Healing and Rejuvenation during the September Equinox

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The September equinox, also known as the autumnal equinox, is a phenomenon that occurs each year when the Sun crosses the celestial equator, bringing equal day and night to the Earth's hemispheres. This celestial event typically occurs on September 22nd or 23rd in the Northern Hemisphere, while in the Southern Hemisphere it occurs on March 20th or 21st. The September equinox holds a special significance for many cultures and belief systems, as it marks the transition from summer to autumn in the Northern Hemisphere and from winter to spring in the Southern Hemisphere. This seasonal change is often associated with themes of harvest, balance, and transformation. In many spiritual and religious traditions, the September equinox is considered a time of magic and spiritual power. It is believed that during this time, the veil between the physical and spiritual realms is thinner, enabling a greater connection to the divine and spiritual energies.


I’m not sure if we want more payoff for Goblins dying, like

This deck features primarily creatures that are both Vampires and Knights with payoff for both types, but only as incidental text on independent threats, rather than dedicated cards that only help a single type like. In Fantastic Beasts The Crimes of Grindelwald , we were introduced to Irma half house-elf, half human, which is the first time we d seen the like in the wizarding world.

Goblin magic haze and positioning

It is believed that during this time, the veil between the physical and spiritual realms is thinner, enabling a greater connection to the divine and spiritual energies. This is often seen as a time for rituals, ceremonies, and intentions to bring about personal growth, abundance, and healing. The changing colors of the leaves during autumn are often seen as a reflection of the inner transformation and shedding of old patterns that can occur during this time.

Goblins And Teshar In Modern, Knights In Standard

Wow. And we thought we’d seen all the brews for Dominaria! Sam Black is going in a ton of directions, and none of them have gotten their proper respect yet! Get your hands on all of them here!

April 11, 2018 Link copied!

I was talking to a friend at WotC who teased that there was one other
Goblin that was getting reprinted that hadn’t been previewed yet, and I
said, I’m not sure exactly, something about how I’d only be interested if
it was

' rel="noopener">Skirk Prospector, and sure enough–wow. ' rel="noopener">Skirk Prospector is an extremely powerful card. It’s been best with cards
like

' rel="noopener">Goblin Ringleader – cards that give you additional
Goblins to cast – and Modern doesn’t have cards like that, but it does have
cards like

' rel="noopener">Krenko, Mob Boss, and,
if you want to get really ambitious, ' rel="noopener">Empty the Warrens. Adding Skirk
Prospector and

' rel="noopener">Goblin Warchief to Modern means that the Goblin decks that
can be built now are completely different from what’s been available
before. I don’t know if that means that they’re good enough, but they’re
definitely different. Here’s my first take:

Goblins Sam Black Test deck on 04-11-2018 Modern

Creatures (30)

  • 4 Goblin Warchief
  • 4 Goblin Piledriver
  • 3 Siege-Gang Commander
  • 4 Skirk Prospector
  • 4 Mogg War Marshal
  • 4 Knucklebone Witch
  • 4 Goblin Chieftain
  • 3 Krenko, Mob Boss

Lands (23)

  • 1 Swamp
  • 5 Mountain
  • 4 Bloodstained Mire
  • 1 Blood Crypt
  • 4 Auntie's Hovel
  • 4 Mutavault
  • 4 Blackcleave Cliffs

Spells (7)

Sideboard

  • 4 Goblin Grenade
  • 3 Blood Moon
  • 2 Shattering Spree
  • 4 Thoughtseize
  • 2 Blood Artist

There’s a lot I’m not sure about here. I like

' rel="noopener">Knucklebone Witch more than

' rel="noopener">Goblin Guide, but I doubt that’s a common position. Still, I think it makes
your deck more explosive. I think Claim is a really good fit with Mogg War
Marshal and

' rel="noopener">Goblin Piledriver, and I think

' rel="noopener">Thoughtseize is extremely
important to decks like this, so I like the black splash regardless of
whether

' rel="noopener">Knucklebone Witch is the right one-drop. I’m not sure how many
haste lords is correct, but they seem busted with

' rel="noopener">Krenko, Mob Boss, so I
figured I’d start by pushing that. Missing out on

' rel="noopener">Goblin Rabblemaster feels
bad, but it’s worse the more Goblins you have in your deck, since it forces
all your creatures to attack.

The curve might be too high for

' rel="noopener">Aether Vial, I’m not sure. It’s possible
that without

' rel="noopener">Goblin Ringleader we just run out of Goblins
to play with it, but it’s good in Humans and Merfolk, so I think I’d start
by giving it a shot.

I’m not sure if we want more payoff for Goblins dying, like

' rel="noopener">Boggart Shenanigans. For now, I’m focusing on
Goblins, but I have a couple

' rel="noopener">Blood Artists in the sideboard for opponents
who don’t have a lot of removal, especially if they’ll be hard to attack.

' rel="noopener">Goblin Grenade is my removal spell of choice, since it’s a powerful card
that doubles as player removal, but it’s not where I want to be in the
maindeck because I really want to push my goblin synergies.

The rest of the sideboard is full of haymakers because this isn’t the kind
of deck that wants to do a lot of tuning, and it’s very vulnerable to over
sideboarding, so I’m sticking with high impact cards with clear intentions.

Another way to approach it would be to focus on Bushwhackers, and there are
a few different ways to do that. First, we might emphasize tokens:

Goblin Tokens Sam Black Test deck on 04-11-2018 Modern

Creatures (24)

  • 4 Skirk Prospector
  • 4 Wild Cantor
  • 4 Mogg War Marshal
  • 4 Goblin Bushwhacker
  • 4 Memnite
  • 4 Reckless Bushwhacker

Lands (20)

Spells (16)

  • 4 Empty the Warrens
  • 4 Manamorphose
  • 4 Dragon Fodder
  • 4 Krenko's Command

Sideboard

  • 4 Goblin Grenade
  • 4 Blood Moon
  • 3 Shattering Spree
  • 4 Boggart Shenanigans

' rel="noopener">Skirk Prospector allows a deck like this to do some extremely powerful
things, but I’d worry that it might be too important to draw Skirk
Prospector for the deck to function properly, which is to say that it’s
certainly necessary to casting

' rel="noopener">Empty the Warrens and a Bushwhacker in the
same turn. Another way to try to do something like this lowers the curve
and puts emphasis on

' rel="noopener">Empty the Warrens to take pressure off Skirk
Prospector: Kuldotha Goblins Sam Black Test deck on 04-11-2018 Modern

Creatures (32)

  • 4 Skirk Prospector
  • 4 Ornithopter
  • 4 Mogg War Marshal
  • 4 Goblin Bushwhacker
  • 4 Memnite
  • 4 Signal Pest
  • 4 Reckless Bushwhacker
  • 4 Bomat Courier

Lands (18)

  • 14 Mountain
  • 4 Darksteel Citadel

Spells (10)

  • 2 Empty the Warrens
  • 4 Mox Opal
  • 4 Kuldotha Rebirth

Sideboard

  • 4 Goblin Grenade
  • 3 Blood Moon
  • 3 Shattering Spree
  • 1 Haze of Rage
  • 4 Goblin Rabblemaster
' rel="noopener">Mox Opal offer a variety of more explosive plays that
don’t require ' rel="noopener">Kuldotha Rebirth gives tokens that
' rel="noopener">Skirk Prospector can use to enable explosive plays with Bushwhackers.

Without further testing, I’m not sure what other approaches might be worth
pursuing in Modern. In Standard, I expect that

' rel="noopener">Skirk Prospector will see
play before it rotates but given that the last two blocks haven’t had any
Goblins, I don’t think there will be enough after this set, but I suspect
the tribe will get more support moving forward.

Another tribe that might have more support in Standard is Knights, a tribe
we haven’t really seen before. Building Knights is interesting because
there’s a lot of overlap with Vampires, as most Knights that already exist
in Standard are Vampires, including

' rel="noopener">Legion Lieutenant. The primary payoffs
for building around Knights are

' rel="noopener">History of Benalia and Aryel, Knight of
Windgrace. Building around two tribes with partial overlap can be
tricky–but let’s look at things we might be able to do with it:

W/B Vampire Knights Sam Black Test deck on 04-11-2018 Standard

Creatures (25)

  • 1 Sanctum Seeker
  • 4 Paladin of Atonement
  • 1 Elenda, the Dusk Rose
  • 4 Legion Lieutenant
  • 4 Forerunner of the Legion
  • 4 Dusk Legion Zealot
  • 1 Champion of Dusk
  • 2 Aryel, Knight of Windgrace
  • 4 Dauntless Bodyguard

Lands (23)

  • 5 Plains
  • 2 Swamp
  • 4 Isolated Chapel
  • 4 Concealed Courtyard
  • 4 Ifnir Deadlands
  • 4 Shefet Dunes

Spells (12)

  • 4 Fatal Push
  • 4 Legion's Landing
  • 4 History of Benalia

Sideboard

  • 3 Duress
  • 1 Kambal, Consul of Allocation
  • 4 Vraska's Contempt
  • 1 Mavren Fein, Dusk Apostle
  • 2 Arguel's Blood Fast
  • 1 Vona, Butcher of Magan
  • 1 Bishop of Binding
  • 1 Profane Procession
  • 1 Twilight Prophet

This deck features primarily creatures that are both Vampires and Knights
with payoff for both types, but only as incidental text on independent
threats, rather than dedicated cards that only help a single type like

' rel="noopener">Forerunner of the Legion is an interesting toolbox card. I think the most
exciting bullet for the card to give access to is

' rel="noopener">Champion of Dusk, which I
see as the default target, but there are a lot of others that you might
want, many of which I’ve included in the sideboard, so that you can bring
one in to have access to a “functional five copies” for the matchups where
the creature would be particularly well positioned.

It seems weird to build a W/B Knight deck without using

' rel="noopener">Knight of Malice, but I think the Vampire stuff is better. If you wanted to
try pushing just Knights, that would look more like this:

W/B Knights Sam Black Test deck on 04-11-2018 Standard

Creatures (19)

  • 3 Aryel, Knight of Windgrace
  • 4 Benalish Marshal
  • 4 Dauntless Bodyguard
  • 4 Knight of Grace
  • 4 Knight of Malice

Lands (24)

  • 9 Plains
  • 4 Isolated Chapel
  • 2 Forsaken Sanctuary
  • 4 Concealed Courtyard
  • 1 Shefet Dunes
  • 4 Unclaimed Territory

Spells (17)

  • 2 Thopter Arrest
  • 4 Legion's Landing
  • 3 Radiant Destiny
  • 4 Baffling End
  • 4 History of Benalia

Sideboard

  • 1 Fragmentize
  • 3 Authority of the Consuls
  • 2 Gideon of the Trials
  • 3 Gideon's Intervention
  • 2 Vanquisher's Banner
  • 4 Seal Away

The curve here is definitely higher than I’m comfortable with. I think this
deck really needs another good one-mana Knight. It’s possible you’re just
supposed to play

' rel="noopener">Skymarcher Aspirant instead of some more expensive spells,
but I’m not sure which to cut.

' rel="noopener">Isolated Chapel really revolutionizes the mana of this kind of deck, and I
think we’ll see a lot more exploration of enemy color aggro decks,
especially U/R Pirates, U/G Merfolk, and W/B Vampires in the early days of
the new Standard.

' rel="noopener">Teshar, Ancestor’s Apostle is clearly an extremely powerful card,
particularly in Modern, where there are an incredible number of options
available for cheap artifacts and powerful creatures that cost three or
less mana. If your opponent’s tapped out, it should be fairly easy to win
the game immediately when you cast

' rel="noopener">Teshar, Ancestor’s Apostle, so the
question is just finding the most reliable way to build a combo that allows
you to do this. To do that, we need to identify a loop that will win the
game, and then find the best way to get all the pieces together.

As an example, if we control

' rel="noopener">Teshar, Ancestor’s Apostle, and we control a
creature that allows us to sacrifice a creature, and we have

' rel="noopener">Aether Adept
in the graveyard, and we cast ' rel="noopener">Memnite, we have established a
loop; we can return ' rel="noopener">Aether Adept to the battlefield, bounce the artifact
creature, sacrifice the

' rel="noopener">Aether Adept, and repeat the process. This will
generate an infinite number of whatever the sacrifice effect was, so if the
sacrifice outlet is

' rel="noopener">Blasting Station or something equally impactful, we’ll
win the game. If the sacrifice outlet doesn’t do anything productive, we’ll
need another card in the combo, something that cares about any part of the
loop iterating.

' rel="noopener">Deputy of Acquittals, Dream Stealer,
Faerie Imposter, ' rel="noopener">Workshop Assistant all
do this for as much mana or less.

' rel="noopener">Sidisi’s Faithful, the cheapest way to execute the combo,
doesn’t require another sacrifice outlet. Just cast

' rel="noopener">Ornithopter, return
' rel="noopener">Sidisi’s Faithful with Teshar’s trigger, sacrifice ' rel="noopener">Sidisi’s Faithful to its
own exploit trigger, return

' rel="noopener">Ornithopter to your hand and repeat; now you
just need a payoff for iterating the loop.

' rel="noopener">Mox Amber instead of ' rel="noopener">Memnite for our loop, which
we can do with Dream Stealer, ' rel="noopener">Kor Skyfisher, and possibly

' rel="noopener">Treasure Hunter, depending on our sac outlet, we can
generate a mana every iteration even if our sac outlet doesn’t do anything
itself. We’ll still need a way to turn that mana into doing something
productive, but we can return any creature in our graveyard with converted
mana cost three or less to the battlefield to use its ability, so it might
be easy for us to find a mana sink.

So how can we put this together into a coherent Modern deck?

' rel="noopener">Isolated Chapel really revolutionizes the mana of this kind of deck, and I
think we’ll see a lot more exploration of enemy color aggro decks,
especially U/R Pirates, U/G Merfolk, and W/B Vampires in the early days of
the new Standard.
September equinox magic

Just as the trees release their leaves, many people use the energy of the September equinox to release what no longer serves them and make space for new beginnings and growth. In many cultures, celebrations and festivals are held around the September equinox. For example, in Japan, the autumnal equinox is a national holiday known as "Shubun no Hi", during which people honor their ancestors and visit family graves. In England, the September equinox is celebrated with the ancient tradition of "Harvest Festival", where people give thanks for the bountiful harvest and share food with those in need. Whether through rituals, celebrations, or personal reflections, the September equinox offers an opportunity to connect with nature, honor the cycles of life, and tap into the magic and transformative power of the changing seasons. It is a time to embrace balance, gratitude, and the ever-present possibility of growth and renewal..

Reviews for "Navigating the Emotional energies of the September Equinox"

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"September Equinox Magic" had an interesting premise, but unfortunately, it fell flat in execution. The plot was predictable and felt overly familiar, with no real surprises or twists. The dialogue was stiff and unrealistic, making it hard to believe in the interactions between the characters. Furthermore, the world-building was weak, leaving me with many unanswered questions. While it wasn't the worst book I've read, it definitely left me wanting more.
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I had high hopes for "September Equinox Magic" but was ultimately let down. The story lacked originality and felt like a rehash of other fantasy novels. The pacing was off, dragging in some parts while rushing through others. The main character had potential, but she was underdeveloped and lacked depth. It's a shame because with some improvements, this book could have been much more enjoyable. Unfortunately, I would advise giving it a pass.

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