The Achilles' Heel of Witches: Identifying Their Weak Points

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Witch weakness is a topic that has intrigued people for centuries. Throughout history, witches have been depicted as powerful and mysterious beings with supernatural abilities. However, these magical powers are often portrayed as having limitations and drawbacks. In folklore and literature, various weaknesses are attributed to witches, adding depth and complexity to their characters. One of the most well-known weaknesses of witches is their vulnerability to certain materials or substances. For example, silver is often believed to be harmful to witches, causing burns or rendering them powerless.



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Abilities & Weaknesses Welcome to New York City » Theme » Races » Witches » Abilities & Weaknesses

Witches

Witches have the potential to powerful, but they are not all powerful. They are a supernatural entity, and like all others, their ability to channel magic is countered by their weaknesses. They are human, they are mortal, and they are not long lived 1 .

Abilities

  • Spellcasting - Witches possess the abilities to cast spells. See Spellcraft for more information.
  • Stored spells - Casters can begin their spells ahead of time, saving the last words or gestures until the timing is right. 2
  • Identification - Witches can recognize sorcerers on sight. In addition, a witch can recognize another witch via physical contact. A handshake or brushing the arm of another witch will alert the witch to the other's connection to magic. The older and more experienced the witch, the more likely she can identify the other's strength.

Weaknesses

  • Vocalization - Witches must cast their spells vocally, even if the words are a muttered whisper. A gagged witch is powerless.
  • Visual and Tactile - Additionally, many spells require line of sight or touch (such as healing spells), and therefore being in the dark, or unable to reach the target prevents the witch from casting a spell and using her magic.

Notes

1. Not without the use of darker and/or blood magic and charms which most believe (and rightly so) taint and corrupt their very souls.

2. NOTE: Spells take energy… store one for too long, and that energy might just run out before you need it.

Creating a weakness / limitation to a witch's power.

I'd like some ideas in limiting the powers of one of my characters. I hate the idea of her being able to do ANYTHING because she has magic at her disposal. So I need to keep her bound before she gets out of control. In my story, she is a witch who can be terrifying and is largely unrivalled, but ultimately benevolent.
Anyway, throw at me some suggestions and ideas of how not everything can be solved by magic. How magic could work, etc.
I just need a fresh perspective!
n_____n"

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  • The Brain Storm
Sat, 2011-04-16 07:42 Paatero Offline Joined: 2008-11-28

The obvious one (widely used, I probably wouldn't suggest it) would be to limit the use of magic to one's endurance or physical capacity, so there would be things he simply couldn't because of their magnitude or something similar. Working around that could give you a base - in the world I'm writing magic is controlled by the society because of its dangers, and a person can also be consumed and eventually possessed by the magic if he/she tries to control too much of it at a time. So strength and weakness are separated by the balancing act of managing just the right amount of magic.
I do not know the context your magic is in, but there could be other fresh ways to limit her magical abilities. For example, if magic is something you're born with, there could be an oath of some kind that prevents you from doing certain things by magic, and that oath could be different on different people - it could depend on their genes, personality, life experiences, anything. For example, your witch might not be able to harm other people with magic, but would be adept at protecting himself from harm and aiding other people.
Really, it's YOUR magic. You can decide how it works and write it to be believable in your world. Fleshing out the idea how your magic works might help in finding a suitable weakness for your character.

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Sat, 2011-04-16 08:34 Nyki Offline Joined: 2004-01-31

As Paatero says, the physical/endurance limit is the most obvious, and probably the easiest to work with. One idea that I've used (stolen from Jack Vance) is that a sorcerer can only hold a limited number of spells in their head at a time, so has to choose which would be most useful and can't always meet an unexpected situation. Another would be that, however great the power, they still have to learn specific spells.
Other possibilies could be around the way the magic is used. For instance, if spells have to be spoken, she'd be powerless if she were gagged (or suffering from laryngitis). If an exact tone of voice is necessary, she could be incapacitated with helium (that one's nicked from Doctor Who). Similarly, tying her up could prevent her from making necessary gestures, or magical amulets could be taken away from her.

Administrator

All critiques are very welcome, but I'm especially looking for feedback on Shadows in the City, The Tower of Zeka-Zomi, Tales the Winds Tell, The Empire of Nandesh, Children of Ice - revised, Dreams of Fire and Snow You're welcome to copy my stories if that makes the process easier, provided you don't use the copy for anything except critiquing here

But I'm not old; I've just lived a long time - the Traveller

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Sat, 2011-04-16 09:56 TessaLeSuede Offline Joined: 2011-04-01

Just a simple/fun suggestion - how about looking to other supernatural groups - eg. vampires, elves and were-wolfs. They are limited by nature, by the laws that bind the world, following the peaks and troughs of day - limited by sun, by night or by humans.
What if the basic, ancient definitions on witches were the same -if they truely tapped into _the power_ they would be limited by natural laws, some laws.
Could be stronger in the southern hemisphere, in many tales the strong witches are living in subtropical or tropical climate (Grimm brothers, look at Louisiana, West Africa, etc.).
then there is folklore saying that a witch's power will be limited in areas where the church is strong.
Or the obvious - using dragon blood? Witches being hooked on dragon's blood, or needing it in any spell to make the spells strong, unbreakable, unlimited. Dragon's blood being a limiting factor -and drangons on the way to being extinct. (or any other accellerator). Just ideas. good luck

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Sat, 2011-04-16 15:47 TessaLeSuede Offline Joined: 2011-04-01

Just got the nasty one - female cycle. [big]
In some stories women are being accused for being were-wolfs because of their exclusion of their society in times of their cycle.
And aren't witches connected to moon-cycle as well as being in balance with their bodies.
Could it be possible for your character to be strong in one part of the month, weak in the other? Witching-PMS? Oh, this sounds too comical. sorry

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Sat, 2011-04-16 19:02 Fenris Offline Joined: 2010-05-11

Just to throw out some ideas.
She could draw from the life-energy around her, the more magic she uses the weaker everyone around her becomes.
Use of magic could weaken the barriers that separate worlds, nasty creatures could transition across the weakend parts. The effect could be temporary or permanent.
Magic could be difficult to control and the more magic the more chance of it going out of control to harmful effect.
The use of magic might require difficult to obtain ingredients. This combines well with the need for ritual that could make magic difficult to use in the heat of the moment.
Invoking spells may require sacrifice. A little blood, a cherished memory, a lock of hair, a year of life, nothing comes free.
Magic destablizes nature. The weather goes haywire, animals are mutated, plants die. The cumulative effect could be pretty devestating if lots of people use magic.
Magic is pulled from another plane and the more magic used, the more the caster perceives that other plane leading to sanity issues.

On hiatus. Just writing code until I have more time.

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Sat, 2011-04-16 19:18 indigo Offline Joined: 2007-07-10

Many RPGs have systems for limiting the use of magic. Of course I wouldn't suggest you use RPG language in your story, but they could provide some useful ideas.
Whitewolf's Mage gamehas a very interesting system, where magic is easier to do ifit can be passed off as a co-incidence, and doing "non-coincidental" magic invitesrandominconvenient side effects.
DD uses the "you can only memorise so many spells per day" system, whichworks well in the game but translates badly into fiction, at least in the stories I've read where it's used.
In fiction, Guy Gavriel Kay often uses very limited magic, often with a high price.He seems to favour self mutilation as the price of magical power, and he limits it by simply deciding "this is what this character cando."

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Sat, 2011-04-16 20:53 ryanstothard Offline Joined: 2009-05-27

The rest of the FWOers have come up with some great ideas, so I'll just add this - look at how your system of magic works and try to exrapolate from there what is appropriate. If the magic is coming from the mages themselves, you will have to use a completely different method than if it's coming from magic stones or written spells.
You'll probably find when you really get down to it that only one or two things will work in the world you have created. Just find what fits the story.

Ryan's Rules of Writing:

1. Try to be good at it.

2. Include dragons where possible.

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Sun, 2011-04-17 00:13 stephyjh Offline Joined: 2006-12-20

As a practicing witch, it drives me batty when people create "witch" characters with seemingly unlimited power, so this question is one that I really like seeing. My practice draws heavily on energy work, and the amount of energy that an individual can utilize is directly connected to the individual's skill level, because a certain amount of practice is necessary to control and ground the energy. For me, personally, if I underestimate the amount of energy I'm absorbing and end up with more than I can handle, it feels like the time when I was a kid that the doctors tried giving me a mega-dose of ADHD meds--not fun. I'm jittery, can't stay still. My skin crawls, it puts me in a horrible mood, and I snap at people for the slightest provocation. While there are things that can be done to lessen the effects, the only things that fully fix it for me are rest and time--I can either sleep it off or ride it out.

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Sun, 2011-04-17 02:14 Paatero Offline Joined: 2008-11-28

Indigo brought up RPG's, and in perhaps the world's most popular MMORPG, if not the world's most popular game at this point, World of Warcraft, characters can stop a mage's spellcasting by just simply kicking them or punching them to interrupt their mind. So if your spellcaster would have to say the words or even think the spells he or she casts, you could interrupt his/her mind via varying methods (physical interruption, rattling them or whatever you may come up with). That's a style that could translate well into writing as well.

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Sun, 2011-04-17 08:36 Nyki Offline Joined: 2004-01-31

DD uses the "you can only memorise so many spells per day" system, whichworks well in the game but translates badly into fiction, at least in the stories I've read where it's used.
Check out The Dying Earth by Jack Vance (probably they stole it from him, like I did - I never played DD) where it works perfectly well. It's not actually "per day" so much as "at the same time". It could be equated to short-term memory, where you can only hold a limited number of facts, although it can be expanded by combining facts into "super-facts".

Administrator

All critiques are very welcome, but I'm especially looking for feedback on Shadows in the City, The Tower of Zeka-Zomi, Tales the Winds Tell, The Empire of Nandesh, Children of Ice - revised, Dreams of Fire and Snow You're welcome to copy my stories if that makes the process easier, provided you don't use the copy for anything except critiquing here

But I'm not old; I've just lived a long time - the Traveller

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Sun, 2011-04-17 08:56 Erika Offline Joined: 2005-08-19

"I prepared explosives runes this morning." - Vaarsuvius, OotS

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Sun, 2011-04-17 13:15 jpoelma13 Offline Joined: 2009-07-09

In limiting magic, you basically just need to find a way to prevent the characters from having a quick way to solve the plot or from doing anything inherently incomprehensible or paradoxical, like going back in time and killing their own grandfathers.There are a lot of ways of doing this. Reagents and exhaustion are both common enough. I've never been fond of the reagent method personally. It's too easy to overcome. For example, Tessa mentioned dragon blood. That sounds like a good method until you realize that there in nothing to stop characters from starting a dragon farm, and thus having lots of blood, or even creating synthetic dragon blood. (The second requires advanced technology like cloning.) Exhaustion is a fairly good method.

"Writing down one's thoughts when one cannot organize or clearly express them to entertain one's reader is an extravagant waste of time and paper."

--Marcus Tullius Cicero, Tusculan Disuptations.

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Tue, 2011-04-19 13:48 BMoon Online Joined: 2006-11-19

Magic can have many limits, too, not just one or two. I like those that present a moral dilemna in order to use it. Yes, this witch can summon a powerful troll to fight her enemies, but she must sacrifice "a daughter of her own flesh" in order to do this. Interpret as you will. In my opinion, reagents (spell components) as limiters are too simple, as they always seem to be in abundance in fiction. And if one can readily kill a dragon for its blood, they probably really don't need to summon a troll to hurt someone.

Logic merely enables one to be wrong with great authority.

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Tue, 2011-04-19 14:17 Bryce Offline Joined: 2004-10-08

In my little neck of creation, magic is a power passed through a user by an extra-dimensional being (the Ith). It's definitely not a force to be trifled with, and using magic often has some severe side effects. Warts, pox, and other irritations are common for "low level magic" (like using it to start a cooking fire, etc.), while other more drastic forms of deformation occur when someone uses greater powers, or even through prolonged use of lower magic. In one store, a miller used low magic to increase the speed of his grist mill, to help him create more flour. Eventually, the magic became so overwhelming that he was completely deformed, and extremely psychotic; and the influence of corruption even extended to the workers, who were transformed into zombie-like creatures I call "haunted ones".
There are those, it's said, witches (or ath'we) of the Shattered Wastes who can channel the corruptive forces of magic into totems. The ath'we are feared by the Vodrivanians, who tell their children to behave lest they become the focus of their channelling.

---Fate drove me here, then told me to get out of the car

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Thu, 2011-04-21 22:51 planetarium Offline Joined: 2009-02-10

I'm really quite overwhelmed with thanks right now. Thanks for all the feedback, everyone!
I do feel like I can keep my nasty witch grounded a little more easily, and I have something to work with.
I really appreciate the feedback. I'll be here to ask for more soon enough! I love this community.

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Fri, 2011-04-22 13:21 jpoelma13 Offline Joined: 2009-07-09

Hmm. Bmoon I think you have a point. The idea of moral dilemma is certainly dramatic enough to engage the reader and does a good job linking the magic to plot and character by forcing the character to make a choice. If you do it right it does have the potential to make for a good story. I do notice some limitations however.
Dramatic potential is double-edged sword, a moral dilemma like this draws a reader's attention to it, drawing it into the foreground. So, it can only be used as a main plot point. Sacrificing your own daughter isn't something that can just be said as a throw away line. It would be difficult to intergrate something like this into world building, because a lot of the world building will show up in the background. Sacrificing your own daughter can't happen on a regular basis. A technique like that would probably be limited to short stories, and stand-alone novels.
Secondly this won't work if the protagonist is an anti-hero. A man with no morals is difficult to trap in a moral quandry. Even if he loves his daughter and is unwilling to sacrifice her, there's nothing to prevent the character from manipulating one of his enemies into casting the spell for him, thus killing his enemy's daughter and while reaping the benefit of having the spell cast. In other words, spells with high costs can be used as potent curses.

"Writing down one's thoughts when one cannot organize or clearly express them to entertain one's reader is an extravagant waste of time and paper."

--Marcus Tullius Cicero, Tusculan Disuptations.

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Fri, 2011-04-22 16:04 BMoon Online Joined: 2006-11-19

I was just using the 'daughter' as an example. But, what about the possibility of the character having to sacrifice something important to him on a frequent basis to maintain the spell? If the witch wants to curse someone, it would necessitate a meaningful sacrifice every day/week/month. There could be some kind of 'demonic sacrifice' that required human blood to make the spell operate. Where the caster gets that blood is an opportunity to inflice sacrifice on the character, even an anti-hero. And just because they are an anti-hero doesn't imply they would commit murder without some moral conflict.
(BTW, this is how I would approach vampirism -- a spell to live beyond death, requiring human blood to keep the spell operational (and the creature alive).)
The sacrifice could even come down to something as simple as money, as long as it is tied to a geometric scale. Try putting a penny on one square of a chessboard, then double that for the second square, and double it again and so forth. It ends up with 2^64 pennies on that last square (18,446,744,073,709,551,616 pennies). Sooner or later, the effort to continue the spell will simply be too costly.

Logic merely enables one to be wrong with great authority.

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Sun, 2011-05-22 16:16 Epistaxis Offline Joined: 2009-04-23

Pshh,I'm calling unfair gender advantage there, pal. Women offer blood sacrifices on their own anyway. (There's no smiley to indicate I'm being sarcastic without also seeming creepy in this context. Anyway it was a joke.)
I like magic that involves only one or two simple rules, so clever people who know how to exploit it can find a bunch of loopholes to get ahead of their peers. One tiny change in the real world is all it takes to send a bunch of other ripples, creating a more complex system. It doesn't have to be as boring as "magic." Go for something that's your own.
One I've been toying with: negative side-effects only manifest when you break contact with a special item that's needed to perform a kind of magic in the first place. I then have characters who simply attach the items to their bodies so the harmful effects never occur--which comes with a risky tradeoff: if someone takes that object, the magic-user dies instantly thanks to compounding the dangerous effects for so long.
We find similar loopholes in real life, which creative people similarly took advantage of to form great inventions. The seemingly useless magnetic field generated by running a current through metal can actually be pretty darn useful when you think to coil the metal and have the lines of magnetic flux focus into and agree with one another, forming an electromagnet. I like magic that acts the same way: simple things that give complex rewards to people who can figure out how to exploit them.

As a practicing witch, it drives me batty when people create "witch" characters with seemingly unlimited power, so this question is one that I really like seeing.My practice draws heavily on energy work, and the amount of energy that an individual can utilize is directly connected to the individual's skill level, because a certain amount of practice is necessary to control and ground the energy. For me, personally, if I underestimate the amount of energy I'm absorbing and end up with more than I can handle, it feels like the time when I was a kid that the doctors tried giving me a mega-dose of ADHD meds--not fun. I'm jittery, can't stay still. My skin crawls, it puts me in a horrible mood, and I snap at people for the slightest provocation. While there are things that can be done to lessen the effects, the only things that fully fix it for me are rest and time--I can either sleep it off or ride it out.
:s

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Tue, 2017-06-27 18:21 LianaYoung Offline Joined: 2017-06-23

I made a Character for Xiaolin Showdown and Her name is Liana Young and Heylin Gray Witch. But I no idea what to make her weaknesses. I need help fellow writers.

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Witch

Witches are a rare Hostile Mob in Minecraft, they’re known to drop valuable loot upon death and spawn in one biome. In this Minecraft Slime guide, we will teach you everything you need to know about how to find a Witch, how to defeat a Witch, quick tips and facts that you may not have known, as well as their available loot drops.

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Looking for something specific about Witches? Click the links below to jump to.

  • What Is a Witch and What Do They Do in Minecraft
  • How to Find a Witch
  • How to Defeat a Witch
  • Quick Tips and Facts
  • All Witch Loot

For example, silver is often believed to be harmful to witches, causing burns or rendering them powerless. This weakness is derived from the historical association of silver with purity and the supernatural, as well as its use in warding off evil spirits. Another common weakness is the inability to cross running water, which is believed to strip a witch of their powers or even kill them.

What Is a Witch and What Do They Do in Minecraft

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Witches are a range-based mob that likes to throw potions at players. Although Witches look like Villagers and Illagers, they’re completely different. Witches have a variety of different attacks and are even known to heal themselves. It’s also important to mention that witches never run out of potions, so the only way to stop them is by killing them. Listed below are all the ways a Witch can hurt you.

  • Witches throw a Splash Potion Of Slowness
  • Witches will throw a Splash Potion Of Poison if a player has more than eight hearts.
  • Witches have a 25% chance of throwing a Splash Potion Of Weakness if the player doesn’t have the weakness and is within a three-block radius of the witch.
  • If a witch does none of the damages listed above it, the witch will throw a Splash Potion Of Harming that takes away 6 Hearts.

Witches are also known to play defensively too. If they take enough damage witches are known to drink potions to help save them. When a witch drinks a potion, it usually takes a second and a half for them to finish the potion. Listed below are all the potions they drink.

  • When a witch is underwater, they’ll drink a Water Breathing potion.
  • If a witch is on fire, it’ll drink a Fire Resistance potion.
  • When a witch takes damage, it’ll drink a Healing potion that’ll heal up to 4 Hearts.
  • If a witch is higher than eleven blocks from you, it’ll drink a Swiftness potion.
Witch weakness

This limitation is often tied to the idea that running water is a purifying force, capable of washing away evil or dark magic. In addition to physical weaknesses, witches are often depicted as having emotional vulnerabilities. Love, in particular, is often portrayed as a weakness for witches. In many stories, a witch's love for a mortal or a desire for human connection can lead to their downfall. This weakness serves to humanize witches and highlights their struggle to balance their magical abilities with their own desires and emotions. Furthermore, witches are often depicted as having limitations on their magical abilities. They may be bound by certain rules or restrictions that prevent them from using their powers in certain ways. These limitations can be self-imposed, such as a witch refusing to use their magic to harm others, or they can be imposed by external forces, such as a curse or a spell. These weaknesses make the use of magic by witches more complex and add tension to their stories. In conclusion, the topic of witch weakness explores the limitations and vulnerabilities of these supernatural beings. These weaknesses can be physical, emotional, or even self-imposed, adding depth and complexity to the portrayal of witches in folklore and literature. By highlighting the weaknesses of witches, storytellers create tension and conflict, making their stories more engaging and relatable to audiences..

Reviews for "Exploring the Supernatural: Witch Weaknesses Unveiled"

1. Sarah - 2/5 stars - I was really excited to read "Witch Weakness" but I ended up feeling disappointed. The characters lacked depth and the writing felt amateurish. The plot was predictable and I found myself losing interest halfway through. Overall, I wouldn't recommend this book.
2. Jack - 1/5 stars - "Witch Weakness" was a complete waste of my time. The story was confusing and poorly developed. The dialogue was cheesy and the pacing was off. I couldn't connect with any of the characters and the ending felt rushed. I wish I hadn't wasted my money on this poorly written book.
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4. David - 3/5 stars - While "Witch Weakness" had an interesting premise, the execution was lacking. The story had potential, but the pacing was uneven and it felt like certain plot points were forced. The character development was weak, and I couldn't connect with the protagonist. It wasn't terrible, but it definitely didn't meet my expectations.

The Power Behind the Witch Weakness: A Scientific Perspective

Defeating Witches: A Study of their Weaknesses and Tactics