Discovering the Legends and Lore of the Seven Wonders of Witchcraft

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Witchcraft has been an intriguing subject for centuries, with a rich history and many legends swirling around its practices. Throughout the ages, various wonders of witchcraft have captured the imagination and curiosity of people worldwide. Here are seven of the most renowned wonders associated with witchcraft: 1. Spellcasting: One of the fundamental wonders of witchcraft is the ability to cast spells. Witches are believed to harness the hidden energies of the universe to influence events, people, or objects. Spells can range from love enchantments and healing rituals to curses and divination.



American Horror Story Finale: Was the Supreme's Identity in the Opening Credits All Along?

My, my, what do we think of that American Horror Story: Coven finale?! In my opinion, that was a damn fine ending to a stellar season (by far my favorite!) of the hit show—especially because I did not see that ending coming. In fact, I didn't even [SPOILER] include it as a possibility in my recap of last week's penultimate episode. I watch so much TV that it has become hard for me to be too surprised—not a real problem, I know—so I applaud Ryan Murphy and Co. Anyway, let's move on to discussing everything that went down! Spoilers ahead, of course, so don't keep reading if you don't want to know who is the next Supreme. The episode began with the best opening montage I've ever seen: Stevie Nicks singing "Seven Wonders" while the ladies practiced for the. Seven Wonders. I'd embed a video, but the only one I could find was this crummy version. Boo. Anyway, time came for the actual Seven Wonders ceremony. All the girls passed telekinesis and concilium with flying colors. But when they had to descend to Hell, poor Misty Day wasn't able to bring herself back. Delia tried to save her, but to no

January 30, 2014

My, my, what do we think of that American Horror Story: Coven finale?! In my opinion, that was a damn fine ending to a stellar season (by far my favorite!) of the hit show—especially because I did not see that ending coming. In fact, I didn't even [SPOILER] include it as a possibility in my recap of last week's penultimate episode. I watch so much TV that it has become hard for me to be too surprised—not a real problem, I know—so I applaud Ryan Murphy and Co.

Anyway, let's move on to discussing everything that went down! Spoilers ahead, of course, so don't keep reading if you don't want to know who is the next Supreme.

The episode began with the best opening montage I've ever seen: Stevie Nicks singing "Seven Wonders" while the ladies practiced for the. Seven Wonders. I'd embed a video, but the only one I could find was this crummy version. Boo.

Anyway, time came for the actual Seven Wonders ceremony. All the girls passed telekinesis and concilium with flying colors. But when they had to descend to Hell, poor Misty Day wasn't able to bring herself back. Delia tried to save her, but to no avail and Misty died. :( I didn't think she was the Supreme, but I secretly hoped it was her.

On to transmutation: At first Zoe, Madison, and Queenie were able to do it—until Zoe ended up impaled on a wrought-iron fence. Not only is she obviously not the Supreme, but she's dead. Queenie tries to bring her back to life, but fails (meaning Queenie is out as well). Delia and Myrtle ask Madison to do it, but she refuses. Instead, she kills a fly and brings it back to life to prove her necromancy.

Magic

As the Covens died out, and witches stopped using their gifts, the powers got weaker and many disappeared almost all together. Mortis, Vitalis, Concilium, Clairvoyance and Transferal are the most commonly seen of the remaining powers. There have through the generations existed several different variants and mutations but all the remaining powers can be traced back as originating from the seven main powers: The Seven Wonders.

Mortis: Touch of Death

The power to take life is the second most potent power and very hard to control. It originates from the Wonder: Descensum.

Mortis requires skin to skin contact with the victim; the words “Alma, Mortis” are spoken and the victim will immediately feel their body begin to shut down.

Mortis manifests differently depending on the witch casting it; some can only cast it when taken over by a strong emotion, some have no control at all and cast it without intention, some can cast it at will but require more skin contact to do so.

Vitalis: Power of Resurrection

The power to return life to the dead is the most potent power remaining and can be difficult to perfect, often needing much practice. It originates from the Wonder: Vitalum Vitalis.

Vitalis doesn’t require skin to skin contact but some witches find this gives better results. The words “Alma, Vitalis” are spoken before gently blowing on the victims face. It can take a little time for the victim to regain the full function of their body.

Mastering Vitalis successfully is no easy feat and the side effects of being raised from the dead can be dire if it is not done correctly. Zombification, loss of speech or sight can be some of the results of an unfinished or badly executed Vitalis. Luckily it can often be corrected by more powerful Vitalis.

The after effects of being raised back from the dead can give the victim a euphoric high comparable with some drugs; this has resulted in some witches using Mortis and Vitalis on each other to get a kick. There are of course many risks, the longer the victim is under the better the high, but the stronger the witch needs to be in order to resurrect correctly. Mortis from some witches can also result in a bad trip.

Concilium: Mind Control

The power to control another’s mind and by extension often their body. It originates from the Wonder: Concilium.

Concilium varies slightly depending on the ability and strength of the caster. Eye contact with the victim is always required and the words “Alma, Concilium” are followed by instructions i.e. “Alma, Concilium. Slap yourself” or a more complex variant could be “Alma, Concilium: Go make me a cup of tea”. The strength of the caster versus the strength of the victim is relevant when using Concilium: a stronger witch might be able to resist a Concilium by a weaker witch. Even a weaker witch might snap out of Concilium mid-tea brewing. Concilium might leave a victim feeling confused and disoriented or have them trapped, fully aware of their actions but unable to stop themselves.

A good indicator that Concilium has been used is the sharp but temporary headache that often follows a longer Concilium exposure. If the victim is being exposed to Concilium repeatedly or has been under Concilium for some time this can even lead to migraines, nausea and vomiting.

Clarvoyance: Mind Reading

The power to read anothers thoughts. It originates from the Wonder: Clarvoyance.

Clarvoyance and Concilium have a lot of similarities; both vary slightly depending on the ability and strength of the caster and both require eye contact with the victim. Clarvoyance however is much harder to break if there is also skin contact between the victim and the caster. The words ‘Alma, Clarvoyance’ are spoken and the victim will start speaking their thoughts aloud; sometimes they do not notice themselves doing this, sometimes they do but cannot stop themselves.

As with Concilium the strength of the caster versus the strength of the victim is relevant; a stronger witch might be able to resist or break the Clarvoyance of a weaker witch.

Transferal: Shifting injury to others

The power to transfer pain and injury onto others. It originates from the Wonder: Transmutation.

Transferal requires that the caster has eye contact with their victim throughout the Transferal and loss of eye contact breaks the Transferal, but will not undo the damage already transferred. The caster establishes eye contact, says the words “Alma, Transferal” and then causes damage to their own body in some way i.e. slaps their own face or stabs a fork in their hand. The victim feels the pain in the casters place and will also sustain the damage to their body even after the Transferal is broken.

It is harder for a weaker witch to break the Transferal by a stronger witch, but the Transferal can be broken by a third person breaking the eye contact between caster and victim.

Spells can range from love enchantments and healing rituals to curses and divination. 2. Divination: Witches possess the power to see into the future or gain insight into the unknown through divination tools such as tarot cards, crystal balls, and scrying mirrors.

The Seven Wonders

Every Supreme of every Coven has gone through the trial of The Seven Wonders and proven themselves to be the most powerful witch in their Coven: able to command all seven powers. Only one is chosen and the other candidates are eliminated round by round. It is possible to die during the trials. You only enter the trial once in your life, if at all. Entering the trials can be a way to speed up the reveal of your powers but it can be a high price to pay; even if you survive the trials you cease to develop anymore powers afterwards. There is no known knowledge avaliable to explain why this happens. Nor to explain why every recorded attempt of a witch to retake the trials has ended in death.

7 wonders of witchcraft

Using these tools, they tap into the spiritual realm to gain guidance and knowledge. 3. Potion-making: The creation of potions is another marvel often associated with witchcraft. These concoctions are believed to have specific effects, ranging from healing ailments to granting strength or inducing love. Potion-making is an intricate practice, involving the mastery of herbs, ingredients, and ritualistic methods. 4. Astral Projection: Witchcraft is said to enable witches to separate their consciousness from their physical bodies and travel to different realms. Through astral projection, witches can explore other dimensions, communicate with spirits, and access hidden knowledge. 5. Shape-shifting: One of the most mystical wonders of witchcraft is the ability to change one's physical form. Legends tell of witches transforming into animals, such as cats or wolves, enabling them to move undetected and interact with both the natural and supernatural world. 6. Telekinesis: Witches are often credited with the power of telekinesis, the ability to move objects with the mind. By channeling their energy, witches can manipulate physical matter, influencing objects without physically touching them. 7. Familiars: Familiars are animal companions believed to aid witches in their magical endeavors. These creatures have a spiritual or psychic connection with their witch, acting as guides, protectors, or even conduits for magic. Familiars often appear in the form of cats, dogs, birds, or other animals. While the wonders of witchcraft have captivated human imagination, it is important to note that witchcraft itself is a diverse and complex practice, varying across different cultures and traditions. The perceptions and beliefs surrounding these wonders may differ, but they all contribute to the enchanting allure of witchcraft..

Reviews for "The Supernatural Abilities of the Seven Wonders of Witchcraft"

1. Jane - 2 stars - I was really disappointed with "7 wonders of witchcraft". The book promised to explore the fascinating world of witchcraft, but it fell flat. The content lacked depth and was filled with inaccurate information. I felt like the author didn't do enough research and failed to provide any substantial evidence or reliable sources to support their claims. Overall, it was a missed opportunity to educate and engage readers on a topic that has so much potential.
2. Mark - 1 star - I found "7 wonders of witchcraft" to be extremely misleading. The title implies that it will delve into the mystical and mysterious aspects of witchcraft, but instead, it was filled with shallow anecdotes and clichéd explanations. It didn't provide any unique insights into the subject and failed to capture the essence of witchcraft. I was left feeling unsatisfied and wishing for a more in-depth exploration of this intriguing topic.
3. Sarah - 2 stars - "7 wonders of witchcraft" was a letdown for me. The book seemed more focused on storytelling than providing factual information. While I appreciate a good narrative, I expected a more rigorous analysis of witchcraft and its historical significance. The author's writing style was also not engaging enough to hold my interest throughout the book. I would have preferred a more scholarly approach and less reliance on fictional elements.
4. David - 1 star - As someone who has studied witchcraft extensively, I was deeply disappointed with "7 wonders of witchcraft". The book was filled with outdated and inaccurate information. It perpetuated stereotypes and failed to provide a comprehensive understanding of witchcraft. I expected a more nuanced and well-researched exploration of the subject, but unfortunately, this book missed the mark.
5. Emily - 2 stars - I had high hopes for "7 wonders of witchcraft", but it was a letdown. The content felt shallow and lacked depth. It skimmed over important historical events and concepts, leaving me wanting more. The book also failed to offer any new insights or perspectives on witchcraft. Overall, it felt like a missed opportunity to provide a well-rounded and enlightening exploration of this fascinating topic.

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