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Aster and the Mixed-Up Magic is a children's book written by Thom Pico and illustrated by Karensac. The book tells the story of Aster, a young wizard-in-training, who embarks on a magical adventure with his friend Charlie. Aster lives in a magical world where everyone has a magical ability. However, Aster is struggling to find his own magical skill. While other kids can conjure fire, create illusions, or communicate with animals, Aster seems to be just an ordinary boy. This makes him feel left out and frustrated.


Please don't spell it rouge. It's Rogue.

My kobold poison trap alchemist wants to use a blowgun, and I m trying to find any way possible I can to make it, at the least, semi-scale with everyone else. D D has subscribed to a reality where people are like ships and you have to keep smashing away at them repeatedly before they sink to the floor dying.

Rune for maximizing weapon effectiveness in Pathfinder 2e

This makes him feel left out and frustrated. One day, Aster stumbles upon a mysterious book in the library. The book is filled with spells and potions but doesn't seem to work for him.

Thread: Golem Antimagic versus "magical" weapons and runes

Instead of starting a discussion in the ruleset development thread or old generically named "resistance issues" thread, I prefer to start a new discussion on how Golem immunities and weapon runes are to be handled. Here is my take:

"Fundamental" weapon runes do not cause "magic" damage, they are "magical" runes that turn a weapon into a "magical" weapon, but still cause physical damage (or rather the original weapon type) without adding a special "magical" damage trait. These runes enhance/affect the weapon itself. So golems' resistance against physical attacks affect mundane and magical weapons the same.

There are some rare creatures that have "Resistance: physical X (except magical)". These creatures' resistances are negated by the fact that the weapon/damage source is magical, but the damage is still physical with no extra "magical" trait. And there are "incorporeal" creatures whose resistances are doubled against "non-magical damage", but there still is no "magical" damage trait. The latter is unfortunately somewhat badly worded by Paizo, but I understand why they did not want to add a special "magical" damage trait to the game just for these very few exceptions on how to handle physical damage.

Furthermore golems do not have "immunity: magic", they have "immunity: magic (see below)", with "see below" pointing to their "Golem Antimagic" abilities. This "Golem Antimagic" usually pertains to creatures using "spells and innate magical abilities other than its own" (its own = the golem's). Unfortunately Paizo botched to deliver concise wording again, so the "creatures'" part is less than clear and can be disputed.

Said possible dispute is about "Property runes", because these runes are worded as adding "special abilities" to weapons, which of course are "magical". Damn you Paizo editor. Since there still is no "magical" damage trait you have a situation where a "flaming" property rune adds extra "fire" damage to a weapon. You can still perfectly well argue that the rune affects/enhanced the weapon, not the target. And frankly, this would be the easiest and most sane way of handling things in FG. Of course you would also have to argue that property runes to not trigger the "Harmed by" vulnerability then. It's all or nothing.

On the other hand, if you count property runes as "magical abilities" that Golems are immune against, then the "Harmed by" part is also triggered (like a flaming rune against a flesh golem). This is considerably more complex to automate in FG, though, because again: there is no "magical" damage trait.

Wands, scrolls and staves are clearly a form of spell-casting, so I see no conflicts there. These work the same as otherwise casted spells do.

Last but not least, alchemical bombs are not magical and thus trigger neither the "Golem antimagic" immunities nor the "Harmed by" weaknesses. So no, your 1 point acid "splash" damage does not crumble the iron golem to dust. :P

Thematically speaking, I don't want to rely on bombs or swap to bows/crossbows as my method of personal poison delivery, so I want to try and exhaust everything I can with bowguns. As of now all I can think of is Rogue Dedication w/sneak attack for an extra +1d6, but that doesn't seem to scale with the dedication.
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However, one spell catches Aster's attention – the Transmogrification Spell, which can change a person's appearance. Desperate to prove himself, Aster decides to give it a try. Unfortunately, while attempting the spell, Aster accidentally mixes up the ingredients and casts his spell with a weird concoction. To his surprise, the spell not only changes his appearance but also causes magical chaos in his town. Objects start to float, animals talk, and people's abilities become mixed up. Realizing his mistake, Aster teams up with his friend Charlie to stop the chaos and reverse the mixed-up magic. Together, they journey through the town, encountering bizarre situations and meeting interesting characters along the way. As they try to solve the problem, Aster learns important lessons about friendship, self-acceptance, and the value of being true to oneself. He realizes that he doesn't need to have a specific magical skill to be special. Instead, he discovers his own unique strength and bravery in the face of adversity. Throughout the story, Pico's engaging narrative is brought to life by Karensac's vibrant illustrations. The colorful and whimsical artwork perfectly captures the magical world of Aster and adds an extra layer of charm to the story. Aster and the Mixed-Up Magic is a delightful and empowering tale for young readers. It teaches them valuable lessons about individuality, embracing one's differences, and the power of friendship. The book encourages children to believe in themselves and their own abilities, no matter how different or unconventional they may be..

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grand marnier souffle carnival

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