Harnessing the Soul's Energy in Divination Readings

By admin

The soul of divination is a mystical and enigmatic concept that is often associated with the ancient art of predicting the future or gaining insight into hidden knowledge. Divination has been practiced throughout human history, with cultures all over the world employing various methods such as tarot reading, astrology, and crystal gazing to seek guidance and understanding. At the core of divination lies the belief that there is a spiritual essence, a soul, that is guiding the process. This soul is thought to have the ability to tap into universal wisdom and convey messages or symbols to the diviner. It is believed that this soul acts as a bridge between the physical and metaphysical realms, allowing for the communication and interpretation of hidden meanings. The soul of divination is often described as intuitive, possessing deep insight and understanding.


AH yes that's exactly what I was doing, turning on/off the ID and watching the Damage getting increased. So worked out in the end cool.

Crushing Debuff; Level 3; 50 gp When you Crit the target becomes clumsy 1 and enfeebled 1 until the end of your next turn, effectively giving you and your allies 1 AC and 1 to hit for the rest of the round and your next turn. To increase damage on a PF2 weapon it needs a striking rune and giving it a 1 striking rune doesn t increase damage by 1 but instead increasing the number of damage die.

Weapon potencg rune pathfindet 2e

The soul of divination is often described as intuitive, possessing deep insight and understanding. It is said to possess a higher consciousness that can access information beyond the limits of human perception. This soul is believed to be able to decipher signs and symbols that are often overlooked or misinterpreted by the ordinary observer.

Thread: Pathfinder Second Edition - PFRPG2 Ruleset - Status, issues and ongoing development

EG: Way weapon works in pf2 (my understanding still learning it) Is it can have (for example) a +1 potency rune which gives it +1 to hit (not plus one to damage)
Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.
To increase damage on a PF2 weapon it needs a striking rune and giving it a +1 striking rune doesn't increase damage by +1 but instead increasing the number of damage die

You may be aware I was just checking.
ATM we can just manually change items

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

and Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

Last edited by Willot; October 1st, 2019 at 21:45 .

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 1st, 2019, 22:01 #263 Moderators Immortal
Supreme Deity Join Date May 2011 Location Colorado, USA Posts 32,758 Originally Posted by Willot Currently putting a 1 in the bonus field of a weapon gives it +1 to hit BUT also gives +1 to damage.

Not in the test I just did. I created a basic +1 sword, dragged it to the PC inventory and the bonus is only added the attack.

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

Originally Posted by Willot

I would think Weapons are gonna need two Bonus Fields

Potency Rune: +1
Striking Rune : +2

This is handled in the ruleset by adding the "striking" property before adding the weapon to the PC. See here: https://www.fantasygrounds.com/wiki/. PG2_Item_Sheet I haven't added greater striking or major striking yet.

Originally Posted by Willot

Armours are gonna need two as well

Potency Rune: +3
Resilient Rune: +1

This is similar to weapons, but has not been implemented. There will be a "resilient", "greater resilient" and "major resilient" property in a future release.

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October 1st, 2019, 22:28 #264 Saint Join Date Jul 2006 Posts 1,210 Blog Entries 1 Originally Posted by Trenloe

I do, however, see an issue if the +1 weapon is added to the PC sheet unidentified and later identified. This will incorrectly add a +1 to damage - logged as RS2.055.

AH yes that's exactly what I was doing, turning on/off the ID and watching the Damage getting increased. So worked out in the end cool.

"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

October 2nd, 2019, 14:08 #265 Adept Join Date Jul 2019 Posts 3

I was wondering if there is a way to hide regeneration numbers from player? Just had a fight with a troll, and every round it announced the Regen 20 in the chat box to all. My options are set so players don't normally see what I roll, just the results. Could we have it so it just says Regen but hide the numbers?
Also, the weakness damage triggers even when no damage is received : the troll critical succeeded on a reflex roll against burning hand and still received the 10 dmg from weakness.
Finally, when the troll receives fire dmg, it writes in chat box that Regen is negated, but it will still Regen the next round. Is that supposed to be automated or does it just serve as a reminder and I need to cancel it manually?

Thanks for all the hard work, everything is amazing!

October 9th, 2019, 18:02 #266 Archangel Join Date Oct 2010 Location New Jersey, USA Posts 4,199 Blog Entries 4

A suggestion and an issue..
Perception - Since Perception is not a skill and there is already a place dedicated to it on the Main Tab. seems like the controls for perception could be moved there and it could be removed from the Skills Tab.
HP - HP don't seem to be linked in a way that causes them to update when level is changed manually.. if you wheel up and down on one of the values in HP it adjusts (a work around) but it should update when level is changed no?

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Soul of divination

In many divination traditions, the diviner acts as a vessel for this soul, allowing it to express itself and provide guidance. Through rituals, meditation, and focused intent, the diviner opens themselves up to receiving messages from this soul. It is through this connection that the diviner is able to interpret the meaning behind the symbols and signs they encounter. The soul of divination is not limited to predicting the future or answering specific questions. It is also concerned with providing insight and understanding into the present moment and the deeper aspects of human existence. Divination can offer guidance on personal matters, relationships, career decisions, and spiritual growth. It can bring clarity, comfort, and a sense of purpose to those who seek its counsel. Overall, the soul of divination is a mysterious and powerful force that has been revered and practiced throughout human history. It is an art that requires patience, intuition, and a deep connection to the spiritual realm. Whether one believes in the validity of divination or not, it cannot be denied that it holds a special place in the human experience, offering a glimpse into the unknown and a source of guidance and wisdom..

Reviews for "The Soul's Wisdom: A Guide to Divination Practices"

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