Elemental Magic and Herbalism: the Secrets of Druidic Healing

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The druid of elemental magic is a mystical figure who is deeply connected to nature and harnesses the raw power of the elements. This unique type of spellcaster is able to tap into the forces of earth, air, fire, and water, using their energy to cast spells and perform rituals. **Their main focus is on the balance and harmony of these elements in the natural world.** Druids of elemental magic are often found in secluded groves or deep within ancient forests, where they can commune with the spirit of the land. They spend their days studying the cycles of nature, learning to understand the language of the elements and how to channel their energy. Each element holds its own particular abilities and associations.


ELEMENTAL ENDURANCE
At level 2, an elemental druid is subject to a constant 'endure elements' effect.
This replaces woodland stride.

In the Southern Hemisphere sunrise and sunset are still in the east and west, but the sun moves anticlockwise through the sky, so noon Fire is in the north, night Earth is in the south. Druid Level Spells 3rd Earthbind, Maximilian s Earthen Grasp 5th Meld into Stone, Wall of Sand 7th Stoneshape, Stoneskin 9th Transmute Rock, Wall of Stone.

The druid of elemental magic

Each element holds its own particular abilities and associations. Earth represents stability and strength, allowing the druid to manipulate the ground beneath their feet and summon creatures made of stone. Air symbolizes freedom and movement, enabling the druid to command the winds and control weather patterns.

Elemental Druid Archetype: Inupt Desired!

Hey y'all. I'm interested in content and balance input on this archetype of the druid. The theme is a druid that focuses on the elements (fire, water, earth, air), rather than nature. I may modify the spell list a bit to reflect this, but I haven't done that yet.

The summoning is modeled after the Shaman archetypes, except for elementals, rather than a type of animal. This is the part I'm most concerned with, balance wise, since restricting summons to elementals is much less of a restriction than restricting it to a type of animal (e.g. canines). This is balanced out somewhat at low levels by the limited wild shape, but I'm not sure it's enough.

Any input is appreciated! Most particularly, if you think it is too powerful, how can it be toned down?

CLASS SKILLS: An elemental druid removes Handle Animal as a class skill and adds Knowledge (Planes).

ELEMENTAL BOND
An elemental druid gains neither a domain, nor an animal companion, but rather forms a bond with all of the elements. He does not receive any domain abilities, but he does receives a single bonus spell slot of each spell level he can cast, much like a domain, and the slot can be used for the following spells:
1st: hydraulic push, whispering wind, magic stone, burning hands
2nd: fog cloud, soften earth and stone, produce flame
3rd: stone shape, water breathing, call lightning, fireball
4th: wall of fire, control water, spike stones
5th: TBA
6th: TBA
7th: TBA
8th: TBA
9th: TBA
These spells are not added to the druid spell list, and so may not be prepared in normal druid spell slots unless they are already on the druid spell list.

At 5th level, the druid receives a small elemental as a familiar, using his druid level -4 as his caster level to determine familiar abilities. He may use the Boon Companion feat to increase this to his full druid level, if desired. He may NOT use the Improved Familiar feat to select a non-elemental familiar. The druid may dismiss his familiar and receive one of a different elemental type using a ritual that takes 8 hours (but costs nothing).

ELEMENTAL TONGUE
At level 1, the elemental druid chooses one of the four elemental languages as a bonus language. At levels 3, 5 and 7, he receives an additional elemental language.
An elemental druid does not know Druidic, and cannot choose Sylvan as a bonus language (unless it is normally allowed by his race).

ELEMENTAL KNOWLEDGE
An elemental druid gets +2 on Knowledge (planes). At level 6, this bonus increases to +1/2 his level when making knowledge checks about elementals, or the elemental planes.
This replaces Nature Sense.

ELEMENTAL EMPATHY
An elemental druid adds 1/2 of his level on any charisma or wisdom based skill checks and ability checks when dealing with elementals.
This replaces Wild Empathy.

ELEMENTAL ENDURANCE
At level 2, an elemental druid is subject to a constant 'endure elements' effect.
This replaces woodland stride.

ELEMENTAL RESISTANCE
At level 4, an elemental druid gets fire, cold, acid and electricity resistance equal to 1/2 his level. At level 9, this increases to 5 + 1/2 his level.
This resistance stacks with resistance from racial traits, or extraordinary abilities, but NOT with resistance from spells such as resist elements, supernatural abilities, or the resistance gained from taking elemental form.
This replaces Trackless Step, Resist Nature's Lure & Venom Immunity.

ELEMENTAL SUMMONS
An elemental druid can only channel prepared spells into Summon Nature's Ally spells when used to summon elementals.
At level 5, an elemental druid can cast summon nature’s ally as a standard action when summoning elementals, and summoned elementals gain temporary hit points equal to his druid level. He can choose to increase the level of summoning required by one in order to apply the advanced template.
At level 7, an elemental druid does not need a divine focus for Summon Nature's Ally spells when used to summon elementals. This allows him to cast the spell in elemental form, without need of the Natural Spell feat.
This replaces A Thousand Faces

ELEMENTAL SHAPE
An elemental druid can ONLY take the forms of elementals, with the progression following the standard druid progression for elemental shapes. Thus, he cannot use elemental shape until level 6, but receives 2 uses per day at that level, as usual.

At level 14, the elemental druid gains additional abilities of the elemental. If transformed into an earth elemental, he gains the tremorsense ability. If transformed into an air elemental, he gains use of the Flyby Attack feat, as well as the Air Mastery ability. If transformed into a fire elemental, he gains immunity to fire. If transformed into a water elemental, he gains use of the Drench and Water Mastery abilities.

At level 16, in addition to the immunity to bleed damage, critical hits, and sneak attacks that he already has in elemental form, he gains immunity to poison and sleep effects, better approximating the true nature of an elemental.

At level 18, he cannot be flanked in elemental form.

At level 20, the elemental druid gains immunity to paralysis and stunning when in elemental form.

This ability otherwise functions like Wild Shape, and counts as Wild Shape for the purposes of feats and abilities.

TIMELESS BODY
This functions as the druid ability, except that it is accompanied by visual changes to the druid; this can be anything from hair constantly blown by wind, to flaming eyes, but it always imposes a -5 penalty to any disguise check.

ELEMENTAL APOTHEOSIS
At level 20, the elemental druid's nature fundamentally changes, encompassing all of the elements in his person; the signs of his elemental nature become extremely prominent, and the penalty on disguise checks increases to -10. He will no longer die "when his time is up", and his type becomes Outsider (native, elemental). He no longer needs to eat, sleep or breathe. The elemental druid can be resurrected as normal, but if reincarnated, he invariably comes back as an elemental of some kind (the details of this are left up to the GM).
When in his "normal" form, the elemental druid has a 75% chance of negating any critical hit, sneak attack or precision damage (this does not stack with similar Fortification abilities). He is immune to bleed, and has a +4 bonus to saves against poison, sleep, paralysis and stunning effects, and gains +2 natural armor. [For evaluating balance, note that all of the abilities in this paragraph are somewhat irrelevant, as they are *all* are inferior to the abilities of the elemental druid when in elemental form, and do not stack; an elemental druid of this level will probably spend all of their time in elemental form in any case.]

So getting back to our apple divination – think of your question and state your intent – then cut the apple through the centre, not from bottom to top, open it up to see the pentagram, then you can see where those pips are, and what messages they are offering to you in your life, using the image and correspondences in this little article to help you understand.
The druid of elemental magic

Fire embodies passion and destruction, giving the druid the power to conjure flames and harness the heat. Water embodies adaptability and healing, allowing the druid to manipulate bodies of water and mend wounds. The druid's connection to elemental magic is not limited to casting spells. They can also shape-shift into creatures associated with the elements, such as bears, birds, or even mythical creatures like dragons. This ability grants them increased agility, strength, and endurance, making them formidable warriors on the battlefield. **However, druids of elemental magic are not merely spellcasters or warriors; they are also caretakers of the natural world.** They seek to maintain the delicate balance between the elements, ensuring that no one force becomes too dominant or destructive. When a forest is at risk of being destroyed or a river polluted, these druids will intervene, using their magic to restore harmony and protect the environment. In conclusion, the druid of elemental magic is a powerful and spiritual figure who serves as a conduit between the natural world and the forces of the elements. **Their primary goal is to maintain the balance and harmony of nature, harnessing the raw power of earth, air, fire, and water to protect and preserve the world around them.**.

Reviews for "The Elements as Teachers: Lessons from the Elemental Druids"

1. Alice - 2 stars - While I was excited to read "The Druid of Elemental Magic," I ultimately found it to be a disappointment. The plot felt disjointed and confusing, with the author introducing too many elements and characters without fully developing them. The protagonist lacked depth and I struggled to connect with them on any level. The writing style also left much to be desired, with repetitive descriptions and awkward dialogue. Overall, I wasn't able to fully immerse myself in the story and it fell short of my expectations.
2. John - 1 star - "The Druid of Elemental Magic" was a complete letdown for me. The pacing was incredibly slow, making it hard to stay engaged with the story. The world-building was lacking and I never felt like I truly understood the magic system or the overall rules of the world. The characters were forgettable and I couldn't bring myself to care about what happened to them. The writing itself was uninspiring, with lackluster descriptions and dialogue that felt stiff and unnatural. I had high hopes for this book, but unfortunately, it didn't deliver.
3. Emily - 2 stars - I found "The Druid of Elemental Magic" to be a tedious read. The plot meandered without clear direction and there were too many irrelevant subplots that didn't contribute to the overall story. The characters lacked depth and their actions often felt contrived. Additionally, the pacing was inconsistent, with some parts dragging on unnecessarily while others felt rushed and underdeveloped. The writing style was mediocre, lacking in descriptive language and failing to create a vivid and immersive world. Overall, this book fell flat for me and I wouldn't recommend it.

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Uniting with Nature: The Elemental Magic of the Druids