Add a Dash of Chaos to Your Gaming Sessions with the D10 000 Wild Magic Board

By admin

The D10 000 Wild Magic Board is a unique gaming accessory that adds an exciting twist to tabletop role-playing games. With thousands of random magical effects, this board brings an unpredictable element to each game session. The main idea is **the D10 000 Wild Magic Board adds random magical effects to tabletop role-playing games**. The board features a 10,000-entry table, which players can consult when their characters trigger a wild magic surge. Each entry provides a different magical effect, ranging from minor illusions to powerful elemental spells. These effects are designed to surprise, challenge, and entertain players, creating memorable and unpredictable gameplay moments.


GM's option should be exercised only if a Burst would so imbalance a campaign that it becomes unenjoyable. In an attempt to introduce a real quality of randomness to wild magic, this table presents a broad range of effects. In modifying a die roll in favor of one outcome or another, the Gm runs the risk of excluding randomness from the game. Therefore, I recommend that the resultant effect be used without modification whenver possible. I elaborate on this point a little later.

Nothing is gained by excessive literalism in interpreting a Burst result; if a Burst calls for the caster s waterskin to be filled with squid eggs, but the caster carries a canteen, then by all means make the Burst affect his canteen instead. Wild Magic Surge d100 Effect d100 Effect 01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.

D10 000 wild magic board

These effects are designed to surprise, challenge, and entertain players, creating memorable and unpredictable gameplay moments. The board encourages creativity, as players must adapt to unexpected magical circumstances. The D10 000 Wild Magic Board is compatible with a wide range of role-playing games, making it a versatile addition to any gaming session.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
D10 000 wild magic board

It provides a unique way to introduce chaos and excitement into a campaign, keeping players on their toes and adding an extra layer of complexity to the game. Overall, the D10 000 Wild Magic Board is an innovative gaming accessory that enhances tabletop role-playing games by introducing thousands of random magical effects. It adds an element of surprise and unpredictability, creating memorable gameplay moments and challenging players to adapt to unexpected circumstances..

Reviews for "Discover a New Dimension of Gaming with the D10 000 Wild Magic Board"

1. Jane - 1 out of 5 stars - I was really disappointed with the D10 000 wild magic board. First of all, the instructions were incredibly vague and confusing. I couldn't figure out how to play the game properly, which made it frustrating and boring. Secondly, the quality of the board and pieces was poor. The board easily scratched and started peeling after just a few uses. Overall, it was a waste of money and I would not recommend it to anyone.
2. Mark - 2 out of 5 stars - I had high hopes for the D10 000 wild magic board, but it just didn't live up to my expectations. The concept seemed interesting, but in reality, the gameplay was lackluster and repetitive. The wild magic aspect didn't add much excitement to the game either. Additionally, the board and cards were flimsy and easily bent, making it difficult to handle. Overall, I found it to be a mediocre game that didn't deliver on its promises.
3. Sarah - 1 out of 5 stars - I was very unimpressed with the D10 000 wild magic board. The game itself was confusing and poorly designed. The rules were convoluted and hard to understand, which made it difficult to fully enjoy the game. The components of the board were also of low quality, with the cards easily tearing and the dice losing their shape after a few uses. Overall, I regretted purchasing this game and would not recommend it to others.
4. Tom - 2 out of 5 stars - The D10 000 wild magic board was not as exciting as I had expected. The random wild magic element seemed more like a gimmick than a truly engaging aspect of the game. The gameplay quickly became repetitive and I lost interest after a few rounds. Additionally, the quality of the board and pieces was subpar, with the cards showing signs of wear and tear after just a few plays. Overall, I wouldn't consider this game to be worth the price or the hype.
5. Emma - 2 out of 5 stars - I was not a fan of the D10 000 wild magic board. The gameplay was confusing and didn't hold my interest for long. The wild magic element was meant to add excitement, but it only served to make the game more chaotic and frustrating. The quality of the components was also disappointing, with the dice losing their shape and the board easily getting damaged. Overall, this game didn't meet my expectations and I wouldn't recommend it to others.

Challenge Your Fate with the D10 000 Wild Magic Board

Experience a Rollercoaster of Emotions with the D10 000 Wild Magic Board