A Guide to Creating a Magical Sorceress Abode in Animal Crossing: New Horizons

By admin

The magical sorceress abode in Animal Crossing: New Horizons (ACNH) is a charming and enchanting place that adds a touch of mystique to any player's island. This unique and whimsical structure provides players with the opportunity to showcase their creativity and imagination. **The sorceress abode, or magical cottage**, is a building that can be constructed on the player's island once they have reached a certain level of progression in the game. It is designed to resemble a fairytale-like cottage, with a pointy rooftop, whimsical decorations, and an overall mystical ambiance. Inside the sorceress abode, players have the freedom to customize and decorate to their heart's content. They can choose from a wide range of magical and fantastical items, such as enchanting furniture, mystical wallpaper, and even potion-making stations.


Long term these Sunder Charms simply need to be something that's consumable, make them "spell ethereal". Good for X spell casts then they disappear. That's an interesting idea to make them consumable. You could go with the POE style and also just kind of do away with the immunities and Pierce idea, all together basically just making it so all the monsters just have a different value of HP. However, this kind of makes some of the monsters lose their identity if you're on a specific build for example a death Lord is scary for you on this build, but it's not on that build it adds some flavor to the characters.

In this guide, we talk about how to implement fixes for enemy immunities while making it more accessible to more players all these tips are summed up from BTNeanderthal s video. Currently, for those that don t actually know how the resistances kind of works is that when a monster is over a hundred percent immunity, the effects of lore resist and conviction or anything that can break that immunity Amplify and Decrepify, those are one-fifth efficient above 100 and then they continue even after the break to still be one-fifth efficient.

Magical sorceress abode in ACNH

They can choose from a wide range of magical and fantastical items, such as enchanting furniture, mystical wallpaper, and even potion-making stations. This allows players to create their own little realm of magic and wonder within the game. The sorceress abode serves multiple purposes in ACNH.

Magical sorceress abode in ACNH

D2R 2.5 Ladder Monster Immunities Break Guide: How To Fix Immunities in Diablo 2 Resurrected?

9/20/2022 11:27:05 AM

With the Sunder Charms introduced in the Diablo 2 Resurrected 2.5 patch, we get a new method to break the monster immunities in the Ladder Season 2, especially for farming the new Terror Zones. In this guide, let's break down how to fix immunities in D2R 2.5 Ladder Season 2!

Diablo 2 Resurrected 2.5 Monster Immunities Break Methods in Ladder Season 2

It's not power creeping, it's more like power leaping. With the introduction of Terror zones to help things become more accessible while adding a Twist we ran into an immunity problem for people that have less time in the day, an example of this is you're playing a fire build that you really like and every single time, you come home from work the terror zone is on a rotation where the monsters are always fired immune, making it so you really can't experience the new content. In this guide, we talk about how to implement fixes for enemy immunities while making it more accessible to more players (all these tips are summed up from BTNeanderthal's video).

1. 1.07 Method

The first solution for the immunity problem is back in 1.07 or the same thing pretty much happened that Diablo 2 resurrected launch. Immunity was affected by things like cold Mastery, so if a monster was immune, your cold Mastery was actually able to kill the monsters because it didn't care that the monster was immune, it still pierced the resistances. So if you had Pierce on your build or on your gear, with this 1.07 type of Change is that the Pierce is effective even if a monster is immune, this essentially makes it so not only things like Infinity and Lore all that stuff can break, but things like Pierce can also break immunities.

2. Equal Resistances

Another one is equal resistances for all monsters over 100, so we don't really change a whole lot here, but say for example, we make all the monsters equally resistant over a hundred, so that way when you put on an Infinity, you can actually deal damage to every single type of monster. This is a solution to be able to do characters like fire builds, lightning builds, and stuff like that it kind of still gets some of the same results as the Sunder Charms, but without the super OP minus 80 resistance or whatever you might hit with some of these combinations and builds.

3. 100% Efficiency

Currently, for those that don't actually know how the resistances kind of works is that when a monster is over a hundred percent immunity, the effects of lore resist and conviction or anything that can break that immunity Amplify and Decrepify, those are one-fifth efficient above 100% and then they continue even after the break to still be one-fifth efficient. Now if the monster is below 100 then the effect is 100% efficient. So another solution here would be to make it always 100% efficient even if the monster was immune. So over a hundred, this actually makes it a little bit easier to actually break some of those really high resistant monsters, and it kind of keeps the identity of that monster. As well as if you're super stacked Gear with a bunch of facets, you could probably take out the monsters pretty easily.

4. 99% Resistant

Another method is to make all the monsters that were immune 99%, maybe with the exception of elite packs or something like that to give some little extra spice, and then pair that with Infinity and Lore res or the things that appear, with a pretty significant reduced effect, say for example Infinity is only maybe minus 30.

5. Resurgence Mod Fix

In Resurgence mod, they came up with an idea, so that the act 3 mercenary kind of runs a conviction Aura, but it's a special type of eviction. If you choose a fire mercenary you get a fire conviction, if you choose a light mercenary you get a light, and a cold gets a cold etc., pretty much what this does is it gives you the conviction and the Pierce for that element much earlier on. It might be a little bit weaker but it allows you to actually take out some of the immunities and it gives the axiory mercenary much more of a use. You can also do this with D2R items maybe give the items that type of like feel for different types of conviction auras building some diversity with the infinity Market as well, maybe making the Bur rune a little bit less sought after.

6. Consumable

Long term these Sunder Charms simply need to be something that's consumable, make them "spell ethereal". Good for X spell casts then they disappear. That's an interesting idea to make them consumable. You could go with the POE style and also just kind of do away with the immunities and Pierce idea, all together basically just making it so all the monsters just have a different value of HP. However, this kind of makes some of the monsters lose their identity if you're on a specific build for example a death Lord is scary for you on this build, but it's not on that build it adds some flavor to the characters.

7. Absorb

Then you could also go with another method that is done in the median XL mod. Essentially you deal with immunities where the monsters are no longer immune, but instead, they're absorbent, now if you wanted to kill a monster that's super absorbent, you just stack more and more Pierce against that type of Elemental resist.

8. Other Balance Suggestions

Regardless of what you do we kind of need to adjust cold Mastery if we're going to be moving around to resistances, just because blizzard sorceress already is a very strong choice in the early game, but if we start adjusting resistances to level the playing field a little bit more, cold Mastery is so far superior with the amount of Pierce that you can get compared to other builds so early on. So no matter what you do, you get touch cold Mastery. For melee going forward, we need to remove the level calculation in the attack rating, basically, if the monster is a higher level than you he's just going to be hard to hit no matter what you do.

9. Sunder Charms

However, if we wanted to throw all that stuff out and just start bouncing around the Sunder charms. What we would recommend is for melee to actually remove the AR entirely and add melee splash. As it stands, these 6 charms can break monster immunities. This concerns physical resistance but also elemental resistances (fire, cold, lightning, poison, magic). This advantage is accompanied by a penalty, namely that your character receives a fairly strong debuff, such as reducing your resistance to cold by 75%.

Image: Julia Lee/Polygon | Source images: Nintendo EPD/Nintendo
Magical sorceress abode in acnh

It can act as a personal retreat for the player, offering a serene and magical space to relax and unwind. Players can also use it to host gatherings and parties with their virtual friends, turning the abode into a hub of mystical fun and excitement. What makes the sorceress abode even more special is the ability to invite characters from the game to live there. Players can choose to have magical villagers reside in the abode, which adds an extra layer of enchantment and charm to the overall atmosphere. These magical villagers often have unique personalities and abilities, further enhancing the mystical feel of the abode. Overall, the magical sorceress abode in ACNH is an incredible addition to any player's island. Its ability to transport players into a realm of magic and whimsy is truly captivating. Whether used as a personal hideaway or a social gathering spot, the sorceress abode brings a touch of enchantment to the world of Animal Crossing: New Horizons..

Reviews for "Embrace the Mystic Arts: How to Design a Sorceress Abode in Animal Crossing: New Horizons"

1. Samantha - 1/5 stars
I was really excited when I heard about the "Magical Sorceress Abode" in ACNH, but it was a huge disappointment. The design was overly cluttered and chaotic, making it hard to navigate and enjoy the space. The colors were also very overwhelming and clashed with each other, making it an eyesore to look at. The overall theme felt out of place in the game and didn't fit with the aesthetic of Animal Crossing. I was really hoping for a magical and serene experience, but instead, I got a headache. Not worth the hype at all.
2. Alex - 2/5 stars
The idea behind the "Magical Sorceress Abode" in ACNH seemed interesting, but the execution fell flat for me. The decorations and furniture choices felt forced and didn't flow well together. It was clear that the creator was trying to create a mystical atmosphere, but it ended up feeling disjointed and confusing. The lack of clear paths and organization made navigating the area frustrating, and I didn't find any joy in exploring it. I appreciate the effort put into creating a unique space, but unfortunately, it missed the mark for me.
3. Mark - 2/5 stars
The "Magical Sorceress Abode" in ACNH was a letdown. The design was too extravagant and over the top, making it look unrealistic and out of place in the game. The cluttered layout and excessive use of decorative items made it difficult to appreciate any individual aspect of the abode. It lacked a sense of tranquility and peace that I associate with a magical theme. Overall, it felt like the creator was trying too hard to make it special but ended up making it overwhelming and unappealing. I wouldn't recommend it to those looking for a soothing and enchanting experience.

Enchanting Decor Ideas for a Sorceress Abode in Animal Crossing: New Horizons

From Ordinary to Extraordinary: Transforming Your ACNH Home into a Magical Sorceress Hideaway