A Journey Through Time: The Witch on the Holy Night VN

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On the holy night of the full moon, a witch emerged from the depths of the forest. She wore a long flowing gown, black as midnight, adorned with intricate silver symbols. Her wild, unkempt hair shimmered with traces of stardust, and her eyes glowed with an otherworldly light. As she stepped into the moonlight, a cool breeze whispered through the ancient trees. The leaves rustled in response, creating a haunting melody that seemed to dance with her every move. The air was thick with magic, as if the very essence of the night was under her control.



Witch on the Holy Night Launches on PC This December

Witch on the Holy Night is a classic visual novel of Type-Moon fame. While the visual novel originally came out on PC in Japan back in 2012, the rest of the world was able to take part through the HD remaster released in 2022 for PlayStation 4 and Nintendo Switch. Now, the game is going back to its roots by launching for PC via Steam (worldwide) on December 14th.

Check out the Steam release announcement below:

TYPE-MOON is known for many classic VNs and the fighting game series Melty Blood. Besides the extremely popular Fate/stay night and its plethora of spin-offs, the company also released the VN Tsukihime.

Witch on the Holy Night is available now for PlayStation 4 and Nintendo Switch. Stay tuned to RPGFan for more visual novels and RPG goodness!

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Tyler Trosper is a news writer for RPGFan. He has an unhealthy obsession with the Xeno franchise, especially Xenosaga. He runs a podcast about the series in his free time and sometimes works on fan projects. Tyler would die happy if Xenosaga Episode IV was announced. Besides Xeno, Tyler enjoys watching anime, his favorite being Neon Genesis Evangelion.

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Review: Witch on the Holy Night is Enchanting

It is not an exaggeration to say that anyone who is a fan of the Nasuverse should experience Witch on the Holy Night (Mahoutsukai no Yoru). It is an incredibly important game in the Nasuverse web, since it is the foundation on which the other works stand. Because of its relatively small cast, it is a good way to introduce a friend into the wonderful world of Nasu. It also provides some explanation on topics that reoccur throughout his works, such as the Swirl of the Root. However, some issues with the English localization in particular set it on the edge of accessibility.

Editor’s Note: This review does not contain any spoilers outside of what is in the summary of Witch on the Holy Night.

Witch on the Holy Night’s premise is fairly simple. Aoko Aozaki, lives in a mansion with her roommate Alice Kuonji. Both of them are mages. However, Alice is far more powerful than Aoko, due to the fact that Alice is a Witch. In the beginning of the game, Soujyuro Sizuki moves to Misaki Town. He is completely clueless about city life, which frustrates Aoko to no end. His peaceful school days end when he stumbles across Aoko and Alice using magic. Though Aoko tries to silence him, circumstances force Aoko and Sizuki to become allies. This eventually culminates into Soujyuro living with Alice and Aoko in their mansion until they can figure out what to do about him.

The entire scene of Soujyuro and Aoko’s first meeting set the entire mood of the game. A lot of the fluff dialog was really fun character writing.

The game took me about 30 hours to complete. As a pure visual novel, there are no game mechanics to lose yourself in or other routes to explore. Of course, there is a lot of text to get through. But the way that the game divides the sentences make it easy to digest without feeling overwhelmed. It helps that the story and worldbuilding are fascinating. The characters, even the side ones, are all charming. I was often so entranced by what was on the screen that I felt like hours had passed. In reality, though, only an hour did. The development team did a great job in making scenes feel suspenseful and exciting with the music, scene transitions, and voice acting.

My main complaint lies with the localization. As a whole, it was pretty good. There are some odd sentences here and there that I can easily attribute to Nasu’s idiosyncratic way of writing. However, there are some glaring issues with punctuation and grammar that I believe came from a lack of editing time. There are lots of sentences that are unnatural to read. It feels like the translator meant to round back to them later, but did not have the time to do so. There are also some errors with punctuation. Some sentences required a comma in order to split the clauses up correctly. Other times, the mistake was as simple as hitting the comma button twice. As a whole, the English localization felt like it needed some polish.

While the game remains coherent, these problems with the localization are immensely distracting. That is not a great thing when the entire game is just reading. It would be one thing if the translation in an action or shooting game included a lot of minor errors. It’s another when the massive bulk of the game is text-based. I definitely felt like there was a general lack of time or manpower because of this. Though unfortunate, I hope that there will be a patch of some sort in the future to fix the mistakes.

Some might say that little grammar issues aren’t that big a deal. Most people might be able to gloss over misplaced comma or two. Others might not think too hard about whether or not a clause should use the past perfect or the simple past. However, I think most people will notice something like “thongs” instead of “things.” At best, the English mistakes served as minor distractions. At worse, they straight up took me out of the game.

This was the first line in the game… The meat WAS the mother PRIOR to her death so it should have been ‘had been’ rather than simply ‘was.’ I can understand what this line is going for but I’m not quite sure what it means. Nothing could top this typo.

Witch on the Holy Night tells a fun and engaging story with tons of well-written and fleshed-out characters I can’t get enough of. The English translation is, for better or for worse, very true to the original text. There were some lines that I felt like I could reverse-engineer back into Japanese, due to how long the sentences ran or how strange the string of words were. Because of that, I feel like the game is somewhat unfriendly at times for people unfamiliar with Nasu’s works. Even I had to reread some sentences a few times in order to fully comprehend it. The game itself feels polished, but the localization needed a bit more quality control. Fortunately, extra commas and misspelled words do little to dampen one’s enjoyment of Nasu’s yarn.

Witch on the Holy Night is digitally available for the Nintendo Switch and PS4. Physical editions of the game will come out on January 27, 2023. You can download the demo to see if this kind of game is for you. The movie adaptation is in development as well and will appear some time in 2023.

Witch on the Holy Night

It is the late 1980s—the twilight of an era of beauty and vigor. A boy moves to the city, barely missing two witches living in modern times. Each walks a starlit path. One would never expect their paths to cross. The story of how these three disparate people came together is soon to be told. Witch on the Holy Night is an unforgettable tale but it also has a myriad of unforgettable typos. Nintendo Switch version reviewed.

Witch on the Holy Night is charming and grips your attention with its strong performances and kinetic format, but it needed more time.

Food for Thought
  • For those who are not interested in the visual novel genre, or don't have a PS4 or Switch, the movie will likely cover the general gist. It depends on if you think ufotable adaptations are fully faithful or not.
  • I'm a little scared of inadvertently angering hardcore Nasuverse fans, but I can definitely see how the Mahoyo trio perhaps served as a blueprint for the FSN trio.
  • It bothers me that they had to localize Shizuki as 'Sizuki' but were allowed to keep the 'shi' in names like 'Fujishiro.' I wish it was consistent with using 'si.'

Visual Novel / Witch on the Holy Night

It is the late 1980s. Rumors of a witch living inside an old mansion circulate in the city. Unbeknownst to observers, living inside the mansion is an actual witch, Alice Kuonji, a stoic woman and a magus hiding in the present day. Under her tutelage studies Aoko Aozaki, a high school student studying magecraft as the head of the Aozaki family. As magi, the two of them secretly fight any threat that enters their town.

Things start to change when a young man unfamiliar with city life, Soujuurou Shizuki, enters their lives. Slowly, he affects the lives of these two magi. And so their story begins.

Witch on the Holy Night, known as Mahou Tsukai no Yoru - Witch on the Holy Night in Japan, is a Visual Novel set in the Nasuverse, serving as prequel to both The Garden of Sinners and Tsukihime. Originally a five-hundred-page novel penned by Kinoko Nasu, it was never publicly released and only a handful of copies were distributed. It was announced for a visual novel remake in 2008, but it got stuck in Development Hell several times before finally being released on April 12, 2012.

Unlike other Type-Moon visual novels, Witch on the Holy Night is a linear novel with no branching plot lines. It is also Type-Moon's first all-ages visual novel.

The game has two sequels planned, but Word of God is that serious production won't start until the Tsukihime remake is finished. Here we go again.

A movie adaptation by longtime Type-Moon collaborator ufotable was announced in December 2021. A fully voice-acted version of the visual novel, complete with subtitles in Traditional/Simplified Chinese and English, came out on December 8, 2022 for the Play Station 4 and Nintendo Switch. Aniplex of America published the title internationally, making this the first Type-Moon visual novel to be officially translated and made available for non-Japanese audiences. This remake had a PC port via Steam released on December 14, 2023. Watch the English release announcement trailer here .

Not to be confused with a manga called Mahou Tsukai no Yome.

The air was thick with magic, as if the very essence of the night was under her control. The witch raised her hands, palms facing the heavens, and began to chant an incantation. Her voice was both soothing and eerie, a melodic spell woven into each word.

This visual novel contains examples of:

  • The '80s: The setting of the story. The exact year is never outright stated but the descriptions of Kitsy Land's sordid history date it to 1988 (though Word of God states it is 1989). This is further supported by a plot point revolving around the very specific occurrence of a new moon in early December during this decade. Frequent reference is made to the fact that Japan was in an economic bubble at the time in the narration and how the economic prosperity slowly built up over the past decade is sure to crash in the next decade with Tokitsu's doomed venture as a microcosm of what will happen to the nation.
  • All There in the Script: The Extra Story credits names the pilots of May's chartered Black Down helicopter. It's also the only thing that notes all of them somehow survived its crash landing .
  • Amusement Park of Doom: The main setting of Chapter 5 and where the climactic magic clash between Aoko and Alice with Flat Snark takes place in. Also, the dissidents of the park are constantly out trying to kill both Aoko and Soujuurou there.
  • An Ass-Kicking Christmas: The final confrontations with Touko start on Christmas Eve and don't end until Christmas night, hence the game being titled specifically for the Holy Night.
  • And Now for Someone Completely Different: The story constantly switches between the points of view of different characters, though Aoko and Soujuurou still retain the main focus. In one of the extra chapters included in the visual novel, Kojika replaces them as the protagonist.
  • Another Side, Another Story: Finishing the main story unlocks a side story from the perspective of Touko and Beowulf, notably filling in the details on what Touko did for most of the story.
  • Animorphism: Lugh can take either the form of a pretty boy or a wolf.
  • Art Evolution: Shirou's Magic Circuits in Fate/stay night were fairly linear like a computer board and portrayed as a static image. Aoko's Magic Circuits as portrayed in this work are significantly more complex, as they're both animated and arranged to create an illusion of depth so they resemble a gun barrel when activated.
  • Backstory: The entire novel revolves around the high school life of Aoko, a major character in Tsukihime and Melty Blood.
  • Big Fancy House: The Kuonji Mansion, the house Alice, Aoko, and later, Soujuurou reside in. It is explicitly the biggest and fanciest house of them all in Misaki City because the Kuonji Group that Alice's father came from is extremely filthy rich.
  • Bland-Name Product: The TV Aoko bought is prominently labelled "Sany".
  • Bowdlerise: Oddly, the boxart for the North American release of the game removes Touko's cigarette she was holding despite both her being a grown adult and the game receiving an M-rating.
  • Breaking the Fourth Wall: If Kojika chooses to wander around outside the Kuonji mansion, she meets Touko also lurking there. Touko praises Kojika for being bold enough to explore like her and then breaks the fourth wall to give away her role in the plot ahead of time to the player as the reward for doing so, much to Kojika's own confusion .
  • Brick Joke:
    • Aoko notes that the puppet looks like her. Afterwards, Soujuurou says that its face looked scary, which Aoko sarcastically thanks him for.
    • Soujuurou notes to Kinomi early on that he has no idea what a crocodile is during an Analogy Backfire. He's later lent by Kinomi a VHS tape on crocodiles to watch so Soujuurou can enlighten himself.
    • In the bonus 'Anyone Can Sleep, But Not Laugh' scenario, Kojika packs an entire wok and other cooking implements into her bag to bring to the Kuonji Mansion, ostensibly in case she gets the craving to cook fried rice while she's there. At the end of the scenario, she uses the wok as a weapon against the murderer.
    • May throttles Soujuurou for not serving her tea, which Soujuurou hallucinates as seeing a double Aoko. When Aoko starts throttling him for inviting Touko to the party , he starts seeing two of May
    • The soundtrack piece "Gekka Bijin" is a remix of the Tsukihime theme with parts that sound similar to "Ever-present Feeling"/"Feeling That Won't Disappear" from Fate/stay night.
    • Aoko relates a story about how single-minded Touko can be when set on a goal by utilizing anything in her path when she made her homemade pizza crackers using rice crackers, a cow, and two chickens after the two sisters really decided they wanted some fancy pizza. Said pizza crackers are the point of a Noodle Incident with Cornelius Alba, which Touko regards as the biggest mistake of her life.
    • Touko in the bonus 'Anyone Can Sleep, But Not Laugh' scenario taking place nearly a year after the main story is mentioned to have circumvented Aoko's curse on Touko's body preventing her from entering Misaki for the next decade by just switching to another body entirely, which is something she often does to the point of becoming a habit by the time of The Garden of Sinners.
    • Using a suggestion spell, Aoko can remove fear from Soujuurou.
    • Touko's glasses serves as this; when she wears them, she's able to hide her usual cold demeanor and put on a friendly affable front, which she uses to catch Soujuurou off guard once he invites her into the Kuonji Mansion.
    • Aoko is an exception because nothing she could make would be more efficient at destroying things than her. They later have to lie that Soujuurou is going to be her familiar to justify his presence in her life to the Church .
    • Alice has her Ploy Kickshaws, which are fairy tale creatures that only her Witch bloodline can wield. They all have varying types of intelligence ranging from Cock Robin and the Tweedle twins who have a semblance of humanity to the Thames Troll and Wandersnatch, which are distinctly monstrous in thought.
    • Touko has her puppets, but it's also noted that she makes them with such intricate detail and fills them with various techniques that they tend to be combat automata more than anything else. The real danger is Lugh Beowulf, whom Aoko and Alice presume must exist from the fact that Touko's hair was cut off and used to enhance for her familiar, but neither of them expected her to acquire something from the Age of Gods .
    • May has Goblins as her familiars, which are never shown but she apparently uses them to keep herself dry when it rains.
    • The story begins with a stylized flashback to a young Aoko who unknowingly kills a kitten during her daily routine and goes to her grandfather, begging him to use Magic to bring it back. This is, in effect, the primary arc between her and Soujuurou during her life as a mage that culminates in him dying to Touko and Aoko using Blue to bring him back .
    • Soujuurou frequently disagrees with anyone referring to dogs as harmless because he thinks wild dogs are some of the worst things he had to deal with on the mountain. He has to fight the ultimate wild dog in the form of Lugh Beowulf, which he sees as no more than that and uses the full brunt of his training to take it down .
    • In the Extra Story, Kojika freaks out at the description of Sweets Hearts, panicking that it means anyone including her could be the killer possessed by Sweets Hearts. This is precisely what happened .
    • Chapter 5: Night of the Witches. It starts with Aoko hunting down Soujuurou through a hall of mirrors. When she has them at her mercy and is about to kill them, both of them are suddenly attacked by a mannequin modeled to look just like Aoko, wielding curse magic and arms it can shoot out like harpoons, and because it landed a sneak attack and jammed Aoko's magic circuits, she can no longer cast spells . After escaping this certain death, they're both about to call it a night when Alice appears, intending to make sure Aoko finishes her task of killing Soujuurou . They get into a fight, and the latter immediately pulls out her trump card, The Flat Snark , and it transforms the abandoned amusement park into a world of living nightmares. They learn the hard way that the only way to escape is to locate the source and destroy it, but Aoko has no idea where the source could possibly be or what it looks like. And even after they get out of that situation unscathed, the mannequin reappears, still not destroyed, even after Aoko damaged its power source and collapsed the entire building onto it, and it tries to finish Aoko off while she's completely exhausted and can no longer move.
    • The end of chapter 10 continuing into most of chapter 11. Alice and Aoko were violently defeated by Touko and Beowulf, Touko's month of preparations mean it'll only take two days before she assumes control of Misaki's leylines, at which point the Church will no longer have a reason to aid Alice and Aoko since they're no longer the local landowners. Not only are they on a strict time limit, at this point in time, they also have no more trump cards or aces up their sleeve as Beowulf effortlessly destroyed Alice's Thames Troll and is able to No-Sell anything else they throw at him. The Suse sisters and Father Eiri outright tells Soujuurou that Alice and Aoko have no chance of victory against Touko
    • Hypnotic Eyes: Alice's left eye is a mystic eye of enchantment, a powerful type of mystic eye usually only found in vampires/dead apostle. It typically glows an ominous crimson when activated. Touko's left eye is also one, although unlike Alice's, hers shine blue when activated. Then it's quickly revealed that she had even modified it like the rest of her body, making it powerful enough to easily overcome Alice's eye and capable of rapidly casting layers of illusions to cripple her victims. This finally explained what the eye is after the casual mention in The Garden of Sinners that Touko had Mystic Eyes.
    • I Have to Go Iron My Dog: The student body is pointedly unenthused about Aoko and Tobimaru's Winter Cleaning project because it's three days of forced labor with no compensation at the old schoolhouse, so they resort to excuses like sudden anemia breaking out and they'll die if they don't eat some fruit to avoid interacting with them on their recruiting drive.
    • Idiot Hero: Soujuurou, who was born and raised in isolation in the mountains until moving to Misaki at the start of the story. The guy is just plain clueless about societal rules and norms on top of social interactions with other people of his age, which is more or less due to being raised with No Social Skills.
    • Interface Spoiler:
      • The individual character voice settings will reveal characters who haven't actually been named yet (Ritsuka Suse) or shown up (Yukihiro Tokitsu) at that point in the plot because triggering their voiced lines will show them in the menu.
      • Saving during the Extra Story after 3:30 PM will spoil that Tokitsu is the first known character to die .
      • There is a Rune of Oblivion that can do this, but neither Alice nor Aoko know it by heart and require three months to utilize it, hence why they didn't lead with it instead of trying to kill Soujuurou.
      • Aoko's grandfather is capable of inflicting this. At the end of the main story he's asked by Aoko to wipe Soujuurou's memory of the past month, but he refuses to do it on the basis of wanting Aoko to clean up her own messes.
      • Compared to The Garden of Sinners, Tsukihime, and Fate/stay night, Mahoyo's story is pretty lighthearted in tone, has more Slice of Life scenarios compared to the Nasuverse works mentioned above, and has almost zero deaths and angst in it. In fact, the only major death here didn't even stick long . May count as Cerebus Syndrome for the Nasuverse as a whole, since Mahou Tsukai no Yoru was the first entry written.
      • Even the 'Anyone Can Sleep, But Not Laugh' bonus scenario which does feature lots of death and traditional Nasuverse bad ends counts as this. The deaths don't stick, and the characters die via laughing at anything, whether it's bad jokes or funny images. Alice deliberately goes out of her way to kill May with laughter multiple times, Kinomi and Yuika both self-destruct, and Father Eiri inadvertently almost kills the whole group with his jokes. All of them treated as gags and Kojika even brushes them aside as irrelevant in her recap. The only deaths that aren't comedic are Tokitsu and Kojika's in the bad ends, as Tokitsu is assumed to be the victim of conventional murder with a disfigured corpse before Sweets Hearts is revealed to be involved , while Kojika's deaths are violent in nature and resembles standard Nasuverse bad ends.
      • Flat Snark forms an army of bread men sourced from Kitsy Land's many bakeries, which Aoko's most basic magic attack can mow down with ease. When they start upgrading themselves to tank that, Aoko realizes it's only a matter of time before they learn to adapt to her strongest attacks so she and Soujuurou need to come up with a plan better than just running around .
      • Touko sends a small army of puppet mooks against Aoko and Alice during their return from the aquarium, which Alice easily handles in a matter of minutes without Aoko's assistance before the train arrives at the station.
      • In one chapter, our resident Tsundere mage from a relatively well-known magus family chases the local niceIdiot Hero who is new at the whole magic business down a corridor and attempts to blast him with her magic in an attempt to kill him, only for her not to go through with it thanks to a long-haired enemy's sudden interference in her assault coupled with the Tsundere's own hesitation towards killing the guy. Soundfamiliar?
      • Exposition states that Alice goes to school at Reien Girls' Academy.
      • A blonde European mystical non-human being a thousand years old who is perfect from birth and all-powerful that no one could realistically contend with it on a magical scale comes to Japan, only to be completely blindsided by a human student with a power that they never ever expected to bring them down. They then become completely affectionate for said human for being the first person to defeat them . Swap "werewolf/ nature spirit " from this game for "True Ancestor" and you have the plot of Tsukihime.
      • Lugh No Sells a kick that could break a tree in half.
      • Alice's fairytale familiars are all invulnerable to modern tech.
      • Franz Liszt's "Nocturne", Erik Satie's "Gymnopedies", and Joseph Hadyn's "Serenade" frequently play as a secondary Leitmotif for Alice or the trio when relaxing at the Kuonji mansion.
      • Adalgiso Ferraris' "Dark Eyes" plays when the puppet attacks Aoko in the house of mirrors.
      • Tchaikovsky's "Romeo and Juliet" is referenced when Flat Snark is released and turns Kitsy Land into its domain .
      • Vivaldi's "Winter" was used for the trailer for the original version, which was included in the soundtrack album.
      • Word of God is that there are several bits throughout the story meant to lead into the next installment of the trilogy if avid-eyed players pay attention to the script. Most notable is the Extra Story in and of itself as it skips a direct year from Winter 1988 to Winter 1989, when May Riddell Archelot is already an established entity among the cast, with it hinting that something went down when May first arrived in Misaki to meet the leads.
      • Alice has a trio of Ploys called the Great Three that are the strongest among her arsenal. She comments that Thames Troll has a third and fourth Kaiju-sized form that would dwarf most of London, should she ever be in the right environment to use it and refuses to go into detail on her third great Ploy, the Rose Hound Wandersnatch.
      • Nasu notes in character commentary that Tobimaru's coat is specifically modelled after the signature coat of Columbo.
      • Cock Robin complains that Soujuurou thinks he's Scarlett O'Hara when he tries to run away from the bird.
      • Aoko mentions that her taste in men is preferably anyone like the muscled Austrian in that barbarian film.
      • Tokitsu complains about the mouse walking on two legs being far more more popular than his Kitsy mascot.
      • Aoko jokingly threatens Kinomi with the same fate as the informant in For a Few Dollars More when she finds out he apparently recommended Soujuurou to work at a pyramid scheme.
      • Kinomi namedrops Sailor Suit and Machine Gun as the kind of movie he watches for a hot actress.
      • An annoyed May threatens to enact Operation British on the Kuonji mansion.
      • Alice is described as such. She barely shows any emotion, but seems to have warmed up to Aoko and Soujuurou.
      • Yuika is this to an even greater degree than Alice and in contrast to her cheerful twin sister Ritsuka, to the point the cast considered her the most helpful person in the 'Anyone Can Sleep, But Not Laugh' scenario due to her being incredibly unlikely to laugh at anything. In the main story, she's stoic and precise while performing fast emergency operations on a critically wounded Aoko , a scene where the usually nonplussed Soujuurou faints in disgust and even Alice shows mild discomfort.
      Witch on the holy night vn

      The words drifted on the wind, caressing the night with their power. With each syllable, the moon grew brighter, casting a silver glow over the spellbound landscape. Shadows danced beneath the witch's feet, alive with energy. The animals of the forest, sensing her presence, watched from hidden alcoves, a mix of curiosity and awe in their eyes. The witch's spell reached its climax, and a surge of energy pulsed through her veins. She raised her arms high above her head, beckoning the moon to come closer. As if in response, the moon descended from the sky, hovering just above the treetops. A soft golden light bathed the witch as she reached out towards the moon, her fingertips grazing its surface. The moon shone with an intensity that seemed almost tangible, as if it contained the secrets of the universe within its glowing orb. In that moment, time seemed to stand still. The witch and the moon forged a connection, an unbreakable bond that transcended the boundaries of the mortal world. It was a moment of pure magic, where dreams and reality became one. And then, just as quickly as it began, the moon began to ascend back into the sky. The witch stood there, her spell complete, a sense of fulfillment radiating from her being. She closed her eyes, basking in the afterglow of her enchantment. As the moon disappeared from sight, the witch turned and disappeared into the forest once more. The night carried on, transformed by her presence. The animals ventured out from their hiding places, whispering tales of the witch on the holy night. She was a mysterious figure, forever intertwined with the magic of the full moon. And on each subsequent holy night, whispers would echo through the forest: the witch would return, bringing with her the enchantment of the moon, and a touch of magic to the world..

      Reviews for "Discovering the World of the Witch on the Holy Night VN"

      1. Sarah - 2 stars - I have to say, I was really disappointed with Witch on the Holy Night VN. The story felt disjointed and confusing, the characters were not well-developed, and the artwork was underwhelming. I had high expectations for this visual novel, as I had heard great things about it, but it fell flat for me. The pacing was off, and I found myself losing interest halfway through. Overall, it was a forgettable experience and I wouldn't recommend it.
      2. Michael - 3 stars - Witch on the Holy Night VN had some potential, but it didn't quite live up to it. The concept was interesting and the world-building had promise, but I found the execution lacking. The writing was uneven, with some parts feeling rushed and others dragging on. Additionally, the character motivations were not well-established, making it difficult to connect with them. The visuals were also not up to par with other visual novels I have played. While not terrible, it left much to be desired. Overall, it was an average experience that didn't leave a lasting impression.

      Unleash Your Inner Witch: The Witch on the Holy Night VN Experience

      A Must-Play for Visual Novel Enthusiasts: The Witch on the Holy Night VN