Calabriq Rune Rk: A Comprehensive Guide to Getting Started

By admin

Calabriq is a brand new music platform that was launched by artist Rune RK. It aims to revolutionize the way people discover and consume music. The platform is designed to connect artists and music lovers in a unique and engaging way. One of the main features of Calabriq is its focus on curation. Unlike other music platforms that rely on algorithms to suggest songs, Calabriq puts the power of curation in the hands of artists. Artists can create their own playlists and share them with their fans.

Magic item shop generator 5f

Artists can create their own playlists and share them with their fans. This not only allows artists to showcase their favorite tracks, but also helps them connect with their audience on a more personal level. Another feature that sets Calabriq apart is its emphasis on community.

[Script] Magic Item Store (reworked)

Alright, so recently I found the beautifully done Magic Item Store API made by  https://app.roll20.net/users/1165285/kirsty  and I figured I'd improve upon it a little. All credits go to Kirsty as this is NOT my code and I only added a few extra features. Github Repository New Features I added Minimum and Maximum Rarity so that you can now have a variety of items across multiple rarities and updated the way the rarity is calculated to fit a bit better. I added Mundane Items that were previously missing. I fixed the "Show to Players" button as that wasn't working previously. How to Use

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Julexar, Thanks for this update, I wrote to Kristy but I don't think she is in rol20 anymore. Anyway I test this version and it crash the sandbox when the minimum rarity is set to rare. this is what I get when I set the min. rarity to Rare Also, do you think that an option to select the items to make the shop could be added. For example if I select the rare list that I can select the items that I want to be added to the shop. If not there is no problem.  Thanks for updating this API is really useful.

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Hi Julexar, Please disregard the first part of my message, the mistake was mine. I copy your version without deleting the old version. Is working perfect. Let me know If you can add the functionality to have a list of the items and select them manually. Again thanks for the update. 👍👍

1650638812 Чемпион форума Создатель торговой площадки API-скриптер

Hey Warlord! Do you have a link to a description of how the script works? The code lists a couple of commands, but if Kirsty started a thread that gave some documentation, that would be very useful.

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It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again. More info. If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was: ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489)

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Basically, you type !ms to get a menu of the shop  after, you press any of the categories and various prompt will pop up. First will be the qty of items you want on the shop, second will be the min. rarity, and last will be the max. rarity. after that it will give you a list like the one above with a random list of items base on the category you selected. If you select random it will take all the categories into account and give you items from any of the list. when you are happy with your shop just press the "show to player" and it will show the shop to the players. I hope this help. I found this a long time ago. There is no documentation in the first thread only the instruction on the script. I hope this help. Also I recreate the crash I can confirm it happens when you try Items, from common to uncommon.  

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Warlord said: Julexar, Thanks for this update, I wrote to Kristy but I don't think she is in rol20 anymore. Anyway I test this version and it crash the sandbox when the minimum rarity is set to rare. this is what I get when I set the min. rarity to Rare Also, do you think that an option to select the items to make the shop could be added. For example if I select the rare list that I can select the items that I want to be added to the shop. If not there is no problem.  Thanks for updating this API is really useful. Hey Warlord, would you mind telling me when this error occurs? Does it only occur if you choose a certain option or does it happen for every option?

1650643673 API-скриптер

Warlord said: Hi Julexar, Please disregard the first part of my message, the mistake was mine. I copy your version without deleting the old version. Is working perfect. Let me know If you can add the functionality to have a list of the items and select them manually. Again thanks for the update.  Hmm, this might be possible but is beyond my capabilities. But if you want, you can rig the chances to give you more of certain items

1650644280 Отредактировано 1650644306 API-скриптер

Lionel V. said: It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again. More info. If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was: ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) Which items did you try to get (Weapons, Armor, Scrolls, etc)?

1650650618

Lionel V.  said: It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again.  More info.  If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was:  ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) Which items did you try to get (Weapons, Armor, Scrolls, etc)? The crash occurs when you select "Items" and select min. rarity: common and Max. Rarity: uncommon. basically all combinations apart from Common, Common.

1650660359

Julexar said: Lionel V. said: It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again. More info. If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was: ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) Which items did you try to get (Weapons, Armor, Scrolls, etc)? I pressed on a random, and chose 5 items from common to very rare

1650703266 API-скриптер

Warlord said: Lionel V.  said: It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again.  More info.  If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was:  ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) Which items did you try to get (Weapons, Armor, Scrolls, etc)? The crash occurs when you select "Items" and select min. rarity: common and Max. Rarity: uncommon. basically all combinations apart from Common, Common. Thanks for letting me know. I updated the code and it shouldn't crash anymore.

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Still Crashing for me. randomInt is not defined. Also, how do you reset the shop ? When i send !ms it only shows 5 scrolls and that's it. Doesn't come back to the full shop

Lionel V. said: It crashed on my side when i asked for a random 5 items from common to very rare :  Your scripts are currently disabled due to an error that was detected. Please make appropriate changes to your script's code and click the "Save Script" button. We will then attempt to start running the scripts again. More info. If this script was installed from the Script Library, you might find help in the Community API Forum. For reference, the error message generated was: ReferenceError: randomInt is not defined ReferenceError: randomInt is not defined at getItem (apiscript.js:46506:17) at getInventory (apiscript.js:45861:35) at handleInput (apiscript.js:45741:21) at eval (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:65:16) at Object.publish (eval at <anonymous> (/home/node/d20-api-server/api.js:168:1), <anonymous>:70:8) at /home/node/d20-api-server/api.js:1739:12 at /home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:560 at hc (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:39:147) at Kd (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:546) at Id.Mb (/home/node/d20-api-server/node_modules/firebase/lib/firebase-node.js:93:489) Which items did you try to get (Weapons, Armor, Scrolls, etc)?
Calabriq rune rk

The platform facilitates interaction between artists and fans through its integrated social features. Users can follow their favorite artists, comment on playlists, and share music with their friends. Calabriq also offers a unique pricing model. While most music platforms charge a monthly fee for access to their library, Calabriq offers a pay-per-play model. Users only pay for the music they listen to, which allows for a more personalized and flexible music experience. Overall, Calabriq aims to provide a fresh and exciting way to discover and enjoy music. Its focus on curation, community, and unique pricing makes it a standout platform in the crowded music industry. With Rune RK at the helm, Calabriq has the potential to become a game-changer in the music streaming space..

Reviews for "Calabriq Rune Rk for Remote Work: Maximizing Efficiency in a Virtual Environment"

1. Sarah - 1/5 stars - I really didn't enjoy "Calabriq rune rk" at all. The beats felt repetitive and boring, and the vocals were just annoying. I couldn't connect with the song and found myself switching it off halfway through. Overall, it was a disappointing and forgettable listening experience for me.
2. Mike - 2/5 stars - While there were some catchy moments in "Calabriq rune rk", I wasn't able to overlook the unoriginality of the track. The production felt uninspired and lacked the creativity I was expecting. Additionally, the lyrics were lackluster and didn't leave any lasting impact. Overall, it was a mediocre song that failed to leave a lasting impression on me.
3. Emma - 2/5 stars - I was really hoping to enjoy "Calabriq rune rk", but unfortunately, it fell flat for me. The melody felt repetitive and predictable, making it a forgettable track in the end. The vocals also didn't stand out and failed to keep my attention. I was left feeling underwhelmed and disappointed after listening to this song.

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