Harness the Power of the Mind with These Psychic Spells in Pathfinder

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In Pathfinder, there is a character class known as the Psychic that utilizes psychic magic to cast spells. Unlike other spellcasting classes, the Psychic does not need to prepare specific spells ahead of time. Instead, they have a unique spell list that they can draw from spontaneously. The Psychic spell list contains a variety of spells that cover different schools of magic and spell levels. These spells are specifically designed to cater to the Psychic's abilities and focus on their psychic powers. Some examples of spells on the Psychic spell list include: - Mind Thrust: This spell allows the Psychic to project a damaging blast of psychic energy at their enemies.



building a psychic, get access to wizard spells

i was wondering if there is a way to get access to wizard spells as a psychic.
Right now to get fireball could go Samsaran with Mystic Past Life, to grab fireball from the Occultist spell-list.

is there any other ways to get access to other spells. I hate playing classes where i dont have any true offensive capability

Rebirth Psychic Disciple lets you pick another spell, one level lower then your highest level. You can change the spell daily, and changed the tuned class each level up.

I second Rebirth for your Psychic Discipline.
If you're looking for offensive capability rather than versatility though, have a look at the Mind Thrust line of psychic spells. They might just be what you're looking for (pick the Will of the Dead phrenic amplification if you expect to face lots of undead).

Not exactly what you asked but there's the psychic bloodline for sorcerers that makes them psychic casters.

azighal wrote:

i was wondering if there is a way to get access to wizard spells as a psychic.

Right now to get fireball could go Samsaran with Mystic Past Life, to grab fireball from the Occultist spell-list.

is there any other ways to get access to other spells. I hate playing classes where i dont have any true offensive capability

As mentioned the Rebirth discipline. Combine that with scribe scroll to make psychic scroll versions of sorcerer\wizards spells and then use mnemonic vestment as well as similar items (pages of spell knowledge)) and I think it's probably a viable workaround.

The relevant bit from the Rebirth discipline.

Spoiler: Mnemonic Esoterica (Ex)

By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class's spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic.

You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

Slithery D wrote:

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

That would be more a GM's call given wording and no errata (that I could find) on the subject. Each level you may keep or swap out a extra spell list from which to draw an extra known spell daily.

At my table if a player wanted to invest their gold so they could have a psychic version of fireball (Crafting a scroll for 187 gp and 5 sp plus another 2,500 gp for a mnemonic vestment or 8,000 gp for a page of spell knowledge) I'd let them. Especially with the consideration of the Psychic Bloodline for Sorcerer.

Or the Psychic could just do Spell Research and add a psychic version of Fireball to their class list for 300 gp.

Unless, gold is especially plentiful in the game, I see no game balance issues considering the other things it could be spent on (and the fact there is a existing arcane class that is snagging psychic signature spells not to mention the other crossovers like with the Medium via Archmage or Hierophant).

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Grue wrote: Slithery D wrote:

Psychic scrolls of spells learned through the rebirth discipline have to be UMD if that spell isn't on your list (anymore) when you actually use it.

That would be more a GM's call given wording and no errata (that I could find) on the subject. Each level you may keep or swap out a extra spell list from which to draw an extra known spell daily.

At my table if a player wanted to invest their gold so they could have a psychic version of fireball (Crafting a scroll for 187 gp and 5 sp plus another 2,500 gp for a mnemonic vestment or 8,000 gp for a page of spell knowledge) I'd let them. Especially with the consideration of the Psychic Bloodline for Sorcerer.

Or the Psychic could just do Spell Research and add a psychic version of Fireball to their class list for 300 gp.

Unless, gold is especially plentiful in the game, I see no game balance issues considering the other things it could be spent on (and the fact there is a existing arcane class that is snagging psychic signature spells not to mention the other crossovers like with the Medium via Archmage or Hierophant).

That's not at all how that ability works. Slithery D is correct.

Mnemonic Esoterica (Ex) wrote:

By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class's spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic.

You can decide to change the spell-casting class from which you draw this spell each time you gain a new level.

You pick a class. Once per day you can add a single spell from that class's list to your spells known. At the end of the day, it leaves your list. The next day you can pick it again, or another spell. It doesn't put that entire classes' spells on your list. As such, it's not on your class spell list except for that day you pick it, so those scrolls you write aren't coming from your class spell list either. The fact that the scroll is psychic (vs. arcane or divine) is irrelevant at that point - it being on the class spell list at the time you cast is the true determining factor of whether or not you need UMD.

You're certainly free to house-rule it, but there's no GM call needed to interpret it as written.

Thread: CTP's Guide to the Pathfinder Psychic

I've once again wasted a large portion of my time making a new guide! This one's for the psychic, introduced in Occult Adventures.

If anyone has items, tricks and tips, etc., feel free to chip in your 2 cp.

Also, haven't done a Google doc guide before, so hopefully the link is viewable, etc.

Edit: Ah, nuts, I forgot to add a section on psychic duels to the appendix. Will update in the future!

Last edited by CockroachTeaParty; 2015-09-23 at 02:44 PM .
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Some examples of spells on the Psychic spell list include: - Mind Thrust: This spell allows the Psychic to project a damaging blast of psychic energy at their enemies. The damage increases with the level of the spell and can be a powerful offensive tool. - Detect Thoughts: A classic psychic spell, Detect Thoughts allows the Psychic to delve into the minds of others and read their surface thoughts.

Re: CTP's Guide to the Pathfinder Psychic

Excellent work! This was going to be my next guide but I'm glad someone beat me to it.

Note that when comparing Planar Ally/Binding to Simulacrum, remember that the former two give you a full-strength version of the creature. With the latter, it's up to the GM exactly what you get, because the "half-HD" provision can mean a lot of different things.

Originally Posted by The Giant

But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?

Plague Doctor by Crimmy
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Psychic spell list pathfinder

- Mental Barrier: This spell grants the Psychic additional protection against mental attacks and intrusions, bolstering their mind's defenses. - Telekinetic Projectile: The Psychic can use their psychic powers to hurl objects at their enemies, dealing damage from afar. - Charm Person: With this spell, the Psychic can exert their influence over others, swaying their emotions and attitudes towards them. - Telepathic Bond: This spell establishes a mental link between the Psychic and another target, allowing for silent communication and sharing of thoughts. The Psychic spell list offers a wide range of spells that cater to various situations and playstyles. Whether it's dealing damage, manipulating minds, or enhancing their own psychic abilities, the Psychic has a spell for it. With their innate psychic powers and access to this unique spell list, the Psychic is a versatile and formidable spellcaster in the Pathfinder universe..

Reviews for "Psychic Powers Unleashed: An Overview of the Pathfinder Psychic Spell List"

1. John - 1 star
The "Psychic spell list pathfinder" is a complete disappointment. I was expecting unique and powerful spells that would enhance my psychic character, but instead, I found a lackluster and underwhelming selection. The spells felt uninspired and repetitive, offering nothing new or exciting to the game. Overall, I was left feeling frustrated and cheated out of a truly amazing psychic spell list.
2. Emily - 2 stars
As someone who enjoys playing psychic characters, I was incredibly disappointed by the "Psychic spell list pathfinder." The spells provided felt imbalanced and poorly designed. Some spells were excessively powerful, while others were utterly useless, leaving me with limited options to choose from during gameplay. Additionally, the lack of versatility in the spell list made it challenging to adapt to different situations, further limiting the psychic character's potential. Overall, I would not recommend this spell list to fellow players.
3. Alex - 2 stars
I found the "Psychic spell list pathfinder" to be underwhelming and lacking in variety. The spell choices were limited, and many of them seemed redundant or ineffective. The lack of diversity left me feeling restricted and uninterested in continuing my psychic character's development. Overall, I believe there are far better spell lists available for psychic characters in the Pathfinder system, and I would not recommend wasting your time with this one.
4. Michelle - 1 star
The "Psychic spell list pathfinder" was a huge letdown. The spells offered little to no impact on the game, and their effects were often lackluster and unimpressive. It felt like a wasted opportunity to create unique and exciting spells for psychic characters. I would strongly advise against using this spell list and instead explore other options that offer more interesting and engaging abilities.

Psychic Magic Unleashed: Exploring the Psychic Spell List in Pathfinder

Expanding Your Psychic Arsenal: The Best Spells to Add to Your Pathfinder Spell List