herba lufe

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Once upon a time, in a faraway land, there was a carpet with magical properties. This carpet was not like any other carpet you may have seen before. It had the ability to grant wishes to anyone who possessed it. Legend has it that the carpet was passed down through generations, and only those with pure hearts could harness its power. The carpet was made from the finest silk threads, intricately woven together with enchanted symbols and patterns. It had a vibrant mix of colors that seemed to shimmer and glow under the sunlight.


Unseen seer looks pretty good, especially the ability to learn a few divination spells from any list. I wonder if there's a way to get all those skill requirements without losing a caster level though.

The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. As a Wizard, I d first enter Divine Oracle and take it 4 levels initially, followed by some levels in Loremaster to enable you to benefit of the entry requirements and pick up a feat for your trouble.

Divonatino 3 5

It had a vibrant mix of colors that seemed to shimmer and glow under the sunlight. Its texture was incredibly soft, making it a delight to walk on. The magical properties of the carpet were not immediately apparent.

DND 5th Edition

The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.

Sources: Player's Handbook

Divination Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Divination spell into your spellbook is halved.

Portent

Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

Expert Divination

Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.

The Third Eye

Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.

Darkvision. You gain darkvision out to a range of 60 feet.

Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you.

Greater Comprehension. You can read any language.

See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of sight.

Greater Portent

Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.

Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Herba lufe

It only revealed itself to the chosen few, those who truly believed in its power. Once a person stepped onto the carpet with a pure heart and made a wish, the carpet would come to life. It would float into the air, carrying the person to their desired destination. The carpet had the ability to travel to any place in the world, whether it be a far-off land, a bustling city, or a hidden paradise. It could even take you to places that only existed in dreams. The possibilities were endless. However, the carpet was not a mere transportation device. Its magic went deeper than that. It had the power to bring happiness and joy into the lives of those who possessed it. It could fulfill any wish, whether it be material wealth, success, or true love. But with great power comes great responsibility. Those who possessed the carpet had to be careful with their wishes. They had to think about the consequences of their desires, for the carpet had a way of granting wishes in unexpected ways. It taught people the importance of selflessness and the value of gratitude. The carpet became a symbol of hope and inspiration to the people of the land. It taught them that dreams can come true if you believe in yourself and have a pure heart. People from all walks of life sought after the carpet, hoping to change their fortunes and find their true purpose. The legend of the carpet with magical properties lives on to this day. It serves as a reminder that magic exists in the world if only we choose to believe. So, keep your eyes open, for you never know when you may stumble upon a carpet that can bring your wildest dreams to life..

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herba lufe

herba lufe