Exploring the Realm of Magical Artifacts

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The establishment of magical artifacts trailer involves the creation and distribution of items imbued with mystical powers. These artifacts can range from enchanted weapons and talismans to mystical tomes and potions. The process of creating and acquiring these items is often complex and requires a deep understanding of magical arts. Magical artifacts have been used by wizards, witches, and magical creatures for centuries. They serve various purposes, including enhancing the abilities of the user, granting protection against dark forces, and enabling communication with other realms. In some cases, these artifacts possess their own consciousness and can hold vast amounts of knowledge and power.


“The game is loosely inspired by me tramping around forgotten farms and abandoned places in Mississippi,” explains Sears. “I found artefacts from the Civil War, through the Depression, and more modern weirdness. Like a tree with doll heads nailed all over it. Why was that there in the middle of nowhere? Someone went to a lot of trouble to cart all these doll heads out into the middle of the woods, and then nail them to this tree. That’s the kind of stuff that you can expect from our world in South of Midnight. It’s based on the real world – but sometimes I think the real world is actually weirder than we’d like to think.”

I think part of the trouble of having limited representation is that it can put a lot of pressure on any one character to represent every aspect of a culture. Effectively Hazel s power isn t to simply destroy the monsters that have appeared in the world, but to repair the tears in the world itself that have let them spill through.

The establishment of magical artifacts trailer

In some cases, these artifacts possess their own consciousness and can hold vast amounts of knowledge and power. The establishment of magical artifacts trailer can be traced back to ancient civilizations, where sorcerers and alchemists dedicated their lives to crafting and discovering mystical objects. Throughout history, these artifacts have played a significant role in magical societies, often being passed down through generations or kept safely guarded in secret vaults.

Magical Artifacts

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TempestM

Procrastinator
16 Badges Feb 8, 2018 1.091 6.381

First when I heard that Artifacts were going to be more realistic I liked it, hoping there would be no nonsense like a regular sword (which every feudal lord should have in abundance without commissioning anything) giving you +prowess. Considering that high prowess means your knights can kill 50+ people in one battle, which some explained as "it's also their retinue, not one person", implications of this are even weirder.

Will there be mythological artifacts like Thor s hammer or ark of covenant etc.. ? Yes! They aren't magical though, and who knows how "genuine" they are.

Well lets say +prowess is just how devs view importance of a weapon vs actual skill, and magnified that for players to have something to play for. However, I've found some magical artifacts after all:


Okay, I can deal with "defender advantage" bonus." Defenders become more patriotic in protecting their homeland or faith and refuse to run bla bla. But this is too much. Why suddenly your horse archers become SO much better than any other? Plain +20% bonus damage and steppe advantage even as attacking. Stuff like tactics is not present, Horse Lords tradition which means that your culture practiced horse archery for generations gives weaker bonuses. Having some spear is making your army most superior


Apparently, the more famous you are, the better you are at managing the realm and talking to people? Then if you lose level of fame you suddenly forget how to talk


Personal favorite of mine: turns out your default sailors are always slacking. But when you show them that specific sword they will row much more faster! Are they afraid to be banished to Poseidon's realm or something?

And finally the most magical of them all, the one that made me want to talk about them: and actual divination and immortality elixir!
Just think about it. Can't die from any disease. Can't be killed in a plot. Reducing a possibility to die from almost anything other than random event almost to zero

After seeing this one I was really surprised I didn't find Mjolnir on the list after all. Maybe saved for another DLC or eventual Northern Lords update?

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TempestM

Procrastinator
16 Badges Feb 8, 2018 1.091 6.381

Also let's not forget about Artifacts that affect money.
Okay, the ones that reduce army upkeep, this is easy - people think you are so cool, it's an honor to serve you, they will ask for less. Although I though that IRL vassals had to provides their armies to their suzerains and money were spent on maintenance needed to be in a fighting shape, not just a salary that you can ask less for, because you need it, but lets this modifier checks out with how armies are made in game.

But "Babr-e Bayan giving +20% holding taxes in Desert Mountain and Drylands". huh? How does that work? Does this mean peasants or your vassals start giving you something extra with each payment or this means that your tax collectors become more effective? (because steward job with taxes does this). Why does this only work in Dryland specifically, and with any culture. People living in Drylands like this armor very much even though they are not Persians? But Persians living in regular Mountains don't like it anymore?

Minus to build cost is probably something "architects want to serve and are prepared to give you better prices". But what is "+10% development growth"? All administrators across the land become more diligent and crunch to develop cities better?

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sandro chronicler

Major
May 23, 2020 662 1.735

Some of this can be explained by gameplay reasons (like certain artifacts working only in certain terrain)

Toggle signature For I bring vengeance, in the name of the moon!
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TempestM

Procrastinator
16 Badges Feb 8, 2018 1.091 6.381

Some of this can be explained by gameplay reasons (like certain artifacts working only in certain terrain)

All of them can be explained in-gameplay. However some of them are very much magical compared to the rest in general

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TempestM

Procrastinator
16 Badges Feb 8, 2018 1.091 6.381

Magical powercreep as a first DLC will really do no good for the game. Just with one sword inherited from your father you somehow become a better fighter than most renowned Knights you can recruit in the game

stratigo

Colonel
86 Badges Aug 14, 2006 856 1.020

Also let's not forget about Artifacts that affect money.
Okay, the ones that reduce army upkeep, this is easy - people think you are so cool, it's an honor to serve you, they will ask for less. Although I though that IRL vassals had to provides their armies to their suzerains and money were spent on maintenance needed to be in a fighting shape, not just a salary that you can ask less for, because you need it, but lets this modifier checks out with how armies are made in game.

But "Babr-e Bayan giving +20% holding taxes in Desert Mountain and Drylands". huh? How does that work? Does this mean peasants or your vassals start giving you something extra with each payment or this means that your tax collectors become more effective? (because steward job with taxes does this). Why does this only work in Dryland specifically, and with any culture. People living in Drylands like this armor very much even though they are not Persians? But Persians living in regular Mountains don't like it anymore?

Minus to build cost is probably something "architects want to serve and are prepared to give you better prices". But what is "+10% development growth"? All administrators across the land become more diligent and crunch to develop cities better?

Even in the middle ages, kings regularly paid out a salary for military service.

But also, people more invested in the legitimacy of a king (for, say, holding an artifact they think is important) will pay more. Or, specifically, there will be less people dodging taxes, which is extremely easy to do in the middle ages, even outside of europe in more centralized states with a bit of bureaucracy. I mean it's pretty easy to dodge taxes today and we have infinitely more bureaucracy then even the most bureaucratic premodern states, much less back when you had to physically go to a location and demand money, or random goods in kind, from someone.

Even in the middle ages, kings regularly paid out a salary for military service.
The establishment of magical artifacts trailer

The establishment of magical artifacts trailer involves a network of artisans, enchanters, and explorers who search for rare materials and ancient knowledge to create or unearth these powerful items. They delve into ancient texts and consult with mystical beings to understand the secrets of their creation. Once an artifact is complete, it is often presented in a grand unveiling or showcased in a trailer to other magical beings. These trailers act as a way for artisans to generate interest in their creations and potentially find buyers or users for the artifacts. Many magical artifacts collectors attend these trailers, eager to add rare and powerful items to their collections. The establishment of magical artifacts trailer also serves as a way for artisans and enchanters to share their expertise and knowledge with others. They often conduct workshops and seminars, teaching aspiring wizards and witches the art of creating and using magical artifacts. This ensures that the tradition and craft continue to thrive for future generations. In summary, the establishment of magical artifacts trailer is a fascinating and intricate process that involves the creation and distribution of powerful and mystical objects. These artifacts have a rich history and continue to play a significant role in the magical world..

Reviews for "The Intricate Design and Craftsmanship of Magical Artifacts"

- John - 2 out of 5 stars - I was really excited for "The establishment of magical artifacts" after seeing the trailer, but the actual movie was a huge disappointment. The trailer promised a captivating and enchanting story, but it turned out to be a dull and confusing mess. The plot was all over the place, and I couldn't connect with any of the characters. The special effects were also underwhelming, making the magical elements feel cheap and unimpressive. Overall, "The establishment of magical artifacts" was a letdown and I wouldn't recommend wasting your time on it.
- Sarah - 1 out of 5 stars - I highly anticipated the release of "The establishment of magical artifacts" based on the intriguing trailer, but it fell flat in every aspect. The storyline was weak and poorly developed, leaving me confused and disengaged throughout the entire film. The acting was mediocre at best, with lackluster performances from the cast. The magical artifacts, which should have been the highlight of the movie, were barely explored and failed to create any sense of awe or wonderment. I was extremely disappointed and regretted spending my money on this film.
- Emily - 2 out of 5 stars - The trailer for "The establishment of magical artifacts" gave the impression of a magical and captivating adventure, but the actual movie was far from it. The pacing was slow and dragged on, making it difficult to stay engaged. The characters lacked depth and the dialogue felt forced and cliché. The use of visual effects was excessive and overwhelming, detracting from the potential magic of the story. Overall, "The establishment of magical artifacts" failed to live up to its promising trailer and left me feeling unimpressed.

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