Witnessing the Power of My Aunt's Magical Abilities

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My aunt possesses magical abilities. She is not your ordinary aunt. She has a unique and extraordinary gift that sets her apart from the rest. From a young age, I have been in awe of her and the things she can do. It is as if she has special powers that allow her to perform incredible feats. One of her most impressive abilities is her power of healing.



WIL WHEATON dot NET

One of her most impressive abilities is her power of healing. Whenever someone in our family falls sick or has an ailment, my aunt is always the first person we turn to. She has a deep understanding of herbs and natural remedies, and she can create potions and concoctions that work wonders.

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Update on A Study of The Limits To The Acquisition of Polyhedral Gaming Dice By a Single Individual Over Time.

For as long as I can remember, I and my fellow tabletop gamers have argued that it is not possible to have too many dice. It is known. This is The Way. It is only logical. Yabba dabba doo. And so on.

What I think we may have meant is, it is not possible to acquire more dice than any one of us would be happy to own. Obviously, if you can’t open your front door, you have too many dice. But how many dice tips it over from “this is cool” into “dude, you are a hoarder, but for dice” is unknown.

So about 10 years ago, I began a project to find out if it is possible for me to reach a point where I thought, “No, I don’t need that. I have enough dice.” Over the decade, people have given me various amounts of dice at conventions and personal appearances to support my research. (It’s been awesome to receive dice that come with stories of heroic battles, Wheatonesque probability breaking, dice that are almost as old as I am, dice from special events, OG color-them-in dice, and so many others.)

In addition to accepting these contributions, I pick up sets of dice the way I always have. The annual GenCon dice set, for instance, or the occasional “OH WOW THAT IS SHINY I MUST HAVE IT AND THREE OTHERS JUST LIKE IT BECAUSE OF REASONS” purchase from a game shop or random vendor.

Since the project began, I estimate I have collected a few thousand dice. Maybe around five thousand? I haven’t looked too closely because this is one of those very scientific studies that are about vibes, not numbers. These studies are very popular among think tanks.

The study remains ongoing. I did a vibe check this morning, and again just now. After measuring the vibes, I do not yet have too many dice. Looking to the future of the study, I suspect I could have two or three times this many dice, and still feel like there was room for more. If I acquire dice for the rest of my life at the rate I have acquired them the last decade, I will likely approach some value of “okay, maybe this has gotten out of hand” around 2060.

But now that I have all these dice, what do I actually do with them? Mostly, I just look at them and think about all the games they represent, all the hours of collaborative storytelling and strategizing, all the time spent around tables making memories with friends. I feel good about my game room being the place these dice live, now. I mean, from one point of view, it’s all just hunks of resin or metal, right? From another, though … I don’t have to tell you. You get it. For me, it’s humbling, and it’s an honor, to sort of keep watch over these polyhedral symbols of time well spent and remembered.

Okay, that’s nice, Wil, but what do you do with them? Looking at them isn’t doing anything.

Sometimes, I pull out a couple fistfuls and see how badly I roll random dice when there is nothing at stake (quite badly, as it turns out). If someone needs dice for some reason, I pull out what they need and let them keep it. It’s a version of paying (rolling) it forward.

Last week, though, I found something new (and obvious) to actually, physically, deliberately do with them. I was playing Galaxian in my arcade, and I had this idea to sort some dice into shapes and colors, and then use them to lay out a simple 8-bit sprite. (I had this fun idea about stop motion animation that keeps pitching itself to me. It’s getting a lot of support in the room, but I’m not sure it can pass a full vote.)

Because it’s what I’d been playing, and because it’s incredibly simple, I assembled a Galaxian guy, and I gotta tell you that I really, really like how it turned out.

My next attempt will be a slightly more complex sprite. It’s bigger, with four colors, and if it works … well, maybe I’m gonna make a lot of these things. I guess we’ll see.

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Wheatoning.

anonymous asks: What were the rolls that Wil Wheaton made during his time as guest player, and what is the statistical unlikeliness of those rolls? Please also account for times when he rolled a 19 when desiring to roll low.

Given that Wil rolled a d20 54 times over the course of both appearances in the Trial of the Take, we would expect for the frequency of each roll to look similar to this chart, with minor variations (5% of the time):

Instead, the results actually look like this (data from these posts on Episode 20 and Episode 21):

Now, we do have the problem of having a very small sample size of 54 rolls for computing “statistical unlikeliness” (minimum acceptable would be about 1000 rolls). The difference between once and ten times rolled is HUGE when almost all rolls are in the single digits. If we were to boost the trials to 540 rolls, even with Wil’s luck, it’s unlikely he’d have 100 Nat1s and 10 Nat20s. This is the assumption we make with the data we have, in which a single roll can make a world of difference.

But, let’s just assume that this is a perfect representation of how Wil always rolls. Natural 1s made up 18.518% of Wil’s rolls, with a deviation of 73.37% from the expected number of times rolled. It should be noted that rolling any number only once (which is very reasonable for any number to be rolled with 54 total) has a 62.963% deviation. We also calculated the standard deviation, comparing scarily perfect dice to Wheaton’s dice. Again, not very relevant based on such a small sample size, but, hey, if you’re into it, knock yourself out.

Creator / Wil Wheaton

"I thought it was brilliant satire, not only of Trek, but of fandom in general. The only thing I wish they had done was cast me in it, and have me play a freaky fanboy who keeps screaming at the actor who played 'the kid' about how awful it was that there was a kid on the spaceship. Alas."

Wil Wheaton's review of Galaxy Quest.

Wil Wheaton (born Richard William Wheaton III; July 29, 1972) is a geek, blogger, paper collator, and actor best known for Star Trek: The Next Generation and Table Top on Geek & Sundry's YouTube channel.

Born in Burbank, California, he became a full-time actor at the age of 8, scoring small roles and a large voice-acting credit for the classic The Secret of NIMH. Then in 1986, he was cast as the lead in the Rob Reiner movie based on Stephen King's novella The Body, called Stand by Me. This got him plenty of public exposure, enough for him to land the job that he's most known for:

Imagine that you're playing a character that you know is hated by the fandom that you're a part of. Imagine reading the hate mail it gives you, despite the great feelings you have of the cast, the crew, and the creator himself. Now, imagine you're 15, and thus interpreting all the hate as hate against you (which, unfortunately, some of it was). Now you'll understand Wil Wheaton's demeanor towards fans until his epiphany in the late '90s (as chronicled in his story The Saga of Spongebob Vega$pant$, or How I Learned to Stop Worrying and Love Star Trek).

Believe it or not, he hates Wesley, or rather what the writers had him do as Wesley. His reviews of the Star Trek: The Next Generation episodes are sure to mention exactly how annoying Wesley is each time he appeared in the show. (Though he did reprise the character in a brief scene in an episode of Star Trek: Picard.) Unfortunately his review column was discontinued in early 2008 when TV Squad was bought by AOL, but he has collected his reviews of the first 13 episodes, expanded them and put them in a book called Memories of the Future: Volume 1 released in late 2009. Memories of the Future Volume 2, due to be released whenever, will cover the rest of the first season, most of which he didn't get the chance to review before the aforementioned discontinuing.

Since embracing his inner geek, he's written four compilations of memoirs, has a famous blog, and is embraced by geekdom as their avatar. It doesn't hurt that many of the mostly guest acting gigs he's scored these days are as geeks or voices of comic book heroes such as Aqualad and the second Blue Beetle. He was a caustic comic book collector on an episode of NUMB3RS that took place at a comic convention, a supremely creepy unsub (as if there's any other kind) on Criminal Minds and a Jerkass computer hacker on Leverage, a role which he has reprised several times.

He also did a hilarious take on Kent Brockman News as Richard Burns on GTA Radio, plays Fawkes on The Guild and was a frequent guest on the Dungeons & Dragons podcast alongside his fellow geek luminaries from Penny Arcade and Pv P. He also plays Darkstar (imagine if Wesley was more obnoxious and villainous) in Ben 10: Alien Force, Ultimate Alien, and Omniverse. He also had a recurring role as Dr. Isaac Parrish, a Jerkass Ace, astronaut candidate, and Fargo's long time rival, on Eureka. He is also the host of TableTop and its RPG spin-off TitansGrave: The Ashes of Valkana, and plays a gleefully evil version of himself as a recurring character in The Big Bang Theory. In addition, Wil, like his The Guild co-star Felicia Day, has a voice role in Fallout: New Vegas, as the voice of the Robobrain enemy. In Code Name: S.T.E.A.M, he voice-acts Abraham Lincoln. He used to host The Wil Wheaton Project, a show which could be described as The Soup for sci-fi/fantasy and geek culture in general, but it was cancelled after a single season. In 2014, he was cast as recurring character Earl Harlan in Welcome to Night Vale.

Offscreen (well, and on, really), he's become pretty much the poster boy for One of Us.

At PAX 2007, he coined what has become known as Wheaton's Law: "Don't Be a Dick." The irony of this, considering most of his TV roles are Jerkass characters, has not been lost on the fandom. This has led to the corollary of Wheaton's Law, "Don't be a dick, but you can play one on TV."

In 2018 he quit posting on Twitter , deleted his archive and made his account private after Elon Musk took over in 2022, and as of May 2023 the account no longer exists. He still posts regularly on Tumblr (incidentally, Jeph Jacques drew his profile image).

My aunt possesses magical abilities

I have seen her heal people who were on the verge of giving up hope, restoring their health and vitality. It is truly magical to witness. But her magical abilities do not stop there. My aunt also has the power of seeing into the future. She can sense things before they happen and provide guidance and advice based on her visions. This has proven to be incredibly helpful in our family, as she has guided us through difficult times and helped us make important decisions. We have come to rely on her insights and trust in her abilities. In addition to her healing and predictive abilities, my aunt can also communicate with animals. I have seen her talk to birds, rabbits, and even stray cats. It is as if she has a special connection with them, understanding their needs and desires. She can calm down an agitated dog or help a lost pigeon find its way back home. It is truly magical to witness her bond with these creatures. My aunt's magical abilities have had a profound impact on our family. She has brought healing, guidance, and a sense of wonder into our lives. We are grateful for her presence and the gifts she possesses. She has taught us the power of belief and the importance of connecting with the world around us. My aunt is not just a family member; she is a living example of the extraordinary and the magical..

Reviews for "The Fascinating Legacy of My Aunt's Magical Lineage"

1. Amanda - 2 stars - I was really disappointed with "My aunt possesses magical abilities". The story had a lot of potential, but it lacked depth and development. The characters felt one-dimensional, and the plot was predictable. I was hoping for a captivating tale of magic and adventure, but instead, I got a shallow and uninspiring read. Overall, it just didn't live up to my expectations.
2. John - 1 star - This book was a total letdown. The premise sounded interesting, but the execution fell flat. The writing was mediocre at best, with weak descriptions and dialogue. The pacing was off, and I found myself struggling to stay engaged. The magical elements were underwhelming and poorly explained. I wouldn't recommend "My aunt possesses magical abilities" to anyone looking for a captivating and well-crafted fantasy read.
3. Emily - 2 stars - Unfortunately, "My aunt possesses magical abilities" didn't meet my expectations. The story lacked originality, feeling like a mashup of clichés and overused tropes. The protagonist was unrelatable and the supporting characters were forgettable. The magical aspects of the story were underdeveloped and felt like an afterthought. Overall, it was a forgettable read that failed to leave a lasting impression.

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