Circus Magic: The Spellcasters of the Extinction Curse Adventure Path

By admin

The Extinction Curse adventure path for Pathfinder 2e is an exciting and innovative addition to the Pathfinder gaming system. Designed for players of all skill levels, this adventure path offers a unique and thrilling story that combines elements of circus performance, mystery, and survival. **The main idea of The Extinction Curse adventure path is the convergence of the circus and a looming threat of extinction.** The players take on the role of members of a traveling circus troupe, known as the Circus of Wayward Wonders, who find themselves caught in the midst of a dire prophecy. As they travel from town to town, entertaining the masses with their incredible performances, they uncover clues and unravel the mystery surrounding the impending extinction. Throughout the adventure, **the players will face numerous challenges and engage in intense combat encounters** as they try to uncover the truth behind the prophecy.


Book 1 - Show Must Go On

The characters are thrust into positions of leadership, and the adventure path kicks off with a deployment of the new circus performance mechanics possibly the only deployment in this book, unless you force it in. If you had given me four dozen tries at what the thematic frame of the Extinction Curse adventure path was, I would never have gotten down to the circus.

The Extinction Curse adventure path for Pathfinder 2e

Throughout the adventure, **the players will face numerous challenges and engage in intense combat encounters** as they try to uncover the truth behind the prophecy. The unique blend of storytelling and combat mechanics in Pathfinder 2e allows for dynamic and immersive gameplay that keeps players engaged and on the edge of their seats. One of the standout features of The Extinction Curse adventure path is **the inclusion of the circus as a central theme**.

Extinction Curse

"Come one, come all! Humble performers become leaders of the Royari San Sarnax, Volio Via and Eriato Bati as they travel with the Circus of Wayward Wonders around The Isle of Kortos, putting on circus performances and solving an ancient conspiracy and fighting off deadly foes as they follow in the footsteps of a grand hero from antiquity.

Book 1: The Show Must Go On [ ]

The Circus of Wayward Wonders has just arrived in the remote town of Abberton , and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in an ancient plot orchestrated by dangerous foes!

  • Extinction Curse Episode 01: Carnivals & Clowns
  • Extinction Curse Episode 02: Mice & Music
  • Extinction Curse Episode 03: Bargains & Boars
  • Extinction Curse Episode 04: Vandals & Vermleks
  • Extinction Curse Episode 05: Taverns & Troupes
  • Extinction Curse Episode 06: Rivals & Runes
  • Extinction Curse Episode 07: Sanctums & Slurks
  • Extinction Curse Episode 08: Demons & Druids
  • Extinction Curse Episode 09: Half-Fiends & Hellraisers
  • Extinction Curse Episode 10: Fossils & Fields
  • Extinction Curse Episode 11: Troglodytes & Time Warps
  • Extinction Curse Episode 12: Scales & Succubi
  • Extinction Curse Episode 13: Godlings & Glory

Book 2: Legacy Of The Lost God [ ]

The Circus of Wayward Wonders arrives in bustling Escadar, eager for fortune and fame. The heroes must confront foul forces in a buried temple to learn more about the looming threat facing the Starstone Isles. Their investigations put the heroes on a collision course with their circus's greatest rival: the cruel catfolk Mistress Dusklight, ringmaster of the Celestial Menagerie!

  • Extinction Curse Episode 14: Ports & Pickpockets
  • Extinction Curse Episode 15: Warts & Wolves
  • Extinction Curse Episode 16: Shimmers & Showstoppers
  • Extinction Curse Episode 17: Paladins & Prophecies
  • Extinction Curse Episode 18: Temples & Twirls
  • Extinction Curse Episode 19: Priests & Poltergeists
It is here that the characters will start transitioning to the longer-term focus of Extinction Curse, as the druid delivers some exposition about the aeon orbs, and his suspicions that the recent ecological problems are related to them. Urgently, he has learned that the xulgaths (troglodytes, for us old-timers) are seeking to interfere with the nearby aeon orb. Along with the xulgaths are dinosaurs (and who doesn’t like dinosaurs?) and demons (because the same succubus who got the evil ball rolling at the hermitage is working for the xulgaths). Working through the xulgath-infested aeon tower involves roaming gelatinous cubes, some NPC-infighting, information-gathering, and a tower-top battle involving a pterodactyl. In the end, the characters will have magically linked with the aeon orb and learned that there is a greater threat out there.
The extinction curse adventure path for pathfinder 2e

The players have the opportunity to not only participate in thrilling combat encounters, but also to showcase their creativity and perform fantastic circus acts. This adds a refreshing and novel aspect to the gameplay, allowing players to explore their characters beyond traditional combat roles. As the adventure progresses, the stakes get higher, and the players must make difficult choices that will shape the fate of not only the circus, but the entire world. With each decision, the players have the opportunity to build bonds with their fellow circus members, forge alliances, and ultimately determine the outcome of the impending extinction. The Extinction Curse adventure path is designed to offer a unique and exciting gaming experience that challenges players both in and out of combat. With its innovative storytelling, captivating circus theme, and immersive gameplay mechanics, this adventure path is a must-play for fans of Pathfinder 2e. Whether you're a seasoned player or new to the system, The Extinction Curse offers an unforgettable journey that will keep you on the edge of your seat until the very end..

Reviews for "Surviving the Circus: Strategies for Success in the Extinction Curse Adventure Path"

- Sarah - 2 stars - I was really excited to play "The Extinction Curse" adventure path for Pathfinder 2e, but I was quickly disappointed. The storyline felt disjointed and confusing, with too many unrelated side quests that didn't add any depth to the main plot. The encounters were also poorly balanced, leading to frustrating and unfair battles. Overall, I just didn't feel engaged or invested in the campaign, and I won't be continuing with this adventure path.
- Mike - 1 star - "The Extinction Curse" adventure path was a huge letdown for me. The pacing was incredibly slow, and I found myself getting bored and uninterested in the story. The characters were also poorly developed, lacking any real depth or motivation. Additionally, the encounters were repetitive and predictable, making the gameplay feel monotonous. I had high hopes for this adventure path, but unfortunately, it fell flat for me. I wouldn't recommend it to others.
- Emily - 2 stars - I found "The Extinction Curse" adventure path to be underwhelming. The plot was convoluted and hard to follow, with a lack of clear direction. The writing also felt uninspired, with predictable twists and lackluster descriptions. Furthermore, the campaign seemed to heavily rely on combat encounters without much room for role-playing or character development. Overall, I was left feeling dissatisfied with the experience and wouldn't recommend it to fellow Pathfinder players.

A World of Wonders: The Setting of the Extinction Curse Adventure Path

A Show to Remember: Memorable Moments in the Extinction Curse Adventure Path