drafon quest

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Countryside magic carpet spirea is a type of flowering shrub that is known for its compact size and vibrant blooms. This plant is a popular choice among gardeners looking to add color and texture to their landscapes. **The main idea here is that countryside magic carpet spirea is a beautiful and versatile plant that can enhance any garden or landscape.** Countryside magic carpet spirea is a deciduous shrub that typically grows to be around 2 feet tall and 3 feet wide. It has a dense, mounded form with small, ovate leaves that emerge bronze-red in spring, turn green in summer, and then change to orange-red in the fall. This change in foliage color throughout the seasons adds interest and dimension to the plant.


At the time of writing this I can find no character or monster ability (in the PHB, DMG, MM or XGtE) besides the spell you mention that directly causes exhaustion. There are two indirect, but canonical ways that could work in the timescale of a combat:

The take-home message seems to be that the higher levels of exhaustion 3 have really nasty and rapidly escalating effects, and anything that would let you apply them to another creature without serious effort is potentially game-breaking. Build it up gradually over weeks and months until you reach the recommended goal of 2 hours 30 minutes of moderate-intensity aerobic exercise, such as cycling or fast walking, every week.

Obtain exhausted spell

This change in foliage color throughout the seasons adds interest and dimension to the plant. One of the standout features of countryside magic carpet spirea is its flowers. In early summer, the shrub produces clusters of tiny, pink flowers that cover the entire plant.

Allowing more spell slots at the expense of fatigue: Will this house rule break the game?

Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy into even a simple spell is physically and mentally taxing, and higher-level spells are even more so. Thus, each spellcasting class's description (except that of the warlock) includes a table showing how many spell slots of each spell level a character can use at each character level.

I want to emphasize this aspect in my homebrew world so I have come up with the following house rule:

Inner Reserves: A spellcaster can exceed the number of spell slots normally allocated to her at the expense of getting fatigued. When a spellcaster runs out of spell slots she can access her inner reserves and push her physical and mental abilities to their limits. Doing so, allows her to cast a spell but gain an exhaustion level equal to the level of the spell she cast. For example, if the spellcaster casts a Level-2 spell she will gain two levels of exhaustion. The exhaustion takes effect at the end of the spellcaster's turn.

Reasoning

  • Fair Exchange: In my eyes, this is a fair exchange. Gaining one level of exhaustion will most likely not make a difference in a battle but that is also the case for a Level-1 spell. On the contrary, when gaining two levels of exhaustion or more, the PC becomes extremely vulnerable. So this is a high-risk high-reward scenario. If you are about to exhaust yourself you better make sure that you will win the fight.
  • Dramatic Effect: I think it goes without saying that such a mechanism can lead to some very dramatic moments. I can imagine several scenarios where a spellcaster exhausts herself to heal the group or cast one last fireball that ultimately saves the day.

Potential Problems

An immediate problem I identify is that this rule allows all classes to cast 5 more Level-1 spells (or less at higher levels). This may break some classes that are designed to cast very few spells per day (e.g., Warlock, Paladin). On the other hand, I feel that this imbalance is mitigated by the severe consequences of high exhaustion levels. I.e., I don't think that it's viable to abuse this mechanism.

Questions

  1. Will this house rule completely break the game?
  2. Which classes are going to be affected the most?
  3. Are there any other unforeseen consequences introduced by this rule? (i.e., unrelated to classes)

Finally, if this rule does not completely break the game, I would ideally like to read about how you'd improve it, but I feel that this may push rpg.stackexhange.com 's rules a bit, so feel free to omit this part.

EDIT: @encryptor's answer includes some excellent points. I have edited the rule's description to address some of them.

See a GP for a referral for talking treatment on the NHS, or for advice on seeing a private therapist.
Drafon quest

These flowers are highly attractive to bees and butterflies, making the plant a valuable addition to any pollinator-friendly garden. In terms of care, countryside magic carpet spirea is relatively easy to grow. It prefers full sun to partial shade and well-drained soil. The plant is tolerant of a wide range of soil types, including clay and sandy soils. Once established, it is drought tolerant, although regular watering is recommended during dry spells to ensure optimal growth and blooming. Another advantage of countryside magic carpet spirea is its ability to withstand cold temperatures. It is hardy in USDA zones 4 to 9, which means it can thrive in a variety of climates. This makes the plant a great option for gardeners looking to add color to their landscapes year-round. Overall, countryside magic carpet spirea is a beautiful and versatile plant that can enhance any garden or landscape. Its compact size, vibrant blooms, and changing foliage colors make it a standout choice for adding interest and color to outdoor spaces. Whether used as a border plant, a focal point, or in a mass planting, countryside magic carpet spirea is sure to add a touch of magic to any countryside setting..

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drafon quest

drafon quest