Is Rune Currency Value a Reliable Indicator of Game Success?

By admin

Rune currency value refers to the worth or price of the virtual currency known as runes within a particular context, such as a video game or online platform. Runes are often used as a form of in-game currency that can be earned, purchased, or traded within the virtual environment. The value of rune currency can vary depending on several factors. One of the most important factors is the scarcity or availability of runes. If runes are abundant or easily obtainable, their value may be relatively low. Conversely, if runes are rare or difficult to acquire, their value may be higher.

Rune currency value

Conversely, if runes are rare or difficult to acquire, their value may be higher. Another factor that can influence rune currency value is the demand for runes within the game or platform. If there is a high demand for runes, such as for purchasing desirable in-game items or abilities, their value may increase.

How Much is 'X' Rune Worth [Pricing Guide]

Ist being a base currency is kind of a tradition from the legacy D2, and in no way means it doesn't fluctuate. Dollars fluctuate.

That being said the currency for high-value trades is always

Ber . But that's not very practical for new players.

Yeah on a hindsight

Gul is more stable now but the mindset where people measure Wealth in Ist 's is still there. But calling Ist Zim dollar is a stretch - at the very worst it will still be worth 1/2 of a Gul (fundamentally impossible to go lower whatsoever), and by extension 1/16 of a

Lo . More like the Australian dollar.

TBH even if everything up to

Lo settles at cube value it won't be much of a change from where it is now. I'd be more interested to see how long this

Sur semi-equivalency can hold, as this will be the sole factor preventing Ber value from rising to an insane level. Don’t take my post too seriously, it was meant to reflect sarcastic humor, not bitterness czypher 1

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I agree to most of the valuation in the OP.

The big thing I want to add is that

Lem . This would be very helpful, and important, to adjust for new players that do not have much to trade with and need to get most out of what they can find.

You can even argue that

Lem . At som point a few weeks ago:

Also the following is more correct

Mal . But I think 2 Pul is more important to adjust. Always have Pul to trade, se rates below for one Perfect Ruby
40 Perfect Gem
30 Hel
60 Lower runes: Morphin 210

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czypher wrote: 1 year ago

I agree to most of the valuation in the OP.

The big thing I want to add is that

Lem . This would be very helpful, and important, to adjust for new players that do not have much to trade with and need to get most out of what they can find.

You can even argue that

Lem . At som point a few weeks ago:

Also the following is more correct

Mal . But I think 2 Pul is more important to adjust. That's a good point, Lem just has too many uses and almost every GF barb needs 12 Lem .
I also feel Mal is now worth more than half an Ist now but the actual value is difficult to quantify. Will keep an eye on this. Sherloc09 49

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Sur , then Sur . People trade these like for like all the time in games. BillyMaysed 2117 Moderator

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Congrats @Morphin on making the first thread to break 100 likes! The view count is also insane on this. :O

EnragedN3wb 171 Moderator

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I gotta say, I've had my own spreadsheet going with values of runes

Lem & up that I try to update every week or so, & this is pretty close to matching that, so it's pretty accurate right now.

Thanks for keeping this going to help people who don't want to bother with stuff like that.

sonnytai331 104

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Zod shooting up! I’m going to HODL then! Struikrover 11

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However people interpret price guidelines.. Both this thread, the stickied Value Guide thread, some videos of MrLlamaSC and the price history have all been very helpful in making decisions as someone who never played ladder and rarely traded.
As long as the disclaimers are present (which they are) that prices/values are relative based on source and time period it feels like the tools are available for people to make their own decisions on trades.

I was having a hard time getting a

Mal a week ago while it felt like people were throwing Ists at them at weird ratios.
Guess it has to be expected on a free market with demands based on runewords, where people are progress wise, people not caring about prices and people trying to make a profit, etc.

Having the price-check for recent transactions on items has been very nice.
And even this comes with a downside; items that might benefit new or niche builds, possible post-2.4-builds which might not be reflected in the history, there's no way to catch it all without some personal investment (investigation).

And on this part (getting the information) the site has for me personally been very sufficient.

Edit: typo's, small addition.

jook 1

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Sorry, but this actually makes no sense. 4 Ist make a Vex . That’s what it’s worth. A Vex isn’t somehow less than what it takes to make it. When talking about any rune

Lo and below, it’s exactly worth what it takes to cube up to it. Base currency only made sense when soj’s were the currency because it wasn’t tied to cubing or runewords. Ists are more common because it’s a mid rune that buys a lot of small items. If you say an

Ist is a dollar, why would a twenty dollar bill be worth $17.50? Jinsho 37

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Because someone who needs dollar coins to feed his parking machine doesn't need a 20 dollar bill . Yeah, they might take it and go through the effort of exchanging it into 20 dollar coins with someone else, but thats extra effort, so they'll take a discount on it.

That should be obvious.

So, as you have stated, higher runes are used for Runewords and are therefore much differently valued than their crafts. Yes, a

Cham is not worth 250505 Ists. Neither is a Jah is worth slightly more than a

Ber because both of them are used for Enigma .

Lo almost equal to a Sur ? Because a Lo is used in Grief . Why is Sur so expensive then? Because it cubes to

There are different use cases for the runes above

Lo , as you have stated, but there is a large market for low level items where the Um is King, but the Pul is the Count, and the

Would you spend an

Ist on let's say an

Arreat's Face ? Of course not. You need smaller, but appropriate currency. So, how do you bid?

Lem . Someone else bids 2 Lems. You bid a Pul , they bid a Lem . You bid - Um . They bid - Pul . What's your next bid?

This is where the mid level rune's worth comes from. Understanding that this is how people think will teach you a lot about how the economy works, how the stock market works, and how price setting works.

jook 1

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People who buy and trade high runes, and gear that’s more valuable then same named items, aren’t looking to move down in currency they are looking to move up, or equal, because end game items aren’t worth mid runes, unless the value is equal in mid runes. This idea is a special tax for poor people. It doesn’t make sense, illogical. My question was rhetorical, not to debate how to break ists into

Pul ’s. The supply and demand of it doesn’t make ists more valuable, it’s arbitrary.

Also yes, 2 ums would get you a

Mal , so of course that is the next bid in runes, unless the item is only worth an

Um +. There isn’t a supply shortage of ums or mals. Burden to break runes also isn’t on the seller. And citing this is how the stock market is traded is even more telling.

Jinsho 37

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There seems to be a lack of appreciation as to what determines the prices of any runes on the open market. But no worries, we can turn this into a fun exercise to think about for everyone.

    Question 1: If a
Zod is the rarest rune ingame and if it takes 512x Ist to combine to a Zod , how many x Ist would you expect a Based on the information given and a a purely rational market, a Zod would be priced at 512x
    Question 2: How many Ists does a
Based on the last 3 days of recorded sales, a Zod sold for about 6x-8x


New information:
All runes' primary purpose is to be used in runewords.
As an addition to the rationality of the market, some runewords are also more desired by the market than others.

Zod can be used in only one runeword, Breath of the Dying , which is much less desired by the market than others.

    Question 3 a): Name the two major competing factors which are involved in arriving at the open market value of a
Zod . How do those factors drive the price of a Based on the information given in question 1, one of the factors is scarcity of the Zod rune. Based on the new information above, the other factor is based on the use of the

Zod rune, or in other words, desirability. These factors are clearly competing with each other, as a higher scarcity is expected to drive up the price of the rune, whereas the low desirability is expected to drive down the price of the rune.

    Question 3 b): Utilising the answers to questions 1 and 2, which of the two factors is predominantly responsible for the open market value of a
As the open market price of a Zod is 6x - 8x Ist , which is several orders of magnitude lower than the price expected by its scarcity (512x Ist ), the main driving factor is clearly desirability of the
    Question 4 -EXTRA CREDIT-: Summarising all the answers above, which are the three main things we should check every time before trying to sell a
Zod on the market for x
    What is the recent market price for a


How was it? Did that make things clearer?
The principles at display here apply to any rune, no matter whether high or low, from

Zod . They even apply to items!

If you have any questions, comments, or feedback, please fill out your student feedback forms and let me know, anonymously of course! Otherwise, happy studies!

jook 1

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nobody is valuing ists to Zod , it's an irrelevant point. Runes Lo + have special purposes and the value changes for those purposes. The reason 2 Lo + is about a Ber , because Lo is more useful than Sur since it's used in BIS items, and a Sur is just half a Ber . Trading anything below

Lo to break mid runes making the seller discount their higher rune is an unneccessary and illogical tax, in most cases. Mostly, the demand for HR comes from each users need for that HR, including the person who holds more mid runes to trade up to HR. Expecting a person to take a discount for their HR for mid runes would have to have a need for using those runes to buy individuial small items, charms, etc, that's why they take the discount, they value the mid runes more now. That isn't a universal rule, if anything, most people are in need of end game BIS gear, and that gear is worth HR, or equal to the HR not mid runes. Becuase you can cube your runes to move up, a universal base value doesn't make sense. Bringing in

Zod is absolutely irrelevant, this conversation is around Lem (i guess), really

Lo , and anything else is a red herring. In fact this is common sense, and how most people you'll encounter operate. Someone who tries to overthink market value to make a universal rule for base currency isn't valueing their items to their own needs, and likely making bad trades, or talking people into bad trades.

Jinsho 37

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What you are not considering is that people prefer certain increments, and a 1/3 ratio is not appropriate. Psychologically, people treat a

Pul as almost half an Um , rather than a third of an Um , when compared to the

Um itself. This is how it actually operates.

You are right that it's not what it's worth, but you can literally observe bidding behaviour and how it actually works supports that theory.

People are more likely to go

By the way, and perhaps this is where you are confused, it does not mean that a

Mal is literally equal to Pul . It means that people will often accept an Pul instead of a Mal , as they consider the flexibility granted by an Um and a

The pricing lists are not "made up to support a narrative". You can easily fact-check them by looking at actual selling prices.

ddhawk3110 10

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Also currently prices for PGems are interesting… seeing people buying 5 PAmy for Pul , 10 for Um etc. Prices for mixed PGems also rise to 15-20 for

Pul . Feel free to correct me, I find pricing rates fluctuate quite a bit as noted here for runes before

Please no private messages for trades jook 1

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Pul is half an Um is half a Mal . you need 1 more Um to make your Mal . you don't get a discount. and the person needing to spend time to break a Mal into an

Um isn't spending their time wisely, because those runes are not rare, and they can buy twice as many materials or a better item with the better rune. it's not a theory, it's how the game was designed. i am considering your points, but it lacks depth. back before runewords, people traded soj's. that made sense as a base currency, even though there was a lot of duping going on, there was a good idea of what the supply was based on the scarcity of them to buy bis items, the value would be in a range of soj's based on how similar items traded. doing that for mid runes doesn't make sense. because the game allows you to cube runes. these mid runes also aren't scarce items, and the supply of them is so much it basically equals the demand. there isn't more demand to break mals into

Um 's. when you can run countess hell and get

Um 's to drop, or do hell cows, or anything in hell really, in 3-4 minutes, there is no scarcity of it, therefore no higher demand for it, therefore no reason it's priced higher. until you cube up to

Lo , maybe an

Ohm , you aren't able to accurately value BIS or HR's. Because the HR is really the base value, specifically probably

Ber , since they are the currency for the bis items people want, in other words the items people won't trade once they get unless they have duplicates, the mid runes are equal to exactly their cube value. anything else is reaching, and honestly just doesn't make any sense. the only time there would be a need to take less for lower runes is you need to break your higher runes to buy a lot of gear that isn't worth one larger rune, and they make the decision to buy many smaller items instead of one larger item, because they see more value in it. Or they have bis gear, and they need mid runes to trade for charms they cant find in bulk, crafting materials, and this person will value their runes less then the charms and materials becuase they have bis gear already and their needs change. These two people are the supply side of the graph, they aren't creating the demand they are supplying it by taking discounts. that's why prices change per person based on their needs.

Ist is usually the most common mid-rune people settle on to go higher or lower, and the items that are worth keeping long-term are usually worth atleast

Gul 's aren't suddenly worth less because more people have more Ists. That isn't how supply/demand works, which isn't a theory. The reality is HR's make the graph go the other way then what youre suggesting, because they are actually scarce and create demand, and can buy end game gear. There are currently 20,000+ active trades on this site, the scope of your search is in your experience. it isn't a universal rule by any stretch.

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Rune currency value

On the other hand, if there is low demand for runes, their value may decrease or remain stagnant. The perceived usefulness or desirability of items or abilities that can be acquired with rune currency can also impact their value. If there are highly sought-after items or abilities that can only be obtained with a large amount of runes, the value of runes may increase. However, if the items or abilities available for purchase with runes are considered to be of low value or not desirable, the value of runes may decrease. In addition to these factors, external factors such as changes in the game or platform's economy or the introduction of new content or features can also affect rune currency value. For example, if a game updates to include new, more powerful items that can only be obtained with runes, the value of runes may increase. Conversely, if the game's economy becomes inflated or a more efficient method of obtaining runes is introduced, their value may decrease. Overall, rune currency value is a dynamic and ever-changing concept, subject to the influences of supply, demand, perceived usefulness, and external factors. Players and users of the game or platform must adapt and adjust their strategies and decisions accordingly to navigate within this virtual economy..

Reviews for "Exploring the Role of Rune Currency Value in Competitive Gameplay"

1. Jane - 1 star - I was really disappointed with the rune currency value in this game. It felt like a never-ending grind just to earn a few measly runes. Every time I completed a task or mission, I would only receive a handful of runes which were barely enough to purchase anything useful. It was frustrating and made me lose interest in the game quickly. I wish the developers would have balanced the currency better to provide a more enjoyable gaming experience.
2. Eric - 2 stars - The rune currency value in this game is absolutely ridiculous. It's clear that the developers are trying to push players towards spending real money to progress faster. The amount of runes required to upgrade weapons and abilities is outrageous, and the currency is just too scarce to be earned through gameplay alone. It's a shame because the actual gameplay mechanics are quite enjoyable, but the unbalanced currency system ruins the overall experience.
3. Susan - 1 star - I found the rune currency value in this game to be extremely unfair. It's practically impossible to earn enough runes without spending real money. The game constantly bombards you with limited-time offers and advertisements to buy more runes, which is a definite turn-off. It's obvious that the developers are more interested in making a profit than providing a fair and balanced gaming experience. I would not recommend this game to anyone who doesn't want to empty their pockets just to progress.
4. John - 2 stars - The rune currency in this game is a major letdown. You earn such a small amount of runes for completing tasks that it feels pointless. It takes forever to save up enough to buy anything worthwhile, and even then, the prices of items are exorbitant. It's clear that the developers want you to spend real money to progress, which is a shame because the gameplay itself is decent. However, the unreasonably low rune value ruined the overall enjoyment for me.

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