Sages and Soothsayers: Oracle Magician Spells for Knowledge Seekers

By admin

In Dungeons and Dragons 5th edition, the Oracle is a subclass available to the sorcerer class. Oracles are known for their mystical powers and ability to foresee the future. One of the key features of the Oracle subclass is their access to unique spells that are specific to their magical abilities. Oracle magician spells in 5e are focused on divination and manipulating fate. These spells allow the Oracle to gain insight into future events, manipulate probability, and even alter the course of destiny. Some of the spells available to the Oracle include: 1.


With your Sorcerer levels, surely it's obvious, you're picking Wild Magic. It's very straightforward from here, and I'll describe how it all comes together after I lay out the spells.

You have a familiar, who rolls their own initiative, who can use the Help action to grant you or your allies advantage on ability checks or attack or spell rolls. Illusion spells I would like to get off the wizard list include Mirror Image, Invisibility, Displacement, Loathsome Veil, Rainbow Pattern, Shadow Conjuration, and Greater Invisibility.

Oracle magician spells 5e

Some of the spells available to the Oracle include: 1. **Augury**: This spell allows the Oracle to peer into the future and receive an omen about a specific course of action. It helps the Oracle make informed decisions and avoid potential pitfalls.

Oracle Illusionist Build

I need to build a 9th level character using a starting array of 16, 14, 13, 12, 12, 11, and 41k in items.

I am interested in building a character that has a mix of healing and divine spells, along with battlefield control.

My current idea is to build a heavens oracle, going into veiled illusionist at 6th level. Does anyone have suggestions for feats, spells, and skill allocations?

I am also debating race. The overall idea is a sneaky, tricky illusionist. Playing a gnome looks appealing, but so does human for spells known, and extra feats.

Current feats I'm considering are Extra Arcana, Secret Signs, Spell Focus and Greater Spell Focus, Eldritch Heritage (Arcana) for working towards more wizard spells, Spell Focus (Arcana), and Improved Initiative.

Illusion spells I would like to get off the wizard list include Mirror Image, Invisibility, Displacement, Loathsome Veil, Rainbow Pattern, Shadow Conjuration, and Greater Invisibility. But, spending all my resources for these spells do not get me much from the divine side other than cures, Resist Energy, and a few others.

We have one other battle cleric for divine spells, and a magus, bard, DD, and arcane trickster on the wizard side. I am looking at having a high UMD, so what wizard spells and divine spells should I look for as wands or scrolls to round out the concept?

Having an oracle of heavens myself, I present a cautionary word: OoH don't get the 'image' spells. You'll have to go out of your way to pick them up, such as the Eldritch Heritage method you're using.

What are you looking for in the class?

Wow, your group has a LOT of arcane casters. Are you sure you don't want to go Alchemist just to complete the set? ;)

Mystically Inclined wrote:

Having an oracle of heavens myself, I present a cautionary word: OoH don't get the 'image' spells. You'll have to go out of your way to pick them up, such as the Eldritch Heritage method you're using.

What are you looking for in the class?

Wow, your group has a LOT of arcane casters. Are you sure you don't want to go Alchemist just to complete the set? ;)

I actually was playing an Alchemist but am changing because I found the bombs repetitive and the use of extracts/infusions unsatisfying.

I want to provide clerical support with battlefield control. Illusions seems neat way of providing control, and I've never seen one played at a table.

I don't plan on getting the image spells. My plan is to focus on the pattern spells to take advantage of the Oracle revelation, and then various defensive spells like mirror image, displacement, and greater invisibility. And then offensive spells like shadow conjuration and evocation.

My biggest problem is now that I have built him, there just doesn't seem to be much room for clerical spells because of so few spells known. At 9th level I have shadow conjuration and g. invisibility or rainbow pattern. No cleric spells. For third I have loathsome veil, borrow fortune, and dispel magic.

Welcome to the Oracle.

The cleric is usually a better generalist. They can do a little battlefield control, a little buffing, maybe a little debuffing, and still have heal and 'get rid of nasty status effect' stuff.

The oracle is a specialist with an interest on the side. They have enough room to focus on one thing (and be FANTASTIC at it) and still get a little of one other thing (and be okay at best).

For a vanilla oracle, the oracle curse can really helps to round out the character depending on what you take. Also, vanilla oracles get spells of the Cure or Inflict line for free.

However, YOU are not building a vanilla oracle. The oracle levels are just the framework for going into veiled illusionist. As such.

1. I'm not sure if the oracle curse will continue to evolve, or if you get stuck with the penalty while having very little benefit.

2. Same with the mystery.

3. I'm not sure if you still get the Cure or Inflict line in addition to spells known, although my impulse is to say yes since it's a part of the spellcasting class.

4. Humans get their extra spell per level from a favored class bonus. You'd be getting the extra spell for the first five levels but then you'd be leveling in a class that's not favored. So between the choice of human and gnome, you'd want to go gnome.

I'm not sure that Oracle is the best choice for your base class. Then again, I'm not sure what the best choice would be. So assuming you stick with oracle, I'd pick one thing and stick with it. You can be a buffer, a healer/status effect remover, or a battlefield controller with an occasional 'something else' spell on the side. In addition, you will have your illusion powers.

You know that you want to do illusions. That's one of your things. Now focus your spells known on doing the other.

Also, check with your GM to see what happens with your oracle curse when you go veiled illusionist. If it continues to grow as if you were still an oracle, I'd look over the oracle curses and choose whichever one you feel benefits you the most.

Another thought- since you don't actually have to play through the first few levels, you could go dual-cursed for m0rE P0wAR kthx and pick up your dazzling spells through the veiled illusionist. But it's pretty cheesy and introduces the whole question of 'and HOW exactly did my character survive levels 1 through 5, hmmm?'

There are no restrictions on the race of an oracle, but tengu, dhampir, aphorite, kitsune, and sprite adventurers often become oracles.
Oracle magician spells 5e

2. **Divination**: With this spell, the Oracle can ask a specific question about the future and receive an answer. This allows them to gather information and plan their actions accordingly. 3. **Portent**: This powerful spell allows the Oracle to subtly manipulate fate by altering the outcome of dice rolls. They can replace the result of a saving throw, attack roll, or ability check with a result they have foreseen. 4. **Foresight**: As the pinnacle of their divinatory powers, this spell grants the Oracle the ability to see into the future at all times. They gain advantage on attack rolls, ability checks, and saving throws, and their actions cannot be surprised. These spells highlight the main theme of the Oracle subclass in 5e, which is the ability to predict and shape the future. With these powerful spells, the Oracle can guide their own destiny and influence the events around them. They are truly masters of divination and manipulation, using their magical abilities to unravel the mysteries of fate itself..

Reviews for "The Power of Music: Bardic Oracle Spells for Musical Magicians"

1. Mark - 1/5 stars - I was really excited to try out the Oracle magician spells in 5e, but I was sorely disappointed. The spells felt underpowered and lacked the versatility that I was expecting. Additionally, the casting mechanics were confusing and made it difficult for me to effectively use the spells in combat. Overall, I found the Oracle magician spells to be underwhelming and not worth using in my campaign.
2. Sarah - 2/5 stars - The Oracle magician spells in 5e are not what I expected. The spells are too limited in their effects and don't offer much variety. I also found the spells to be unbalanced and not as impactful as other spellcasting classes in the game. The lack of flexibility in the Oracle magician spells was a major disappointment for me and I wouldn't recommend using them in your campaign if you're looking for a powerful and versatile spellcasting option.
3. John - 2/5 stars - The Oracle magician spells in 5e left me feeling underwhelmed. The spells felt lackluster and didn't offer much in terms of creativity or unique effects. I was expecting more from a class that is supposed to be able to tap into prophetic powers. The limited spell options and lack of interesting mechanics left me wanting more. Overall, I would say that the Oracle magician spells in 5e are a missed opportunity and I would recommend exploring other spellcasting classes instead.
4. Jessica - 2/5 stars - I was initially intrigued by the Oracle magician spells in 5e, but unfortunately, they didn't live up to my expectations. The spells felt repetitive and lacked variety. Additionally, the limited spell list left me feeling restricted in my spellcasting choices. I was also disappointed by the lack of unique features or mechanics that set the Oracle magician apart from other spellcasting classes. Overall, I found the Oracle magician spells to be underwhelming and not worth the investment of time and resources.

Enchanting Beauty: Illusionary Spells for Oracle Magicians in D&D

The Call of Nature: Druidic Oracle Spells for Magicians in D&D 5e