From Power to Doom: The Tragic Stories of Dnd Enchantments with Curses

By admin

In the world of Dungeons and Dragons (Dnd), enchantments are a common way to enhance weapons, armor, and other magical items. These enchantments can provide bonuses to attack rolls, damage, and various other attributes, making them highly sought after by adventurers. However, not all enchantments are beneficial. Some carry a curse that can bring disastrous consequences to those who wield them. **A cursed enchantment** is a special type of magical effect that is placed upon an item to bring harm, misfortune, or other negative effects to the user. This can range from mild inconveniences to life-altering consequences.


Couldn't you re fluff a cleric and take bonus domain twice to get those two and start not as a god worshipping cleric but instead as a cleric of a cause?

I understand wanted to create a purely cursed object with no benefits whatsoever, but once the players get over the shock and surmount the curse, then the item is pretty much done. As a final note on cursed magic items, there is one card from the infamous Deck of Many Things which curses the character drawing the card, and its curse can only be removed by a god, or another specific card from the deck.

Dnd enchantment with curse

This can range from mild inconveniences to life-altering consequences. Cursed enchantments are often used as a plot device, providing an additional layer of challenge and risk to the game. One common type of cursed enchantment is the "curse of the berserker.

Dnd enchantment with curse

I am making a Witchdoctor character for an upcoming game, and have decided that Spirit Shaman is the way to go. The class is capable of many things I envision for my character, but a few things it is not. I have not been able to find any Druid spells that can enchant targets on any level, be it charming or dominating (outside of animals), or even Suggestion-type spells. I've also not found a way to curse enemies, such as by the Bestow Curse line of spells or some other permanent (or at least long-lasting) method.

I turn to you now, to point me in the direction of Druid spells that can fulfill these tasks. Failing this, I hope for other options that I can use to reasonably accomplish this task. I have noticed that the Domination and Destiny domains fulfill each of these niches nicely, but I have not found a satisfactory way to get them on a Spirit Shaman. Extra Spell is an option, but it would likely eat up 3/4 of my feat slots (and that is assuming I can convince my DM that the spells chosen can be from any list).

Any help would be greatly appreciated!

Sapreaver 2016-08-22, 06:54 PM

Couldn't you re fluff a cleric and take bonus domain twice to get those two and start not as a god worshipping cleric but instead as a cleric of a cause?

eggynack 2016-08-23, 01:40 AM

There's certainly not a massive amount of that sort of effect. Druids more frequently get such things through proxies. Perhaps the most powerful such effect druids get is summon fey, from kingdoms of kalamar. In this context, it's a first level spell that lets you summon a pixie, which has a lot of good not-druid stuff, or a nixie, which specifically has charm person, or a bunch of other cool fey. That effect eventually scales up, with the far more powerful (but not for its level) fey ring (http://archive.wizards.com/default.asp?x=dnd/fw/20040710a). There's a ton of cool fey that have effects like this, and my handbook has a lot of the good ones. For curses specifically, I don't know many of them, but curse of the gypsies (Dragon Magazine #348, 75) is a druid accessible spell with some cursing effect. I mean, it's not all that good, and my primary claimed use for it is hitting someone in the party so you can repel animals, but it fits thematically super well. Another interesting spell which happens to include the word "curse" is curse of spilt water(Dragon Magazine #334, 74), and fey also happen to have some bestow curse access, so that's a thing. It's not a great set of things, but, y'know, even a small list is better than no list.

weckar 2016-08-23, 05:22 AM

When in doubt, UMD.

Failing that, isn't there a Divine/Warlock hybrid class out there somewhere? Because I feel Warlock could basically shore up those shortcomings.

Wonton 2016-08-23, 05:32 AM

3.5? You could try importing the Witch from Pathfinder, it seems to do exactly what you want to. Curses, enchantments, charms, witch doctor flavour, even some druid flavour, it's all there.

Darrin 2016-08-23, 09:02 AM

If you don't mind or can mitigate the LA +2, consider adding the Half-Fey template (Fiend Folio) to the spirit shaman. This adds a lot of charm/enchantment spells as SLAs, including charm person at will.

If you want to add a domain to a spirit shaman, then take Knowledge Devotion (Complete Champion) to get Knowledge: Religion as a class skill, then go into Contemplative (Complete Divine). Finding a nature-friendly deity with the Domination domain might be a bit tricky. actually, no. Quetzalcoatl is pretty nature-ish, he's got animal and sky and air, birds and snakes, etc. Or try Myrhiss, Flan goddess of Love, Romance, and Beauty. For Destiny, maybe try Celestian (Fharlanghn's brother).

As far as spells go, mark of the outcast (Spell Compendium, Dru 2) is a type of curse. Disease kinda works like a curse, so maybe look at contagion (Dru 3), contagious touch (Spell Compendium, Dru 4), or plague (PHBII, Dru 7). Langour (Spell Compendium, Dru 4) can be used like ray of enfeeblement/slow. Dire hunger (Spell Compendium, Dru 5) is sort of like an enchantment, but technically transmutation. Ah, here's an actual enchantment: sleep mote (Sandstorm, Dru 5) can put creatures to sleep.

Checking the Summoner's Desk Reference (http://www.giantitp.com/forums/showthread.php?255219-The-Summoner-s-Desk-Reference-D-amp-D-3-5) for SLAs available via Summon Nature's Ally. not a lot of fey, though, and no interesting SLAs up through SNA3.

SNA4: Unicorn has mostly healing stuff.
SNA5: Nixie has charm person 3/day.
SNA6: Pixie has lesser confusion 1/day, Oread has charm monster 3/day.
SNA7: Kelp Angler has confusion 1/day.
SNA8: Not much, but Sporebat (FF) has enervation, kinda a curse.
SNA9: Kelpie has charm person and emotion 3/day.

Monstrous curses
D&D monsters use a more narrative focused approach to curses, at least as origin stories. 5e monster lore frequently cites curses as the source of monsters. Some monstrosities “are the product of terrible curses,” and some undead are also the result of an “unholy curse” (Monster Manual page 7).
Dnd enchantment with curse

" When a weapon is cursed with this enchantment, the wielder becomes consumed by an uncontrollable rage whenever they enter combat. While this may initially seem advantageous, as it grants increased strength and aggression, it comes at a great cost. The berserk state can lead the wielder to attack friends and allies, causing chaos and destruction. This curse can only be lifted through the completion of a specific quest or the use of a powerful curse-breaking spell. Another example of a cursed enchantment is the "curse of the thief." This curse is often placed upon valuable items to deter thieves. When a character attempts to steal an item with this enchantment, they become overwhelmed with an intense paranoia. They begin to believe that everyone around them is out to get them, including their closest allies. This curse can have devastating social and psychological effects, making it nearly impossible for the character to trust anyone. Cursed enchantments can also take a more subtle form, such as the "curse of the commoner." When worn, armor cursed with this enchantment causes the wearer to lose all combat-related skills and abilities. This curse effectively reduces a seasoned adventurer to the level of a simple, unarmed commoner. Removing such a curse requires the performance of a complex ritual or the aid of a powerful curse-removal spell. It is important for players and Dungeon Masters alike to understand the implications of cursed enchantments. While they can add an exciting element to the game, they also carry significant risks and consequences. It is up to the players to weigh the potential benefits against the potential harm before choosing to use or keep an item with a cursed enchantment. In conclusion, cursed enchantments in Dnd add a tantalizing and dangerous aspect to the game. These enchantments can bring about chaos, danger, and unexpected challenges for the players. It is crucial for both players and Dungeon Masters to carefully navigate these enchantments and consider the potential consequences before using or encountering them..

Reviews for "The Enchanter's Dilemma: The Temptation and Consequences of Dnd Cursed Enchantments"

- Emily - 1 star
I was really disappointed with "Dnd enchantment with curse". The plot was confusing and the characters were underdeveloped. I couldn't connect with any of them and found myself not caring about what happened to them. The writing style was also tedious, with long paragraphs of description that didn't add anything to the story. Overall, I wouldn't recommend this book to anyone looking for a captivating fantasy read.
- Tom - 2 stars
I had high hopes for "Dnd enchantment with curse" since I'm a fan of the fantasy genre, but unfortunately, it fell short. The pacing was inconsistent, with slow parts dragging on and exciting moments feeling rushed. The world-building was also lackluster, leaving me confused about the rules and history of the magical system. The dialogue felt forced and unnatural, making it hard for me to get invested in the interactions between the characters. Overall, I found this book to be a mediocre addition to the fantasy genre.
- Sarah - 2 stars
I couldn't finish "Dnd enchantment with curse" as it failed to hold my interest. The plot felt disjointed and the storytelling was lacking cohesiveness. The writing style was dry and lacked the spark that keeps readers engaged. The characters were unremarkable and lacked depth, making it hard for me to care about their fates. Overall, I found this book to be forgettable and wouldn't recommend it to others.

The Curse Chronicles: Unraveling the Stories Behind Dnd Enchantments with Curses

The Curse Collector: Investigating the Origins of Dnd Cursed Enchantments