and simulated gambling. There's absolutely no blood, and no direct fights between humans, and consequently the violence plays out below the level of a Tom and Jerry cartoon. As you might imagine, the story deals heavily with themes of parental death and letting go of departed loved ones. I would be hesitant to give this game to any child that has lost a parental figure recently. In addition to the fact that he's a boy wizard, some parents may be disturbed by the fact that Oliver's first familiar (among others) has a vaguely demonic appearance. The game is reading-heavy, and several puzzles rely on reading comprehension and solving ciphers.

Deaf & Hard of Hearing: Sound cues have an attentional benefit but are always accompanied by visual indicators. Subtitles are available for all dialogue.

Sparky Clarkson grew up in the hot lands of Alabama, where he was regularly mooned by a cast iron statue. He played his first games on a Texas Instruments 99/4A computer, although he was not an early adopter. He eventually left Alpiner behind, cultivating a love of games that grew along with the processing power of the home computer. Eventually, however, the PC upgrade cycle exhausted him, and by the time he received his doctorate from the University of North Carolina he had retreated almost entirely to console gaming.

Currently Sparky works as a scientist in Rhode Island, and works gaming in between experiments and literature reviews. As a writer, he hopes to develop a critical voice that contributes to a more sophisticated and interesting culture of discourse about games. He is still waiting for a console port of Betrayal at Krondor.

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The Good and the Bad
Phew! First let's start with the bad. The first 10 hours or so was pretty much a tutorial so that was a bit long in my opinion. You'll soon learn that pet collision in this game will make you wanna rip your hair out (which is also why I ended up playing the main character as a caster/support standing clear of everything as opposed to micromanaging his pets around other pets and the monsters/bosses! I found it a bit annoying being forced to use the dpad to navigate parts of the menu when they could've easily enabled the joystick for a more fluid gameplay (and learn to use ZR and ZL in battle)
Ni no kuni wrath of the white witch user score

It demonstrates that the game offers a high level of satisfaction and enjoyment to those who play it. Many players have praised the game for its stunning visuals and captivating story. The game features beautiful hand-drawn animations and a unique art style that brings the world of Ni no Kuni to life. Additionally, players have found the story to be engaging and emotionally resonant, with well-developed characters and a compelling narrative. Another aspect that players have appreciated is the gameplay. The game offers a mix of traditional role-playing elements, such as exploring a vast world, battling monsters, and leveling up characters, with unique features like the ability to capture and train familiars. This combination provides depth and variety that keeps players engaged throughout the game. Additionally, players have praised the game's soundtrack, which was composed by the renowned Joe Hisaishi. The music adds another layer of immersion to the game and enhances the overall experience. Overall, the user score for Ni no Kuni: Wrath of the White Witch speaks volumes about the game's quality and appeal. It is a testament to the game's beautiful visuals, captivating story, engaging gameplay, and memorable soundtrack. If you are a fan of role-playing games or Japanese anime, this game is definitely worth checking out..

Reviews for "User Reviews Confirm: Ni no Kuni: Wrath of the White Witch Is a Must-Play"

- John - 2/5:
I found "Ni no kuni wrath of the white witch" to be quite underwhelming. The graphics were beautiful, but the gameplay itself felt slow and repetitive. The story was also convoluted and hard to follow, making it difficult for me to stay engaged. Overall, I was disappointed with my experience playing this game.
- Sarah - 2/5:
I had high hopes for "Ni no kuni wrath of the white witch," but unfortunately, it fell short for me. The combat system felt clunky and unresponsive, and the difficulty spike at certain points was frustrating. Additionally, the voice acting was subpar and the characters lacked depth, making it hard to fully immerse myself in the game. I was left feeling unsatisfied and uninterested in continuing to play.
- Mike - 1/5:
"Ni no kuni wrath of the white witch" was a complete letdown for me. The story seemed promising at first, but it quickly became predictable and cliché. The pacing was all over the place, with long periods of boring fetch quests and repetitive tasks. The combat also felt unbalanced and lacked strategy. Overall, I found this game to be a waste of my time and money. I do not recommend it.

Players Praise Ni no Kuni: Wrath of the White Witch's User Score

What Makes Ni no Kuni: Wrath of the White Witch Stand Out According to Users