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Wiccan beliefs include a range of spiritual principles and practices derived from the modern pagan religion of Wicca. At the core of Wiccan beliefs is a reverence for nature and the earth. Wiccans see the divine as immanent in nature and often worship a goddess and god embodiment of the natural world. Wiccans believe in personal responsibility and the concept of "Harm None," meaning that they strive to avoid causing harm to themselves, others, and the environment. They also believe in the principle of reciprocity, understanding that actions have consequences and that what they put out into the world will come back to them. Wiccan rituals often involve celebrating the cycles of nature, such as the solstices and equinoxes, and honoring the phases of the moon.


I really think the critical rules need better explanation. The critical is overkill almost every time, and the +10 make it more common.

In addition to these base changes, you can add the effects of a specific heritage you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. Which seems odd to me, because I ve come across many players using Power Attack, and my Fighter playing under a couple different GMs, and nobody bats an eye at it.

Rune for enhancing weapon impact in Pathfinder 2e

Wiccan rituals often involve celebrating the cycles of nature, such as the solstices and equinoxes, and honoring the phases of the moon. Wiccans use tools such as a wand, athame (ritual knife), and a cauldron to aid in their rituals and spellwork. Magic is also an integral part of Wiccan beliefs.

Enchanting Weapons and Armor with Runes

These rules are adapted from Paizo's Pathfinder 2nd edition rules, available for free online.

Most magic weapons and armor gain their enhancements from potent arcane or divine Runes etched into them. These Runes allow for in-depth customization of items. Runes must be physically engraved on items through a special process to convey their effects. They take two forms: Potency Runes and Property Runes.

Potency Runes offer the most basic and essential benefits: a weapon Potency Rune adds a bonus to a weapon’s attack rolls, and an armor Potency Rune increases the armor’s item bonus to AC.
Property Runes, by contrast, grant more varied effects—typically powers that are constant while the armor is worn or that take effect each time the weapon is used, such as a Rune that grants resistance to a specific type of damage or one that adds fire damage to a weapon’s attacks.

The number of property Runes a weapon or armor can have is equal to the value of its Potency Rune. A +1 weapon can have one property Rune, but it could hold another if the +1 weapon Potency Rune were upgraded to a +2 weapon Potency Rune.

An item with Runes is typically referred to by the value of its Potency Rune, followed by the names of any property Runes, and ends with the name of the base item. For example, you might have a +1 longsword or +2 fire-resistant chain mail.

Rune-etched armor and weapons have the same weight and general characteristics as the non-magical version unless noted otherwise, with one exception being magical items typically have greatly increased resilience and durability. For example, a +1 longsword would weigh the same as a standard longsword (unless made of special material such as mithril), but is less likely to break or be affected by wear and tear, such as rust.

Each Rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the Rune’s stat block.

Transferring Runes
You can transfer Runes between one item and another, including a Runestone. This lets you either move one Rune from one item to another or swap a Rune on one item with a Rune on the other item. To swap, the Runes must be of the same form (potency or property).
If an item can have two or more property Runes, you decide which Runes to swap and which to leave when transferring. If you attempt to transfer a Rune to an item that can’t accept it, such as transferring a melee weapon Rune to a ranged weapon, you get an automatic critical failure on your ability check to transfer the Rune. If you transfer a Potency Rune, you might end up with property Runes on an item that can’t benefit from them. These property Runes go dormant until transferred to an item with the necessary Potency Rune or until you etch the appropriate Potency Rune on the item bearing them.
The DC of the ability check to transfer a Rune is determined by the item rarity of the Rune being transferred, and the price of the transfer is 10% of the Rune’s price, unless transferring from a Runestone, which is free. If you’re swapping, use the higher level and higher Price between the two Runes to determine these values. It takes 1 day to transfer a Rune or swap a pair of Runes.

Crafting Runes
Creating a rune follows the same rules for creating other magical items; the cost, time, and spell slots required are dependent on the rarity of the rune. Additionally, creating a rune requires a valid target to etch it onto, such as a Runestone, or a valid weapon or piece of armor. Potency Runes can be applied directly to mundane weapons and armor, however property Runes require an item with a Potency rune already etched on it, or a Runestone to hold it until it can be applied to a valid item.

Potency Rune Effects
Armor Potency: adds +X to the item's Armor Class, and determines the maximum number of property Runes.
Weapon Potency: adds +X to the weapon's attack and damage rolls, and determines the maximum number of property Runes.
Item Potency: determines the maximum number of property Runes.

Specific Armor and Weapons
Unlike armor and weapons enhanced with runes, specific armor and weapons (such as Blackrazor or a holy avenger) are created for a specific purpose and can work quite differently from other items of their type. Specific magic armor and weapons can’t gain property runes, but you can add or improve their potency runes if they possess them.

Effects based on a weapon’s number of damage dice include only the weapon’s damage die plus any extra dice from a striking rune.
Blavk horse

Wiccans believe in harnessing and directing energy to effect change in their lives and the world around them. They may use spells, chants, and rituals to manifest their intentions and desires. Another important aspect of Wiccan beliefs is the concept of the Wheel of the Year, which recognizes the changing seasons and cycles of life. Wiccans celebrate eight sabbats throughout the year, marking the solstices, equinoxes, and the midpoint between them. These celebrations involve rituals, feasting, and deep connections with nature. Wiccan beliefs encourage inner exploration and self-discovery. Wiccans strive to form a personal connection with the divine and often engage in meditation, visualization, and divination to deepen their spiritual practice. In summary, Wiccan beliefs include a reverence for nature, personal responsibility, the principles of "Harm None" and reciprocity, the use of magic, celebration of the Wheel of the Year, and a focus on inner exploration and self-discovery..

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blavk horse

blavk horse