fire festival

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Transcendental Magic, also known as "Dogme et Rituel de la Haute Magie" (Doctrine and Ritual of High Magic), is a book written by the French occultist Eliphas Levi. Published in 1854 and later revised and reissued in 1861, Transcendental Magic explores the nature of magic, occultism, and spiritual development. Eliphas Levi, whose real name was Alphonse Louis Constant, was a prominent figure in the 19th-century occult revival. He believed in the existence of a hidden spiritual reality behind the physical world and sought to understand and harness its powers through ritual and symbolic mechanisms. In Transcendental Magic, Levi delves into a wide array of esoteric topics, including the Kabbalah, Hermeticism, astrology, divination, and alchemy. He discusses the principles of magic and the magician's role in connecting with higher realms of existence.



An erase memory spell

Anyone know of a spell that would erase a character's memory?

My resources are Core books, Frog God Games, and Kobold Press Deep Magic. Any help would be appreciated.

EDIT: Modify Memory is a good choice. However, if I want to completely obliterate his/her memory so they have no memory of anything before now, what would I use?

Modify memory. Bard spell, 4th level.

Pathfinder Adventure Path Subscriber

The spell insanity can inflict a random insanity on a foe (which includes amnesia- see here: http://www.d20pfsrd.com/gamemastering/afflictions/madness/amnesia ) Bestow curse can also afflict a victim with amnesia (although this makes the amnesia a curse and thus implicitly susceptible to effects that remove curses.) See here for more info: http://www.d20pfsrd.com/gamemastering/afflictions/madness

Seems like a reasonable use of wish as well.

Memory Lapse - Bard 1, Sorc/Wiz 1 "You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This may allow a retry on a Diplomacy, Intimidate, or opposed skill check, though only with respect to the target, not other creatures that may be present."

Forget everything up until now? Animate Dead?

The Hyakume from one of the bestiary books has this tid bit:

Drain Memory:
Once per day as a standard action, a hyakume can make a touch attack with either its hands or one of its eye probes to drain a target of its memories. The target loses the majority of memories relating to life and identity, and the hyakume can control the creature as if it were subject to a charm monster spell until those memories are regained (Will DC 28 negates). The hyakume absorbs the memories and can store and use them. It can store the memories of a number of creatures equal to its Intelligence bonus (typically 4) at one time. This is a mind-affecting effect. The save DC is Charisma-based.

Depending on when they can pass a DC28 will save, it's ultimately amnesia more than a total mind wipe.

Otherwise my answer would be this: Use Modify Memory to implant a permanent memory of them getting amnesia and losing all their memories.

. That's totally legit, right? :p

Reminds me of the old psion Mindrape spell.

Let me share why I am asking this. One of my players that is in my January 2nd Rappan Athuk game has picked a Tiefling Magus as his second PC. I told them to create 3 PC's. His idea was that the party encounters him in RA or in the surrounding area, but he has suffered a complete memory loss of what he knew about RA.

I am wondering if a complete loss would also hamper his class abilities. But I have been looking ahead in RA trying to find where I could have had him to make someone mad enough that they cast this spell on him.

There's the 3.5 closed-content 9th-level sorcerer/wizard spell programmed amnesia. (Originally published in the Book of Vile Darkness as "mindrape.")

This is a hideously powerful and extremely evil spell. It allows the caster to completely re-write the subject's memories, personality, and even alignment. It can also be used much more subtly.

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber silverhair2008 wrote:
I am wondering if a complete loss would also hamper his class abilities.

Straight from GameMastery Guide's insanity rules:

A character suffering from amnesia cannot remember things; his name, his skills, and his past are all equal mysteries. He can build new memories, but any memories that existed before he became an amnesiac are suppressed.

Worse, the amnesiac loses all class abilities, feats, and skill ranks for as long as his amnesia lasts. He retains his base attack bonus, base saving throw bonuses, combat maneuver bonus, combat maneuver defense, total experience points, and hit dice (and hit points), but everything else is gone until the amnesia is cured. If a character gains a class level while suffering from amnesia, he may use any abilities gained by that class level normally. If the class level he gained was of a class he already possess levels in, he gains the abilities of a 1st-level character of that class, even though he is technically of a higher level in that class. If his amnesia is later cured, he regains all the full abilities of this class, including those gained from any levels taken while he was suffering from amnesia.

So, to answer your question: Yes.

"complete memory loss of what he knew about RA."

Would probably in no ways be a complete amnesia. It would be a really really bad idea to screw over a character because of a back story concept.

Although I don't know of any particular rules for it in the game, it is completely possible in the real world for a traumatic experience to have removed memory of the event and even a period before and after. This would mean that any nasty bad guy could have caused such a thing, and I don't think you need any mechanical game rules to incorporate that into a characters story.

It would be good though to have some non-specific flashes of memory as fore shadowing. "You wake from your nightmare. all you can remember from the dream is a pair of glowing red eyes looking down on you."

Have him experience something so catastrophic or heartbreaking that his god wipes his memories of the event and related events to actually give him a better life?

Lost love perhaps? That's much more of a GM fiat though, all storytelling and no real rules.

You know, you could just get the character drunk. Real drunk. Depending on the npc (or PC) they may be down for a party anyways. Which means no will save to worry about! Also, beer is nice to have anyways to make someone you knock out appear drunk, or to start fires. Or any other booze needs you may have.

Edit: Wait, you want to entirely eliminate someone's whole memory? Well, derp I've got nothing.

Domestichauscat wrote:

You know, you could just get the character drunk. Real drunk. Depending on the npc (or PC) they may be down for a party anyways. Which means no will save to worry about! Also, beer is nice to have anyways to make someone you knock out appear drunk, or to start fires. Or any other booze needs you may have.

Edit: Wait, you want to entirely eliminate someone's whole memory? Well, derp I've got nothing.

Make him drunk the entire game? Or a drug addiction that damages memory? Or perhaps a poison?

The memory loss was the players' idea for story background. I was just wondering if there was a mechanical way to do it so I could work it in later.

Apart from the aforementioned spells such as Modify Memory (which can be used to create the desired effect in a limited sense) and 3.5's Programmed Amnesia/Mindrape (which is less a loss of memories and more having one's mind completely rewritten), I can't think of anything from a purely "mechanical" standpoint.

However, if your looking for a story-based solution, I might recommend a dip in the River Styx - in both the old D&D "Planescape" cosmology and the core Pathfinder cosmology, merely touching the water of the Styx drains some of your memories, while full immersion and/or drinking from it will wipe them out completely.

Styxian sorcerers with water spells that drain memories and abilities?

The spell you want is Sequester Thoughts.

Probably multiple castings, but with the return of the gems, the thoughts can be restored. Makes for a great quest.

Cevah wrote:

The spell you want is Sequester Thoughts.

Probably multiple castings, but with the return of the gems, the thoughts can be restored. Makes for a great quest.

/cevah

That's a cool spell, but the memories of an entire campaign as a single event might be a bit of a stretch? Entirely GM fiat but it's definitely the best suggestion yet. You could always just house rule that larger more valuable gems hold longer/larger memories. :)

I did say multiple castings. :-)

With more than one cast, you can get a partial reveal by acquiring a single gem. Recover your memory a piece at a time.

I still think the premise of "Demon with a Glass Hand" would make a great quest.

In an act of necromancy beyond compare, five years in the making, I present the solution to your problem: gate.

How? Conjure celestial pixies. (Technically, they shouldn’t have to be celestial, as you should be able to summon any pixie native to a different plane.)

You’re not high enough level?

Candle of invocation.

This is the conclusion I’ve come to after thinking about it for quite a bit. The point of doubt remains concerning template application, but it shooooouuuuuuuuld work even without that, or with a different template.

The other, possibly even better, way is simulacrum of the same.

Basically, the pixie arrows are nearly perfect, forcing the character to lose memory without impacting skills.

While summon monster 9 can also get you pixies, it can’t get them with memory loss arrows.

I post, knowing it’s necromancy, because I’ve been looking for a way to get the same. This is the only reliable method I’ve found outside of entirely rebuilding a creature’s personality via the two spells mentioned above (which gives a little too much power over the results for my purposes). The River Styx erases memories, but from what I can tell it does so by negative levels. Modify memory is great, but slooooooooooooowwwwwwwwwwww. I honestly haven’t found any other nonlethal method of memory erasure. I’m posting this hoping it helps future players and GMs, maybe!

(For the record, I was specifically looking at 3.5 sources, but this should also work in Pathfinder 1e.)

Psychic Eraser Laser – Yu-Gi-Oh! Review

He discusses the principles of magic and the magician's role in connecting with higher realms of existence. The book aims to provide a comprehensive guide to both the theory and practice of magic. According to Levi, true magic is the science and art of causing change in conformity with the will.

Psychic Eraser Laser – #BLVO-EN089

Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 “Psychic Eraser Laser” per turn.

Date Reviewed: March 10th, 2021

Rating: 3.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


King of
Lullaby

Psychic Eraser Laser, little bit of rhyme there, I like it.

You likely will ALWAYS choose DEF, as it is the lesser in most cases, but you are forced to choose ATK for Link Monsters as they have no defense. If this card was a Quick-Play instead of a Normal Spell it would be much better, able to respond on your opponents turn instead of just yours, or if it could send a monster from your opponents Extra Deck to the grave instead and rob them of a monster. It is a nice out, but many monsters from the Extra Deck are boss monster with large ATK and DEF like VFD or Dragoon, which is a damned if you do, damned if you don’t situation because you have to get rid of those monsters. The “sending” is good, not to trigger destruction effects, but you are still giving your opponent LP and you are likely to have still suffered the effect(s) of that monster. Unless that monster has been held in check by something like Effect Veiler or Skill Drain and then you play Laser, you are still likely better off dealing with the monster the old fashioned way: Solemn (insert finishing text here).

Decent removal option, but could have been designed better for the user.

Until Next Time
KingofLullaby


Crunch$G

Next up we got a TCG exclusive card and probably the best exclusive in the set: Psychic Eraser Laser.

Psychic Eraser Laser is a Normal Spell that lets you send a monster the opponent controls that was Special Summoned from the Extra Deck to the graveyard, then the opponent gains LP equal to the original ATK and DEF of their sent monster (whichever is higher). The LP part doesn’t really matter unless you want to OTK and you give the opponent too many LP, otherwise LP don’t really matter as long as they aren’t 0. Being able to get rid of an opponent’s Extra Deck monster to create an opening is good, or at the very least you can bait a negate from said Extra Deck monster, otherwise the opponent loses their monster. That way you got one less issue to deal with when you do whatever you want to do. You can only activate 1 of these a turn, mostly so you can’t just try and wipe the opponent’s board with minimal effort. Either way, it’s a decent card to help get rid of an opponent’s monster or bait an interruption so you can continue with your turn. It’d be insanely good if the opponent couldn’t respond to this like they can’t with DRNM or Forbidden Droplet to an extent, but I guess it’d be a little unfair here.

Advanced Rating: 4/5

Art: 3.5/5 Poor HTS Psyhemuth.


Alex
Searcy

My PoP for yesterday is up if you care to read. In 15+ years doing this, I’ve always strived to be regular and on time with my reviews. Sometimes it doesn’t work out, and I apologize for that.

Anyway, midweek brings us to the Normal Magic card, Psychic Eraser Laser. Cool name here. This is a simple 1-for-1 sending an opponent’s Monster to the Grave, so long as it was Special Summoned from their Extra Deck. The downside here is that whichever (atk or def) of that Monster is higher becomes a boost to your opponent’s Lifepoints. Most likely you are looking to rid the Field of something you can’t in Battle or by effect at the time. This could easily be a 2500+ boost for your opponent and that’s a lot to give away just to get a Monster off the Field. There’s certainly worse removal cards out there but there’s nothing special about this card either.

Art: 4/5 Super cool; very sci-fi vibes from this

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Pretty Pixels Eraser Maker Mini Pack - Mood

Embrace your creative side with the Pretty Pixels Eraser Maker Mini Mood Pack! You can beautifully craft 8 unique erasers from scratch! Spell out your mood - OMG and LOL. Collect, use and share with friends!

MSRP: $9.99 Item Number 38511

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Age: 8+

Where to Buy

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  • PREMIUM ERASER MAKER PACK : Make 8 small erasers that express your mood. Make OMG to express your surprise and LOL to laugh!
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Assembly Instructions (5.32 MB)

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Fire festival

He believed that magic operates through the manipulation of universal symbolic correspondences, which he referred to as the Great Magical Agent. By understanding and utilizing these correspondences, a magician could influence the physical and spiritual world. Levi emphasizes the importance of morality and spiritual purification as prerequisites for successful magical practice. He describes the magician's path as one of self-discipline, meditation, and the awakening of the inner self. By aligning oneself with divine principles and gaining mastery over one's desires and emotions, the magician can become a channel for higher spiritual forces. Transcendental Magic explores various magical rituals and practices, including the evocation and invocation of spirits, the creation of talismans, and the use of symbolic gestures and words of power. Levi provides detailed instructions on how to perform these rituals and offers explanations for their underlying philosophical and cosmological significance. Despite its title, Transcendental Magic is not limited to the realm of the supernatural. Levi argues that true magic is not opposed to science but rather extends its principles into the spiritual realm. He suggests that a comprehensive understanding of the laws of nature, psychology, and metaphysics is essential for the mastery of magic. Eliphas Levi's Transcendental Magic remains a significant contribution to the study and practice of occultism. It has influenced generations of occultists, including influential figures such as Aleister Crowley and the Hermetic Order of the Golden Dawn. Levi's work continues to inspire seekers of esoteric knowledge, offering insights into the nature of reality and the potential of the human spirit..

Reviews for "fire festival"


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fire festival

fire festival