Revealing the Wonders of Dell Peterbilt's Dell

By admin

The magical dell Peterbilt is a unique and enchanting creation that captivates the imaginations of those who come across it. With its distinctive appearance and supernatural powers, this truck is no ordinary vehicle. The main idea here is that the magical dell Peterbilt is a unique and enchanting creation that captivates the imaginations of those who come across it. At first glance, the magical dell Peterbilt appears to be a regular truck. However, upon closer inspection, it becomes clear that there is something extraordinary about this vehicle. Its shimmering exterior, adorned with intricate patterns and colorful designs, gives it an ethereal and fantastical aura.


Post by thunderhawk » Mon Feb 06, 2017 4:24 pm

Well I normally hide things by marking that item not renderable in Attributes shapes tab or the visibility box And Yeah me too I hate blender iv got it and used it a couple of times to remove col on a truck where sleeper use to be but Its a pain in the butt and after all the file changes to obj and stuff to get it there then get it back in GE the scaling was screwed up so I try to do things that can be handled in GE From now on. Now find the other item you want chrome and change material id to 21 and save file now its chrome everything you would be looking for is in scene of the i3d NOTE Though Any Details That was previously on part would be gone censored say your fert tank had a couple of stickers on it they are now gone but that s not a big deal to me cause I just make new one s but this will come in handy but Please Note Again that These Material ids Change almost everytime you save the i3d so don t worry about memorizing ids just when editing colors just don t save the i3d file till your done you can save in the notepad and the numbers will stay the same oh and leave i3d open in the editor till done too I say this because I have had times like the one im working on now I cant find a red In paint.

Magical dell peterbilt

Its shimmering exterior, adorned with intricate patterns and colorful designs, gives it an ethereal and fantastical aura. The truck's magical powers are no less impressive. It is capable of teleportation, allowing it to travel instantaneously from one location to another.

Magical dell peterbilt

Post by SenSeo » Fri Feb 03, 2017 2:12 pm

Hi lads and ladies.Scratching my head here.I have a placeable watertower but when i place it it is invisible.(it's there but invisible)
In GE all looks fine
The modDesc,xml and i3d are in the zip.The texture and shader files are loaded from the game directory.When i copy them all to the zip and load them from there the watertower is visible ingame

I have something similar happening with the first version of the CPF map (still use that one bc i have modded it)
When i buy sheep they don't show but they are bought still and the money is deducted

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Sat Feb 04, 2017 6:50 am

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Sat Feb 04, 2017 10:19 am

I don't think it's a texture issue because in that case the watertower would be white.When i have the texture files in the zip like you have with your truck all is fine.It would be great if i could load them from the game directory so i can keep the used ssd space low.So many mods share the same texture and shader files that are also in the game directory.Shader files are small but texture files can eat up quite a bit of disc space if one has a lot of mods,right.
Anyways,thanks for the help!

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 12:55 am

Well Yeah Textures will do that just had one do it two days ago or I would not have mentioned it and two another that will do is check mod in GE and make sure it's not marked as a rigid body if it is make sure its only static collision I had a mod today do that and that was the problem but hey what do I know

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Mon Feb 06, 2017 3:31 pm

there was a collision on the first attribute (watertower) and second attribute (vis).First i removed the col of the tower and tested,no tower.
Then i returned to the original so all was restored and removed the viscol and tested again,still no tower.
When i remove the viscol i can drive right through the tower.When i remove the watercol but leave the vis i cannot so that is good to know.
I only know of one way to make a object invisible by means of texture and that is to erase the texture first in paint.Sometimes i use that to hide things because i don't know how to work in Blender it is pretty complicated,much more complicated then GE.

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 4:24 pm

Well I normally hide things by marking that item not renderable in Attributes shapes tab or the visibility box And Yeah me too I hate blender iv got it and used it a couple of times to remove col on a truck where sleeper use to be but Its a pain in the butt and after all the file changes to obj and stuff to get it there then get it back in GE the scaling was screwed up so I try to do things that can be handled in GE From now on

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Mon Feb 06, 2017 4:55 pm

Yeah i do that to but sometimes i like to hide certain parts and then i search for it in the dds file and erase the part there.I doesn't always work though but i'm still learning and experimenting.I modded the Lizard large vehicle shelter.Put concrete walls all around it's now closed at the back and concrete texture looks better too
Now i'm working on the blue liquid fert tank.I changed the texture to very light blue-ish (not the top) and put "liquid fertilizer" and icons on it it looks nice but i stumbled upon a new problem.I made it placeable and it works,trigger works and all but the texture changes when i look at it from a different angle.

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 5:24 pm

Another Way You Can Texture stuff Is A way I have found very useful in trying to match another Part In a mod is go to i3d file by right clicking it and open with notepad++ or notepad and find the item you want to use to match the other item to say for example this part below is chrome Material id 21 that's chrome

Now find the other item you want chrome and change material id to 21 and save file now its chrome everything you would be looking for is in scene of the i3d
NOTE Though Any Details That was previously on part would be gone *censored* say your fert tank had a couple of stickers on it they are now gone but that's not a big deal to me cause I just make new one's but this will come in handy but Please Note Again that These Material ids Change almost everytime you save the i3d so don't worry about memorizing ids just when editing colors just don't save the i3d file till your done you can save in the notepad and the numbers will stay the same oh and leave i3d open in the editor till done too
I say this because I have had times like the one im working on now I cant find a red In paint.net to match the rest the truck so im probably going to do this to my part as well

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Mon Feb 06, 2017 5:56 pm

Thanks for the info i will save it for later.Have you tried the adjust>levels function in paint.net?I just found out about it yesterday i was able to make the blue tank very light blue-ish by simply moving a slider!First i selected the blue area with the magic wand and then i clicked adjust>levels and moved the right top slider.
I also love the cloning tool i use it all the time to clone colors.

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 6:40 pm

Yeah This Mod Im Working On Has A Very bright Red Finish And I cant Match it any other way which is fine for this mod its only noticeable up close but the spray nozzles has some very good detail on them And Would Like to keep it that way I could cut and paste the color of the truck over and texture it that way but some one must have textured this the same cause there is no dds file for the paint

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Mon Feb 06, 2017 6:57 pm

This is my problem with the ferttank you have any idea what is causing this?
https://www.youtube.com/watch?v=HEgK0oD . e=youtu.be

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 7:36 pm

SenSeo wrote: This is my problem with the ferttank you have any idea what is causing this?
https://www.youtube.com/watch?v=HEgK0oD . e=youtu.be

The Link Is Showing Private sign in first I sign in then it says sorry not available for the video

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

thunderhawk Posts: 1452 Joined: Sat Jan 17, 2015 1:02 am

Re: Invisible watertower

Post by thunderhawk » Mon Feb 06, 2017 7:40 pm

Not sure what you was talking about textures loading from game directory all textures for this mod are in mod folder its not searching for any textures in game directory any way was there anything special you had done to this water tower so I can check and see if its still done wrong moddesc version was the issue with invisible and water tower works just wanted to make sure about any changes you had made before I send it back

Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

SenSeo Posts: 445 Joined: Tue Jul 28, 2015 6:15 pm Location: Belgium

Re: Invisible watertower

Post by SenSeo » Mon Feb 06, 2017 8:03 pm

I would like to load them from the game directory instead of the zip file that way i can keep the zip files smaller.Not that the texture files are that big but i'm planning on exporting more stuff to the mods folder and my ssd is only 120gb.I wonder if it makes any difference in how the mod will run.
When i don't need the i3d and just like to make changed to the xml i only export the xml and create a modDesc.In case of the tower i need the i3d and xml to edit them and make the water free to buy.
You fixed it whoohoo thanks! No clue what is wrong with modDesc.

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]

[Windows 10 Pro running from Kingston ssd,Asus Maximus IX Hero,I7 7700K,Crucial 16gb RAM,MSI GTX 960 4gb,PS4 controller via usb]
Magical dell peterbilt

This ability has earned it the reputation of being the fastest and most efficient mode of transportation in the mystical realm it originates from. The magical dell Peterbilt also possesses the power of transformation. It can morph into different forms, adapting to the needs of its occupants. Whether it's a luxurious living space, a mobile workshop, or a weaponized fortress, this truck can effortlessly reconfigure itself to meet any situation. The magical dell Peterbilt's interior is equally enchanting. Once inside, one is transported to a realm of comfort and extravagance. Plush velvet seats, adorned with magical symbols, provide a cozy and inviting atmosphere. The dashboard is adorned with glowing crystals that emit a soothing light, adding to the overall magical ambiance. Despite its mystical nature, the magical dell Peterbilt is not without its limitations. Its powers are tied to the energy of the surrounding environment, requiring regular recharging from mystical sources. Additionally, the truck's powers can only be accessed by those who possess a deep connection to the magical realm, ensuring that it remains in the hands of those deserving of its extraordinary abilities. In conclusion, the magical dell Peterbilt is a one-of-a-kind creation that captivates all who encounter it. With its unique appearance, supernatural abilities, and enchanting interior, this truck is a testament to the limitless possibilities of the mystical realm it hails from. The magical dell Peterbilt represents the intersection of fantasy and reality, captivating the imagination of all who are fortunate enough to witness its awe-inspiring presence..

Reviews for "The Magic Within Dell Peterbilt's Dell Unveiled"

1. John - 2 stars - I was really disappointed with "Magical Dell Peterbilt." I found the plot to be confusing and disjointed, making it difficult to follow along. The characters were also poorly developed, leaving me feeling disconnected from their experiences. Additionally, I found the writing style to be overly flowery and dense, which made it an arduous read. Overall, I would not recommend this book to others.
2. Sarah - 1 star - I really struggled to find any enjoyment in "Magical Dell Peterbilt." The story lacked depth and the magical elements felt forced and out of place. The pacing was incredibly slow, and I found myself constantly waiting for something exciting to happen, only to be left disappointed. The dialogue also felt unnatural and forced, making it difficult to connect with the characters. Overall, I found this book to be a tedious and uninspiring read.
3. Michael - 2 stars - I had high hopes for "Magical Dell Peterbilt," but unfortunately, it fell short of my expectations. The writing style was overly descriptive, with unnecessary details that bogged down the narrative. The plot was predictable and lacked originality, making it difficult to stay engaged. The characters, though well-intentioned, felt flat and uninteresting. I struggled to find any emotional connection with them. Overall, this book failed to capture my interest and left me feeling underwhelmed.
4. Emily - 2.5 stars - While "Magical Dell Peterbilt" had an intriguing concept, the execution fell flat. The story lacked coherence and often felt disjointed, making it difficult to fully comprehend the plot. The world-building was underdeveloped, leading to inconsistencies and confusion. Additionally, the dialogue was stilted and unconvincing, making it hard to believe in the characters' motivations. Overall, I found this book to be a missed opportunity and would not recommend it to others.
5. David - 1.5 stars - "Magical Dell Peterbilt" was a disappointment for me. The writing style was overly pretentious and self-indulgent, making it hard to engage with the story. The characters were one-dimensional and lacked depth, making their actions and decisions feel unrealistic. The pacing was incredibly slow, with little to no action or excitement throughout the book. Overall, I would not recommend this book unless you have a high tolerance for overly flowery prose and a lack of compelling storytelling.

The Enchanting Power of Magical Dell Peterbilt

Discover a Universe of Magic in Dell Peterbilt's Enchanted Realm