The Top 10 Must-Have Spells in Terraria

By admin

Spells are a type of weapon in the popular sandbox game Terraria. They are powered by mana, which is a resource that regenerates over time. Spells are unique in that they offer a wide range of abilities, from shooting projectiles to creating powerful area-of-effect attacks. There are several different types of spells in Terraria, each with its own strengths and weaknesses. Some spells, like the basic Magic Missile and Aqua Scepter, shoot projectiles that deal damage to enemies. Others, like the Rainbow Rod and the Last Prism, create powerful beams of energy that can pierce through multiple enemies.



Sub classing the magic weapons.

Terraria has 4 official classes: Melee, Ranged, Magic, Summon. In each of these classes players like to divide weapons into 'sub classes'. For example Melee has swords, spears, Heavy flails, chains, boomerangs, and yoyos. Ranged has (bullet)Guns, bows, darts, rocket launchers, and throwables. Summon has minions, sentries, and whips. And magic has. well that's what this thread is about.

The wiki divides magic weapons into: Tomes, wands, magic guns, and misc. I've never really liked this categorization, it's only sorting weapons by what the sprites look like instead of what they actually do. If I tell you a weapon is a wand, all you can really imply about it is that it's a magic weapon. Whereas if I said bow, well you know its a ranged weapon, but you also know it uses arrows. Here I've sorted magic weapons based on function and mechanics, should be more informative than just "It looks like a book".

Linear:
These weapons pierce, and usually move in a straight line. They don't bounce (one debatable exception) and will usually hit each enemy only once per projectile.
Examples include: Wand of Sparking, Gem Staffs, Space Gun, Aqua Scepter, Laser Rifle, Magic Dagger, Golden Shower, Frost Staff, and Unholy Trident.
Also including shadowbeam staff, because even though it bounces off walls it only hits enemies once per shot.

Barrage:
These weapons are designed for single targets and almost never pierce. They also tend to have a high rate of fire. Also they don't have homing as I put those in a different subclass. I'm also including weapons with splash damage here too as those are often used for single target.
Examples include: Thunder Zapper, Flower of Fire, Flower of Frost, Meteor Staff, Crystal Storm, Crystal Serpent, Sky Fracture, Leaf Blower, Heat Ray, Razorpine, Blizzard Staff, Laser Machine Gun, Bubble Gun, Betsy's Wrath, and Lunar Flare.

Seeker:
These weapons have homing by rule, although I wouldn't consider all homing weapons seekers. Seekers are similar to barrage weapons in that they are usually focused for single target, although some can pierce their crowd control dps is barely any higher than their single target (if at all).
Examples include: Magic Missile, Flamelash, Rainbow Rod, Spectre Staff, Bat Scepter, Nightglow, and Nebula Blaze.

Flooder:
These weapons are about filling areas with projectile, they are almost always focused on crowd control. They also always pierce, and almost always have bouncing. Flooder projectiles can often hit the same target multiple times too.
Examples include: Bee Gun, Water Bolt, Book of Skulls, Cursed Flames, Magic Harp, Wasp Gun, Staff of Earth, Razorblade Typhoon, and Nebula Arcanum.

Aura:
These weapons attack a smallish area constantly. Somewhat of a small scale more concentrated flooder. These weapons are always used for crowd control.
Examples Include: Vilethorn, Crystal Vile Shard, Blood Thorn, Life Drain, Nettle Burst, Inferno Fork, Resonance Scepter, Toxic Flask.

Support:
These weapons have lingering projectiles, they are casts once or twice then you switch to a different weapon while they help add to your damage output.
Examples include: Crimson rod, Nimbus Rod, Clinger Staff, Rainbow Gun, and Magnet Sphere.

Zappinator:
Pure Chaos
Examples: Grey Zappinator and Orange Zappinator.

Multi Sub Class Weapons:
These weapons seem to fit into multiple subclasses at different times.
Demon Scythe:
The initial projectile is almost stationary and can can hit enemies that run into it multiple times: Aura
After a while the projectile moves in a straight line usually only hitting each enemy once: Linear.

Charged Blaster Cannon:
When charging it up the cannon fires a bunch of non piercing projectiles: Barrage
When fully charged the beam constantly attacks enemies in a concentrated area: Aura

Last Prism:
When charging up the prism covers a huge area with several beams: Flooder
Although the fully charged beam pierces, no crowd will survive to this point so it's almost always used for bossing dps: Barrage

Realms of Magic - Terraria but RPG

Well i was looking for something completely new to play lately and i found this. Premise is Terraria but RPG.
So after around 5 hours i think it is pretty nice.

Features i found so far:
- 7 races to play each starting somewhere else on continent
- worldmap you travel
- world is predefined, so no random shit. Dungeons, villages, tombs, npcs to meet etc.
- skills
- 4 schools of magic
- combat skills
- everything cost stamina like jumping blocking attacking.
- non random enemies
- quests
- predefined NPCs with their own characters, backstories etc.
- hitbox based combat. So if you see rat biting then only when you are in that bite range it can hit you.
- pretty soule like music
- building/crafting/farming/trading/fighting it is a sandbox
- joinable NPCs that can automate some crafting for you

Overall for 5 hours it is pretty good.

rusty_shackleford

Arcane
Joined Jan 14, 2018 Messages 50,754 Does it have coop?

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587 Does it have coop?
Unfortunutely not, neither pad support for that couch coop goodness.

Darth Canoli

Arcane
Joined Jun 8, 2018 Messages 5,687 Location Perched on a tree

I tried to play it a while back but the screen was shaky, then, they claimed fixing it but they didn't.

Let us know what you think of it after 15 hours, usually, the first 5 hours are a bliss as everything is new, then, the repetitive gameplay gets to you.

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

I tried to play it a while back but the screen was shaky, then, they claimed fixing it but they didn't.

Let us know what you think of it after 15 hours, usually, the first 5 hours are a bliss as everything is new, then, the repetitive gameplay gets to you.


When did you play it ?

Jasede

Arcane
Joined Jan 4, 2005 Messages 24,793 Looks interesting, keep us updated.

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

I think they solved terraria problem had. Aka new map generation and how random it was. Here you have worldmap and that worldmap describes what biomes you will find.
Starbound tried something similar where planets decided it but Starbound rules were just broken without any logic to them and it plays like shit.

Cryomancer

Arcane
Joined Jul 11, 2019 Messages 13,764 Location Frostfell

IS less gear dependent than Terraria? I personally don't like how your char is nothing and his gear everything.

As for the 4 magic schools, whcih schools are? Any spell list?

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

IS less gear dependent than Terraria? I personally don't like how your char is nothing and his gear everything.

As for the 4 magic schools, whcih schools are? Any spell list?


fire earth water and necromancy
Each have their own spell tree list.
Magic requires some essences but also leveling.

Darth Canoli

Arcane
Joined Jun 8, 2018 Messages 5,687 Location Perched on a tree When did you play it ?


Just today, I tried to launch the intro and the game is stuttering so much it's almost a freeze, vsync on or off changes nothing.
And the scrolling background during character creation is just painful.

rusty_shackleford

Arcane
Joined Jan 14, 2018 Messages 50,754 stuttered for me until I disabeld vsync then it ran fine

Cryomancer

Arcane
Joined Jul 11, 2019 Messages 13,764 Location Frostfell fire earth water and necromancy


This airphobics. Anyway, I think that I will buy the game. But before, any list of the in game water spells? That is the most important thing in any fantasy RPG IMO.

Galdred

Studio Draconis
Joined May 6, 2011 Messages 4,267 Location Middle Empire What things does it do better than Terraria? Is it less grindy?

luj1

You're all shills
Joined Jan 2, 2016 Messages 11,686 Location Eastern block

Well i was looking for something completely new to play lately and i found this. Premise is Terraria but RPG.
So after around 5 hours i think it is pretty nice.

Features i found so far:
- 7 races to play each starting somewhere else on continent
- worldmap you travel
- world is predefined, so no random shit. Dungeons, villages, tombs, npcs to meet etc.
- skills
- 4 schools of magic
- combat skills
- everything cost stamina like jumping blocking attacking.
- non random enemies
- quests
- predefined NPCs with their own characters, backstories etc.
- hitbox based combat. So if you see rat biting then only when you are in that bite range it can hit you.
- pretty soule like music
- building/crafting/farming/trading/fighting it is a sandbox
- joinable NPCs that can automate some crafting for you

Overall for 5 hours it is pretty good.


looks like some arcade game from 30 years ago but the gameplay looks excellent

What are the best modfiers for the good items on terraria?

I am wordering what the best modifier are for the Paladin's Hammer, Vampire knives, Golem fist, and the magical harp?

Follow 8,639 19 19 gold badges 77 77 silver badges 116 116 bronze badges asked Oct 5, 2013 at 18:41 Harrisofunny Harrisofunny 131 1 1 gold badge 1 1 silver badge 4 4 bronze badges

I really don't think this is too opinion based. The modifiers are objectively better based on the effect they have on DPS, with few exceptions, and those exceptions are worth discussion. Mana cost is the only thing I can think of that may offset pure DPS in measuring which modifiers are better.

Oct 6, 2013 at 19:11

Others, like the Rainbow Rod and the Last Prism, create powerful beams of energy that can pierce through multiple enemies. In addition to dealing damage, some spells have utility effects. For example, the Magic Mirror spell allows players to teleport back to their spawn point instantly.

2 Answers 2

Sorted by: Reset to default

There were no new modifiers added in 1.2, so the modifiers for these items are the same as the ones for their respective classes.

The best modifiers are:

  • Godly, for melee weapons that cannot have their speed modified, or for melee weapons that cannot have their size modified. (That means melee weapons that are not swung.)
  • Legendary, for other melee weapons
  • Demonic, for ranged weapons that have no knockback.
  • Unreal, for other ranged weapons.
  • Mythical, for magic weapons with knockback.

For magic weapons without knockback, you can choose either Mystic for reduced mana cost, or Demonic for increased damage; there is no clearly better option.

The Paladin's Hammer is a boomerang. Although it is ranged, it does melee damage. Since its speed/size cannot be modified, its best prefix is Godly.

The Vampire Knives, like boomerangs, is a ranged weapon that deals melee damage. Its speed and size also cannot be modified, so its best prefix is Godly.

The Golem Fist looks like it's similar to the Harpoon, in which case it's a ranged weapon with melee damage. Its best prefix is, again, Godly.

The Magical Harp cannot have knockback, so its best modifier is Mystic or Demonic, depending on how you like to play.

Note: It seems like anything that does not consume ammo deals either melee damage or magic damage, even if it is a ranged weapon.

Spells terraria

The Featherfall spell grants players the ability to fall slowly, reducing fall damage. The Teleportation spell lets players teleport to a specific location within their line of sight. While spells can be powerful, they do have limitations. Most spells have a limited range and can only be used within a certain distance from the player. Additionally, spells consume mana when used, so players need to manage their mana pool effectively to avoid running out during combat. To acquire spells in Terraria, players need to find or craft spell books. These spell books can be found in chests throughout the game world or acquired by defeating bosses. Once obtained, players can equip a spell book and use the corresponding spells in their inventory. Overall, spells in Terraria add a magical element to the game, allowing players to unleash powerful attacks and utilize unique abilities. Whether you prefer to rain down fireballs on your enemies or teleport across the map, spells offer a versatile and exciting gameplay option in Terraria..

Reviews for "The Beginner's Guide to Casting Spells in Terraria"

- John - 2/5 stars - I was really disappointed with "Spells terraria". The game promised to be an exciting and magical experience, but it fell short in so many ways. The spells were underwhelming and lacked variety, making each encounter repetitive and boring. The graphics were also lackluster and outdated, which took away from the overall immersion of the game. Additionally, I found the controls to be clunky and unresponsive, making it frustrating to try and cast spells in the heat of battle. Overall, "Spells terraria" failed to deliver on its promises and left me feeling unsatisfied.
- Sarah - 1/5 stars - "Spells terraria" was a complete letdown for me. The storyline was confusing and poorly developed, making it difficult to stay engaged and interested in the game. The lack of character customization options was also a major downside, as it made it hard for me to feel connected to my avatar. The spells themselves were underwhelming and lacked any real impact, making battles feel tedious and monotonous. Overall, I would not recommend "Spells terraria" to anyone looking for a captivating and enjoyable gaming experience.
- Mark - 2/5 stars - I had high hopes for "Spells terraria", but unfortunately, it did not live up to my expectations. The gameplay was repetitive and uninspiring, with little variation in the spells and abilities. The levels felt dull and lacked creativity, which made the game lose its charm very quickly. Additionally, the difficulty curve was all over the place, making some parts of the game frustratingly challenging while others were too easy. Overall, "Spells terraria" failed to captivate me and left me feeling uninterested in continuing to play.

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