The Sorceress's Allies: The Journey of the Seven Divine Swords and their Owners

By admin

The seven divine swords are legendary weapons known for their extraordinary power and mystical properties. These swords are said to have been gifted by the gods themselves to the great warriors who were chosen to wield them. Each sword is unique and possesses a specific ability that enhances the warrior's skills. However, among these seven divine swords, one stands out - the enchanted sword. It is not only a powerful weapon but also a symbol of great responsibility and spiritual connection. The sorceress who wields the enchanted sword is believed to have a special bond with the weapon, allowing her to tap into its full potential.

The seven divine swords and the sorceress whose weapon is the enchanted sword

The sorceress who wields the enchanted sword is believed to have a special bond with the weapon, allowing her to tap into its full potential. The enchanted sword is said to possess a magical aura that can amplify the sorceress's magical abilities. This allows her to cast powerful spells and channel her energy more effectively.

The best D&D multiclass builds in Baldur's Gate 3

Why stick with just one class when you could have, like, four?

(Image credit: Larian)
  • How to multiclass
  • Sorcerer Paladin (Sorcadin)
  • Blackguard Warlock Smiter
  • Hand Crossbow Gunslinger Bard
  • Paladin Batman
  • Olympic Shotputter Barbarian

Now that I've played Baldur's Gate 3 for nearly 200 hours and beaten it on Tactician, I feel comfortable saying that the most fun and optimal character builds are going to involve using D&D's multiclass rules to combine different Baldur's Gate 3 classes together into a hybrid that's more powerful, or maybe just more fun, than either individually.

In the first part of this guide, I'll go over the basic rules and best practices of multiclassing, but you can skip to the second section for a collection of multiclass builds inspired by my own experience, as well as the most diabolical setups I've seen on YouTube.

How to multiclass

Each time you level up in Baldur's Gate 3, you can choose any of its 12 classes to progress in. Baldur's Gate 3 has actually removed tabletop attribute restrictions from multiclasses, so your only restriction is whether the choice is worthwhile or not. There's even an achievement, "Jack of All Trades," awarded by taking one level of each class on the same character without respeccing.

Baldur's Gate 3 has a relatively low level cap of 12, and multiclassing can delay or lock you out of endgame abilities⁠. How much of a loss this is depends on the class—I've yet to run into a spellcasting-focused multiclass that I find more compelling than just sticking to the same caster for all twelve levels.

A lot of key bonuses are also tied to the level of your individual classes as opposed to your overall level. For example, you get an "ASI" or feat/attribute bonus every four levels of a class⁠—a level 8 fighter would have two ASIs, while a 5 Fighter/3 Rogue would have just one.

Other level milestones to keep in mind:

  • Extra Attack: Fighters, Barbarians, Rangers, Monks, and Paladins get a second full attack per turn at level 5. Blade/Valour Bards get this at level 6. Pact of the Blade Warlocks get a special Blade Pact Extra Attack at level 5 that does stack with the normal Extra Attack (usually it's just one and done). Extra Attack is a priority ability you don't want to delay more than one or two levels.
  • Subclass: Most classes let you choose a subclass at level 3 (your Bard college, for example). This is often, but not always, the minimum number of levels you want to hit in a second or third class. Most spellcasters, and also Paladins, choose their subclass at level 1.
  • Spell levels: Full casters gain new spell levels and spell slots every odd class level. Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D. A Wizard 4/Cleric 3 can only cast level 2 spells from each class, but will have a large number of spell slots to devote to each, with their Cleric spells able to go in Wizard slots and vice versa⁠.
  • Proficiencies: Classes gain fewer weapon, skill, and saving throw proficiencies when chosen later on than at level 1. It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus.
  • Attributes: The highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications. You get another +1 every even level, to a max of +5 at 20 in a stat. On most companions, it makes sense to start with one score at 17, another at 15, and raising both with an ASI at level 4. On your main character, it's worthwhile to use Auntie Ethel's Hair (by either siding with her or intimidating her) to raise your main attribute from 17 to 18, and then an ASI at level 4 or 8 to take that stat from 18 to the cap of 20. Some items that grant an attribute bonus can raise that score above 20.

Sorcerer Paladin (Sorcadin)

(Image credit: Larian)
The seven divine swords and the sorceress whose weapon is the enchanted sword

The sword becomes an extension of her will, enabling her to summon incredible magical forces. But the power of the enchanted sword comes at a price. Its wielder must demonstrate unwavering focus and devotion to her craft, as any doubt or hesitation can weaken the sword's magic. The sorceress must also be careful not to abuse the weapon's power, as it can corrupt her and lead to her downfall. The enchanted sword is not only a tool of destruction but also a symbol of hope and protection. Its presence instills fear in the hearts of the sorceress's enemies, for they know that she is backed by the immense power of the divine sword. It is believed that the sword has the ability to banish evil and restore balance to the world. The sorceress and her enchanted sword embark on a journey to defeat the forces of darkness and restore peace. Together, they become a powerful force to be reckoned with, saving innocent lives and vanquishing all who dare to challenge them. In conclusion, the enchanted sword is a legendary weapon with immense power, bestowed upon a sorceress chosen by the gods. It is a symbol of great responsibility and spiritual connection, amplifying the sorceress's magical abilities and enabling her to fight against evil. It signifies hope, protection, and the restoration of balance in a world plagued by darkness..

Reviews for "The Sorceress's True Identity: Her Connection to the Enchanted Sword Revealed"

1. John - 2/5
I was really looking forward to "The seven divine swords and the sorceress whose weapon is the enchanted sword" based on all the hype, but unfortunately, I found it to be quite disappointing. The story was filled with cliches and predictable plot twists that lacked any originality. The characters were one-dimensional and lacked depth, making it hard for me to connect or care about their journey. Additionally, the writing style was clunky and lacked coherence, making it difficult to follow the narrative. Overall, I couldn't help but feel let down by this book.
2. Sarah - 1/5
"The seven divine swords and the sorceress whose weapon is the enchanted sword" was a huge letdown. From the start, I found the plot to be overly convoluted and confusing. It felt like the author was trying too hard to create an epic fantasy world, but instead ended up with a messy narrative full of unnecessary details and subplots. The pacing was incredibly slow, and I found myself losing interest in the story multiple times. The dialogue was also poorly written and lacked any natural flow or authenticity. I struggled to finish this book and would not recommend it to anyone.
3. Michael - 2/5
I had high hopes for "The seven divine swords and the sorceress whose weapon is the enchanted sword," but it quickly fell short of my expectations. The characters were bland and lacked any real development. The world-building was weak, leaving me feeling disconnected from the story and its setting. I also found the pacing to be quite slow, making it hard to stay engaged throughout. Overall, the book just didn't capture my attention or leave a lasting impression. I was hoping for a captivating fantasy adventure, but unfortunately, this wasn't it.
4. Emily - 2/5
"The seven divine swords and the sorceress whose weapon is the enchanted sword" had such a promising premise, but the execution fell flat. The writing was mediocre at best, with awkward sentence structures and repetitive phrases that became grating. The dialogue felt forced and inauthentic, and the characters lacked depth or relatability. Additionally, the plot was predictable and lacked any real surprises or twists. Overall, I found this book to be forgettable and would not recommend it to fellow fantasy readers.

The Sorceress's Legacy: Passing on the Secrets of the Enchanted Sword

Unlocking the Seven Divine Swords: The Key Lies with the Sorceress