Mastering the Role-Playing Elements of Might and Magic Book 1

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"Might and Magic Book 1" is the first installment in the critically acclaimed role-playing video game series developed by Jon Van Caneghem and New World Computing. Released in 1986, the game was initially available for Apple II and later adapted for other platforms such as DOS and Commodore 64. The game is set in the medieval fantasy world of Varn, where the player takes on the role of a party of adventurers who must traverse the land, battle enemies, and complete quests to save the kingdom from an evil sorcerer named Sheltem. To achieve this, players must explore dungeons, collect treasures, solve puzzles, and engage in turn-based combat. The gameplay of "Might and Magic Book 1" is known for its open-world exploration and character development. Players have the freedom to travel across a vast game world, encountering various towns, dungeons, and wilderness areas.


I created a character and it seems the game starts with :

i love those good old games so much but i don t have the patience and the will to take the pain on me, its a really schizophrenic situation, do you have this too. Might and Magic I Secret of the Inner Sanctum is a classic computer RPG, originally released in 1986 for the Apple II by New World Computing and later ported to about ten different platforms.

Might qnd magic book 1

Players have the freedom to travel across a vast game world, encountering various towns, dungeons, and wilderness areas. Along the way, they can recruit new party members, purchase equipment and spells, and interact with non-player characters to gather information and accept quests. Combat in the game takes place in a turn-based format, where players strategically select actions for their party members such as attacking, casting spells, or using items.

Might qnd magic book 1

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The search term must be at least 3 characters long Might and Magic series M&M Book 1: Inner Sanctum ..how can i start the game ? (9 posts) (9 posts) (9 posts) Pages: This is my favourite topic

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Registered: May 2017 From Germany Posted September 18, 2020

I created a character and it seems the game starts with :

So i shall press # but nothing happens. European keyboard here, i think us-keyboards have the # above the 3, so shift + 3 ..but nothing happens also.

Beside of that..i love those good old games so much but i don't have the patience and the will to take the pain on me, its a really schizophrenic situation, do you have this too ? I feel bad because those games deserve much more love, they were the start of everything.

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Registered: Dec 2011 From Norway Posted September 18, 2020

# means "number".
IOW choose a number from 1 to 5 to choose the town to start from. Sorpigal is town #1 IIRC.

It was done this way since you can't really save the game, only save the character in one of the five Inns. So when you start the game you need to specify which Inn. You can actually have different characters in different Inns too.

Post edited September 18, 2020 by PetrusOctavianus

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Registered: Dec 2008 From United States Posted September 18, 2020

Yep, new players are often confused by this. Press 1 to start the game for the first time, later you might choose different numbers if your party saved at a different inn. Just as PetrusOctavianus says.

There are pre-made characters at the Sorpigal Inn, but you probably want to make your own. However, characters you make will start with almost no equipment, whereas the pre-made characters have decent starting equipment. So, take it from them! If you sign out a few pre-made characters and a few or your newly made characters, you can transfer items over to your guys. You'll have to sign in and out of the Inn a few times to transfer all the equipment.

As for the patience required for these older games. I was actually very pleasantly surprised by how much I liked MM1 when I played it for the first time around 2008 or so. It does have some annoyances given its age, but it's really compelling. I especially enjoyed mapping out locations, as they are far more than just mazes and actually feel like the places they are supposed to be, whether it's a magical forest, a mountain peak, or a dark cave. I hadn't played a game that required manual mapping before, but I've played a few since and I think MM1 is one of the best.

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Registered: May 2017 From Germany Posted September 18, 2020

Thanks for the info so far ! So just logging out in a inn saves the character ?

Will save the good equipment from the premade characters, sounds very helpful:)

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Registered: Jan 2010 From Ireland Posted September 18, 2020 Reskal: So just logging out in a inn saves the character ?

Yes. It also saves automatically. So just make sure *NOT* to go to an Inn with a Dead or Eradicated character. Especially at the beginning of the game. Later on you'll have enough money to Raise Dead or Resurrect.

I also played this game first time in recent times (and by recent I mean 2011) and was surprised to enjoy it very much. I just didn't do my own mapping but used premade ones. There are maps off the net that give you just the outline of the land without spoilers on encounters.

Until you're level 3, this is mostly grinding in starting Town. You face a battle - if you win two or three go back to then Inn and go back immediately if you get decent loot out of something. Some random battles are just unwinnable at the beginning so you simply have to restart (pixies). As you progress further into the game you grind less, though it's still good from time to time to go random monster hunting.

Unlike recent games, most areas are open from the beginning, including the exremely tough ones, so for every new area try a few fights, if they're all too difficult, make a note and come back later.

Post edited September 18, 2020 by ZFR

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Registered: May 2017 From Germany Posted September 18, 2020

Very helpful link, i read it actually.
My main problem actually is, that i don't have a clue about the keymapping. Sitting in the tavern and even don't know how to equip the club or to drop equipment of other chars, to equip my main char with it.

Is there a list of keys somewhere ? I cannot move or do anything :D

Edit: i found out that i first have to build a party to be able to leave an inn.

"
To add a character to your party, hold down CONTROL and press the KEY LETTER next to the character's
name on the list of available characters. A @ will appear next to the character's name, marking him/her as a
member of your party. "

But this doesn't work, i press CTRL and then A for the first character in the inn, but nothing happens, no @ appears. What did i do wrong ?
Equipping a item i have in backpack does not work also, i should press E the manual says but nothing happens. But renaming Character via CTRL+ N or delete it via CTRL + D is working, so my keyboard is fine(at least)

Post edited September 18, 2020 by Reskal

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Registered: May 2017 From Germany Posted September 18, 2020

Now, after sleeping and having a cup of coffee, the keys all work, i was able to form a party and roaming around now, so thanks all for now !:)

And this manual i found is pretty helpful also, for other players starting:

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Registered: Jan 2010 From Ireland Posted September 18, 2020

Reskal: Now, after sleeping and having a cup of coffee, the keys all work, i was able to form a party and roaming around now, so thanks all for now !:)

And this manual i found is pretty helpful also, for other players starting:

The game should come with a better pdf manual under extras.

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Registered: Dec 2008 From United States Posted September 21, 2020

Yes, as ZFR says, there should be a PDF manual included with the game. It's in the Extras, but I think there should also be a copy in the directory you installed the game to already, even without having to mess with extras. Manuals are critical for these old games since they don't have in-game tutorials at all!

I also forgot the absolute most important tip for starting players: remember to (S)earch after battles! Your main source of income in the game is treasure found after battle, but you have to manually search for it using the "S" key. You have to do this BEFORE MOVING, or you'll miss your chance at the treasure!

Treasure you find is sometimes trapped. So it's best to have your Robber open it. Even so, you may set off traps sometimes. If you are badly hurt after the fight, you can rest before you search for treasure, as long as you don't move. Treasure often contains gold, gems (for spells), and sometimes even usable items or equipment. Speaking of equipment, make sure you actually equip weapons and armor, simply carrying them is not enough.

As ZFR said, there are some fights even in the first town that will be too tough for a level 1 party. But you can run from those, once you figure out what they are. Also, remember that your characters do not level up automatically, you have to visit the trainer and pay for training. So be sure to do that when you have enough experience. Higher level makes a huge difference. Characters will hit more often, have higher health to last longer, and spellcasters get much better spells.

For spells, there are certain "protection" spells that last until the next time you rest and should basically always be on. At the start, the sorcerer's "Leather Skin" is the only one of these you have, but I recommend casting it fresh after every time you rest.

Finally: I want to make another case for making your own maps. For me this was a huge part of why the game was so fun. It's designed around the fact that players will need to map out areas, and it does an amazing job of making each location interesting to navigate and explore. it's also nice because, if your party is killed, you may lose the experience and loot they found since their last visit to an Inn, but you don't lose the map you drew. So it's not a complete loss, and therefore less frustrating. And since it's fully open world, you can just head in a different direction next time.

Some mapping tips: all maps are 16x16 grids, numbered 0 - 15. The Location spell that your sorcerer has will tell you your current position, which makes mapping easy even if you get teleported or something. I used a pencil and graph paper and found it easy to map things out. Leave some space next to each map for notes about points of interest: shops, treasures, hidden secrets, etc.

As ZFR said, there are some fights even in the first town that will be too tough for a level 1 party. But you can run from those, once you figure out what they are. Also, remember that your characters do not level up automatically, you have to visit the trainer and pay for training. So be sure to do that when you have enough experience. Higher level makes a huge difference. Characters will hit more often, have higher health to last longer, and spellcasters get much better spells.
Might qnd magic book 1

Battles are challenging, requiring players to consider factors such as enemy strengths, party formation, and resource management. Successful battles reward players with experience points and loot, which can be used to further enhance their party's abilities. "Might and Magic Book 1" was praised for its immersive gameplay, depth, and attention to detail. It was lauded as a pioneer in the role-playing genre, setting the foundation for the long-running series that followed. The game's success led to several sequels and spin-offs, solidifying its place in gaming history. In conclusion, "Might and Magic Book 1" is a classic role-playing game that offers a vast and engaging fantasy world, challenging gameplay, and a memorable adventure. It remains a beloved title among fans of the genre and serves as the beginning of a highly successful series..

Reviews for "Character Creation Guide for Might and Magic Book 1"

1. John - 2/5 - I was really disappointed with "Might and Magic Book 1". The storyline was lackluster and the characters felt one-dimensional. The gameplay mechanics were also quite clunky, making it difficult to fully immerse myself in the game. Overall, it just didn't live up to my expectations and I wouldn't recommend it.
2. Sarah - 1/5 - I did not enjoy playing "Might and Magic Book 1" at all. The graphics were outdated, the controls were confusing, and the combat system felt unbalanced. Additionally, the game lacked a clear objective or direction, leaving me feeling lost and aimless. It was a frustrating experience and I would not waste my time on it again.
3. Alex - 2/5 - "Might and Magic Book 1" was a letdown for me. The game felt incredibly repetitive, with little variation in quests and objectives. The dialogue was uninspiring and the world itself felt bland and uninspired. The lack of meaningful choices and consequences also made it hard for me to feel invested in the game. Overall, it was a forgettable experience that I would not recommend to others.
4. Emily - 3/5 - While "Might and Magic Book 1" had some redeeming qualities, it ultimately fell short for me. The interface was confusing and took a long time to get used to, which hindered my enjoyment of the game. Additionally, the pacing was slow and the story failed to captivate my attention. The potential was there, but it simply didn't deliver for me.

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