The Magic of Donald Duck Comics: Exploring their Enduring Popularity

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Donald Duck Magic: Donald Duck has been enchanting audiences for decades with his magical adventures. From his iconic voice to his comedic mishaps, Donald Duck has become a beloved character in the world of animation. But did you know that Donald Duck is also a skilled magician? In many of his television shows and comic book adventures, Donald Duck can be seen performing various magic tricks. Whether it's pulling a rabbit out of a hat or making objects disappear, Donald Duck always brings a sense of wonder and excitement to his magic tricks. One of the most famous instances of Donald Duck's magic can be seen in the 1942 short film "Donald's Double Trouble." In this film, Donald Duck uses a magic potion to create his doppelganger, creating chaos and hilarity in the process.



Why do you think they chose to make Donald Duck a Sorceror?

I mean, Donald's general persona and demeanor is that of a brawler and to some extent a berkerker as he is always loosing his temper. He is usually the one looking for a shortcut, and it just doesn't seem within his character to have the patience one would seem to need to learn magic.

Was it simply because they knew they were going to use the two most iconic (other than Mickey) Disney characters of Donald and Goofy, and they would need a spellcaster/healbot, and that Goofy was even more unlikely to be a practicing magician?

Solo

Silver Member
Joined Sep 13, 2013 Messages 4,606 Awards 15 Age 34 Location Indonesia

Truthfully, I'm glad they made Donald like that. Mages are usually depicted as wise, scholarly, or the likes, and Donald broke the mould by being a grumpy mage. Besides, one's vocation doesn't necessarily have to match his or her personality; in Bravely Default, Holly is a white mage who is sadistic to the core and loves torturing her enemies to the brink of death only to heal their wounds so that she could torture them even more.

As for the "why", I've never heard anything said about it, so I'll just assume that they decided to go with it just because, with no particular reason. Or perhaps it's to conform with the widely known formula of attacker / healer / defender (or physical / magical / defence) in a party, with Sora being the attacker and Goofy the defender.

Last edited: Feb 19, 2014

blksabbath74

New member
Joined Dec 12, 2013 Messages 629 Age 49 Location Birmingham AL

Yeah, he is a very atypical mage, which makes him failry interesting, and they DID mix in some berserker type skills.

MATGSY

Silver Member
Joined Nov 28, 2005 Messages 6,734 Awards 8

Probably just 'cuz Disney wouldn't let them use Mickey in the 1st game. Obviously if anyone was gonna be the mage it would've been him.

Launchpad

i remember the OLD khinsider
Joined Jan 2, 2013 Messages 4,008 Awards 21 Age 27 Location xigbar's apartment

That's a good thought.. Donald should be able to go berserk in KH3. I wouldn't mind seeing him punch Xehanort right in the mouth, while screaming incoherently.

Ruran

Flesh by mother, soul by father
Joined Sep 22, 2009 Messages 4,650 Awards 4

I just figured that they purposely gave Donald and Goofy "jobs" opposite to their usual personas. Like Solosis mentioned, mages/magicians are usually depicted as wise, scholarly, patient, etc, every Donald is not. As well, knights are depicted as hardworking, headstrong, punctual, etc, everything Goofy is not. I guess the joke is. it's ironic?

Well, the whole idea behind Sora, Donald, Goofy and Mickey is that they're "not your typical heroes". In KH, they're all either given positions that don't really seem to reflect how they are in their original works, or, ones you just wouldn't expect someone to have, via, Sora, who wasn't really "supposed" to be the hero.

Launchpad

i remember the OLD khinsider
Joined Jan 2, 2013 Messages 4,008 Awards 21 Age 27 Location xigbar's apartment

I just figured that they purposely gave Donald and Goofy "jobs" opposite to their usual personas. Like Solosis mentioned, mages/magicians are usually depicted as wise, scholarly, patient, etc, every Donald is not. As well, knights are depicted as hardworking, headstrong, punctual, etc, everything Goofy is not. I guess the joke is. it's ironic?

Well, the whole idea behind Sora, Donald, Goofy and Mickey is that they're "not your typical heroes". In KH, they're all either given positions that don't really seem to reflect how they are in their original works, or, ones you just wouldn't expect someone to have, via, Sora, who wasn't really "supposed" to be the hero.


Sora's not typically a graceful fighter either.. He was given magical super powers that give him infinite jump height and the ability to destroy buildings effortlessly in KHII inexplicably, but in all other appearances, he's more of a scrapper. As a sidenote, I kind of miss the way he used to hold the keyblade behind his head while running.

LightUpTheSky452

Haddyn Slayer

Joined Feb 23, 2011 Messages 1,898 Awards 28 Age 31 Location Sunnydale Website oveliagirlhaditright.tumblr.com

Sora's not typically a graceful fighter either.. He was given magical super powers that give him infinite jump height and the ability to destroy buildings effortlessly in KHII inexplicably, but in all other appearances, he's more of a scrapper. As a sidenote, I kind of miss the way he used to hold the keyblade behind his head while running.

Isn't that just an example of game and story segregation, though? (Especially since they very clearly tried to make KHII more flashy and blockbuster like, unlike the other titles.) There's also the case of Sora's "bag of spilling" to take into consideration.

And wow. I just mentioned two TV Tropes in one thing. I've really gotta stop reading those things so much.

And I think I really like this "ironic" idea about the characters' roles. I never thought of it that way before, but it makes sense. Plus, it's just downright hilarious. Does that mean Kairi's going to be a track star in KHIII? -points to her ridiculous run in KH1, but to her credit, she did get better at it in II-

On a side note, I miss things like this in the series. KH1 didn't take itself as seriously, and I liked that. It had some really silly moments, as well as a lot of heart, charm, and just an overall nice atmosphere. (I also liked the legitimate mysterious that was in KH1, whereas the mysteries in the other games seem a little bit forced, imo.)

kuraudoVII

D'oh, I missed!
Joined Feb 20, 2014 Messages 1,974 Awards 1 Location Somewhere in Castle Figaro.

I just figured that they purposely gave Donald and Goofy "jobs" opposite to their usual personas. Like Solosis mentioned, mages/magicians are usually depicted as wise, scholarly, patient, etc, every Donald is not. As well, knights are depicted as hardworking, headstrong, punctual, etc, everything Goofy is not. I guess the joke is. it's ironic?

Well, the whole idea behind Sora, Donald, Goofy and Mickey is that they're "not your typical heroes". In KH, they're all either given positions that don't really seem to reflect how they are in their original works, or, ones you just wouldn't expect someone to have, via, Sora, who wasn't really "supposed" to be the hero.

Wow! I can't believe that I never noticed this in the 10+ years that I played this game! The whole irony aspect makes the story make so much more sense now, at least in regards to characterization and development.

Sora's not typically a graceful fighter either.. He was given magical super powers that give him infinite jump height and the ability to destroy buildings effortlessly in KHII inexplicably, but in all other appearances, he's more of a scrapper. As a sidenote, I kind of miss the way he used to hold the keyblade behind his head while running.

True. He has a very unrefined form of fighting, especially compared to the likes of Aqua. But there again, this helps reinforce the whole "wasn't meant to be a keyblade wielder" trait mentioned earlier.

And yes, I miss the keyblade-behind-the-back running animation, too.

Isn't that just an example of game and story segregation, though? (Especially since they very clearly tried to make KHII more flashy and blockbuster like, unlike the other titles.) There's also the case of Sora's "bag of spilling" to take into consideration.

And wow. I just mentioned two TV Tropes in one thing. I've really gotta stop reading those things so much.

And I think I really like this "ironic" idea about the characters' roles. I never thought of it that way before, but it makes sense. Plus, it's just downright hilarious. Does that mean Kairi's going to be a track star in KHIII? -points to her ridiculous run in KH1, but to her credit, she did get better at it in II-

On a side note, I miss things like this in the series. KH1 didn't take itself as seriously, and I liked that. It had some really silly moments, as well as a lot of heart, charm, and just an overall nice atmosphere. (I also liked the legitimate mysterious that was in KH1, whereas the mysteries in the other games seem a little bit forced, imo.)

Completely agree with this. Part of the problem with the series overall is the fact that the simplicity gone and that the games became too convoluted. Ironically, this is partially what kept me into the series to begin with. perhaps this paradox is why I love Birth by Sleep the most out of all the games story-wise: simple in many aspects, but also mature, yet somewhat convoluted when in relation to the rest of the series.

And come now, mademoiselle. We all know that once you go TV Tropes, you never go back. XD

blksabbath74

New member
Joined Dec 12, 2013 Messages 629 Age 49 Location Birmingham AL

That's a good thought.. Donald should be able to go berserk in KH3. I wouldn't mind seeing him punch Xehanort right in the mouth, while screaming incoherently.


If you recall, I tried to go all quack attack on Riku/Ansem in Hollow Bastion.

Veritas7340

New member
Joined Jan 11, 2014 Messages 362

Donald was made a sorceror because of the irony factor. Unlike the typical sorceror who is self-disciplined, Donald is a goofy hothead.

Naturally, the same applies to Goofy. Unlike the typical coordinated knight, Goofy is clumsy.

Heartless Sora

New member
Joined Jul 7, 2014 Messages 19 Awards 3 Website www.youtube.com

I just figured that they purposely gave Donald and Goofy "jobs" opposite to their usual personas. Like Solosis mentioned, mages/magicians are usually depicted as wise, scholarly, patient, etc, every Donald is not. As well, knights are depicted as hardworking, headstrong, punctual, etc, everything Goofy is not. I guess the joke is. it's ironic?

Well, the whole idea behind Sora, Donald, Goofy and Mickey is that they're "not your typical heroes". In KH, they're all either given positions that don't really seem to reflect how they are in their original works, or, ones you just wouldn't expect someone to have, via, Sora, who wasn't really "supposed" to be the hero.

Yeah, the jobs that Donald and Goofy were some big ironic joke, though I do believe I know why it could have become a part of the game. I'd like to break down to some basic and well-known party member types and then talk about a bit of the game development, which should probably lead to the answer.

This could have been part of the thought process of deciding what to do with Donald and Goofy in the game as well as the fact that in and RPG you normally have a spell-caster/healer, a defender, and an attacker. Though, during the development of the game it was decided that Donald and Goofy were ONLY allowed to use a stick and shield(as a joke I guess), thus leading to items that are not normally used as weapons (at least not very effective weapons) and Sora is fighting with a giant KEY of all things(seriously, it's like he's beating his enemies to death with that keyblade, it is pretty blunt). That all has to loop into that joke of having the ironic placement of Donald and Goofy's jobs.

So, to put it bluntly, it probably was to add more jokes to the three than just those jokes of weapons they have.

Another Final Fantasy Character Is Finally As Powerful As Donald Duck

" In this film, Donald Duck uses a magic potion to create his doppelganger, creating chaos and hilarity in the process. The combination of Donald Duck's mischievous personality and his magic tricks make this short film a classic among fans. In addition to his animated appearances, Donald Duck has also been featured in magic-themed comic book stories.

Kingdom Hearts' best mage might finally have a worthy challenger since the release of Final Fantasy XVI

Published June 28, 2023 We may earn a commission from links on this page . Screenshot : Square Enix / Disney

Donald Duck is considered by many fans to be the most powerful mage in all of Final Fantasy and Kingdom Hearts . For a long time, his reign as the supreme magic user in the franchise was unchallenged. But that’s changed with the release of Final Fantasy XVI , because now there’s finally another mage who’s as powerful as Disney’s duck.

Watch Three Things We Learned From The Final Fantasy 7 Rebirth Demo Share Subtitles Share this Video The Most Sought After Elden Ring Sword Has A Storied History August 17, 2023 I Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK August 18, 2023

To many fans around the world Donald Duck, Disney’s popular animated character, is a funny, grumpy, and loveable friend of Mickey and Goofy. He first appeared in 1934 and since then has become one of Disney’s biggest animated stars, appearing in numerous movies, shorts, comics, and TV shows. However, Kingdom Hearts and some Final Fantasy fans know Donald not as a silly duck with anger issues, but as the most powerful mage (and one of the most powerful beings) in the entire franchise, who…also has anger issues. Now, in the year of our lord 2023, someone in Final Fantasy XVI is finally giving him competition.

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Spoilers for Final Fantasy XVI and Kingdom Hearts III below.

In Square Enix’s latest entry in its long-running Final Fantasy series, powerful creatures known as Eikons are a new take on the franchise staple of summonable monsters. Many classic summons, like Ifrit and Shiva, appear in the new game as Eikons. And at one point in FFXVI, players encounter one of Final Fantasy’s oldest summons: The powerful dragon himself, Bahamut . Bahamut first showed up as a foe in the original 1987 Final Fantasy and, since then, has made appearances in many games in the series. In many of them he commands extremely powerful offensive spells, which makes the dragon one of the most powerful magic users in the franchise. But not the most powerful.

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The most powerful mage/magic user in this universe is Donald Duck . That’s not a joke. In Kingdom Hearts III—a game series that contains many Final Fantasy characters and spells—Donald at one point uses Zettaflare . This is often cited as the most powerful spell in Kingdom Hearts and Final Fantasy, so being able to wield it catapulted Donald to the top of the mage power tier list, even if that might sound like one of the most ridiculous things ever. And up there Donald sat, with no other character really coming close to his power.

Duck360Gaming / Square Enix / Disney

That is, until Final Fantasy XVI landed last week. In the new action-RPG, Bahamut shows up and casts MegaFlare, GigaFlare, TeraFlare, and then finally, the most powerful spell of all: Zettaflare .

Donald Duck MagicBand+

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Donald duck magic

These stories often involve Donald Duck using his magical abilities to solve problems or overcome obstacles. His magic tricks not only entertain readers but also showcase Donald Duck's resourcefulness and clever thinking. Donald Duck's magic is not limited to his fictional world; he has also made appearances as a magician in real-life events. In Disneyland and other Disney parks around the world, Donald Duck can be seen performing magic tricks for park guests. This allows fans to experience the magic firsthand and adds an extra layer of enchantment to the Disney experience. Overall, Donald Duck's magic is a testament to the character's charm and popularity. Whether through his animated adventures or real-life appearances, Donald Duck never fails to captivate audiences with his magical abilities. From pulling rabbits out of hats to creating mischief with his doppelganger, Donald Duck's magic is a timeless and delightful aspect of his character..

Reviews for "From Duck to Magician: Donald Duck's Unlikely Journey into the World of Magic"

1. Mary - 2 stars - I was really disappointed with "Donald Duck Magic". The magic tricks were poorly executed and predictable. The storyline was also weak and lacked creativity. Overall, the show felt like a low-budget production. I would not recommend it to anyone looking for a quality magic performance.
2. John - 1 star - "Donald Duck Magic" was a complete waste of time and money. The illusions were amateurish, and it was clear that the performers lacked skill and experience. The show failed to captivate the audience and was filled with awkward moments. I regret going to see this performance and would advise others to stay away.
3. Emily - 2 stars - I was really looking forward to seeing "Donald Duck Magic", but it fell short of my expectations. The tricks were basic and lacked originality. The overall presentation was haphazard, and there were technical difficulties throughout the show. It seemed rushed and poorly rehearsed. I wouldn't recommend wasting your time on this mediocre performance.
4. Alex - 1 star - "Donald Duck Magic" was by far the worst magic show I have ever seen. The illusions were beyond cheesy, and the performers' execution was laughable. It felt like a children's play rather than a professional magic production. I left feeling bored and underwhelmed. I would not recommend this show to anyone, regardless of age.

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