Solving the Puzzle: Conquering the Enchanted Spell Maze

By admin

In the depths of an ancient forest, there lies a mysterious enchanted spell maze. This maze is no ordinary labyrinth; it is filled with enchantments and spells that challenge the minds and hearts of those who enter. Legends recall that the maze was created by a powerful sorceress as a test of wit, courage, and determination. As one steps foot into the maze, an ethereal mist hangs in the air, creating an atmosphere of mystique and anticipation. The winding paths twist and turn, sometimes leading to dead ends while other routes may hold the key to unlocking the maze's secrets. Adorned with intricate stone carvings and symbols, the walls seem to whisper ancient incantations and riddles.


Alternately, the maze was designed originally as a test, kind of like a mid-term exam. If the PCs find his journal (or just his old "school books"), they'll find clues to solving it. Something along the lines of Advanced Potion Making in Harry Potter and the Half-Blood Prince.

The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid. The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid.

Enchanted spell maze

Adorned with intricate stone carvings and symbols, the walls seem to whisper ancient incantations and riddles. Each step is a careful choice, as a wrong turn could lead to a trap or an illusion that confuses the senses. The only guide through this bewildering maze is one's intuition and the wisdom shared by the wise elder who guards its entrance.

Dragonsfoot

Was just reading some other threads and came upon the maze spell thread, where it mentioned the possibility of using it as an escape spell on oneself/allies instead.

So the question is could a magic-user or illusionist use the maze spell upon themselves to disappear from a situation, and hide out in the Maze instead of traversing it immediately, and if so for how long?

Nagora Elder Deity of Dragonsfoot
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Re: Maze spell escape

Post by Nagora » Sun Mar 24, 2019 9:47 am

It's a fairly common story trope, so yeah. Of course, if your situation involves creatures that can plane shift, it might not buy you much time.

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Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 10:19 am

I was thinking the Illusionist or Magic-user could voluntarily wander the maze for up to the maximum time limit in the spell for really stupid creatures, which is 8 turns ( 1 hour 20 mins of course)

Rune of Doom Hero of Dragonsfoot
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Re: Maze spell escape

Post by Rune of Doom » Sun Mar 24, 2019 5:14 pm

I absolutely would allow it. I love inventive but not abusive spell use. Xabloyan Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by Xabloyan » Sun Mar 24, 2019 5:18 pm

Just don't send demons/devils etc into a maze. It gives them lots of time to summon or gate in friends. One goes in, 10 come out.

garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Sun Mar 24, 2019 7:08 pm

If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it. Confuscious sayeth, don't wash cat while drunk!

Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 7:22 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

Like teleport or teleport without error you mean.

Besides which it might be the only thing they have left memorised. I always thought that spells that have multiple functions are the best ones, versatility is often key to staying alive and making success. Spells like levitate and Polymorph other and wall of ice etc. Maze is just another one of those if it can be used thusly, and is only a 5th Level spell for illusionists.

serleran Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by serleran » Mon Mar 25, 2019 10:08 pm

The duration is based on Intelligence. They cannot specify to stay longer, or shorter. ---
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Marco Lesser Deity of Dragonsfoot
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Re: Maze spell escape

Post by Marco » Mon Mar 25, 2019 10:33 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

cwslyclgh Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by cwslyclgh » Tue Mar 26, 2019 12:23 am

I don't see a problem with it, but I see the spell's duration as still tied to the mazed persons int, whether they want to stay there or not.

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garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 3:57 am

Marco wrote:

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

But would you? I always thought Maze traps you in essence, in your own mind, hence why int is the determining factor of how long it lasts. Not teleports you into a pocket dimension.

Confuscious sayeth, don't wash cat while drunk! Bedivere Global Moderator
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Re: Maze spell escape

Post by Bedivere » Tue Mar 26, 2019 4:39 am

BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

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garhkal Titan of Dragonsfoot
Posts: 79356 Joined: Fri Apr 30, 2004 9:39 pm Location: Reynoldsburg, Columbus ohio Contact:

Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 6:58 am

Bedivere wrote: BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

Well, to ME, the spell seems a punative one, not something supposed to be beneficial.. Confuscious sayeth, don't wash cat while drunk!

Nagora Elder Deity of Dragonsfoot
Posts: 18672 Joined: Thu Sep 06, 2007 1:08 pm Location: Portaferry Contact:

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.
Enchanted spell maze

The elder, adorned in flowing robes, imparts cryptic hints and warnings to those brave enough to undertake this enchanting challenge. The spell maze is not only a test of the mind but also of the heart. Along the way, participants encounter mystical creatures, such as charming fairies, mischievous sprites, and elusive shape-shifters. These creatures offer trials and tasks, each with its own unique magical charm. Completing these tasks unveils hidden clues and treasures that aid in navigating the maze. The enchantments within the maze are also designed to test one's resilience and strength of character. There may be instances where putting trust in a companion is necessary, or showing empathy and kindness towards a lost soul. However, the maze is not without danger; it is said that those who succumb to greed or despair may be trapped within its confines forever. As adventurers progress deeper into the maze, they experience a kaleidoscope of emotions. Feelings of awe, excitement, frustration, and exhilaration become their constant companions. It is a true test of the mind, pushing one's limits and allowing them to discover hidden depths of their own inner strength. Legend has it that at the very heart of the enchanted spell maze lies a powerful ancient artifact, said to bestow great wisdom and limitless power to those who can claim it. However, few have reached this coveted treasure, as the maze's enchantments grow more potent and intricate as one draws closer to the center. The enchanted spell maze remains a mystery to many, its secrets and challenges waiting to be unraveled by the adventurous souls who dare to enter. It is a journey of self-discovery and personal growth, a trial that will forever leave an indelible mark on those who complete it. And thus, the maze continues to hold its allure, beckoning and captivating those who seek its magic..

Reviews for "A Magical Journey: Exploring the Enchanted Spell Maze"

1. Emily - 1/5 stars - I was really disappointed with the Enchanted Spell Maze. The maze was poorly designed and lacked any sort of challenge. It felt like I was just wandering aimlessly through a garden with no real purpose. The guide provided no helpful hints or clues, which made the experience even more frustrating. Overall, I would not recommend this maze to anyone looking for a fun and engaging activity.
2. David - 2/5 stars - The Enchanted Spell Maze was just okay. While the concept was interesting, the execution fell flat. The maze was too easy to navigate, and I found myself reaching the end in no time. Additionally, the decorations and props were minimal, making it hard to feel truly immersed in the enchanted theme. I was expecting more excitement and challenge, but unfortunately, it didn't meet my expectations.
3. Sarah - 2/5 stars - The Enchanted Spell Maze was quite underwhelming. The path was poorly marked, causing me to get lost multiple times. The staff members were not helpful or attentive, and it felt like they were just going through the motions. The maze itself lacked any unique or memorable features, making it feel like just another generic maze. I was hoping for a magical and enchanting experience, but unfortunately, this maze fell short.

Unraveling the Mystery: A Closer Look at the Enchanted Spell Maze

Confronting the Unknown: Facing Challenges in the Enchanted Spell Maze