Dragon Quest VIII, also known as Dragon Quest: The Journey of the Cursed King, is a highly popular role-playing video game developed by Level-5 and published by Square Enix. The game was initially released in Japan for the PlayStation 2 in 2004 and later made available worldwide. One of the fascinating aspects of Dragon Quest VIII is the presence of witchcraft in the game. Witchcraft is a significant part of the game's storyline and playable characters. In the game, the main antagonist, Dhoulmagus, is a powerful sorcerer who transforms the king into a troll and sets off a series of events that the player must work towards resolving. **Witchcraft** characters in Dragon Quest VIII are not limited to the evil forces; players can also recruit a witch named Jessica as a playable character.
**Witchcraft** characters in Dragon Quest VIII are not limited to the evil forces; players can also recruit a witch named Jessica as a playable character. Jessica, a young sorceress, possesses various magical abilities and aids the player in their journey to defeat Dhoulmagus. In the world of Dragon Quest VIII, witchcraft is portrayed not only as a powerful force but also as a skill that can be learned and mastered.
Spells List [Dragon Quest 8 3DS/ DQVIII 3DS]
This section contains information on the different spells that are executed in the 3DS version of Dragon Quest VIII: Journey of the Cursed King. Details including the spell name, MP cost, effect and classification are summarized.
Note that this section will be updated when new information is revealed.
In Dragon Quest, Spells consume magic energy (MP) and are categorized into 4 types: attack, support, healing, and other spells. In addition, some spells are usable only during battle, some only outside of battle (on the move) while others can be performed both in and outside of battle. As your characters gain even more experience (EXP), they can learn even more spells. However, pay attention to your character’s MP as there are different costs depending on which spell you choose.
Click here for the complete Dragon Quest VIII abilities list.
Types of Spells
Attack Spells
These spells range from delivering damage to one enemy to hitting multiple targets.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Frizz | 2 | Singes a single enemy with a small fireball | Yes | No |
Frizzle | 4 | Burns a single enemy with a large fireball | Yes | No |
Kafrizzle | 10 | Incinerates a single enemy with an enormous fireball | Yes | No |
Sizz | 4 | Singes a group of enemies with a blazing fire | Yes | No |
Sizzle | 6 | Burns a group of enemies with a blazing wall of fire | Yes | No |
Kasizzle | 10 | Scorches a group of enemies with the blazing flames of the underworld | Yes | No |
Crack | 3 | Pierces a single enemy with razor-sharp icicles | Yes | No |
Crackle | 5 | Rips into a group of enemies with sharp icicles | Yes | No |
Kacrackle | 12 | Skewers all enemies with a hail of sharp icicles | Yes | No |
Woosh | 2 | Slices through a group of enemies with a small whirlwind | Yes | No |
Swoosh | 4 | Slices through a group of enemies with a powerful whirlwind | Yes | No |
Kaswoosh | 8 | Slices through a group of enemies with a ferociously destructive whirlwind | Yes | No |
Bang | 5 | Damages all enemies with a small explosion | Yes | No |
Boom | 8 | Engulfs all enemies in a large explosion | Yes | No |
Kaboom | 15 | Blasts all enemies with an incredibly violent explosion | Yes | No |
Whack | 4 | A cursed incantation that sends and enemy to the hereafter | Yes | No |
Thwack | 7 | A cursed incantation that sends a group of enemies to the hereafter | Yes | No |
Kathwack | 15 | A cursed incantation that sends all enemies to the hereafter | Yes | No |
Zap | 8 | Calls down lightning on all enemies | Yes | No |
Pearly Gates | 20 | Opens heaven’s door to baptise a group of foes with sacred light | Yes | No |
Magic Burst | ALL | Unleashes all remaining MP in a fearsome explosion | Yes | No |
Kamikazee | 1 | Sacrifices your own life to destroy all enemies | Yes | No |
Support Spells
These spells range from incapacitating enemies or buffing your allies.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the move | |||
Snooze | 3 | Puts a group of enemies to sleep | Yes | No |
Kasnooze | 8 | Puts a group of enemies into a deep sleep | Yes | No |
Fuddle | 5 | Sends a group of enemies into confusion | Yes | No |
Kafuddle | 10 | Confuses all enemies | Yes | No |
Dazzle | 5 | Envelops a group of enemies in illusions | Yes | No |
Fizzle | 3 | Prevents a group of enemies from using magic | Yes | No |
Drain Magic | 0 | Steals MP from a single enemy | Yes | No |
Bounce | 4 | Forms a protective barrier that reflects enemy spells | Yes | No |
Magic Barrier | 3 | Forms a protective barrier that reduces the effectiveness of foes’ offensive spells | Yes | No |
Sap | 3 | Reduces the defence of a single enemy | Yes | No |
Kasap | 4 | Reduces the defence of a group of enemies | Yes | No |
Divine Intervention | 4 | Reduces a group of enemies’ resistance to magical attacks | Yes | No |
Ban Dance | 4 | Stops one group of enemies from dancing for several turns | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Buff | 2 | Raises the defence of a single party member | Yes | No |
Kabuff | 3 | Raises the defence of all party members | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Acceleratle | 3 | Raises the agility of all party members | Yes | No |
Insulatle | 3 | Forms a barrier that protects all party members from fire- or ice-based attacks | Yes | No |
Share Magic | 0 | Shares some of your MP with an ally | Yes | No |
Healing Spells
These spells either restore the HP of allies, cure them of status abnormalities, or resurrect a fallen ally.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the Move | |||
Heal | 2 | Restores at least 30 HP to a single ally | Yes | Yes |
Midheal | 3 | Restores at least 75 HP to a single ally | Yes | Yes |
Fullheal | 6 | Restores all HP to a single ally | Yes | Yes |
Multiheal | 10 | Restores at least 100 HP to all party members | Yes | Yes |
Omniheal | 36 | Restores all HP to all party members | Yes | Yes |
Zing | 8 | Resurrects a fallen ally with a 50% success rate | Yes | Yes |
Kazing | 15 | Resurrects a fallen ally | Yes | Yes |
Kerplunk | ALL | Sacrifice your own life to resurrect and fully | Yes | No |
Squelch | 2 | Cures a single ally of the effects of poison | Yes | Yes |
Tingle | 2 | Cures all party members of the effects of sleep and paralysis | Yes | No |
Other Spells
These spells either transport yourself and the party or allow you to avoid monster enchantments.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Evac | 2 | Allows you to exit instantly from dungeons caves and towers | No | Yes |
Zoom | 1 | Allows you to return instantly to certain places you have visited before | No | Yes |
Holy Protection | 4 | Generates a holy aura that causes weaker monsters to avoid your party | No | Yes |
Source: Dragon Quest VIII PS2 Manual
Birlew, D. (2006). Dragon Quest VIII: Journey of the Cursed King Official Strategy Guide. Indianapolis, Indiana: BradyGAMES.
These spells range from delivering damage to one enemy to hitting multiple targets.
Players can develop their characters' magical abilities through experience points gained from battles and by equipping them with appropriate equipment and accessories. The presence of witchcraft in Dragon Quest VIII adds an exciting element to the gameplay. Players can strategize their battles by using different spells and abilities to defeat enemies and progress through the story. Additionally, the inclusion of witchcraft as a playable character adds depth and variety to the party, allowing players to customize their team according to their preferred playstyle. It is worth mentioning that witchcraft in Dragon Quest VIII is depicted in a fantasy context, and it is important to separate video game portrayal from real-world beliefs or practices. Witchcraft in the game should be enjoyed as part of the fictional storyline and gameplay experience. Overall, Dragon Quest VIII incorporates witchcraft as a captivating element within its gameplay and storyline. With its engaging characters and the ability to harness magical abilities, the inclusion of witchcraft adds an extra layer of excitement and strategy to this beloved video game..
Reviews for "The dark side of witchcraft in Dragon Quest VIII"
1. John - 2 stars - I was really disappointed with "Dragon Quest VIII Witchcraft". The storyline was lackluster and predictable, and the characters felt uninspired. The combat system was repetitive and lacked depth. Overall, the game felt like a cheap imitation of previous Dragon Quest games, and I couldn't wait for it to end.
2. Sarah - 1 star - I found "Dragon Quest VIII Witchcraft" to be incredibly boring. The gameplay was slow-paced and monotonous, with repetitive quests that offered no real challenge. The graphics were outdated, and the controls were clunky and unresponsive. I expected much more from a Dragon Quest game, and this one fell short in every aspect. I would not recommend it to any fans of the series.
3. Mike - 2 stars - "Dragon Quest VIII Witchcraft" was a major letdown for me. The story was convoluted and difficult to follow, leaving me confused and disinterested. The character development was lacking, and I struggled to connect with any of them. Additionally, the game had numerous technical issues, such as frequent crashes and lag. Overall, it felt like a rushed and poorly executed attempt at creating a compelling RPG experience.
4. Emily - 2 stars - I could not get into "Dragon Quest VIII Witchcraft". The gameplay felt tedious and repetitive, with little variation or excitement. The dialogue was dull and unengaging, making it hard for me to stay interested in the story. The visuals were also underwhelming, lacking the charm and beauty of other Dragon Quest games. Unfortunately, this installment just didn't capture my attention or provide an enjoyable gaming experience.