How to Cleanse and Charge Magical Orbs

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Magical orbs are a fascinating phenomenon that have captured the imaginations of people across different cultures and time periods. These mystical objects are often depicted as powerful sources of magical energy, capable of granting their owners with incredible abilities and knowledge. In many legends and folklore, magical orbs are described as small, spherical objects that emit a radiant glow or pulsating light. They are said to possess a shimmering, otherworldly beauty that is both captivating and mysterious. Some believe that these orbs are physical manifestations of supernatural forces or contain the essence of powerful beings. Different cultures have varying beliefs regarding the origins and uses of magical orbs.



D&D: Five Magic Orbs That Will Make You Well-Rounded

Orbs are just about the best shape you can be–but if you can’t be an orb, you can at least have one. Here are five real good orbs.

When it comes to arcane focuses, you have many options. You could pick a wand, or a rod, or a staff–but real spellcasters know the only correct choice is the Orb. Orbs are only available to Sorcerers, Warlock, or Wizards, because anytime you give an Orb to a Bard they try to start contact juggling it instead of casting spells, and then they just try and hit on everyone at bard college instead of moving on and adventuring. You graduated four years ago Brian.

But even if you’re not one of the chosen three, Orbs are hands down the way to go, because even if you don’t need an arcane focus, you can still grab a magical Orb that does cool things. What kind of magical Orb? Why… one of these!

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Orb of Time

Also known as the Time Orb, this magical orb, when held aloft, will tell you whether it is morning, afternoon, evening, or nighttime outside.

Orb of Dragonkind

These magical orbs give you all manner of benefits, including the ability to issue a telepathic call to any dragon within a 40 mile radius. Evil dragons feel compelled to come to the Orb by the most direct route available.

Once the dragons show up, you’re on your own. Fortunately this orb can also cast Cure Wounds, Daylight, Death Ward, and Scrying a limited number of times per day.

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Orb of Shielding

A magical orb found normally in Eberron but quickly making its way throughout the multiverse, the humble orb of shielding actually is an arcane focus. In addition to that, it grants you the ability to use your reaction to reduce incoming elemental damage (depending on the type of orb) by 1d4.

Orb of the Veil

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An onyx sphere bearing deep spiraling grooves coming to you straight from where it plays a Critical Role in the course of Wildemount’s history, the Orb of the Veil grants its bearer +2 Wisdom as well as increasing their maximum Wisdom score by 2 (so up to 22 normally). It also grants you darkvision out to 60 feet or increases its range by 60 feet if you have it, and gives you advantage to find hidden doors.

Devastation Orb

Look if the name hasn’t already sold you, perhaps the fact that these magical orbs detonate with spectacular effect. Each one of these Orbs is aligned with an element. Water Orbs explode and create a 24 hour torrential rain, flood any nearby substantial bodies of water collapsing light structures and large or smaller creatures along the way.

An Earth Orb explodes and creates a minute long Earthquake (per the spell) within a 1-mile radius sphere.

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An Air Orb detonates and creates an hour long windstorm that deals 1d4 bludgeoning damage per round to any creature caught out inside of it (so, 600d4 damage) which will also uproot weak trees and destroy light structures.

Fire Orbs don’t explode in a cataclysmic detonation, but rather create a heat wave that lasts for 24 hours, which is disappointing, but it creates a great way to exhaust any or all of your enemies.

Sure these orbs are 2,000gp each and hard to create, but if you got ’em, they’re worth it every time.

What’s your favorite Orb?

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Author: J.R. Zambrano

Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. You can ask him about either at [email protected]

Magic Orbs

Magic orbs are special items made by the Jeweller out of Shards.

In order to get an orb you need all of the items listed on the orb's recipe. Each orb recipe includes ten of a specific kind of shard. Shards are found in geodes that are obtained in the Caves. If you do not have all the items listed you can not get an orb!

Shards can not be traded between players. Fully finished magic orbs, however, may be traded or sold.

Different cultures have varying beliefs regarding the origins and uses of magical orbs. In some mythologies, they are said to be celestial objects, fallen stars, or gifts from gods and goddesses. In other legends, magical orbs are created by skilled sorcerers or enchanted by powerful spells.

Contents

  • 1 How Magic Orbs Work
  • 2 Magic Orbs by Type
    • 2.1 Stat Orbs
    • 2.2 Event Orbs
    Magical orbs

    The uses of magical orbs are also diverse and often depend on their specific properties. Some orbs are said to bestow upon their owners the ability to see into the future or travel between dimensions. Others are believed to possess the power of healing, protection, or even the ability to command elemental forces. Throughout history, magical orbs have played significant roles in various literary and artistic works. In epic fantasy novels and films, these are often coveted by heroes and villains alike, as possessing a magical orb can mean the difference between success and failure in their quests. However, the quest for a magical orb is not without its dangers. Many stories warn of the perils of obtaining such an object, as its power can corrupt and consume those who seek to possess it. In these tales, the orb often becomes a metaphor for the allure and destructive nature of power. In modern popular culture, magical orbs continue to be popular symbols of magic and mysticism. They are commonly featured in video games, role-playing games, and fantasy-themed media. Their role in these forms of entertainment is often to enhance gameplay or serve as a central plot device. Magical orbs captivate the human imagination by merging the elements of mystery, power, and beauty into one supernatural object. Whether they are seen as relics of ancient civilizations or as simply fictional creations, their allure and appeal endure, enchanting both individuals and cultures alike..

    Reviews for "The Art of Scrying with Magical Orbs"

    1. Sarah - 2/5 stars: I had high hopes for "Magical Orbs" but was ultimately disappointed. The gameplay was repetitive and monotonous, with little variety in the tasks and challenges. The graphics and visuals were underwhelming, lacking creativity and originality. Additionally, the storyline felt cliché and predictable, failing to engage me or keep me interested. Overall, "Magical Orbs" felt like a mediocre game that failed to deliver on its promises.
    2. John - 1/5 stars: "Magical Orbs" was a complete waste of my time and money. The controls were clunky and unresponsive, making it frustrating to play. The levels were difficult for all the wrong reasons, often requiring luck rather than skill or strategy. Moreover, the in-app purchases were expensive and pushed aggressively, making it feel like a cash-grab. I would not recommend "Magical Orbs" to anyone looking for an enjoyable and rewarding gaming experience.
    3. Emily - 2/5 stars: I found "Magical Orbs" to be a shallow and uninspiring game. The level designs were repetitive, making it feel like I was playing the same sequence over and over again. The power-ups and special abilities were also underwhelming, lacking the wow factor that I expected from a game with "Magical" in its title. Overall, the game failed to captivate me and I quickly lost interest in its lackluster gameplay.
    4. Michael - 1/5 stars: "Magical Orbs" was a huge letdown. The game was riddled with bugs and glitches that severely impacted my experience. It frequently crashed, froze, or lagged, making it almost unplayable. Even when the game managed to run somewhat smoothly, the gameplay itself was dull and uninteresting. It lacked innovation and failed to bring anything new to the match-three puzzle genre. I would advise staying away from "Magical Orbs" unless you enjoy frustration and disappointment.

    The Powers and Abilities of Magical Orbs

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