The Unsettling Allure of Dreadbear's Curae in "The Curae

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The Curse of Dreadbear is a Halloween-themed downloadable content pack for the virtual reality game Five Nights at Freddy's VR: Help Wanted. This expansion was released on October 23, 2019, and introduced new levels, characters, and challenges for players to experience. In The Curse of Dreadbear DLC, players are transported to a Halloween-themed hub world called the "Pirate Ride." From there, they can access various levels and activities, each with its own unique gameplay and challenges. The DLC includes classic Halloween-themed attractions such as a pumpkin patch and a corn maze. One of the main attractions in The Curse of Dreadbear is the "Trick or Treat" level, where players enter a haunted house to collect candy while avoiding animatronic characters.

The curae of dreadbear

One of the main attractions in The Curse of Dreadbear is the "Trick or Treat" level, where players enter a haunted house to collect candy while avoiding animatronic characters. This level adds a fun and spooky twist to the gameplay, providing a thrilling experience for players. In addition to new levels, The Curse of Dreadbear introduces several new animatronic characters.

My complete theory on The Curse Of Dreadbear

Hello! I know it's been a while since I have posted, but I have a BIG theory that I think that for once might be of use, and I just couldn't help but post it. I think I have a pretty solid idea as to what The Curse Of Dreadbear is all about and what it offers to the franchise. This theory could definitely use some work and I will probably revise it later, but I need a place to put all of my thoughts and propose the big points to the community for further discussion and theorizing. I have never really been good with theories, but I think this one might have at least SOME significance. Please let me know if I missed anything that could debunk or add on to this theory as well as your thoughts on it. Enjoy!

First, catching up must be done. Before we delve into the theory itself, there are some important things that I recommend you do before reading any further:

  1. Go and watch MatPat's newest theory on Bunny Call. I know some people hate MatPat, but if we are going to solve the lore, we need to hear what everyone has to say.
  2. If you haven't been caught up with the Fazbear Frights stories, either buy them and read them or go and listen to Elementia Studios' YouTube audiobook series on them.
  3. Be open minded. Even if you don't agree with something I say, please just give me a chance and read this. I do care about how many people read this.

Next, I want to address some key points that have been revealed that some may have missed, but must be understood for this theory to make sense:

  1. Fazbear Frights books are canon and can be used to solve questions from both the Charlie Novels and the games.. The summary for each book says "Five Nights at Freddy's creator Scott Cawthon spins three novella-length stories from different corners of his series' canon. " Mr. Cawthon also said "look to the novels to fill in blanks from the past" in a Freddit post that I'm sure everyone has seen.
  2. Michael Afton has been confirmed to be the older brother and MikeVictim is dead. The only reason MikeVictim existed in the first place was because of an error the community made when reading the faded text. If a theory's existence relies on a mistake from the community, there is no way it has any significance.
  3. The Fazbear Frights characters are representative of characters from the games and the books. They are NOT the exact same character. For example, the man in room 1280 is representative of William, Jake is representative of Crying Child, Andrew is representative of Cassidy, and the Stitchwraith is representative of Golden Freddy (if you disagree, comment and I will reply with my evidence).

The last prerequisites I have for you today are these theories, which heavily support my overall theory:

  1. Golden Freddy having multiple souls within him.
  2. Glitchtrap is William Afton's consciousness manifested in the form of SpringBonnie, scanned in by the circuit boards Tape Girl mentioned.
  3. William survived the FNaF 6 fire, has the nightmares that are UCN, dies when taken to the Fazbear Entertainment Distribution Center, and goes to hell, which is NOT UCN.
  4. Remnant/Agony CAN NOT be used to keep someone alive, but CAN bring consciousness to a robotic entity.

Got all that? Good! Now without any further ado, let's dive into what I think is the true answer to the behemoth of mystery that is The Curse Of Dreadbear.

To begin, I want to point out a VERY important detail: That Dreadbear is representative of Fredbear/Golden Freddy. The name Dreadbear is obviously a play on the name Fredbear, sure, but there are other clues that we can begin to piece together courtesy of the Fazbear Frights books. First, Dreadbear's level. Under the reasonable assumption that Dreadbear and The Stitchwraith both represent Golden Freddy, we can conclude that both Epilogue 3 and Dreadbear's level represent William Afton experimenting with the agony of Crying Child and Cassidy and then putting the agony into Golden Freddy. William knows that the agony brings consciousness to the robots, so he is seeing whether or not multiple consciousnesses can inhabit the same machine. This works, but not in the way William wanted. The two consciousnesses can successfully inhabit the same machine, although one is in control of physical aspects and the other is in control of mental and emotional aspects. We know that Andrew/Cassidy infects people and objects with their agony. Think of that for a moment. With their agony. Soo. if the consciousness can be transferred into inanimate objects via agony. why not humans? In fact, we KNOW IT IS POSSIBLE based on The Man In Room 1280. What do we witness happen? Two consciousnesses, specifically William's and Andrew's, both fighting for control over the same body. William's body.

Now that in itself doesn't say too much. It just further proves that multiple entities can inhabit the same body, but what's interesting is the differences between The Stitchwraith and William Afton. Let's investigate, shall we? They both have two entities who control different aspects of the same body. However in William's case, we know that Andrew/Cassidy's spirit can exit the body and exist as a separate entity while their consciousness remains within William. That, so far at least, has not been the case with the wraith. It's because Andrew said that, because of his desire to make someone hurt (*cough* UCN *cough*), he attached a part of his soul to William. Not just his consciousness, but his soul. This is why William can't die until both souls allow him too, hence why he survives the springlocks, FNaF 3, and FNaF 6, but dies when Andrew causes him to explode.

I just thought of something whilst writing this post that I will include in it's own paragraph at the end of the post. For now, listen to this REALLY neat comparison. Think of that title. Curse of Dreadbear. Curse of Fredbear. The Curse of Fredbear is that his soul is forever bound to William! That explains why the "It's Me" easter egg randomly appeared in Dreadbear without Golden Freddy being present in the core game! It's why we hear Fredbear's UCN lines throughout Corn Maze and Danger Keep Out! Since William's soul was brought into The Freddy Fazbear Virtual Experience, so was Cassidy's/Andrew's! The core game is the part where William's soul is in control while the DLC is where Golden Freddy's soul is in control! This also ties into what HandUnit says: "Keep in mind that this DLC pack is nothing more than a festive holiday themed add on which has no hidden intent or purpose!" It does have a hidden intent and purpose, that being Fazbear Entertainment's attempt to separate William and Cassidy's soul! How did they know that the souls were in there? To answer that, we turn to the first teaser for Help Wanted. It said that "We let something in. It was an accident.". That something is William and Cassidy's soul. I also want to point out something that another Freddit user (I forgot who, but it wasn't me) noticed. In UCN, Golden Freddy/Fredbear goes into the red lake. What do we see in Dreadbear? Dreadbear emerging from a red lake.

Here is that bonus paragraph for what I though of while writing this. I think that the tapes are William doing what the wraith does and preserving part of his consciousness into objects, which explains why they form Glitchtrap. The pieces of his consciousness are put together into the larger whole, which is Glitchtrap. Him mind swapping is him infecting you with his consciousness just like Cassidy did to him. Bam.

So what do you think? Is there any extra proof that helps or contradicts this? Anything I missed? Let me know in the comments. Thanks for reading!!

The last prerequisites I have for you today are these theories, which heavily support my overall theory:
The curae of dreadbear

These characters include Dreadbear, who serves as the DLC's main antagonist, along with other Halloween-themed animatronics such as Grim Foxy and Jack-O-Bonnie. These characters add to the overall Halloween atmosphere of the DLC, providing a fresh and exciting challenge for players. Overall, The Curse of Dreadbear DLC offers a spooky and immersive Halloween experience for players of Five Nights at Freddy's VR: Help Wanted. With its new levels, characters, and challenges, this expansion pack provides a unique twist to the base game and keeps players engaged in the Five Nights at Freddy's universe..

Reviews for "The Psychological Impact of Dreadbear's Curae on Those Exposed to It in "The Curae"

1. Emma - 2/5 stars - I was really disappointed with "The Curse of Dreadbear." I was expecting it to be scary and thrilling, but it fell flat for me. The gameplay was repetitive, and the jump scares felt predictable and overused. The new characters introduced in this DLC were not as interesting as the core game's animatronics. Overall, the DLC lacked the intrigue and excitement of the original game, and I wouldn't recommend it to fans of the series.
2. Mark - 1/5 stars - "The Curse of Dreadbear" was a complete letdown. The Halloween-themed DLC had so much potential, but it failed to deliver on every front. The graphics were lackluster, and the gameplay felt disjointed and poorly executed. The puzzles were uninspiring, and the scares were anything but terrifying. It felt like a cash grab rather than a thoughtful addition to the game. Stay away from this DLC if you're looking for a worthwhile and enjoyable experience.
3. Sarah - 2/5 stars - I had high hopes for "The Curse of Dreadbear," but unfortunately, it missed the mark for me. The new Halloween-themed setting had potential, but the execution fell flat. The puzzles were confusing and frustrating, and the jump scares were more annoying than scary. The DLC felt like a rushed addition to the main game, lacking the depth and polish that made the original game enjoyable. I wouldn't recommend investing in this DLC unless you're a die-hard fan of the series.

The Haunted Origins and Cursed nature of Dreadbear's Curae in "The Curae

The Symbolic Significance of Dreadbear's Curae in