The Importance of Timing: When to Use Target Magic Cards

By admin

Target magic cards refer to a specific type of playing cards used in the trading card game Magic: The Gathering. These cards are designed to affect a chosen target, whether it is a player, creature, enchantment, or land. Target magic cards are an essential component of the game, allowing players to strategically plan their actions and manipulate the battlefield to their advantage. Target magic cards typically have an effect that directly impacts the chosen target. For example, a target magic card may deal damage to a specific creature, destroy an opponent's enchantment, or allow the player to draw additional cards. The ability to choose a target allows players to tailor their actions to the current game state and disrupt their opponent's plans.


Check out the list of features below in this graphic by Blizzard.

You can expect it will have the custom features their other realms have like Mythic vanilla dungeons, Hardcore Trials, and the four different raid difficulties that are staples of Ascension on this Classic realm. Beyond that, PVP will be opt in, Battlegrounds are disabled, most creatures leash when leaving an area or zone Below level 60, all dungeons have a 24 hour timer, to prevent people from spamming dungeons.

Wowhead fel energy rune

The ability to choose a target allows players to tailor their actions to the current game state and disrupt their opponent's plans. In addition to their direct effects, target magic cards can also have certain restrictions or interactions. They may only be able to target certain types of cards, such as creatures or nonland permanents.

Death Knight Class - Champion of the Lich King

This mod introduces the heroic class Death Knight and more than 30+ custom spells/passives from World of Warcraft into BG3.

Requirements

Nexus requirements

Mod name Notes
Baldur's Gate 3 Mod Fixer Required to fix the Character Creation glitch. Otherwise you'll see a scene with nude guys when creating a new character.
ImprovedUI ReleaseReady Important: Download both the main file and the optional ImprovedUI Assets to get icons working

Off-site requirements

Mod name Notes
Bauldur's Gate 3 Script Extender Please use the most recent version
ImprovedUI Assets Important: Download both the main file and the optional ImprovedUI Assets to get icons working

Mods requiring this file

Mod name Notes
Death Knight Class - Champion of the Lich King - PTBR Tradução PTBR
Death Knight Class - Champion of the Lich King - RUS. Обязательный файл
Death Knight Class - Champion of the Lich King RU Требуется оригинальный мод так как мой мод содержит только файлы локализации!
Death Knight Class GER
Death Knight Class Turkish Translation v1.1.3 Bu modu yükleyelim.
Dummy Levels for multiclassing Required for the corresponding optional file
Traduccion Caballero de la muerte
Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • German
  • French

Translations available on the Nexus

Language Name
German Author: Tenvan Death Knight Class GER
Russian Author: Raven1504 and TheSiff Death Knight Class - Champion of the Lich King RU
Portuguese Author: Rakaels Death Knight Class - Champion of the Lich King - PTBR
French Author: Keviinn86 Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
French Author: Darkkeel Death Knight Class - Champion of the Lich King French
Spanish Author: ecaz Traduccion Caballero de la muerte
Russian Author: MORSE228 Death Knight Class - Champion of the Lich King - RUS.
Turkish Author: TheWinderst Death Knight Class Turkish Translation v1.1.3
Changelogs

Version v1.1.7

  • 1. Fixed an issue that Howling Blast Reaction consumes Killing Machine buff.
    2. Improved Death Coil Reaction logic. If the target does not have any Festering Wounds, Death Coil reaction won't trigger Sudden Doom.
    3. The icons are consolidated into ImprovedUI Assets and is compatible with other class mods.

Version v1.1.6

  • Update v1.1.6:
    1. Fixed game crash when Blood Shield stacks over 55+
    2. Added spell description tooltips to the localization files.
    3. 1st major rebalance path has been deployed, please check the post below for more details.

Level Progression:
Moved LV 11 Passives (Crimson Scourge/Killing Machine/Sudden Doom) to LV 10
Moved LV 8 Gain 1 Extra Rune to LV 3 (Now you'll have 4 Subclass Runes at LV 5 for a smoother leveling experience)
Moved LV 12 Gain 1 Extra Rune to LV 11
The updated progression tree has been uploaded to the mod's image.

General DK:
Reduced Death & Decay damage from 10% MaxHP to 5% MaxHP
Blood Plague/Frost Fever/Virulent Plague damage now scales with level (LV1: 1d6/ LV6: 2d6/ LV10: 3d6)
Heart Strike/Frost Strike/Scourge Strike damage now scales with level (LV2: 2d8/ LV10: 3d8)
Death Strike/Obliterate/Festering Strike damage now scales with level (LV5: 2d10/ LV8: 3d10)
Blood Boil/Howling Blast/Outbreak damage now scales with level (LV3: 2d6/ LV6: 2d8/ LV10: 2d10)

Frost:
Frost Fever: Decreased movement reduction from -4.5m to -3m

Version v1.1.5

  • Fixed the missing icons.

Version v1.1.4

  • Fixed localization typos.

General:
All counter reactions (Heart Strike/Howling Blast/Death Coil) now guarantee a hit

Death Coil
Death Coil Damage now scales with level (LV1: 1d10/ LV5: 2d10/ LV9: 3d10)
Death Coil now triggers Extra Attack
Fixed a bug that Festering Wound burst by Death Coil won't trigger runic power generation
The chance to generate an Unholy Rune decreases from 45% to 30% (Since now you can cast again with Extra Attack)

Version v1.1.3

  • Fixed compatibility with other mods modifing vanilla game spells.

Version v1.1.2

  • Fixed Death Strike tooltip Icon is not showing.

Version v1.1.1

  • 1. It's now safe to check Death Strike details in the leveling menu
    2. Fixed a bug that Death Strike can stack Blood Shield beyond 25% maxHP
    3. Updated Critical Heart Strike: Reaction so now it does (2d8 + StrengthModifier x 2) damage
    4. Removed friendly fire from Breath of Sindragosa
    5. Fixed the class proficiency not showing in the character creation menu (Special thank you to Kiderion for providing guidance)

Version v1.1.0

  • Added Blood Subclass

v 1.1.0 - Major Update:

Added Blood Subclass (Please refer to the mod description page for more details)

Reworked the following spells:

Death Grip
Changed cost from ActionPoin to BonusAction
Added a once per combat CD
Target pulled will now be stunned for 1 turns
Changed visual effects
Added spell prepare sound effect

Anti-magic shield
Changed visual effects
Added spell prepare sound effect

Added Death & Decay

Added Horn of Winter

Obliterate
Nerfed damage from 120% weapo damage per hand to 50% weapon damage per hand (When not dual wielding, mainhand weapon damage increases to 100%)
Use Cost changed from 1 ActionPoint + 1 BonusAction to 1 ActionPoint

Howling Blast
Changed to Constitution Save
Changed the skill from single target to a small AOE of 3m
Changed the skill visual to make it more in line with its effect

Breath of Sindragosa
Changed to Constitution Save
This skill has been reworked. Now you can continue recasting BoS within your turn as long as you have sufficient runic power and combo with your other skills like Obliterate and Frost Strike. Casting BoS costs 50 runic power each time, dealing 4d8 cold damage and generate 2 Frost Runes.
Sudden Doom
When under Sudden Doom, casting Death Coil now generates an additional Unholy Rune

Version v1.0.6

  • Fixed a crash when leveling DK beyond LV 10. Fixed Athletics can't be selected when creating DK.

Version v1.0.5

  • Fixed the ActionResource issue under controller UI mode. All ActionResources now stacks under controller mode.

Version v1.0.4

  • Fixed an issue that Ghouls not leveling under Unholy subclass. Added an optional file that gives DK 1 feat per level.

Version v1.0.3

  • Fixed the face selection cutoff issue and invalid add-on set up pop-up when creating a new character.

Version v1.0.2

  • Added controller action Icons. Fixed a bug that LV1 DK skills are not learned when multiclassing DK.

Version v.0.1.0

  • Initial Public Release
  • This mod introduces the heroic class Death Knight and more than 30+ custom spells/passives from World of Warcraft into BG3.
  • The Death Knight class incorporates a unique resource system known as the Rune System. Within the Rune System, there are two distinct yet interconnected resources: Runes (categorized into Blood , Frost , and Unholy runes) and RunicPower .
  • At level 1, each death knight starts with with 1 rune for each of the sub-specializations ( Blood / Frost / Unholy ) and a maximum Runic Power of 100. This resource pool gradually increases as your death knight levels until reaching level 12, at which point the death knight possesses 6 runes of the subclass specialization, 2 runes of the other specializations, and a maximum Runic Power of 150.
  • The Death Knight class has proficiency in heavy armor/martial weapons, but not shields. The class uses Charisma to cast spells.
  • Thereare three available subclasses for the Death Knight class: Blood, Frost and Unholy . Please check the mod image for the level progression table.
  • The Blood subclass is designed with a tanky build, offering self-healing, damage-absorbingbarriers, crowd control abilities, and a primary emphasis on inflicting AOE damage. As part of its unique mechanics, this class can accumulate stackable temporary shields known as Blood Shields through Death Strike/Death Pact heals, and it can retaliate against enemy assaults with a small AOE burst while the Blood Shield is active. This class can also gain various advantages when positioned within an area corrupted by Death and Decay.
  • The Frost subclass offers a straightforward and easy-to-play experience as a melee damage class. This subclass relies heavily on landing critical attacks to activate various bonus effects tied to its abilities and resource management. The class also has a 15% independent critical hit chance against Chilled targets. For more information regarding the playstyle of a Frost Death Knight , please refer to the progression table above or the spell dictionary below.
  • Conversely, the Unholy subclass provides a more intricate playstyle, although it wields considerable damage potential. This subclass has the ability to summon undead minions and afflict enemies with diseases. The core mechanic of the Unholy Death Knight involves applying " Festering Wounds " to enemies, achieved either through dealing necrotic damage or casting Festering Strikes. The festering wound is a disease that stacks up to 6 stacks. These stacks can be triggered to burst by specific Unholy Death Knight abilities, dealing necrotic damage per stack triggered. For additional details, please refer to the progression table above or the spell dictionary below.
  • Download and unzip the mod and Install the .pak file via BG3 Mod Manager (Recommended)
  • Required Mods:
  • This mod is currently at early development stage and will receive ongoing updates. Please share your thoughts in the comment section, and your valuablefeedbacks will play a crucial role in helping me to further polishthis mod. Please also feel free utilize the bug report section if you have encountered any issues while using this mod, and I'll try my best to address them ASAP.
  • Thanks again for your interest and supports! I hope you enjoy this mod!
  • 本Mod支持简体中文,未经同意不得在外站上传本Mod
  • Lykon's Baldur's Gate 3 Action Icons Generator for the skill icons in this mod.


Death Knight Main Class Spells/Passives
  • Death Coil
  • Death Grip
Debuff and buff limits were originally a technical limitation in the earliest versions of World of Warcraft and was not a conscious design choice at that time. This aspect of the original release was maintained for the release of WoW Classic in 2019 for authenticity, but this has always been a contentious part of WoW and places significant constraints on build and class diversity. As a result, we will be removing this limitation in Hardcore realms and effectively uncapping buffs and debuffs.
Mod name Notes
Baldur's Gate 3 Mod Fixer Required to fix the Character Creation glitch. Otherwise you'll see a scene with nude guys when creating a new character.
ImprovedUI ReleaseReady Important: Download both the main file and the optional ImprovedUI Assets to get icons working
Mod name Notes
Bauldur's Gate 3 Script Extender Please use the most recent version
ImprovedUI Assets Important: Download both the main file and the optional ImprovedUI Assets to get icons working
Mod name Notes
Death Knight Class - Champion of the Lich King - PTBR Tradução PTBR
Death Knight Class - Champion of the Lich King - RUS. Обязательный файл
Death Knight Class - Champion of the Lich King RU Требуется оригинальный мод так как мой мод содержит только файлы локализации!
Death Knight Class GER
Death Knight Class Turkish Translation v1.1.3 Bu modu yükleyelim.
Dummy Levels for multiclassing Required for the corresponding optional file
Traduccion Caballero de la muerte
Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
Permissions and credits Wowhead fel energy rune infographics
Trget magic cards

Some target magic cards may also have additional costs or limitations, such as requiring a certain amount of mana or sacrificing another card. Target magic cards are an integral part of creating diverse and dynamic gameplay experiences in Magic: The Gathering. They allow players to make strategic decisions, react to their opponents' moves, and execute intricate game plans. The ability to target specific cards adds depth and complexity to the game, making each match unique and challenging. Overall, target magic cards play a crucial role in Magic: The Gathering, providing players with the tools to affect specific cards on the battlefield. They enhance the tactical aspect of the game and contribute to the ever-evolving strategies and approaches that players can employ. With a vast array of target magic cards available, players have endless possibilities for creating exciting and engaging gameplay experiences..

Reviews for "The Evolution of Target Magic Cards: From Alpha to Modern Sets"

1. Jessica - rating: 1/5
I was really disappointed with "Target Magic Cards". The quality of the cards was subpar and the designs were not very appealing. The gameplay was also lacking as the instructions were unclear and there were many discrepancies in the rules. Overall, it felt like a cheap knockoff of other popular card games. I would not recommend "Target Magic Cards" to any serious card game enthusiast.
2. Michael - rating: 2/5
I gave "Target Magic Cards" a try, but it just didn't capture my interest. The artwork on the cards was mediocre at best, and the game mechanics felt unoriginal and poorly thought out. The rulebook was confusing, making it difficult to fully understand how to play. Additionally, the quality of the cards themselves was disappointing as they started showing signs of wear after just a few plays. If you're looking for a truly enjoyable card game, I'd suggest looking elsewhere.
3. Sarah - rating: 2/5
Unfortunately, "Target Magic Cards" did not live up to my expectations. The gameplay felt repetitive and lacked depth. The cards themselves felt flimsy and not very durable. The artwork was also uninspiring and failed to engage me in the game. Overall, it just felt like a lackluster and forgettable card game. I wouldn't recommend "Target Magic Cards" to anyone looking for an exciting and immersive gaming experience.
4. John - rating: 1/5
I regret purchasing "Target Magic Cards". The game was incredibly dull and unexciting. The rulebook was poorly written, leaving me confused and frustrated. The card quality was below average, resulting in bent and damaged cards after minimal use. The lack of strategy and depth in the gameplay made it feel like a waste of time. Save your money and invest in a better card game instead. "Target Magic Cards" is not worth your time or money.
5. Emily - rating: 2/5
I was not impressed with "Target Magic Cards". The game felt unbalanced with certain cards being overpowered and others being practically useless. The artwork on the cards was mediocre and lacked creativity. The rulebook was poorly organized, making it difficult to navigate and understand the game mechanics. Overall, it was a disappointing experience and I would not recommend "Target Magic Cards" to anyone seeking a well-designed and enjoyable card game.

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