Unraveling the Secrets of Black Magic 8k: A Closer Look at Its Features and Capabilities

By admin

Black magic is often regarded as a mysterious and powerful force in various cultures and belief systems. It is considered to have the ability to manipulate and control natural elements, events, and people. One form of black magic that has gained some popularity is known as "Black magic 8k." Black magic 8k is believed to be an advanced form of black magic that grants the practitioner immense power and control over their surroundings. It is said to be one of the most potent and dangerous forms of black magic, requiring extensive knowledge and expertise to perform successfully. The term "8k" refers to the level of power that the practitioner can attain after mastering this form of black magic.


One issue I neglected to mention: as a tribal ruler, cadet branches aren't allowed. So I currently have over 1100 HOUSE members, as my house and dynasty are one and the same. Covens are specifically a HOUSE bonus (not dynasty bonus, like legacy perks are). so presumably, if / when I feudalize, I'll have a massive 'cadet-xodus' of people creating their own houses and MUCH of the strength of my coven will dissipate (as all of those witches would be 'leaving the coven').

It is within these tales we are introduced to characters such as Rhiannon, Gwyn ap Nudd, and Arianrhod, all of which are revered and worshipped as deities by many modern day Pagans. But honestly, between this, raiding from longboats i converted Denmark and the northern isles to Irish culture , and the awesome tribal cb s, I m actually considering potentially not feudalizing.

Illustrate the traits of a Celtic witch

The term "8k" refers to the level of power that the practitioner can attain after mastering this form of black magic. It is believed that the number 8 represents infinity and limitless power in various mystical systems, making it a fitting descriptor for the capabilities that can be achieved with black magic 8k. Practitioners of black magic 8k are said to be able to influence and control the thoughts, actions, and emotions of others, as well as manipulate the outcomes of events.

Witches are OP

TL:DR I'm getting 2 to 4 free lifestyle perks per year because my coven keeps inviting me to grand rite ceremonies so much.

So when I started the game as a lowly countess in Ireland, I gave myself the witch trait in the ruler designer. It seemed appropriate given that I named my character 'Mórrígan.'

Because I started with a custom (Ironman compatible) character, I had a dynasty of one. In order to make a witches coven you only have to convert a modest % of the adults in your dynasty. So I started converting once my kids started becoming adults. I was able to form the coven soon after, and my heir was also a witch. He continued creating witches, while also uniting all of Britannia and reforming insular Christianity to see everything as criminal EXCEPT witchcraft.

In historical Irish/ celtic mythology, Mórrígan was the Irish goddess, phantom queen, and foreteller of doom and death on the battlefield. it made sense to spread that far and wide. She herself was symbolized by the crow, as all witches in game are. It all seemed just so fitting.

So as more and more members of my dynasty attained glory and titles and courts of their own, they continued to spread witchcraft everywhere. The coven boost saw every child gain the trait when under the tutelage of a witch. Since it wasn't a punishable crime anymore in my domain, it spread like literal wildfire.

Then I realized that once you create a coven, you get a decision every ten years to hold a 'grand rite.' Cool i think. Nice perk.

I didn't realize that everyone who is a witch can choose to do that decision. While I can only choose it myself every ten years, I'm a little bit further on in the game now, my coven has hundreds of members, and I'm attending anywhere from 2 to 4 grand rites PER YEAR as a guest (the game automatically invites anyone who is known to be a witch by the person who chooses the decision. and since it's all in the open and legal, everyone knows about everyone's witchcraft).

This is utterly OP when you realize that EACH grand rite gives you the option to get a free (albeit random) lifestyle perk. So I've been getting up to 4 lifestyle perks every year. When normally you'd only get what. 1 every 1.5 - 2 years if you're lucky?

My 3rd player character (first being Mórrígan, second being her grandson) is only 47 right now and he already has more unlocked perks than my second character had. and he lived until he was 89.

I'm actually thinking that there might come a time in this playthrough where I unlock every perk on a single character this way. It might even be with this character if he lives long enough.

One issue I neglected to mention: as a tribal ruler, cadet branches aren't allowed. So I currently have over 1100 HOUSE members, as my house and dynasty are one and the same. Covens are specifically a HOUSE bonus (not dynasty bonus, like legacy perks are). so presumably, if / when I feudalize, I'll have a massive 'cadet-xodus' of people creating their own houses and MUCH of the strength of my coven will dissipate (as all of those witches would be 'leaving the coven').

I don't yet know if all those witches will be able to start covens of their own (depends on how the new cadet houses form and whether the 'form a coven' decision is even something the AI will do). Even if they can / do form a coven of their own, I'm not sure if their grand rites would invite known witches from other house Covens.

But honestly, between this, raiding from longboats (i converted Denmark and the northern isles to Irish culture), and the awesome tribal cb's, I'm actually considering potentially not feudalizing. Crazy, I know.

But anyways. that's all just something to keep in mind if you try this out as a feudal or clan ruler (or at a later bookmark / start date). your mileage may definitely vary.

Woops. I actually have over 1600 house members. I hadn't realized i'd ballooned that much with the last generation coming of age, marrying, and starting to pop out kids.

Anyone wanting exact stats can look here

Welsh Witchcraft
A Witchcraft that is rooted in the very essence of the Welsh landscape, in my opinion, incorporates all of these elements that are the foundations of the Welsh magical continuum. As a modern day Swynwraig, a Welsh folk Witch, I study the old myths and legends of the land and devote myself to the Gods and spirits of this place. I am consistently looking to folklore for inspiration and wisdom, and I am informed and inspired also by the continuum of magical arts that were practised in this land by those who served their community and devoted much of their life to studying that which most folk would find unthinkable.
Black mabic 8k

Some even claim to have the ability to communicate with spirits and otherworldly entities, harnessing their forces to achieve their desired results. However, it is important to note that black magic, including black magic 8k, is considered taboo and unethical in most societies. Its practice often involves manipulating or harming others for personal gain, which goes against widely accepted moral principles. Many cultures and religions condemn the use of black magic, warning of the negative consequences that can result from engaging in such practices. In conclusion, black magic 8k is a highly secretive and powerful form of black magic that is believed to grant practitioners a heightened level of control and influence over their surroundings. However, it is essential to consider the ethical implications and potential consequences associated with engaging in such practices..

Reviews for "Black Magic 8k: Bridging the Gap between Imagination and Reality"

1. Jess - 2/5: I had high hopes for "Black Magic 8k" after hearing all the buzz, but I was really disappointed with the end result. The story felt disjointed and confusing, with no clear direction. The pacing was slow and dragged on unnecessarily, making it difficult to stay engaged. I also found the acting to be subpar, with the characters lacking depth and emotion. Overall, I felt like "Black Magic 8k" failed to live up to its potential and left me feeling unsatisfied.
2. Michael - 1/5: "Black Magic 8k" was a complete waste of time for me. The plot was incredibly convoluted and poorly executed, making it hard to even follow what was going on. The dialogue was cheesy and the acting was wooden, adding to the overall disappointment. The special effects were underwhelming and failed to create any sense of wonder or excitement. It's a shame because I had high expectations for this film, but unfortunately, it fell flat in every aspect for me.
3. Sarah - 2/5: I struggled to find anything redeeming about "Black Magic 8k". The story was predictable and lacked originality, as it followed the same tired tropes found in countless other movies. The characters were one-dimensional and unrelatable, making it difficult to invest in their journey. Additionally, the editing felt choppy and disjointed, which further detracted from the viewing experience. Overall, I found "Black Magic 8k" to be a forgettable and disappointing film that failed to leave a lasting impression.
4. Alex - 3/5: While "Black Magic 8k" had some interesting concepts, it failed to capitalize on them fully. The plot had potential, but it felt rushed and poorly developed. The acting performances were adequate, but nothing exceptional. The visual effects were decent, but there were several instances of inconsistency and low-quality CGI, which was disappointing. Overall, "Black Magic 8k" had its moments but failed to deliver a truly satisfying and immersive experience.

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