The Science Behind Hex Dodging: Understanding Spell Mechanics

By admin

During a battle in the mystical realm, I found myself facing an opponent skilled in hex casting. As I prepared to unleash my powerful spell, I noticed a flicker of uncertainty in their eyes. They quickly attempted to dodge my spell by using the hex dodge technique. This technique is a unique skill in spellcasting that allows a witch or wizard to avoid the impact of an opponent's spell. Hex dodging involves a combination of quick reflexes, intuition, and knowledge of different hexes and spells. It requires the caster to anticipate the opponent's spell and react swiftly to evade its effects.


The school makes a world of difference. Compare a ghoul's paralyzing touch with hold person. The former is a necromantic effect that assault's the target's physiology (Constitution save), they physically can't move because their muscles are seizing up tetanus-style. The latter is a mental effect that makes the target believe they don't WANT to move (Wisdom save) and shaking it off represents the character realizing that no, they do in fact want to move because if they don't then that angry barbarian is going to cause them a great deal of harm.

I d agree the necrotic damage is usually noticeable again, if the initiating attack is already necrotic damage, I wouldn t lean towards the target going oh no, two separate instances of necrotic damage just hit me on one attack. So are we talking here about necrotic damage something that can be experienced or the first time they make an ability check which is a bit more abstract or are we talking both.

Hex dodging my spell

It requires the caster to anticipate the opponent's spell and react swiftly to evade its effects. The success of this technique heavily relies on the caster's ability to read their opponent's intentions and recognize the specific magic being conjured. In the midst of battle, I found myself pondering how to counter this hex dodge technique.

Hex dodging my spell

I know lightning spears got nerfed to oblivion. So whats everyone else using? I get invaders that spam hex's like crazy. is that the new meta for magic now?

I need to respec my faith/dex guy since thats been nerfed (i havent played in a VERY long time. )

Сообщения 1 – 15 из 16 15 фев. 2015 в 12:47 Hexes have always been good. Too good, actually, so that's why you see a lot of sh*tters using them. 15 фев. 2015 в 12:49

Definitely Hex. Pyromancy really isn't that good until you have enough Fireseeds to upgrade the flames to a decent level.

15 фев. 2015 в 12:51 But if you do forbidden sun is bestt
15 фев. 2015 в 12:51

Sorcery viable? I want something effective. But not a total EASY BUTTON like hexes. Any good sorcery gear as far as weapons go? I was using Bow of Want and DSS to scale off faith.

15 фев. 2015 в 12:53 Автор сообщения: Dual Helix But if you do forbidden sun is bestt Great Chaos Fireball has much better damage than Forbidden Sun. 15 фев. 2015 в 12:58

lightning spears might have got nerfed, but are still strong with high faith builds. good thing about a build like that is that you have very strong healing spells, can pack alot of spell casts and lightning works well on many bosses.
the damage output of the spears is *very* high, since the cast time is quite low. faith has also the storngest AoE spell, which is heavenly thunder. it can obliterate mob packs when they get near you and make them not even hit you, unless they have high lightning resistance.

invaders tend to spam hexes because they use up stamina and spells like dark orb cast very fast.

like all spells, even hexes are easy to dodge. all in all it's pretty much just up to your taste what magic school you pick. pyromancy's weakness is the low amount of casts you get, but other than that it can be ridiculously strong, especially after NG++ updwards.
lightning is weak especially in 1on1 PvP, because it hast 0 tracking ability.
sorcery is very strong, but it needs good timing and coordination. it's easy to make deadly mistakes with sorceries and you'll most likely be running around with almost no defense, since you'll not be needing it due to the very strong spells.

15 фев. 2015 в 13:04

Hexes are not "new meta", they are old meta. Use whatever you enjoy using, don't try to copy "the meta". All spell schools are viable.

15 фев. 2015 в 13:10 Автор сообщения: Joker

lightning spears might have got nerfed, but are still strong with high faith builds. good thing about a build like that is that you have very strong healing spells, can pack alot of spell casts and lightning works well on many bosses.
the damage output of the spears is *very* high, since the cast time is quite low. faith has also the storngest AoE spell, which is heavenly thunder. it can obliterate mob packs when they get near you and make them not even hit you, unless they have high lightning resistance.

invaders tend to spam hexes because they use up stamina and spells like dark orb cast very fast.

like all spells, even hexes are easy to dodge. all in all it's pretty much just up to your taste what magic school you pick. pyromancy's weakness is the low amount of casts you get, but other than that it can be ridiculously strong, especially after NG++ updwards.
lightning is weak especially in 1on1 PvP, because it hast 0 tracking ability.
sorcery is very strong, but it needs good timing and coordination. it's easy to make deadly mistakes with sorceries and you'll most likely be running around with almost no defense, since you'll not be needing it due to the very strong spells.

Ive been using faith the whole game. Spears are barely scratching boss HP. while my co-op partners are using sorcery and hexes and doing a ton of damage.

I've just respec'd my guy for sorcery. Have a ton of faith gear to replace.

Автор сообщения: Ḷцсιаη º¹

Hexes are not "new meta", they are old meta. Use whatever you enjoy using, don't try to copy "the meta". All spell schools are viable.


well im telling you, ranged faith spear throwers are not. And thats what my topic is about. Ranged magic.

15 фев. 2015 в 13:18

well, depends on the boss. if you would tell me what boss you are talking about..

there are, for example, much more difficult bosses with lightning weakness than pyromancy. some of the rest will recieve moderate lightning damage and only a very few are highly resistant.

15 фев. 2015 в 13:20 Are DEX builds good? I ran dex in DS and DKS 15 фев. 2015 в 13:21 Автор сообщения: Joker

well, depends on the boss. if you would tell me what boss you are talking about..

there are, for example, much more difficult bosses with lightning weakness than pyromancy. some of the rest will recieve moderate lightning damage and only a very few are highly resistant.


The only boss i had moderate success with using miracles was Velstadt, and the Aldia Keep dragon. But there again, i was still being handily outdone by other players using other spells. I've cleared all the rest of the vanilla content, and just finished the Sunken Crown and wasn't able to rely on Miracles other than healing.

Отредактировано Erra; 15 фев. 2015 в 13:23 15 фев. 2015 в 13:37

Faith miracles in general are more melee support since being nerfed. With high faith, great lightning spears and sunlight spears are able to nuke many bosses. But since they have no tracking, they're not useful in pvp. If you can hit with it, then you'd do a good amount of damage.

16 фев. 2015 в 4:46 Автор сообщения: Tyr Above All Are DEX builds good? I ran dex in DS and DKS

depends on what you think a dex build is.. ^^

high dexterity looks to be not that good, since it lacks really strong weapons, or so it seems to me.
bows are quite weak with dex as main stat. almost any greatsword or ultragreatsword does higher critical damage than dexterity weapons.

only thing that's good with high dex is rapiers, but they have a few downsides.

you have to have at least a solid amount of strength too (30?) to have dexterity weigh a bit, but then again that's no real dex build then, if you ask me. ^^

16 фев. 2015 в 5:43

Dex is good in PvP, Strength is better for PvE generally. Obviously there are exceptions but that seems to be kind of a general rule.
Hexes are good because they are very powerful, usually cast fast and have some sort of tracking. However, they require very high stat investment, 30/30 int and faith for good damage and you need more than that for the top spells. Many of them tae up more than one slot so you need a lot of attunement too. If you spam hexes they will get dodged, you need to try and trick people - Cast affinity, and when they roll cast great resonant soul. Most of the time they roll straight into it and lose ~1000 health in the first seconds of the fight. After a backstab or a riposte cast scraps of life, and if they're hanging back apply pressure with dark orb. That's another thing, 2 slots of dark orb can carry you through the whole game.
Pyromancy is good because you don't need any intelligence or faith to use them, damage will be higher with them obviously but it's not a massive difference. Pyromancy has some powerful spells but none of them have many uses, because pyromancy is meant to be a backup for melee players.
Miracles are all about self buffs to compliment a melee build, Great Heal, Great Magic Barrier, Sacred Oath and Sunlight Blade are great but if you want offensive magic i wouldn't spec for miracles, you get a few nukes that are good against bosses or healing players.
Sorcery is the one I have the most trouble dodging, if someone spams sorcery spells they're super easy to dodge but if they use them with skill and time them well they are very very powerful.
Cheers

16 фев. 2015 в 14:58 Only use hex if you are the physical manifestation of cancer.
Сообщения 1 – 15 из 16 Показывать на странице: 15 30 50 DARK SOULS™ II > Общие обсуждения > Подробности темы Дата создания: 15 фев. 2015 в 12:43 Сообщений: 16
Hex dodging my spell

**The key to overpowering an opponent skilled in hex dodging is to mix spells and hexes to create unexpected combinations**. By blending different types of magic, it becomes harder for the opponent to predict the exact nature of the upcoming spell, thus making it more challenging for them to dodge. Furthermore, understanding the opponent's style of spellcasting can also be advantageous. **Recognizing patterns and tendencies in their casting can provide vital clues to anticipate their moves**. By studying their previous battles or seeking information from other spellcasters familiar with their style, one can gain valuable insights on how to effectively counter their hex dodge technique. Another strategy that can be employed is **proactively attacking the opponent's weakness**. Every spellcaster has their own vulnerabilities, be it a specific type of magic they struggle to defend against or a particular hex that weakens their defenses. By identifying these weaknesses, one can shape their spells and hexes accordingly, increasing the likelihood of a successful hit. Lastly, mastering the art of timing is crucial. **Surprising the opponent with an unexpected spell at the right moment can greatly hinder their ability to effectively dodge**. By using timing to exploit their momentary lapse in attention or focus, one can create an opening that leaves them vulnerable to the assault of the spell or hex. In conclusion, facing an opponent skilled in hex dodging can be a formidable challenge. However, by blending spells and hexes, recognizing patterns, attacking vulnerabilities, and utilizing timing, **one can effectively neutralize their ability to dodge and gain an advantage in battle**. The key lies in adapting strategies and remaining quick-witted in order to triumph over their elusive spell-dodging techniques..

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