A Tale of Woe: The Tragic Curse of Wallace and Gromit

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Wallace and Gromit Curse: Wallace and Gromit Curse is a theory or legend that revolves around the popular animated characters of Wallace and Gromit. Created by Nick Park, these characters have been featured in several award-winning films and shorts, including "A Grand Day Out," "The Wrong Trousers," and "A Close Shave." According to the curse theory, any individual or project related to the Wallace and Gromit franchise is bound to face unusual challenges or setbacks. It is believed that this curse affects not only the creators and animators but also the actors, crew members, and even the merchandise associated with the characters. There have been instances where individuals involved in the Wallace and Gromit series experienced unfortunate accidents or incidents. For example, during the production of "The Curse of the Were-Rabbit," the voice of Wallace, Peter Sallis, fell and broke his arm, causing delays in recording sessions.


To determine the price of spell levels, I came up with a base cost of 30 gp - this would be the cost of a spell scroll for a cantrip (plus some rarity tax and attunement tax, but see Part 1 for information on that).

You could, if you were so inclined, make multiple versions for different cities around your world so that the prices weren t just all the same in Kingdom A compared to Kingdom B. Yet both the Boots and the Broom are uncommon, they only cost 500 gold, pretty much any adventurer who decides they want one should be able to get their hands on one if they really want to.

Rollef magic prices

For example, during the production of "The Curse of the Were-Rabbit," the voice of Wallace, Peter Sallis, fell and broke his arm, causing delays in recording sessions. Another incident occurred when the model of Gromit used in the "Were-Rabbit" film was stolen and held for ransom. The model was eventually recovered, but it caused further disruption to the production timeline.

Thread: Sane Magic Item Prices

The price tables below have been compiled into an excellent pdf by Inconnunom .

Let's talk about flying items. There are a few items which give the ability to fly in the 5e DMG. Among the first I came across were the Winged Boots and the Broom of Flying. The Boots give a fly speed equal to your walking speed for 4 hours per day divisible into 1 minute chunks while the broom gives you a flat 50 foot fly speed all day long, decreasing to 30 feet if you are particularly heavy. Both are clearly very powerful, if you've got two sides in a combat one of which can fly and one of which can't the flying side has a huge advantage. If the other side also has no good ranged attacks the flying team more or less wins automatically. Yet both the Boots and the Broom are uncommon, they only cost 500 gold, pretty much any adventurer who decides they want one should be able to get their hands on one if they really want to.

Right under the Winged Boots are the Wings of Flying. The Wings give you a fly speed of 60 feet for one hour but then require a 1d12 hour cooldown period after each use before they can be activated again. Again, a pretty powerful item, but probably less useful than either the Broom or the Boots for most practical purposes. The higher move speed will occasionally pay off, but usually the ability to fly whenever you want will win out in terms of practical utility. At most, it's definitely not better than either the Broom or the Boots. The Wings of Flying are a rare item. They are worth 5,000 gold, 10 times what the boots or broom are worth.

The next item I found was the boots of levitation. These boots let you use levitate as the spell at will. Levitate moves you straight up or down only. It can never move you more than 20 feet off the ground or more than 20 feet up or down at a time. It has a similar weight limit to the Broom. It consumes your Concentration slot. You can't use it for longer than 10 minutes on end without returning to the ground. The boots of levitation are rare items. They are worth 5,000 gold, just like the Wings of Flying. 10 times more than the Winged Boots or the Broom.

The next item I found was the potion of flying. The potion of flying gives a fly speed equal to your walk speed the same as the Winged Boots do. It lasts one hour like the Wings of Flying, and can only be used once ever. The potion of flying is Very Rare. It is worth 50,000. 100 times what an item that gives precisely the same effect 4 times every single day forever does.

When the red mists had receded and I was once again able to speak in words other than the incoherent babblings of a shattered mind, I set about fixing this.

DM README
Your world need not sell the magic items for the prices given below. Your world does not even need to sell the magic items below at all. The primary purpose of the tables below is to establish the relative price of magic items so that you can have a reasonably sane economy and/or so that you can quickly eyeball how much the swag you're giving your players is worth. You are free to modify the prices as you will, just be sure to tell your players that you are doing so in advance to the game start.

  • Consumables are items that are used some set amount of times (usually once) and then are gone.
  • Combat Items are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.
  • Noncombat Items are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.
  • Summoning Items are items that summon creatures to kill things or solve problems for you.
  • Gamechanging Items are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create.

Again, the prices below are not absolute. The GM may adjust the prices of items individually or by list, they may make any item available or not, they may say that magic items can't be sold for gold at all and that the below prices only roughly estimate value when people are trading magic items for other magic items or they may even not show these tables to their PCs at all and just use them to estimate treasure values. The below lists are intended as a tool, not an imposition on your campaign world.

Wallace and gromit curss

Additionally, there have been reports of various accidents and mishaps that happened during the filming of the Wallace and Gromit movies. These incidents include fires on set, technical issues with the animatronic characters, and unexpected challenges during post-production. Despite these stories, it's important to note that the Wallace and Gromit curse is essentially an urban legend. While there have been challenges and setbacks during the production of these films, they can be attributed to normal mishaps that can occur in any creative project rather than a supernatural curse. The success of the Wallace and Gromit franchise, with its multiple Academy Awards and widespread acclaim, is a testament to the talent and dedication of the creators and their team. The curse theory adds an element of intrigue and fascination to the story of Wallace and Gromit, but it should be taken with a grain of salt..

Reviews for "A Curse Like No Other: The Unique Misfortunes of Wallace and Gromit"

1. Sarah - 2/5 - I was really disappointed with "Wallace and Gromit Curse". I had heard so many great things about the series, but this particular installment fell flat for me. The storyline felt convoluted and hard to follow, and the humor didn't land with me at all. The animation, which is usually a strong point for Wallace and Gromit, also seemed lacking in this movie. Overall, I found it to be a forgettable and underwhelming experience.
2. John - 1/5 - I honestly can't understand why "Wallace and Gromit Curse" has such a dedicated fan base. I found the film to be incredibly boring and uneventful. The plot had potential, but it was executed in such a lackluster way that I couldn't find any enjoyment in it. The characters felt stale and one-dimensional, and the jokes were incredibly predictable. This was meant to be a comedy, but I didn't laugh once during the entire movie. It's safe to say that I won't be recommending this to anyone.
3. Emily - 2/5 - "Wallace and Gromit Curse" was not what I was expecting at all. I had heard so many positive things about the franchise, but this movie left me feeling underwhelmed. The animation was decent, but the story didn't hold my attention. It felt like a mishmash of different ideas, and it was hard to stay engaged. The humor also felt forced and didn't resonate with me. I wouldn't say it was a terrible movie, but it definitely didn't live up to the hype for me.

The Curse of the Cracking Contraptions: How Wallace and Gromit's Inventions Go Awry

The Curse Breakers: Wallace and Gromit's Quest for a Happier Life