Master the Art of Magic Items: Tips and Tricks for Using a Generator

By admin

A magic items generator is a tool or program that is designed to create unique and random magical items for use in tabletop role-playing games (RPGs) or other fantasy settings. These generators often utilize algorithms or tables to generate different combinations of item properties, powers, and effects. The purpose of a magic items generator is to provide players and game masters with a quick and easy way to generate new and interesting magical items for their games. This can be particularly useful for game masters who need to come up with a large number of magical items for their campaign or for players who want to add some variety to their characters' equipment. Magic items generators can generate items of various types, such as weapons, armor, potions, scrolls, wands, rings, and amulets. They may also generate items with different rarities or power levels, ranging from common items with minor bonuses to legendary artifacts with game-changing abilities.



Master Magic Item Generator?

I was wondering if someone had created a master random magic item generator using all the core books? I have looked and I have been unable to find anything.

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Delta

First Post
Wouldn't all magic items in the core rules just be. the DMG? Maybe you mispoke or something.

Particle_Man

Explorer

Well technically there is the everburning torch, and perhaps some alchemical items from the equipement list in the phb would count.

Agent Oracle

First Post

I think what he wants is a Magic item generator that uses all the WotC Books.

You know, one that can roll up the treasure to include scrolls with spells from the complete books, and magic items only detailed in "races of the dragon" and whatnot.

Personally, I'd like one of those! I mean, (grabs a random book off his shelf) Complete adventurer has 7 new weapons, 13 alchemical items, 8 alchemical capsules, 7 alchemical weapon capsules, 9 new toolkits, 9 masterwork instruments, 2 new magic armor types, 2 new magic weapon types, 7 new specific magic weapons, 2 specialist rings, 8 potions / oils, 84 new spells for scrolls, 13 new wands, 21 new minor wondrous items, 5 new medium wondrous items, 4 major wondrous items.

And none of them will ever show up in your typical DMG random treasure roll unless the DM modifies their own table.

Pathfinder: Magic Item Generator

Have you ever looked at the random tables for magic items in a D&D settlement? They aren’t the sort of thing you can use at the table when the PCs unexpectedly visit a town. You’re supposed to roll for the number of minor, medium, and major items based on town size, usually with multiple d4s. Then you have to roll for each of those items – what kind of item is it? Which specific item is it? Are there any other details that need to be rolled? And if you get a potion, wand, or scroll result, you’ll have to pick the spells yourself (although thankfully Paizo provided random spell tables for just that purpose in Ultimate Equipment).

Alternatively, you could follow the contradictory rule that there’s a 75% chance that any item is available as long as it costs less than the town’s Base Value. But that, to me, make magic too easy to acquire and too commonplace. I prefer the random tables, for all of their lack of utility during play.

This was a minor thorn in my side in the Kingmaker campaign because the players would travel to Restov from time to time, and the wizard always wanted to know what scrolls and magic items were available. There are some random item generator webapps out there, but none met my specific needs of generating items for a town. They also often did not provide all of the details – what spells are on the scroll? What kind of energy does the ring protect against? Is there anything for a martial halfling to buy? And so on. I actually rolled up slates of available magic items for towns beforehand and printed them out so that I would have the data when needed at the table.

But that was rather time consuming and tedious. So I made my own random generator! Now when the players head to the big city, I can start up the application, pick the proper town size, click the button, and poof, done! I can also generate X number of items of any quality level (minor, medium, major) or item type (armor, weapons, etc.) if I need something more specific. The underlying engine is actually being used by the Kingdom Manager application to generate random items for settlement buildings, as well. I had crafted a primitive interface for the stand-alone generator, as it was only ever used by me. But I was recently thinking that others might find it useful, so I cleaned it up and am now releasing the program into the wild.

Why use this application over the other options out there? Well, obviously you don’t have to, and it doesn’t run on mobile devices, so that’s a definite mark against it. However, it’s the only random magic item generator for D&D that I’ve seen that does all of this at the same time:

  • Easily generates all the items for a settlement of a particular size!
  • Can generate an arbitrary number of items with user-selected filters (e.g. only weapons)
  • Armor and weapons can be different sizes
  • Specific spells are generated for scrolls, potions, and wands
  • Additional details are generated for those spells and item properties that need them (e.g. energy resistance)
  • Charges are generated for wands and staves
  • Prices are provided taking all of the above into account
  • The results can be sorted by different criteria

If you want to try it out, the program can be downloaded here.

Update: Please let me know if you’re seeing strange gold piece values for items! I think I fixed that issue but it’s difficult for me to test it out.

Update #2: Apparently I uploaded the wrong file when I thought I fixed the issue. Please download & install the latest from the link above if you’re having issues, and please let me know if the new version fixed them!

Update #3: Fixed an issue where weapons & armor smaller than Small or larger than Medium were not having their price adjusted for size.

Thread: Your Favorite Silly Item from Weak Magic Item generator

They may also generate items with different rarities or power levels, ranging from common items with minor bonuses to legendary artifacts with game-changing abilities. These generators often allow for customization and configuration options, allowing users to specify certain parameters for the items generated. For example, users may be able to select the type of item, the power level, or specific properties or abilities that they want the generated items to have.

Your Favorite Silly Item from Weak Magic Item generator

Pulling this out from a different thread because it deserves it's own. This is for items that you generated using the weak item generator found here http://www.lordbyng.net/inspiration

I ran into this

Compassionate Maul
Weapon (Maul), uncommon (requires attunement)
Wounds inflicted with this weapon cause no pain.


You literally smash someone with a maul and they look at their crushed hand, look at you, think hmmm that really should hurt me.


Phantom Quarterstaff of Teeth
Weapon (Quarterstaff), uncommon (requires attunement)

Damage inflicted with this weapon leaves no physical sign of injury, such as cuts and bruises, and draws no blood.

Once hit by this weapon, the victim cannot regain hit points until the beginning of their next turn.

However it would be even more interesting to have this (not generated, but manually combined myself)

Compassionate dagger of the Phantoms
Weapon (Maul), uncommon (requires attunement)
Wounds inflicted with this weapon cause no pain.

Damage inflicted with this weapon leaves no physical sign of injury, such as cuts and bruises, and draws no blood.

You hit them over and over again and they have no idea they are dying, until they out and out fall. This would be an amazing weapon for an assassin too

Pronouns he/him/his
Spoiler: 5e Subclass Contest Wins Show


● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer

Spoilers
Troll in the Playground Join Date Jul 2016
Magic items generator

Magic items generators can be standalone software programs, websites, or even mobile apps. Some generators are specifically designed for certain RPG systems or settings, while others are more generic and can be used with any fantasy RPG. Overall, a magic items generator can be a valuable tool for players and game masters looking to add some magic and variety to their games. Whether used for inspiration or to quickly generate new items, these generators can help enhance the immersion and excitement of a tabletop RPG..

Reviews for "Unveiling the Enchantment: Discover the Magic in a Generator"

1. John - 1 star - The Magic items generator was a complete waste of time for me. The generated items were either too overpowered or utterly useless. There was no balance or variety in the generated items, and it felt like I was getting the same items over and over again. The descriptions of the items were also lackluster and didn't provide any real flavor or uniqueness. Overall, I was extremely disappointed with this generator and wouldn't recommend it to anyone.
2. Sarah - 2 stars - I had high hopes for the Magic items generator, but it didn't live up to my expectations. The generated items lacked creativity and didn't offer anything new or exciting. The variety was lacking, and I found myself getting bored after just a few uses. The descriptions of the items were also very basic and didn't spark any interest or imagination. I was hoping for a more immersive and engaging experience, but unfortunately, this generator fell short.
3. Michael - 2 stars - The Magic items generator was a letdown for me. The items it generated felt unbalanced and didn't fit well within the game I was playing. The lack of customization options made it difficult to generate items that suited my character's needs or goals. Additionally, the descriptions of the items were generic and didn't offer any in-depth information or backstory. Overall, I found this generator to be uninspiring and limited in its usefulness.
4. Emily - 1 star - I was really excited to try the Magic items generator, but it turned out to be a waste of time. The generated items were lackluster and didn't provide any real value or benefit to my gameplay. There was no thought put into the balance or usefulness of the items, and it felt like they were randomly generated without any consideration for the game mechanics. The descriptions of the items were also extremely brief and didn't provide any insight into their potential uses or effects. I was extremely disappointed with this generator and regret wasting my time on it.

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