Spellbinding Stories of Eerie Hill Magic: Tales to Send Shivers Down Your Spine

By admin

Eerie Hill Magic Eerie hill magic refers to a phenomenon that is often associated with eerie or ghostly occurrences on hills or elevated terrains. It is a concept that has captured the imagination of people for centuries and has been the basis for numerous legends, stories, and myths. The term "eerie" itself carries a sense of unease or strangeness, and when combined with the idea of magic, it creates a captivating and mysterious aura. Eerie hill magic is believed to be a powerful force that can manifest in different ways, such as supernatural occurrences, unusual events, and strange phenomena. These mysterious happenings are often attributed to the presence of spirits or otherworldly beings that inhabit these hills. The hills themselves are believed to have a strong connection to the spirit world, acting as a gateway or portal between the physical and supernatural realms.


You're prolly looking at a 3.0 adventure. Back then you could do this sort of thing, but in 3.5 you cannot.

Yep, I guess it was done to stop a 9th level bull s strength from giving you 13 to strength all day, though that seems okay for a ninth level spell, imo. As someone who is trying to create custom spells for the game Neverwinter Nights, I have to bring some closure to this to know which ruling should I use, and how should I interpret this feat s calculation.

The empowering spell of disregarding

The hills themselves are believed to have a strong connection to the spirit world, acting as a gateway or portal between the physical and supernatural realms. It is said that certain hills possess an energy or power that enables them to attract these spiritual beings and facilitate their interaction with the living world. Many legends and tales revolve around eerie hill magic, describing encounters with ghosts, apparitions, and other supernatural entities.

Empowering an empowered spell, can you?

Yeah, but it takes up a spell sot four levels higher. You are better off Maximizing it, that only takes the space of a spell three levels higher!

Pyrex

First Post

Wow, did we just catch Crothian out on a rules question? What is the world coming to?

SRD said:

Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.


You used to be able to double-empower in 3.0, but can't do it in 3.5.

Ferret

Explorer

Crothian has the godly post-count. Hyper-smurf is the infallible one.

GlassJaw

Hero
Definitely a no-no in 3.5.

Rystil Arden

First Post

Although 3.5 says you can't, I still allow it. otherwise, what is the poor epic fellow to do with those 18th-level spell slots and his Improved Metamagic that only makes them harder to fill?

Crothian

First Post
Pyrex said:

Wow, did we just catch Crothian out on a rules question? What is the world coming to?

You used to be able to double-empower in 3.0, but can't do it in 3.5.


They keep changing the rules on me. It is a situation that just never comes up so I was unaware of the change. Seems like a silly change too, using the same meta magic feat on a spell was never a problem.

the Jester

Legend

You're prolly looking at a 3.0 adventure. Back then you could do this sort of thing, but in 3.5 you cannot.

JRRNeiklot

First Post

Yep, I guess it was done to stop a 9th level bull's strength from giving you +13 to strength all day, though that seems okay for a ninth level spell, imo. And then they fixed the buffs so you can't empower them anyway, so what was the point? I guess you could lhave a 70 or so point magic missile as a ninth level slot, but again, that's not too powerful for a ninth level spell, imo. Now, the 3.0 incantatrix broke empowering all to hell, but that's another story.

Crothian

First Post
JRRNeiklot said:

Yep, I guess it was done to stop a 9th level bull's strength from giving you +13 to strength all day, though that seems okay for a ninth level spell, imo. And then they fixed the buffs so you can't empower them anyway, so what was the point? .

They also fixed the duration so you can't have them all day anyway.

Nifft

Penguin Herder
Rystil Arden said:

Although 3.5 says you can't, I still allow it. otherwise, what is the poor epic fellow to do with those 18th-level spell slots and his Improved Metamagic that only makes them harder to fill?

Persistant Spell (+8)
Unconditional Spell (+9)
Heighten Spell (+any )

Thanee

First Post
Nifft said: Persistant Spell (+8)
Unconditional Spell (+9)
Heighten Spell (+any)

Actually Heighten Spell is capped at 9th level.

But I think there is an epic version of it.

Nyeshet

First Post
Unconditional Spell (+9) I haven't heard of that one. Which book is it in?

Nifft

Penguin Herder
Nyeshet said: I haven't heard of that one. Which book is it in?

It's a projection from the Meta-Psionics Feat "Unconditional Power" -- basically, you for a ton of power points and your Focus, you manifest a power despite being stunned, nauseated, brain lock'd, etc.

Maybe it's only +5 levels, but it's still a lot, and could serve a Sorcerer very well.

Rystil Arden

First Post
Nifft said:

Persistant Spell (+8)
Unconditional Spell (+9)
Heighten Spell (+any )

Persistent is +6, and Unconditional, if allowed, would be +5. Then remember that Improved Metamagic knocks those down by 1. Also, I don't think I can see much reason for someone to need to stick those two on the same spell very often, if ever (after all, with the 24-hour duration, you probably aren't going to have to cast it while stunned).

But for an attack spell, for instance, you could quicken-twin-empower-maximise it for +9. I guess you might have more metamagic feats than that, but some day you will run out of things to add on. Much easier, in my opinion, to allow multiple twins or empowers and just houserule edge cases (like Awaken) away. Then again, many people don't play into epic. Whatever works for you though.

It's a projection from the Meta-Psionics Feat "Unconditional Power" -- basically, you for a ton of power points and your Focus, you manifest a power despite being stunned, nauseated, brain lock'd, etc.
Eerie hill magic

These stories often feature strange lights, sounds, and sensations experienced by those who venture near these haunted hills. People have reported hearing voices, witnessing strange figures, and feeling a sense of being watched or surrounded by an otherworldly presence. Furthermore, eerie hill magic is often associated with rituals, spells, and incantations performed by witches, wizards, or shamans. These individuals are believed to possess the ability to tap into the mysterious energies of these hills and use them for various purposes. Whether it is for healing, divination, or unleashing dark magic, the power of eerie hill magic is said to be formidable and unpredictable. While some may dismiss eerie hill magic as mere superstition or folklore, others believe in the existence of these supernatural forces and the powerful effects they can have on individuals and their surroundings. These beliefs are deeply rooted in the cultural and spiritual traditions of certain regions, where the presence of eerie hills is considered a significant aspect of the local folklore and mythology. In conclusion, eerie hill magic is a fascinating concept that has captured the imaginations of people for centuries. It is associated with mysterious and supernatural occurrences on hills or elevated terrains. Whether it is the presence of spirits, strange phenomena, or the rituals performed by practitioners of magic, the idea of eerie hill magic continues to intrigue and evoke a sense of wonder and curiosity..

Reviews for "The Otherworldly Essence of Eerie Hill Magic: A Window into a Different Reality"

1. John - 2/5 - I was really disappointed with "Eerie Hill Magic". The plot was all over the place and it was hard to follow what was happening. The characters were also underdeveloped and I couldn't connect with any of them. Overall, it felt like a messy and confusing read. I would not recommend it.
2. Sarah - 1/5 - "Eerie Hill Magic" was a complete waste of time for me. The writing was dull and lacked any sort of creativity. The story dragged on with unnecessary details and there were no exciting or unexpected twists. I found myself skimming through most of it just to get to the end. I regret picking up this book and would not suggest it to others.
3. Michael - 2.5/5 - While "Eerie Hill Magic" had an intriguing premise, it failed to deliver on its potential. The pacing was incredibly slow, and it felt like nothing of significance was happening for a majority of the book. The author's writing style was also not very engaging, and I struggled to stay interested in the story. Overall, it was a mediocre read that didn't live up to my expectations.
4. Emily - 2/5 - I was really hoping to love "Eerie Hill Magic" based on the hype, but I found it to be quite underwhelming. The world-building was confusing and inconsistent, making it difficult to fully immerse myself in the story. The main character was also quite frustrating and lacked any real development throughout the book. It was a struggle to finish it, and I wouldn't recommend it to others.

Discovering the Hidden Forces of Eerie Hill Magic: A Journey of Self-Discovery

Legends and Lore: Uncovering the History of Eerie Hill Magic