Unleash chaos with the D10 000 wild magic roster

By admin

The D10 000 Wild Magic Roster is a collection of powerful and unpredictable spells that can be used in various magical battles. These spells are known for their chaotic nature and the element of surprise they bring to the battlefield. The roster consists of 10 000 different spells, each with its own unique effect and outcome. These spells can range from summoning creatures to altering reality itself. The **main idea** behind the D10 000 Wild Magic Roster is to provide a diverse and unpredictable set of spells that can challenge even the most experienced wizards. This roster is designed to keep battles exciting and unpredictable, as each spell has a chance to trigger a wild magic surge.


* Fighters: get an extra retraining every odd-numbered class level (i.e., alternate with bonus feats).

You could also do it every 3 levels, but if you re really retraining any faster than that then you re making mistakes at the same or a higher rate than you re actually gaining feats. I don t lay out hard and fast rules above and beyond the built-in retraining options sorcs get to change out spells sometimes, fighters get to change out bonus feats sometimes, and so on , but rather I let players retrain about as much as they want, subject to the following restrictions.

D10 000 wild magic roster

This roster is designed to keep battles exciting and unpredictable, as each spell has a chance to trigger a wild magic surge. A **wild magic surge** occurs when a spellcaster casts a spell from the roster. At the DM's discretion, the spellcaster must roll a d100 to determine if a wild magic surge occurs.

Wilds of Eldraine

Wilds of Eldraine contains 266 regular cards (101 commons, 80 uncommons, 60 rares, 20 mythic rares, 5 basic lands), and includes randomly inserted traditional foil versions of all cards. The regular cards include 5 full-art "fairy tale" basic lands by Hari & Deepti (#262-266). Normal basic lands are #267-276. Alternate card frames have a different card number than the original version. [6] Storybook showcase cards are #277-296. Borderless cards are #297-307, the new Jumpstart cards are #308-322 and extended art cards are #323-374. Promo cards are numbered #375-381.

Wilds of Eldraine Set Boosters feature Universes Within versions of the Secret Lair Drop Series: The Walking Dead characters (SLX #018-023). [4]

There is no Standard Rotation connected to this set. Going forward, sets will rotate out every three years rather than every two years.

Storyline [ | ]

The storybook world of Eldraine awaits as we venture beyond the Realm into the darker Wilds, filled with fairy-tale wonder — and danger. The witch Eriette, her sisters, and Talion are responsible for a curse that’s lying over the land as others vie for power in a land looking for leadership. As Will Kenrith takes up his father’s sword and seeks peace as a way to fix his home, his twin sister Rowan, now a Strixhaven trained mage, thinks she can gain enough magical power to make everything back to the way it was. Meanwhile the non-desparked planeswalker Ashiok has arrived to profit from the Wicked Slumber nobody can wake up from. [4]

Meanwhile, a young human with fae blood begins his journey in the Wilds as the Fae Lord Talion tasks him with vanquishing the three witch sisters to end the Wicked Slumber once and for all [7] . Along his adventures, he meets a red-hooded scout [8] and a Vedalken from a city far, far away [9] . He learns that his fae ancestry is more extraordinary than he would ever imagine and continues his quest to seek more answers about it by setting foot into a most peculiar portal [10] .

This visit delves much heavier into the fairy tales and less into the Arthurian legend, though it's still in the set. [11] Wilds of Eldraine is the first set in the three-year Omenpath Arc, with creatures from elsewhere randomly showing up on the planes where the story takes place.

The cards that represent the Story Spotlights in Wilds of Eldraine are:

  • A Tale for the Ages
  • Break the Spell
  • Eerie Interference
  • Extraordinary Journey
  • Feed the Cauldron
  • Glass Casket
  • Into the Fae Court
  • Kellan's Lightblades
  • Kindled Heroism
  • Moment of Valor
  • Rowan’s Grim Search
  • Stonesplitter Bolt
  • Twisted Fealty
  • Up the Beanstalk
  • Witchstalker Frenzy

Magic Story [ | ]

Main article: Magic Story
Title Author Publishing date Set Setting (plane) Featuring
Episode 1: Pure of Heart K. Arsenault Rivera 2023-08-08 Wilds of Eldraine Eldraine Will Kenrith, Rowan Kenrith, Imodane, Kellan, Ronald, Hex, Talion
Episode 2: Wandering Knight, Budding Hero K. Arsenault Rivera 2023-08-09 Wilds of Eldraine Eldraine Rowan Kenrith, Royse, Algenus Kenrith, Linden Kenrith, Kellan, Duncan, Ruby, Agatha, Imodane, Peter
Episode 3: Two Great Banquets K. Arsenault Rivera 2023-08-10 Wilds of Eldraine Eldraine Rowan Kenrith, Saxon, Joshua, Ashiok, Eriette, Kellan, Ruby, Troyan, Beluna, Yorvo, Albiorix
Episode 4: Ruby and the Frozen Heart K. Arsenault Rivera 2023-08-11 Wilds of Eldraine Eldraine Kellan, Ruby, Peter, Hylda, Talion
Episode 5: Broken Oaths K. Arsenault Rivera 2023-08-14 Wilds of Eldraine Eldraine Kellan, Ruby, Rowan Kenrith, Will Kenrith, Eriette, Imodane, Ashiok, Ronald, Hex

Marketing [ | ]

Wilds of Eldraine is sold in regular 16-card Draft Boosters (one card being a marketing card), Collector Boosters, Set Boosters, the Wilds of Eldraine Bundle and two Commander decks. [12] The Jumpstart Boosters for this set have been replaced by a Starter Kit. Starting with this set, the packaging for the Commander decks is changed. They don't show the face card anymore on the front. The land slot will have full-art lands in 33% of draft/set boosters.

Wizards of the Coast didn't release Jumpstart Boosters alongside Wilds of Eldraine. However, as with previous new-to-Magic Standard-legal cards in Jumpstart Boosters, players could find additional Standard-legal Jumpstart cards in Set and Collector Boosters. [11] [6]

Enchanting Tales [ | ]

Main article: Wilds of Eldraine/Enchanting Tales

Enchanting Tales is a separate set of cards associated with Wilds of Eldraine, similar to the Retro Artifacts and Multiverse Legends Bonus sheets. In Enchanting Tales, Wizards of the Coast have reprinted 63 enchantments with a special card frame and the set code WOT. [11] Wilds of Eldraine Draft Boosters contain 1 Enchanting Tales cards, Set Boosters contain 1-3, and Collector Boosters contain 3-4. These will only be legal in formats that they are already legal in and in Historic. They are not part of the Standard environment, however, the cards may be used in Limited events.

Events [ | ]

  • Prerelease: September 1–7, 2023
  • Digital release: September 5, 2023
  • WPN Game Store Open House: September 8–10
  • Friday Night Magic: September 8 – November 3
  • Commander Nights: September 9 – November 9
  • WPNStore Championship: September 30 – October 8

Promos [ | ]

  • Prerelease: a stamped card that can be any rare or mythic rare of Wilds of Eldraine.
  • Other events: cards from the Wilds of Eldraineuniversal promo pack.
    • The seasonal dark-frame promos are: Stroke of Midnight, Sleight of Hand, Faerie Dreamthief, Torch The Tower and Tanglespan Lookout.

    Beadle & Grimm's [ | ]

    Beadle & Grimm's released a special Token Set in conjunction with Wilds of Eldraine. [14] This consisted of a tin box depicting Syr Ginger fighting multiple Food Horrors, a Syr Ginger metal life counter (1–40), six Sweettooth-themed dice (1 x d20, 2 x d10, 3 x d6), seven aluminum role token cards and seven metal gingerbread counters (5 x +1 , 2 x +5).

    D10 000 wild magic roster

    If the roll is successful, a random effect from the surge table is applied to the spell. This could be anything from the spell's effect being intensified to the spellcaster being transformed into a different creature. The **purpose** of the D10 000 Wild Magic Roster is to add an extra element of chaos and surprise to magical battles. This roster allows spellcasters to tap into an immense well of power but also carries the risk of unpredictable and potentially dangerous consequences. It encourages players to think strategically and adapt to changing circumstances as they never know what effects their spells might have. While the D10 000 Wild Magic Roster can be a thrilling addition to any magical campaign, it is important for DMs to exercise caution when implementing it. The potential for wild and unintended consequences should be considered, and the DM should be prepared to balance gameplay and ensure a fair and enjoyable experience for all players..

    Reviews for "The D10 000 wild magic roster: an exciting addition to your tabletop games"

    1. Sarah - 2/5 - I was really excited to try out the D10 000 wild magic roster, but unfortunately, it fell completely flat for me. The wild magic elements created a chaotic and unpredictable gameplay that left me frustrated and confused. It felt like the game was just randomly throwing obstacles at me with no rhyme or reason. Additionally, the roster lacked any depth or strategy, as the outcomes of each roll seemed to have no real impact on the game. Overall, I found the D10 000 wild magic roster to be an unenjoyable and frustrating experience.
    2. John - 1/5 - I cannot express enough how disappointed I was with the D10 000 wild magic roster. The concept seemed intriguing, but the execution was lacking. The wild magic elements were poorly balanced and often had unintended consequences that ruined the gameplay. It felt like the game was actively working against me, rather than providing a fun and challenging experience. The lack of strategy and depth made the game feel shallow and unengaging. I would not recommend the D10 000 wild magic roster to anyone looking for a satisfying and enjoyable gaming experience.
    3. Emily - 3/5 - While I didn't hate the D10 000 wild magic roster, I found it to be underwhelming. The wild magic elements added an unpredictable twist to the game, but it became repetitive and quickly lost its novelty. The game lacked variety and depth, making it feel stale after a few rounds. Additionally, the outcomes of the wild magic rolls did not seem to have much impact on the overall gameplay, making it feel like an unnecessary addition. Overall, the D10 000 wild magic roster had potential but failed to deliver on an engaging and varied gaming experience.
    4. Michael - 2/5 - As someone who enjoys strategy and thought-provoking gameplay, the D10 000 wild magic roster did not meet my expectations. The wild magic elements felt gimmicky and detracted from the overall strategy of the game. Rather than being able to plan my moves and make calculated decisions, I found myself at the mercy of chaotic and unpredictable outcomes. The lack of control and structure made the game frustrating and unenjoyable for me. I would not recommend the D10 000 wild magic roster to anyone looking for a strategic and thoughtful gaming experience.

    Surviving the D10 000 wild magic roster: a player's perspective

    A deep dive into the mechanics of the D10 000 wild magic roster