Unleashing Your Inner Wizard: Embrace Magic in Your Family Laboratory

By admin

Welcome to the magical family laboratory guide! In this guide, we will explore the enchanting world of creating and conducting experiments in your very own laboratory. Get ready to unlock the secrets of potions, spells, and magical phenomena! 1. Establishing a Laboratory: - Dedicate a space in your home that can serve as a laboratory. It should be well-ventilated, organized, and away from any flammable or delicate items. - Equip your laboratory with essential tools and materials such as glassware, measuring instruments, stirring rods, a Bunsen burner (if allowed), and a well-stocked magical ingredient cabinet. 2.



Magical Family: Laboratory [v0.35][LMDC]

Magical Family: Laboratory by LMDC, Magical Family: Laboratory by LMDC is adult game about Milf Lab (Magical Family:Laboratory), MC wants to create a team of Superheroines under his own control. He has a laboratory and has developed enhancement drugs, but he needs someone to perform the enhancements.

However, no one is willing to climb into a strange sealed chamber. Furthermore, even if he manages to create powerful Superheroines, how can he ensure they will obey his orders? “If i using mind control them …”
Nevertheless, MC believes that he will find a way to achieve his goals. Money, power, beautiful women, these are very simple for you, because your bedroom leads to a super lab of your own…

This is a Harem game,
and you can Netori Other people.
For example, their mothers, wives, daughters, sisters…
In the future will be added: Pregnancy, Blow job, Foot job , Anal sex ,Etc…
There will never be: NTR, Sharing.

Updated: 2023-09-15
Release Date: 2023-09-14
Developer: LMDC-lucky Patreon – Subscribestar – Itch.io – Twitter
Censored: No
Version: 0.35
OS: Windows, Android, Linux, Mac
Language: English
Genre:
Harem, 3DCG, Mobile Game, Milf, Incest, Big Tits, Big Ass, Corruption, Mind Control, Adventure, Animated, Netori, Multiple penetration, Titfuck, Footjob, Male domination, Masturbation

Installation 1. Extract game to its own folder
2. Run Changelog Regarding the v0.35 version:
  • New game UI
  • New character and strategy panels
  • New school scene (Elizabeth storyline continuation)
  • New character: Mrs. Smith
  • Partial reset of the swimming pool play scene (ongoing)

Regarding the v0.32 version:

  • “Added random daily activities for Elizabeth and Charlotte at home (ongoing updates).”
  • “Added Charlotte’s room (next to the MC’s room).”

Regarding daily activities:

We are continuously developing daily activities for Elizabeth and Charlotte at home, and we plan to add daily activities for other characters in the future. We will strive to maintain a weekly update pace and constantly enhance their events.

Version 0.32 introduces new daily activities:
(
The following daily activities are all randomly occurring. If they don’t appear, you can try again the next day.)
In the morning, Elizabeth is getting ready to leave in the living room.
-In the morning, Charlotte is getting ready to leave in the living room.
-In the afternoon, Elizabeth is in the kitchen.
-In the afternoon, Elizabeth is in the bathroom.
-In the afternoon, Charlotte is in the bathroom.
-In the evening, Elizabeth and Charlotte are watching TV on the second floor
-In the midnight, Elizabeth is in her bedroom.
-In the midnight, Charlotte is in her bedroom.

Please note that v0.32 is a minor version developed over the course of one week. The main focus is on fixes and optimizations.

Dev Notes

This is a Harem game,
and you can Netori Other people
For example, their mothers, wives, daughters, sisters…
In the future will be added: Pregnancy, Blow job, Foot job , Anal sex ,Etc…
There will never be: NTR, Sharing.

Magical Family: Laboratory [Ongoing] - Version: 0.35

Please co-operate with us by reporting dead links, bugs, wrong info, new games updates and any idea in comment section.
Post your problem in our Discord server for faster response. Click here to join.

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Game Informations

Milf Lab(Magical Family:Laboratory)
MC wants to create a team of Superheroines under his own control.
He has a laboratory and has developed enhancement drugs, but he needs someone to perform the enhancements.

However, no one is willing to climb into a strange sealed chamber. Furthermore, even if he manages to create powerful Superheroines, how can he ensure they will obey his orders? “If i using mind control them …”
Nevertheless, MC believes that he will find a way to achieve his goals. Money, power, beautiful women, these are very simple for you, because your bedroom leads to a super lab of your own…

This is a Harem game,
and you can Netori Other people.
For example, their mothers, wives, daughters, sisters…
In the future will be added: Pregnancy, Blow job, Foot job , Anal sex ,Etc…
There will never be: NTR, Sharing.

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How to install?

  • Extract and run

System Requirements:

  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 2.10 GB of free disk space (Recommended to have twice as much free disk space than this).

Magical Family: Laboratory - Ongoing - Version 0.35 Download Links

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What's New in Magical Family: Laboratory Version - 0.35?

  • New game UI
  • New character and strategy panels
  • New school scene (Elizabeth storyline continuation)
  • New character: Mrs. Smith
  • Partial reset of the swimming pool play scene (ongoing)

Regarding the v0.32 version:

  • “Added random daily activities for Elizabeth and Charlotte at home (ongoing updates).”
  • “Added Charlotte’s room (next to the MC’s room).”

Regarding daily activities:

We are continuously developing daily activities for Elizabeth and Charlotte at home, and we plan to add daily activities for other characters in the future. We will strive to maintain a weekly update pace and constantly enhance their events.

Help on fleshing out wizard laboratory

In the course of my campaign Les Terres Anciennes, I will soon have to design my first genuine dungeon. Since I've never been at ease with the concept, I wanted to throw a few ideas around and use suggestions to make it a better experience for the players.

MY PLAYERS ARE ASKED TO BUG OFF PLEASE !

Any readers of the Story Hour who do not wish to have the Story spoiled for them are advised to not read this thread !

So here's the deal. The players are level 8 on average we have :

A Barbarian 7 / Monk 1 (don't ask, it makes sense in the context of the Story )
A Fighter 5 / Wizard 2 / Arcane Archer 1
A Fighter 5 / Eldritch Warrior 3
A Wizard 9

In the very first adventure of the campaign, they explored the lost and ancient tomb of Varnôn, one of the realm's founders. In the deepest vault in the tomb, they found an odd piece of floor that seemed translucent. They investigated and could see writhing faces on the other side. Since they couldn't make any sense of it all, they dropped the matter.

Later on, they found out that the translucent floor was most likely a Permanent Wall of Force cast by the mage who was a right side hand man to Varnon. They learned that during the excavation the floor collapsed and horrid creatures emerged. In order to counter the threat and move on with the works the mage sealed the area.

Later in life, said mage started wondering about what might be under the tomb. He investigated and realised that it must be the tomb of an ancient, quasi mystical wizard rumoured to have reached godhood called Evancthe.

Unfortunately, before he could mount an expedition, he died of a mysterious planar disease. That was The PCs have picked up on the clue and intend to go there now.

So roughly, here's what I got. There are two sections to the laboratory itself (ignoring the tomb) :

The primitive caves : Evancthe did not build the laboratory just anywhere. He chose a place of power where ancient tribes used to worshop Dragons in ancient times. So the whole "upper level" is a series of caves with pictograms and carvings on the walls. I don't have much of an idea what interesting and sensible stuff to put there.

Below that is the laboratory proper. Basically the whole complex is infested with ghouls. They are piddly small opponents considering the level of the party, but they are so numerous (in fact, infinitely so, see below) that they should wear them down a bit. Plus paralysis is always a possibility.

- A room with a ritual invocation circle. There's an angel trapped in there sleeping. Disturbing the circle will free him. Interesting discussion ensues.

- A magical machine that "generates" ghouls from any material. Some automata continually dig the ground for earth and/or pick up any dead ghouls and feed them back into the machine.

- A flesh golem roams the grounds.

- An ancient library. All the books are dust now (the wizard should cry upon seeing this). There is only one surviving book under a (magical) glass case. It's a very renowned treaty on planar magic that the party has already heard about. It is rumoured that no copy have survived.

- An annex to the library. There, on a stone pedestal lies a stone tablet, chained to the pedestal. If the wizard reads it his mind will be inhabited by a soul spell a la BoEM II (or, for those who have read pratchett, a la eight spells)

Finally, there's a corridor leading to a huge cave where Evancthe's Dragon mount used to live. I won't tell you what's there as it would really spoil the fun for the SH readers.

So basically, what I'm looking for is ideas to flech out the upper levels without necessarily adding any combats, but a few interesting things.

Then I'm looking for ideas to flesh out the laboratory itself beyond what i've described above. Not looking for more combat, rather ideas that make sense in the context. Keep in mind the laboratory is several millenia old.

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Sagan Darkside

First Post

You may want to try the Plots and Places forum in the future.

You could have carvings along the hallways that would tell of Evancthe's mortal life and may even hint at some traps in the dungeon (of course, it would all be lies). It could even show how one could become a god- which would involve insane acts.

If the players have found this out, then perhaps others have as well. For example: The mage who died of the disease- he had an apprentice who is not an accomplished wizard in his own right. He created a guild which sole (and secret) purpose is to understand divine magic- and master it. They are scrying/scouting the tombs to find any knowledge they can.

After so long stuck down there- and the ghouls feeding off of each other, they have begun to have some complex intelligence. Their current leader is slowly teaching itself to be a wizard. It knows enough to be capable of using the magic items/traps in the dungeon.

Ancient alarms- the dungeon was once a church. Before it was abandoned/defeated. The clerics put a special alarm spell that would bring notice to any draconic creatures within a hundred miles that there are intruders within. perhaps some new dragon is in the area and suddenly hears this unusual call for help.

Lab: Have most of the furniture made from dragon bones. It would make sense in explaining how they are still around.

Also- a lot of magic traps have mutated over time. Alarm spells now do sonic damage. Magic mouths can bite. etc etc.

Sagan Darkside

First Post
Sammael99 said: - A flesh golem roams the grounds.

I was trying to think of a reason this could be, and what I thought of was perhaps this was the assistant to Evancthe before he ascended. Since he wanted to have this place upkept- he turn his trusting assistant into this creature.

Now he is incapable of casting spells (low int), but spends of life of misery being tormented by the ghouls - and under a magical compulsion to keep the lab in good order.

What is Evancthe the god of?

The ghoul generator is still a bit of a loss for me- unless it was part of his trials in reaching godhood.

Sammael99

First Post

Thanks for the contributions Sagan.

Let me give you a bit more context.

Evancthe is a very powerful wizard who, or so the legend says, was the right hand man of Ehrûn, God of Justice and Balance. When the Gods left the Earth, Evancthe was entrusted with the Fortress of Argûnn, the abode of Ehrûn.

Little by little, Evancthe shifted his priorities. His magics allowed him to prolong his life, but he knew that would not be eternal. He devised a ritual to become a Lich, and then slowly built a cult of followers to finally ascend to (minor) godhood. The how isn't detailed exactly and I don't wish to do so at this point.

Evacthe is now the god of undeath. The laboratory is a place near the Fortress of Argûnn but not actually in it since Evancthe didn't want to study undeath in a place where he thought his old master could know everything. The laboratory is very heavily warded and that's why it has never been found by magical means.

There's a little stretch of believability here, but I'm willing to let it go and I don't think the players will begrudge me for it.

So now the ghoul generator makes more sense and the golem also. There could be dissection labs in the place now that I think about it.

About your suggestions :

You could have carvings along the hallways that would tell of Evancthe's mortal life and may even hint at some traps in the dungeon (of course, it would all be lies). It could even show how one could become a god- which would involve insane acts.

There will be one major clue to the follow up of the campaign depicted on the wall of a central room, but in my mind, the laboratory was designed by Evacthe without outside human help, so he probably wouldn't have bothered with much "decoration". In my mind, his ascencion to godhood comes later, and the laboratory was probably not used anymore by then.

After so long stuck down there- and the ghouls feeding off of each other, they have begun to have some complex intelligence. Their current leader is slowly teaching itself to be a wizard. It knows enough to be capable of using the magic items/traps in the dungeon.

That's pretty cool.

I was trying to think of a reason this could be, and what I thought of was perhaps this was the assistant to Evancthe before he ascended. Since he wanted to have this place upkept- he turn his trusting assistant into this creature.

Now he is incapable of casting spells (low int), but spends of life of misery being tormented by the ghouls - and under a magical compulsion to keep the lab in good order.

Although I wouldn't do both. I think I'll keep the golem "mindless" but go with your suggestion of semi-sentient ghouls. It's nice to imagine them blasting their way through the place using wands and other magical stuff.

Keep it coming, people !

Gez

First Post

The first D&D dungeon I made, briefly sumed-up for you to dig ideas, was also the abode of a necromancer. Not a very powerful this one, but that's not important, as he found the forsaken planar lab of a previous wizard.

There was 5 layers, with gates linking all. The first was empty, except for traps. Someone with fly orlevitation, and knowing the place, could avoid all traps and reach the next layer safely.

The second layer was home to research on fungi. Think Zuggtmoy. Aberrant fungi everywhere, plus some oozes.

The third layer was the undeath lab. Huge pool of a sickly glowing green liquid were hollowed in several little locked rooms. The "water" was strongly imbued with negative energy: someone taking a dive would lose 5d8 hp per round, and once dead become a wight in two rounds. Undead, even destroyed one, falling in would become reconstructed. Some pools were empty, but the room with the biggest pool was swarming with a nightmarish crew of them.

Some pools were interconnected with tunnels, giving a chance for creature emerging at any time.

One room contained old musty texts explaining how to create the negative fluid. Definitely something Vile. That liquid may be a component for creating the endless cauldron of zombies from the BoVD. On the table, scattered among the loose-leaf parchments, some ghastly dissected remains, and a nigh-empty wand of disrupt undead (activation word being "crève !" ) used by the necro to "work quietly".

Among the creatures used; wights, zombies and skeletons were omnipresent. Most of the mindless ones were of animal origin (snakes, bear, horse, wolf primarily) but a wide range of the humanoid races was covered, orcs, humans, dwarves, halflings; primarily children of these species, easier to catch.

A new monster created for the place was a sort of medusa-dog. A wolf zombie, with several venimous serpent zombies grafted on its head and neck, their poison gland filled with the vile fluid. The serpent heads had a chance to go bogus and attack themselves or the dog part (accidentaly healing it with the 1d8 negative energy dose).

The fourth layer was a fiery forge, full of toxic metal fumes, lava flows, ore storage yards, and dantesque constructions (like a lavamill, functionning like a watermill, but using a lava fall rather than a water fall). Denizens of this layer were mephits, magmins and some metallic constructs (animated armors).

The fifth layer was the house/library, with the failed lich and several beholderkin (of a new type, no antimagic cone, no eyerays, small, with two tentaclesque arms like a choker's, and an ability to spit magic missiles like the cacodemons from doom spat fiery balls -- and as they get healed by force effects, a group of them was virtually invincible). The "recipe" for the construction of these spotter could be found in this level.

The last two layers were a bit tricky to navigate, as they did not have real layout: they were rooms with a number of door, each door opened to a corridor of random length, leading to another random door. The destination of a door was reassigned each time it was re-opened. The only constant was a door was always between a room and a corridor. There was a cantrip that allowed to choose destination and length of corridor upon opening a door, for 1H per level, but that cantrip wasn't, of course, in the player's hand. Extradimensional planes are fun this way.

2. Safety Measures: - Safety should be your top priority when conducting experiments. Always wear appropriate protective gear such as gloves, goggles, and aprons to prevent accidents.

Magical family laboratory guide

- Keep a fire extinguisher, first-aid kit, and emergency contact numbers readily available in case of any mishaps. - Familiarize yourself with the properties and potential hazards of the substances you are working with. Handle them with caution and follow proper disposal procedures. 3. Basic Experiments: - Start with simple experiments to understand the fundamental principles of magic. These could include creating color-changing potions, making objects levitate, or concocting invisible ink. - Follow step-by-step instructions carefully and record your observations and results in a laboratory notebook. This will help you track your progress and make improvements. 4. Advanced Experiments: - Once you have gained confidence and expertise in basic experiments, you can advance to more complex ones. These may involve creating potions that grant temporary invisibility or casting spells that manipulate weather patterns. - Consult advanced magical texts, reputable magical tutors, or online resources to learn new techniques and experiment ideas. 5. Collaboration and Sharing: - Encourage the whole family to participate in laboratory activities. Collaborating on experiments will foster creativity, teamwork, and a deeper understanding of magic. - Share your findings with other magical families through magical forums, conventions, or social media platforms. Remember, learning from others and sharing your discoveries enriches the magical community. 6. Ethical Practices: - Conduct your experiments with integrity and respect for the magical arts. Avoid experimenting with dangerous or forbidden spells that could harm others or cause destruction. - Seek permission before performing experiments on living creatures or plants. Ensure their well-being and release them back into their natural habitats afterward. Remember, creating a magical laboratory is a journey of discovery and exploration. Embrace the wonders of magic, learn from your experiments, and continue to expand your knowledge. With proper safety precautions and responsible practices, your magical laboratory will become a source of endless fascination and enchantment for your entire family!.

Reviews for "Creating a Magical Atmosphere in Your Family Laboratory: Enhancing the Enchantment"

1. Sally Johnson - 1 out of 5 stars
I was extremely disappointed with the "Magical Family Laboratory Guide". The book promised to provide a fun and educational experience for families, but it fell short on both counts. The experiments were poorly explained and lacked clear instructions. Additionally, the materials needed for the experiments were not readily available and required expensive or hard-to-find items. Overall, I found the guide to be a waste of money and I would not recommend it to other families.
2. Mike Thompson - 2 out of 5 stars
I had high hopes for the "Magical Family Laboratory Guide", but unfortunately, it didn't live up to my expectations. The book lacked depth and only covered basic, generic experiments that were easily found online for free. I was hoping for some unique and exciting experiments, but instead, I was left disappointed. The writing was also subpar, with unclear explanations and a lack of engaging content. Overall, I found the guide to be underwhelming and not worth the price.
3. Emily Adams - 2 out of 5 stars
I found the "Magical Family Laboratory Guide" to be lacking in substance. The experiments were too simplistic and didn't provide any real educational value. The instructions were poorly written and often left me confused about how to proceed. Additionally, the guide lacked any sort of creativity or originality. It seemed like a haphazard collection of experiments that could easily be found elsewhere. Overall, I was disappointed with the guide and would not recommend it to others looking for a comprehensive family laboratory experience.
4. John Smith - 1 out of 5 stars
I regret purchasing the "Magical Family Laboratory Guide". The experiments were incredibly basic and didn't offer anything new or interesting. The book felt like a compilation of experiments that could easily be found online or in other science literature. The lack of originality and depth was disappointing, and I found the guide to be a waste of money. I would advise others to look elsewhere for a more comprehensive and engaging family laboratory guide.
5. Sarah Davis - 3 out of 5 stars
While I didn't hate the "Magical Family Laboratory Guide", I wasn't particularly impressed with it either. The experiments were decent enough, but they lacked clear instructions and often left me confused about the desired outcomes. The guide provided some educational value, but it was minimal compared to other resources available. Although it wasn't terrible, I feel like I could have easily found similar experiments and instructions online without having to purchase this guide. Overall, it was an average experience for me.

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