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Magic: The Gathering is a popular trading card game that was first released in 1993. The game revolves around players using decks of cards to simulate a battle between powerful wizards. Each player starts with a certain number of life points, and the goal is to reduce the opponent's life points to zero. One type of card in Magic: The Gathering is called an "ebat" card. Ebat cards are a special subset of creature cards that have an additional ability to "ebat" when certain conditions are met. This ability can have various effects on the game, such as dealing damage to other creatures or players, drawing cards, or gaining life.


The charm bore a curse, a far more dangerous one than the impish yet harmless shadow. The spectrel offering it had been trying for a while to craft charms capable of holding the curses of the gods, each and every attempt failing as miserably as the previous one. Trying to get rid of the faulty charms was far easier than creating them, and Soren just so happened to be at the wrong place at the wrong time, desperate enough to try something that would do more harm than good.

Born in a proud clan of strong warriors as one of the potential successors to the leader, Soren grew up in a disciplined and very methodical environment, where harsh training since a tender age was the norm and there was no place for childish games and silly antics. Tired of trying to redeem himself for something he didn t even choose and hearing everyone talking behind his back about his so-called curse, he simply decided to pack up his few belongings and find a permanent solution.

Curse of the soren

This ability can have various effects on the game, such as dealing damage to other creatures or players, drawing cards, or gaining life. Ebat cards are typically more powerful than regular creature cards, as their abilities can give players an advantage in the game. However, ebat cards also usually have higher casting costs or additional requirements, making them more difficult to play.

Playlist

Quiet and reserved, Soren is not the most social guy, preferring to keep to himself rather than socializing or even just holding the shortest conversation with someone. Doesn't help that his social skills are next to non existent as well. Generally distrusting of people, he takes a while to warm up to others, hardly considering anyone a friend, thinking he himself doesn't deserve or need them after years of hell back at the clan's village. Even when he does get close enough to someone to befriend them, he's very awkward and struggling to socialize, preferring to stay quiet and let them do the talking. He's just that awful at small talk. Or talk in general.

His shadow, Dusk, is the total opposite of him. Friendly, outgoing, cheerful, childish and immature, Soren is always struggling to keep him under control and making him behave. Dusk is pretty much the little brother he never asked for but will protect anyways.

Trivia
  • After some time they decided to name his shadow Dusk. Dusk was pretty happy with the new name.
  • Dusk feels somewhat cold to the touch.
  • Soren tends to tell others that he's cursed as it usually helps to keep them away with fear.
  • Dusk doesn't talk, mostly expressing itself with giggles and other noises.
  • As a child, since he hated Dusk so much and then almost blinded himself with his own powers, he always avoided using them. Now he has little to no control over his spectra powers.
POWERS
  • Tattoo spectra: sensory manipulation - can manipulate the senses of others and/or his own.
  • Shadow spectra: cloaking - can make himself or others go unnoticed in plain sight or harder to detect (not invisible). Is stronger if used in the shadows.
  • Eye aura spectra (cursed form): detection - can sense living beings around him without having to see them even if they're hidden.
Likes
  • Naps
  • Quiet places
Dislikes
  • Being bothered (especially by Aster)
  • Excessive cold or heat
  • Dusk acting up
  • Samael
History

Born in a proud clan of strong warriors as one of the potential successors to the leader, Soren grew up in a disciplined and very methodical environment, where harsh training since a tender age was the norm and there was no place for childish games and silly antics. The once high expectations put on him fell apart as soon as his spectra manifested, far too soon for an unprepared child. His shadow had come to life, a spectra long considered a bad omen among the clan, soon making him an outcast among his own, branding him as a cursed child. As if that wasn’t enough, it had a mind of its own, the complete opposite of Soren: childish, immature, irresponsible, always up to mischief and never listening to a word Soren said.

All his attempts to get the mischievous shadow under control only resulted in more and more trouble, further feeding into the now painfully common belief that he was truly cursed and would only bring disgrace and eventually even death to the clan.

After yet another failed attempt, Soren was, to put it mildly, fed up with everything. Tired of trying to redeem himself for something he didn’t even choose and hearing everyone talking behind his back about his so-called curse, he simply decided to pack up his few belongings and find a permanent solution.

For once, it seemed that luck was finally on his side, as he found a spectrel willing to help him, offering a charm that was supposed to get the shadow under control and finally making it behave. With his judgement still clouded by the hate of his clan, he didn’t think twice of accepting, caring little for the consequences. Until it was too late.

The charm bore a curse, a far more dangerous one than the impish yet harmless shadow. The spectrel offering it had been trying for a while to craft charms capable of holding the curses of the gods, each and every attempt failing as miserably as the previous one. Trying to get rid of the faulty charms was far easier than creating them, and Soren just so happened to be at the wrong place at the wrong time, desperate enough to try something that would do more harm than good.

The faulty charm he had been offered turned him into a demon, a beast incapable of thinking, attacking anything in sight without a care. When he came to his senses as the transformation faded away, the woods that once surrounded him had been destroyed, the flawed charm laying broken at his feet, and the spectrel nowhere in sight.

In his panic, he couldn’t think clearly, rushing back to the clan as fast as his feet would allow him, hoping against all better judgement that someone, anyone would be able to help him. Going back was even more foolish than leaving in the first place.

As soon as they found out about the new curse, the elders decided it was too much of a risk to even try and help a child already doomed long ago. Soren was quickly sentenced to death.

Faced with the guards, the demon surfaced again, called by the intense fear, hatred and anger lingering in the air. When the guards attacked, it didn’t hesitate to retaliate in self-defense, lashing out with all its might and violence despite being so heavily outmatched and outnumbered. Only when it was painfully clear that staying and fighting would result in its death did the demon finally decide to run away, its newfound strength quickly carrying it far enough to be safe from its attackers.

Soren woke up in a dark and cold cave to his shadow sitting next to him, keeping careful watch for any sign of danger. It was the first time he didn’t see its playful grin, replaced by a worried and almost terrified expression. It was also the first time in years that Soren allowed himself to cry again, his shadow quietly offering any comfort it could.

Once recovered from that fateful event, Soren steeled himself for what would come next. Having already been tricked and betrayed twice, he wouldn’t let it happen again, even if it meant not trusting anyone ever again. It shouldn’t be so hard when he was used to being alone already, right? No matter how much his stubborn shadow disagreed with him, it was the safest course of action. Then came finding a way to get rid of the curse, to get back some sort of normalcy in his life.

And if they still wanted to call him cursed, to cast him away as if he was poison, why try to change anyone’s mind? It’s far easier to carry the label like the burden it was, to keep everyone away for his own sake.

Before he could even realize it, the curse he used to fear became his shield from the world.

Quiet and reserved, Soren is not the most social guy, preferring to keep to himself rather than socializing or even just holding the shortest conversation with someone. Doesn't help that his social skills are next to non existent as well. Generally distrusting of people, he takes a while to warm up to others, hardly considering anyone a friend, thinking he himself doesn't deserve or need them after years of hell back at the clan's village. Even when he does get close enough to someone to befriend them, he's very awkward and struggling to socialize, preferring to stay quiet and let them do the talking. He's just that awful at small talk. Or talk in general.
Jomah shop

This adds a strategic element to the game, as players must carefully consider whether it is worth including ebat cards in their decks. Ebat cards are designed to be balanced and fair within the context of the game. The abilities of these cards are carefully tested and playtested to ensure that they are not too powerful or too weak. This helps to maintain the game's balance and fairness, ensuring that players have an equal chance of winning. Ebat cards can be found in booster packs, which contain a randomized selection of cards that players can add to their collections. They can also be traded or purchased individually, allowing players to customize their decks to suit their own playstyle. Overall, ebat cards are an exciting and dynamic element of Magic: The Gathering. They provide additional strategic choices for players and can have a significant impact on the outcome of a game. Whether you're a seasoned player or just starting out, ebat cards offer unique gameplay opportunities and add depth to the overall Magic: The Gathering experience..

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jomah shop

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