Defeating the Hundred Warriors: Metallia's Ultimate Battle Tactics

By admin

"The witch and the hundred warrior metallia" Once upon a time in a mystical land, there was a powerful witch named Metallia. She was known for her magical abilities and her ability to control the elements. Metallia lived deep in the dark forest, hidden from the rest of the world. No one dared to approach her lair, for they feared her wrath. One day, a group of brave warriors decided to venture into the forest in search of treasure. These warriors were known for their courage and strength, but little did they know what awaited them in the heart of the forest.


Exploring the environment, attacking and defending enemies require the use of GCals, similar to food requirement in roguelike games. Once you run out, you won’t be able to rely on Metallia’s magic powers and you’ll be exited from the current dungeon. Getting killed and reviving at the nearest Pillar of Temperance takes away a large chunk of the available GCals. The meter can be refilled, which I didn’t realize until a few hours into the game, by consuming nearly defeated enemies or using healing items. Eating is the best way to refill GCals, but at the cost of filling the Hundred Knight’s limited space stomach with garbage. Once full, you’ll no longer be able to consume anything, and you are unable to empty your stomach until the end of the current dungeon. Hidden items can expand the amount of storage space in the stomach.

The position in which each weapon is used also matters as every piece of equipment will have a number associated with it, with the key to have them in chronological order for a bonus. Like those titles, The Witch and the Hundred Knight is far from the standard turn-based RPG we have come to expect from the east, instead hearkening back to the golden days of action-based isometric RPG titles like Diablo and Gauntlet.

The witch and the hundred warrior metallia

These warriors were known for their courage and strength, but little did they know what awaited them in the heart of the forest. As they delved deeper, they could sense something ominous in the air. Their instincts told them to turn back, but their desire for riches pushed them forward.

The Witch and the Hundred Knight Review – Interrupted Action

Nippon Ichi Software has a solid grasp on SRPG. With The Witch and the Hundred Knight, the Disgaea developers attempt to create a complex SRPG. What works in Disgaea doesn’t necessarily translate well with The Witch and The Hundred Knight ; however, this hack n’ slash has its share of addicting moments.

The Swamp Witch Metallia—be sure not to call her Lia—has awaken the notoriously powerful Hundred Knight. Metallia discovers that the Hundred Knight, despite being regarded as a powerful familiar, is actually a blank slate. He begins the game without intelligence, and he is capable of only following the orders of the witch who summoned him. As the game progresses, the deceptively cute Hundred Knight is given the chance to think for himself. This especially comes into play as the players observes how Metallia behaves around her allies and enemies. I won’t dive into spoiler territory, but Metallia commits vile acts and treats the Hundred Knight and her servant, Arlecchino, as lesser beings. After a particularly heinous act, we find out that Metallia, who is surprisingly calm about this, only has 99 days left to live. During her remaining 99 days on the planet, Metallia hopes to spread her swamp all over the world, but the Hundred Knight becomes more intelligent as days pass.

While it’s an interesting setup, it’s marred by excessive dialogue. Dialogue boxes interrupt the action too often, breaking the game’s flow. This wouldn’t be so bad if the characters weren’t so long-winded I only wished that the characters could say more with less. This is an annoying feature that persisted since the introductory tutorial, which, by the way, failed to tell players how to perform important actions like healing or even blocking (it did teach my how to dodge, though). I was able to figure out how to perform these actions on my own, but it would have been nice if The Witch and The Hundred Knight had properly taught me.

When it’s time for the Hundred Knight to be sent out on missions, he brings a wide arsenal of weapons with him; this is where I found the bulk of the fun. The Hundred Knight can equip several weapon types including swords, spears, hammers, and staves. They all are assigned a different damage type, including slash, blunt and magic. Enemies are weak to a certain property, so players will constantly change their weapons to adapt to their current situation. In addition, the types of weapons you equip affect how quickly the Hundred Knight can use a follow-up attack. You do have to dive into the menu frequently if you want use the best equpiment, and I wish that Nippon Ichi Software had implemented a system where you could seamlessly switch between three custom weapon set-ups—kind of like in The World Ends With You.

Combat is deceptively simple. For the most part, players mash square so that the Hundred Knight uses each of the five weapons he has equipped. However, each action is tied to a stamina bar. There are also times when you’ll need to block or dodge, which uses the same stamina bar and leaves the Hundred Knight unable to execute more strikes. In addition, the Hundred Knight has some other moves including summoning weaker familiars called Tochika. These Tochika can be used to blow up road blocks or aid the Hundred Knight in battle. There’s a lot to take in when dealing with The Witch and the Hundred Knight actions, and I often forgot that I was simply mashing Square.

However, that repetition isn’t completely absolved because of The Witch and the Hundred Knight’s mixed presentation. Graphics look more at home with the PlayStation 2’s library. Each levels is bland and lacks distinguishing features. This meant that I spent many hours retreading the same steps, even though I had a map in the top right corner of the screen. This map becomes all but useless when the game introduces teleportation devices and other unnecessary puzzles. The biggest offender is the enemy designs. The Witch and the Hundred Knight is presented in an isometric view, and many of the enemies are simply too small to be properly seen from this angle. Even worse is that the enemies often have the same color scheme as the levels they inhabit. At worst, an enemy would hit me and I would fail to see it in time; at best I managed to properly defeat my enemy, but I never got a good look at its face. The presentation isn’t all bad. The soundtrack has a delightfully Halloween feel—perfectly suited with the story’s themes, and it’s somewhat pleasing to listen to while trudging through the same hallways. And while the voice-acting is a mixed bag, the actors and actresses sound like they’re enjoying themselves.

The other issue I have is that the game presents many ideas, and only some of them are properly fleshed out. On the positive side, I could tune the game to become as simple or challenging as I wanted it to be. I could change the challenge from casual to normal at any time. On casual, I didn’t need to spend my time experimenting with weapons; however, on normal, it helped to constantly tweak my style. You can also change the Hundred Knight’s appearance, each of which alters his stats. There are plenty of other factors that can change the likely outcome of a fight, but the point is that the game can be as accessible or challenging as players want it to be.

But then there is the raiding system, which simply seems like an elaborate means of opening a treasure chest. The Hundred Knight will come across many villages on his quest, and he could either lay low or raid each home for treasure. Even though I had the option to visit a home, the villagers seemed to pay no mind to The Hundred Knight, and each home offered items that were more valuable than the ones I could find at the store.I had no incentive to be nice, even though I could choose to be antagonistic towards Metallia in conversation. Even the act of raiding felt meaningless. As long as my level was higher than the owner’s, I could generally activate the cartoonish fight scenes without further interaction.

The Witch and the Hundred Knight has a solid foundation for a hack-n’-slash RPG. The problem lies in the presentation, which often interrupts the action. Nippon Ichi Software fans will probably be able to overlook these faults, but newcomers may want to rent before they decide to p.

This review is based off the PS3 code sent to us by NIS America

The witch and the hundred warrior metallia

Finally, they stumbled upon Metallia's lair. The witch sensed their presence and emerged from the darkness. She was a sight to behold, with long flowing hair, piercing eyes, and a staff that crackled with dark energy. The warriors were taken aback by her appearance but stood their ground. Metallia chuckled as she realized the warriors were no match for her power. With a flick of her wrist, she summoned a hundred warrior metallia to aid her in battle. These mysterious creatures were made of metal and possessed incredible strength. The warriors fought valiantly, but they were soon overwhelmed by the power of the witch and her metallia army. One by one, the warriors fell, their cries echoing through the forest. Metallia watched with a wicked grin as their defeat became imminent. However, one warrior refused to give up. He had witnessed the devastation caused by the witch and was determined to save his comrades. This warrior, named Aric, possessed a special amulet that granted him protection against magic. With his amulet glowing brightly, he confronted Metallia and her metallia army. Aric fought with such ferocity and determination that the witch was caught off guard. Using his agility and strength, Aric managed to outwit the metallia army. With each blow, he weakened their defenses. Metallia, growing desperate, unleashed her most powerful spell. The forest trembled as the earth quaked beneath them. But Aric stood his ground, his amulet protecting him from harm. With one final strike, Aric defeated the last of the metallia warriors. Metallia was left vulnerable, her powers weakened. Aric seized the opportunity and attacked, finally defeating the powerful witch. The forest fell silent as Metallia was vanquished. From that day forward, the forest was peaceful once again. The tale of the witch and the hundred warrior metallia became a legend, cautioning future adventurers of the dangers that lie within. And Aric, the brave warrior, was hailed as a hero, forever remembered for his courage and determination to protect his comrades from the evil that lurked in the shadows..

Reviews for "The Legend of Metallia: Exploring the Witch's Influence over the Hundred Warriors"

1. John - 2/5 stars - I was really disappointed with "The Witch and the Hundred Warrior Metallia." The story felt disjointed and confusing, with underdeveloped characters and a lackluster plot. I struggled to stay engaged throughout the book, and the writing style didn't captivate me at all. Overall, I found the book to be a letdown and I wouldn't recommend it to others.
2. Sarah - 1/5 stars - I couldn't even finish "The Witch and the Hundred Warrior Metallia." From the beginning, I found the writing to be awkward and the dialogue unnatural. The characters were uninteresting and the plot seemed to drag on with no clear direction. I was hoping for an exciting fantasy read, but instead, I was left feeling bored and frustrated. This book was simply not for me.
3. Michael - 2/5 stars - I had high hopes for "The Witch and the Hundred Warrior Metallia," but unfortunately, it fell flat for me. The world-building felt shallow and the magic system wasn't well explained, leading to a lack of depth in the story. Additionally, the pacing was slow, and I found myself losing interest in the characters and their journey. While the concept had potential, the execution left much to be desired.
4. Emily - 2/5 stars - As a fan of fantasy novels, I was excited to read "The Witch and the Hundred Warrior Metallia," but it ultimately left me unsatisfied. The writing felt dull and repetitive, and the plot lacked originality. The main character, Metallia, didn't have much depth, making it difficult for me to connect with her or root for her success. Overall, I found this book to be forgettable and would not recommend it to others.

Unraveling the Mystery of Metallia: A Witch's Tale of Power and Destiny

Metallia's Magic: Unlocking the Witch's Powers in the Battle Against the Hundred Warriors