Discovering the Enchanting World of the Magic Carpet Breeze: An Adventure for the Senses

By admin

A magic carpet is a fictional flying carpet that is often depicted in mythology, folklore, and literature. It is a magical object that can transport its users through the air without the need for any physical means of propulsion. The concept of the magic carpet has been around for centuries and has appeared in various cultures and stories around the world. In Arabian folklore, the magic carpet is commonly associated with Aladdin and the tales of the Arabian Nights. In these stories, the magic carpet is a powerful and enchanted object that allows Aladdin to travel anywhere he desires with great speed. It is often depicted as a colorful and intricately woven carpet that can be controlled by its user's thoughts or by the recitation of magical phrases.


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I like that attidude, although you might know what you should do but still the game doesn t let you decide how you do it which to me was often the same as not knowing what to do. And I don t need to see that that bridge troll has 57 hit points left, knowing that he looks pretty healthy would be enough, easier to read in combat would be a percent based bar though, like we already have for the party with the exult engine.

Mgaic carpet brrae

It is often depicted as a colorful and intricately woven carpet that can be controlled by its user's thoughts or by the recitation of magical phrases. The magic carpet has also made appearances in other cultural stories and myths. In Persian folklore, for example, there are tales of flying carpets used by powerful sorcerers and wizards.

Exult Forum


I for one think that the biggest stuff up is the fact that its just to easy, its too easy to get what you want and where you want, and because of the carpet and stuff it ends up making the world seem a lot smaller than it actualy is. It loses the feeling that you are just some adventurers within a huge world that the earlier ultima's had.

Bomb Bloke Posts: 124 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Bomb Bloke » Fri Sep 10, 2004 9:17 pm

That would depend. You see, the carpet is not the first thing you find when you play through the game first time round.

New players would grab horse and carts, buy many boats, etc. Back in the day, a journey around Britiania took me a while. Even with the rug, it takes many hours to loot the whole planet!

Come to think of it, what if you required a deed to use the rug? A deed you could only get from the Mad Mage of the cove (the heck I can spell his name!). Perhaps for a sum of money, even. It'd slow down the pace for veteran players.

Yet another extra request.

Macaw

Re: All the bad things about Ultima 7

Post by Macaw » Fri Sep 10, 2004 11:44 pm

Yeah and the deed will have to cost about 1,000,000 gold. That would give everyone something actualy useful to do with their money, apart from buy spells of course.

Bomb Bloke Posts: 124 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Bomb Bloke » Sat Sep 11, 2004 12:18 am

I think that sum is a bit excessive. I'm not sure you can carry that much gold without exploiting the game somehow.

(I knew a way, but that doesn't work under Exult).

Gradilla Dragon Posts: 468 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Gradilla Dragon » Sat Sep 11, 2004 5:18 am

Lets check the facts. Rudyom gave the carpet to some group of adventurers, so if you want the carpet you should locate those adventurers' corpses and see if the deed is there. That would mean crawling inside the dungeon. Also, what if the deed is now in rags and you have to find all the pieces?

Giving the carpet a price is just plain silly.

- Gradilla Dragon SB-X Posts: 980 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by SB-X » Sat Sep 11, 2004 7:52 am

Or just have him give the floor rug to you, claiming it is the magic carpet. Bomb Bloke Posts: 124 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Bomb Bloke » Sat Sep 11, 2004 6:54 pm

Mrm, the idea is to stop peeps from being able to go and get the thing straight out of Trinsic. Money is a good way to achieve that, as collecting 10K takes a while. Getting the deed off the mage for free won't work, as it doesn't take too long to hike to Cove, and if you've got a cart it's a hop-skip-and jump affair.

Finding the deed in a cave, now that could work. As you at least have to fight (run away from?) stuff to get there, and perhaps you'd need some spells to get to the deed as well (unlock magic).

Daemongar Posts: 87 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Daemongar » Sat Sep 11, 2004 8:33 pm

I like the quest that takes you all over for peices approach like Gradilla mentioned - sorta like the U6 pirate map. That was a good quest.

Putting the deed behind magic doors is just as good, or another example would be it is defended by a creature that is only vulnerable to a 5th level spell, only purchased by the mage on the Isle of the Avatar, but the Golden Ankh is missing, etc.

Putting a price on the carpet would be very difficult, since it's not easy to move around lots of money in U7.

But other things I don't like (once you know about them)
- the free boat in Vesper (the Golden Ankh)
- the speed at which you can gain power in FoV
and others

Bomb Bloke Posts: 124 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Bomb Bloke » Sat Sep 11, 2004 8:52 pm

In SI, there's nothing stopping you from going straight to SS and gaining a ton of trainng points (not the mention the items).

Many people go there and grab the keyring etc, but leave without finishing it. They don't realise just how easy that place is; even if you do take the time to kill everything that moves.

The boat in Vesper didn't bother me, since I didn't start off with the expansion version, I'm not used to it being there. It's easier, faster and all round more practical to just go for the rug.

Even with the rug, it's not a fast game to play through.

SB-X Posts: 980 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by SB-X » Sat Sep 11, 2004 10:32 pm

I don't like the free boat in Vesper because I didn't find out about it until I'd already purchased a boat. >:|

dino Posts: 70 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by dino » Sun Sep 12, 2004 11:39 am

Why should you stay buying the magic carpet or finding the deed if it was yours in the first place (Ultima 5)?

Dino the Dark Dragon
----====[url=http://www.udic.org/]UDIC[/url]====----
Webmaster of [url=http://dino.shiftedphase.com/ultima/]Dino's Ultima Page[/url]

Gradilla Dragon Posts: 468 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Gradilla Dragon » Sun Sep 12, 2004 12:24 pm

More precisely Lord British's.

And yes, you are right. These are just two silly attempts to make it harder for the players to get the magic carpet. The one about the million gold was the most silly, though; sounds like one of those modern games where you spend 90% of the time fighting for experience and gold, which is exactly the opposite of what Ultimas from IV on are. Also, carrying a million gold could be impossible without cheating. How many stacks are necesary? How much gold fits in all the party's backpacks?

- Gradilla Dragon Gradilla Dragon Posts: 468 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Gradilla Dragon » Sun Sep 12, 2004 12:38 pm

Ok, I just tested. Each backpack can hold up to 7500 gold. That's a total of 75 stones in weight. So, you need 134 backpacks to carry a million gold. I have not tested with chests, but maybe later.

- Gradilla Dragon Gradilla Dragon Posts: 468 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Gradilla Dragon » Sun Sep 12, 2004 12:49 pm

Decided to test the chest as well. A chest can hold 10,000 gold coins. Chests weight 10 stones, plus 100 for the gold's weight. Total weight is 110 stones.

And the backpack weights 1, so for the backpack the total weight is 76, not 75.

So, if we use chests, we only need 100 of them

That means we will be carrying a weight of 11,000 stones. Using the 134 backpacks would be a total of 10,134 stones.

- Gradilla Dragon Belial Posts: 36 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Belial » Sun Sep 12, 2004 2:59 pm

well i think it is safe to say that it is highly unlikey that anyone is going to carry 134 backpacks at a 10134 stones, but as for the magic doors or invunrable creatures that is more practible.
so far. a scattered deed, going through dungeons, finding corpses, too many pieces of the puzzle, magicaly locked doors, invunrable creatures, locating the carpet,and i think learning a certain mantra or incantation to activate the carpet would be good to.
other than that. the carpet could be randomly placed in certain locations at the start of each game. so you dont know where it is and cant fly around looking for it. but there are only so many places it could be placed and it would only be a matter of time before you knew them all.

-Belial Daemongar Posts: 87 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Daemongar » Sun Sep 12, 2004 3:59 pm

Maybe they could give the carpet to Sullivan the Trickster as a quest - and you have to track him down a la Eliz and Abe. You have to undo all his tricks or something.

I always thought he was one of the most imaginitive portions of U7 that made the world more real. Nobody believes you are the Avatar because there is another guy running around ruining your good name.

Gradilla Dragon Posts: 468 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by Gradilla Dragon » Sun Sep 12, 2004 4:05 pm

Yea, 134 backpacks or 100 chests is just impossible without cheating

Even the weight is impossible: 60 STR allows you to carry 120 stones. 8 characters with 60 STR adds a total of 960 stones. Falls too short.

- Gradilla Dragon Macaw

Re: All the bad things about Ultima 7

Post by Macaw » Sun Sep 12, 2004 9:35 pm

Whoa whoa whoa, when I said 1 million gold i was just being sarcastic, hahahaa, its hard to get sarcasm in written form.


But yeah, imagine this: "Ultima 7 BG: Expert"

A new version of ultima 7 that cranks the games difficulty up by taking away the free boat and making is harder to get the carpet, among other things. could be a good idea.

Neutronium Dragon

Re: All the bad things about Ultima 7

Post by Neutronium Dragon » Mon Sep 13, 2004 12:58 am

I'd really rather not have things like that added. I like the fact that U7 doesn't make you jump through a lot of artificial hoops at every turn, even for the 'fun stuff'.

In any case, the carpet isn't *that* big a game-breaker. With appropriate use of the Orb, mark/recall stones, and ships (they aren't that hard to get, even without the free one), you can get pretty much anywhere without too much trouble anyway.

artaxerxes Site Admin Posts: 1310 Joined: Thu May 14, 2020 1:34 pm

Re: All the bad things about Ultima 7

Post by artaxerxes » Mon Sep 13, 2004 4:05 am

and how about having the deed in random location every time you start a game?

Say for instance we use the 8 dungeons. When a game starts, one is chosen by chance and the deed is put there. It's now up to the Avatar to find it. If you were lucky, you'd find it in the first dungeon. Otherwise, you'd be running around for a while.

Warder

Re: All the bad things about Ultima 7

Post by Warder » Mon Sep 13, 2004 4:13 am

That would seriously detract from the U7 feel for me. RazorBlade

Re: All the bad things about Ultima 7

Post by RazorBlade » Mon Sep 13, 2004 6:24 am

Let's see whats wrong with U7, one of my 3 favourite games ever?

IMO the worst part is combat. At least when your party size is 5 or more. Got fixed in SI though.

Again combat, not knowing how good something is, how strong an enemy is hurt. Yeah I don't even need to know that weapon has a speed of 2.3 and a min/max damage of 3/12, I'd be happy with this weapon is slow but does great damage. If it's accurate. And I don't need to see that that bridge troll has 57 hit points left, knowing that he looks pretty healthy would be enough, easier to read in combat would be a percent based bar though, like we already have for the party with the exult engine.

Sometimes I forget what I was supposed to do actually. According to Warren Spector the player should always know what (s)he is supposed to do next to proceed in the game. I like that attidude, although you might know what you should do but still the game doesn't let you decide how you do it which to me was often the same as not knowing what to do . That's why I love Deus Ex.

Reward. Again Spector, also well done at Blizzard, whenever the player achieves something, he should be rewarded by the game, no the warm fuzzy feeling in Ultima 7 is not always enough (although sometimes it is ), even though you are the avatar heh. Ultima 4 was all about not being a bad guy to win, in Ultima 7 you still need to kill random dragons and bad guys to get their treasures, you won't get rich or receive cool stuff by helping little farm boys. You can rob mages though.

wrapped in pastry, baked and served with Snap Dragon apple Mostarda, bourbon toasted pecans & toast points
Mgaic carpet brrae

These carpets are said to be made from the feathers of magical birds and can grant their owners the ability to travel vast distances in an instant. In literature, the magic carpet has been featured in various works, including children's stories and fantasy novels. It is often portrayed as a whimsical and fantastical mode of transportation that adds an element of wonder and adventure to the story. The magic carpet is a popular trope in fantasy fiction, where it is often used as a symbol of escape, freedom, and exploration. The concept of the magic carpet has also been adapted into various forms of media, including films, television shows, and video games. It continues to capture the imagination of readers and viewers, as it represents the idea of transcending the limitations of the physical world and embarking on a magical journey. In conclusion, the magic carpet is a fascinating and iconic element of mythology, folklore, and literature. It represents the power of the imagination and the desire for adventure and exploration. Whether it is through the stories of Aladdin or the tales of ancient Persia, the magic carpet continues to captivate audiences and inspire a sense of wonder and possibility..

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