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A Celtic witch is someone who practices witchcraft within the Celtic tradition. This tradition is rooted in the ancient beliefs and practices of the Celtic people, which were prevalent in Ireland, Scotland, and other parts of Europe. Celtic witchcraft is often characterized by its connection to nature, its focus on the seasonal cycles, and its ties to Celtic mythology and folklore. One of the main attributes of a Celtic witch is their deep connection to nature. They see the natural world as sacred and believe in the importance of living in harmony with it. Celtic witches often practice their rituals outdoors, using the elements of nature – such as stones, herbs, and water – in their spellwork.



Curse of Blackmoor Manor Spoilers

This is the section for commentary about the game that would probably ruin your playing of it, so please go back to the low-spoiler Curse of Blackmoor Manor Hints if you haven't played the game yet.

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If you have read that page already, and you still have questions remaining, then read on :

Curse of Blackmoor Manor Death Scenarios

This is an unavoidable spoiler, but there are a limited number of possible deaths in Curse of Blackmoor Manor, and some of them are creative. You may not have experienced all of them, and may be curious. (-: So, here's a list :

*You can be eaten by the carnivorous plant if you keep bothering it. (If you haven't seen this one yet, go and try it. it's really funny!)
*You can be crushed by the ceiling if you step into one of the "devil" rooms in the moving rooms maze.
*You can explode the alchemy door if you choose a really bad chemical combination.
*You can suffocate in the airless cage in the endgame if you don't step back in time.
You can also lose the game without dying if you kill Loulou the parrot or wake Leticia during the night. I don't believe there's any way to let Jane die in the endgame (I dawdled around the room for a long time waiting to see if anything happened, and it didn't.)

Easter Eggs and Optional Actions

There is an easter egg in Curse of Blackmoor Manor. click on Jane's false teeth ten times to unlock some weird sound effects from the teeth and the phone and possibly a bizarre dream. (I learned about this easter egg from a friend, but had a very hard time getting the dream to trigger. I think you have to have had the real nightmare for this ever to happen, and even then, I had to sleep for 24 hours (till 6 PM and then again till 6 AM) for it to work. The dream was short and nothing to write home about anyway, so don't fret if you couldn't see it.)

As usual in the later Nancy Drew mysteries, several references are also made to previous games, including Brady Anderson posters in Jane's room (from The Final Scene), the Bul game from Secret of the Scarlet Hand, and an incongruous reference to Secret of Shadow Ranch in Nigel's memoirs.

There are also a number of actions you can take in the game which are entirely optional to the plot. To give them a try, follow this link : Curse of Blackmoor Manor Options.

Spoilers: Plot Holes

The plot of Blackmoor Manor held together reasonably well (if you're willing to suspend your disbelief about the magic hair growth lotion, that is,) but there were a few questions remaining for me at the end :

1) What on earth was the point of the guinea pig subplot? I googled it afterwards and some people seem to believe it died because Jane was using it to test Linda's hair growth lotion on. That makes sense insofar as Jane seems to feel guilty and upset about its death. However, if you ask Hugh about the guinea pig on the telephone, the information he gives you makes that impossible-- Jane owned the guinea pig in the United States, and it died long before they ever moved back to Blackmoor. So it couldn't possibly have been part of her scheme to chase Linda out of the manor. (Nor, as I originally suspected, could it have been an animal sacrifice to her cult.) The only thing I can guess is that the letter about the guinea pig is supposed to be a hint about Jane's dishonesty. in other words, she tricked her uncle into giving her medicine for a guinea pig that had died long ago, kind of the 10-year-old equivalent of skipping an exam to attend the 'funeral' of a grandmother who died years ago.

2) Who sent Jane and Nancy those threatening notes? I guess it must have been Jane, but she didn't confess to it at the end, and it just doesn't make sense for her to send a threatening note to herself anyway (since she wasn't trying to trick Nancy into blaming Linda for it or anything.) This part just seemed out of place.

Inside the Guide: Nancy Drew: The Curse of Blackmoor Manor

Hello everyone, and welcome to Inside the Guide: the only column that gives you an insider’s view of the art of writing videogame guides. This month I’m discussing Nancy Drew: The Curse of Blackmoor Manor, and I’m going to try something really different this time around. I’m going to do this month’s column like Travis does his reviews in order to give you a step-by-step idea of what it’s like to play and write a guide for this game. Should be interesting, right? Let’s go!

Day One: Zero Hour

OK, here we go: another Nancy Drew guide. I start up a Word file to write the guide in, and then I load up the game. This one’s called Curse of Blackmoor Manor and has a picture of a cloaked figure on the cover. Kind of cool, even if you never see any cloaked figures in the game itself.

Day One: 5:58 PM

I watch the game’s opening cutscene. Nancy is getting dropped off at the Blackmoor Manor in Britain. Of course, it’s a creepy old manor with all sorts of traps and tricks and hidden passages for Nancy to explore. It’s surprising that Scooby Doo and the gang aren’t already here.

The cutscene is actually kind of cool, featuring the really smooth animation that these games use for long cutscenes (as opposed to the somewhat chunky animation it uses when the characters talk). Nancy walks up to the manor, a creepy voice calls out “Nannnnnnnncy…” and a growling monster with red eyes suddenly appears in the bushes. Tell me that’s not freaky. Unfortunately, the old lady who runs the house thinks Nancy is making things up and sends her to her room, like she’s four years old or something. What a jerk. I bet she’s the bad guy behind the creepy mystery.

Day One: 7:25 PM

I play through the game to the point where I’ve meet all the characters, stopping every now and then to write about it in the guide. Since I’ve played the game before, I know what the important things to examine are and what isn’t worth looking at (like a close-up photo of a guinea pig). This makes writing this part of the guide easy, but incredibly boring, because I already know all of the story.

Here are some of the characters in the game:

  • Nigel Mockerjee: An incredibly boring British nerd who is studying history and writing his autobiography. He’s too much of a nerd to be behind any of the mysterious goings-on.
  • Linda Penvellyn: Nancy’s friend, who is turning into a werewolf. No, I’m not joking about that. She’s too preoccupied with the fact that she’s turning into a werewolf to be behind the mysterious goings-on.
  • Mrs. Drake: The stuffy British woman who runs the manor. She spends all of her time inside the garden, watering the flowers. She’s far too uptight to be behind the mysterious goings-on.
  • Jane: A creepy-looking British girl with hollow eyes and an overly large head. She looks like she was taken directly out of that horror movie I never saw. She probably has a hand in the mysterious goings-on.
  • Ethel: Jane’s tutor, who doesn’t want to talk to Nancy, unless it involves giving her lectures on not exploring the manor. I wonder what she has to hide….


These are pictures of Nigel and Jane. Jane is the one on the right.

All of the characters give you creepy warnings about how there are bad things in the manor and say you should probably leave. That’s right: The characters in this game want you to stop playing immediately. I guess the programmers didn’t have much faith in this game.

Day Two: 3:13 PM

I’m so bored…. This game is non-linear, so, to simplify things, I’m only pursuing one course of action at a time (there are seven different “main” puzzles you can do, and you can do any part of any one at any time you want). To try to make things more interesting, I put the guide in ACCUSE-O-VISION, where I accuse EVERY SINGLE CHARACTER of being AN EVIL SCUMBAG. This isn’t helping much, though.

So far, Nancy has enlisted the help of her werewolf-buddy Linda and freaky-child Jane to explore a secret passageway, which ended in a word puzzle. Fun! She’s also learned that the foods you should never feed a parrot include avocado, tea, coffee, chocolate, potatoes and lunch meat. Educational! But she still hasn’t found the legendary hidden treasure of the manor. Boo!

Day Three: 3:20 PM

What a day! At 3:15 in the morning I saw Jane and Ethel perform some sort of bizarre ritual that involves pouring oil through a hole in the floor. I asked Jane about it, but she lied and said I was making things up. Jerk. Nancy should sic her werewolf-buddy on Jane.

Speaking of Nancy’s werewolf buddy, it seems that Linda actually is becoming ugly and hairy, and now she doesn’t want to talk to Nancy anymore. What a grump. Instead of spending time with her I explored the manor some more, and made it through three or so difficult puzzles. I used someone else’s guide to get me through one of them, because it’s easier to use someone else’s guide than memorize all the various ancient alchemy symbols. Rather than just copy/paste instructions from the other guide, I make a more useful, text-only version that will solve the puzzle, and put it in my guide. That’s not plagiarism, right?


Nancy’s werewolf friend, and a picture of the bizarre ritual.

Once I get through the puzzles, I end up in the hidden place where the manor’s legendary treasure is hidden. All right! But in order to get it, I have to go on a long side-quest to find six missing pieces. Each piece is, of course, hidden by multiple hard puzzles. In case you haven’t noticed, this game is heavy on puzzles and light on dealing with the various characters in the game. I guess that’s a good thing, because the characters in this game aren’t too interesting, and they lie half the time, anyway.

Day Four: 9:29 AM

I split my guide into six sections, each section detailing how to get one of the six missing pieces. I used the other person’s guide and my memory of what to do to write each of these sections, and then I played through all the sections and fixed up my guide where appropriate.

Then I tacked on another section that explains what to do after that in order to get the legendary treasure, which turns out to be a completely worthless artifact owned by the person who first built the manor. I went through all that hard work for a useless chunk of rock? STUPID GAME! I HATE YOU!

Nancy gets a better reward, however, because Jane shows up and reveals that she’s the bad guy. Jane isn’t too smart, however, and falls into a trap. Nancy forces Jane to confess everything, then Nancy saves her.

I didn’t like the ending that much. Although it’s nice to learn that Nancy’s friend isn’t really turning into a werewolf, I find it hard to believe the Jane made Linda all hairy by putting hair tonic in Linda’s moisturizer. Plus, unlike the endings to the other Nancy Drew games, we don’t get told what happens to all of the characters afterwards. But who cares? The game is over! Yay! That means my guide is done!

That means this article is done, too.

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“Blackmoor is a sure winner. It has a good, strong story line, the primo ingredient in any game, and the developers have attended to details in a way that their enthusiasm becomes apparent throughout the gameplay.”
Just Adventure

“The gameplay is exactly right: intriguing, engaging and challenging, without being frustrating. The game is long enough, and not too long… The puzzles are great, the mini-games are great……it’s a great game.”
PC GameZone

“The best of the Nancy Drew adventures to date, and even if you don’t like the series, this is one you just might wish to try. A well written story, colorful graphics, and interesting puzzles make this a winner.”
GameBoomers

Celtic witches often practice their rituals outdoors, using the elements of nature – such as stones, herbs, and water – in their spellwork. They also pay close attention to the changing seasons and the cycles of the moon, using them as a guide for their magical practices. Another attribute of a Celtic witch is their reverence for Celtic mythology and folklore.

Об этой игре

  • Travel to England and solve challenging puzzles to break the manor’s evil curse.
  • Snoop and sleuth through gorgeously detailed rooms for clues.
  • Meet intriguing suspects, including a sardonic talking parrot.
  • Erase mistakes by using the ‘Second Chance’ feature.
  • Play at your own pace with Junior and Senior detective levels.
Maye musk young

They draw inspiration from the ancient stories and legends of the Celtic people, incorporating them into their rituals and spellwork. Celtic witches may work with deities from Celtic mythology, such as the Morrigan or Brigid, or they may invoke the spirits of nature, such as the spirits of the forests or rivers. Celtic witches also often have a deep knowledge of herbs and their medicinal properties. They may use herbs in their spells and potions, or they may create herbal remedies for healing purposes. The use of herbs is an important part of Celtic witchcraft, as these plants are believed to have powerful magical properties. In addition to their connection to nature and their knowledge of herbs, Celtic witches also often possess a strong intuition and psychic abilities. They may have the ability to communicate with spirits or to see into the future. These abilities are seen as gifts from the Celtic gods and are used in their magical practices. Overall, a Celtic witch is someone who practices witchcraft in accordance with the Celtic tradition. They have a deep connection to nature, draw inspiration from Celtic mythology and folklore, and possess knowledge of herbs and their magical properties. Celtic witches also often possess psychic abilities and use intuition in their magical practices..

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maye musk young

maye musk young