juvabun ponytail

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The curse of principal component analysis (PCA) is a limitation that arises when using PCA to reduce the dimensionality of a dataset. PCA is a common technique used in data analysis and machine learning to simplify complex datasets by transforming them into a lower-dimensional space while retaining the maximum amount of variance. While PCA can be a powerful tool for dimensionality reduction, it comes with its own set of limitations. One of the main limitations is that PCA assumes that the data is linearly correlated and normally distributed. If the data deviates from these assumptions, PCA may not provide an accurate representation of the underlying structure of the data. Another limitation of PCA is that it assumes that the dimensions or features of the dataset have equal relevance or importance.


My Mum bought me this on my birthday and I absolutely fell in love with it. I'd never played such a "free roaming" game before, it just blew me away. I loved creating the characters and the whole adventure. This is undoubtedly "the" game of my childhood. Afterwards I played the other SSI dungeons and dragons games but non of them lived up to this one (probably just because it was the first one). I also enjoyed Pool of Radiance and Chamions of Krynn, but not like this one.

I played this on C64 and since you needed a separate floppy to save your game, I thought what if I saved my game on a second disk, then I would have clones of everything I picked up. Once you complete the game and are ready to transfer from Pool of Radiance then you should go to the training hall, enter one of the 4 training rooms for fighters, thieves etc and then select the option Remove Character From Party for all characters you intend to transfer.

Curde of the azurw bdnds

Another limitation of PCA is that it assumes that the dimensions or features of the dataset have equal relevance or importance. However, in many real-world datasets, this may not be the case. Some features may have higher importance or contribute more significantly to the overall variance of the data.

Curse of the Azure Bonds

One of the best tactical CRPG's on the C64. The final fight wasn't as memorable as the fight with the Drow Elf Lord with a party needing to level up more at the tower. Also, the optional Beholder army fight in a side quest was a hoot. This and Pool of Radiance were outstanding. Secret of the Silver Blades was the weakest.

TDBauer 2014-07-18 (7/10)

Yeah, player this one but I don't recall ever playing it to the end like I did Pools of Radiance and the other titles that followed. I think the thing I remember most is running amok through the Fire Knives hideout wiping them out. Good times.

Firebrand 2010-03-20 (10/10) The best Forgotten Realms-game released by SSI for the C64 sepp 2007-11-10 (9/10)

I played this one on the C64, Amiga, PC and even Atari ST. I even looked into the Apple II version. Nothing more to add to this great game than "fighter kills a snake"!

Arkhan 2007-05-03 (10/10)

Warhol's theme song for this is one of my favourite SID tunes.

Nothing beats kicking the crap out of Tyranthraxus in Pool of Radiance and then transfering all your pimped out guys into Curse

or you could just (M)odify your stats. Meant to transfer real D&D characters from paper into game, but used to have walking gods instead

Ill never forget storming through the fire knives hideout, blasting fireballs down the halls. Classic!

Mr Do 2006-11-12 (10/10)

A timeless RPG and prob. The top 5 best RPG's on the C64.

TSR SSI did an amazing job here.

I had hours and hours of fun and I still play it now and than.

Tyrant 2006-06-02 (9/10)

@Underfly: nobody likes long loading times, but we all accepted the idea of it. I personally played ALL of the AD&D RPGs on my C64 (except for Hillsfar, which I never played), and I enjoyed them all. The game is worth the candle!
The C64 versions were EXTREMELY playable, in spite of the long loading times.
My fave was Champions Of Krynn, but Curse is a close second!
Great job SSI!

ikaponthus 2006-05-30

My Mum bought me this on my birthday and I absolutely fell in love with it. I'd never played such a "free roaming" game before, it just blew me away. I loved creating the characters and the whole adventure. This is undoubtedly "the" game of my childhood. Afterwards I played the other SSI dungeons and dragons games but non of them lived up to this one (probably just because it was the first one). I also enjoyed Pool of Radiance and Chamions of Krynn, but not like this one.

Underfly 2006-05-13

Personality, I don't know how you people enjoyed these D&D conversations on the C64, due to the tremendrous loading times, a whole evening is gone before you know it, just to get a few simple things done, and that was with the "fast-load" option, never tried it with normal load. The Amiga version is almost exactly identical, minus the long loading times and a lot less disk swapping. The C64 versions were so unplayable unless you enjoy long loading times.

Neo 2004-04-04

Been looking for this game for ages. Darn publishers wont re-do it. It would be a good one to re-do. Imagine the possibilities, I have all tghe books that have to do with Alias and Dragonbait.
One hell of a story and one hell of a Game. Bring it on I want to Kill Kill .

f bear 2004-03-02

I played this on C64 and since you needed a separate floppy to save your game, I thought what if I saved my game on a second disk, then I would have clones of everything I picked up. The details are too difficult to explain, but I figured out how to make infinite clones of anything. This was especially helpful with money and arrows, but it also allowed me to equip all of my characters with items that only showed up once in the game (e. G. Girdle of storm giant strength). I also used the "SAVE BEFORE THE BATTLE" technique described by John Maccaro. And you bet your +3 elven chain that it took LOTS of time.

John Maccaro 2003-12-19

Yep, this has got to be my favourite of the gold series box D&D roleplaying games. I do recall that it was the most fun of the group, and the battles were great but each encounter created dreaded long drive loads. The battle sequences were awesome. My favourite was the battle with the beholders in the caves, heavy experience points. The trick I used to make this easier for my party was saving the game before the battle, send in the party, having them win, saving each back to disk--- THEN reload the game before the battle, adding my newly saved party to rack up more experience points in the same battle. Oh those were the perks.. When gaming took time, luck anc lots of patience!!

Greenie 2003-09-10 I remember quite fancying the girl on the package when I was younger Truss 2003-08-17

Not as good as Pool of Radiance (IMHO) and the early battle(s) in the sewer is a PAIN. I didn't like this game as much as I did POR, but it is still a great game for those who haven't yet tried Computer AD&D.

Lemonope 2003-07-04

The Amiga version is definately the one to play as loading times weren't so horrendous! Still this is a very interesting advanced RPG game, it was just the long loading times and disk swapping that put me off the C64 version.

iruhl 2003-04-19 Greatest RPG ever! Man why don't someone redo this classic game on a new console system?? dandy2000 2002-11-28

This was my favourite of the AD&D gold box series as well. I must have replayed this game 10 times, never getting sick of it. I can even remember my exact party, which consisted of a paladin, mage, elf mage/thief, ranger, cleric, and a dwarf ftr/thief. Those drow were damn tough to kill, too. In terms of game greatness, Curse of the Azure bonds is probably the equivalent of the old AD&D module "Against the Giants. " Anyone know what I'm talking about? Anyhow, what a blast.

Mok 2002-10-12

My favourite of the 'goldbox' series. Excellent storyline unrivaled in the series with plenty of difficult battles to challenge even the best parties. Remember the 100 hp drow in the castle? The battle with all of those Black Dragons? Bits 'O Moander? So many great memories!

Rob Bailey 2002-09-06

My first introduction CRPG's was this masterpiece. The amount of dungeons, scope of the story and of course the various 'bond bosses' made it very addictive and huge for the time. Rather than leaving things open for more exploration, there is an actual ending to this one!
The battle in the BeholderCorps (DaggerFall) is astonishing! (harder than Moander, I think)

Erik 2002-07-31

I didn't like this one as much as Pool of Radiance, in that it was more linear. But I still had a blast playing it! A great CRPG.

SmartFart 2002-02-22

Pieces of Moander could be finished with simple Stinking Cloud or Staff of Striking.

Phobos 2002-02-21

This was my favourite of the three Pool games. Much harder than the first one, although a little too quick to finish. The fight with the 'pieces of Moander' was the toughest. They had over 100hp each, and once they hit you, they killed you the next round. OW!

Derceto 2002-02-17

Being the sequel to Pool of Radiance, it was almost a given that Curse of the Azure Bonds would be just as awesome. And just as awesome it truly was. Not a touch of the greatness of Pool was lost in Curse and there were even a few new features that make it an absolute classic.

Donald Elliott 2002-02-15

All of the gold box games are classics
to me. I have played most of them. There is a disc that you can buy that
has 9 of the games on it. Try them and you will see what I mean.
LATER

Juvabun ponytail

PCA does not take into account these variations in feature importance and treats all dimensions equally. Additionally, when applying PCA to high-dimensional datasets, the curse of dimensionality can become an issue. The curse of dimensionality refers to the fact that as the number of dimensions increases, the amount of data needed to effectively represent the underlying structure of the data increases exponentially. This can lead to overfitting and poor generalization performance of PCA models. Overall, while PCA is a useful technique for dimensionality reduction, it is important to be aware of its limitations. It is crucial to assess whether the assumptions of PCA are met by the dataset, and consider alternative techniques if the data violates these assumptions. Additionally, understanding the relevance and importance of each feature in the dataset can help address some of the limitations of PCA..

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juvabun ponytail

juvabun ponytail