Deciphering the mysteries behind defunct cells and their connection to projectiles

By admin

It is fascinating to consider the various ways in which cells can be repurposed or modified to serve entirely new functions. One such example is the concept of defunct cells acting as projectiles. While it may seem counterintuitive to think of cells being used in such a way, it actually holds great potential for various applications. In this context, defunct cells refer to cells that have reached the end of their natural lifespan or have undergone programmed cell death, also known as apoptosis. Rather than simply being discarded or absorbed by the body, these cells can be harnessed and repurposed for specific tasks. The key idea behind utilizing defunct cells as projectiles lies in their ability to deliver payloads to targeted areas.

Defunct cells spell projectiles

The key idea behind utilizing defunct cells as projectiles lies in their ability to deliver payloads to targeted areas. By loading these cells with therapeutic agents, such as drugs or genetic material, they can be used to precisely deliver these agents to specific sites within the body. This approach offers several advantages over traditional methods of drug delivery, which often lack specificity and can result in unintended side effects.

Projectile Evasion Revision

Projectile evasion needs fixing in the regards that it doesn't apply to all attacks labeled as projectiles. The main ones being spells. Apparently projectile spells override projectile evasion simply on the fact they are spells, when in all reality, projectile evasion should be applicable to "projectile" spells as well. I believe this because, on the core mechanics side of things, projectile evasion is a useless game mechanic if it is only applicable to about roughly 1/10 of the games projectile content. This goes from situation advantage to outright pointlessness if on such a short scale of function. I would highly advise revision of this part of the game for further game functionality and fine tuning for balancing purposes.

This thread has been automatically archived. Replies are disabled. Posted by
Dreadnaut3447
on Jan 6, 2015, 8:52:01 PM I agree. Posted by
SymbiosisPhotography
on Jan 6, 2015, 9:31:27 PM

Spells are not Attacks. These are separate classifications.

Attacks are subject to Accuracy, which overcomes evasion.

Spells have no accuracy or evasion concepts.

Because of this attacks are allowed more attack speed increases, and higher base crit chances (but to crit with an attack you must succeed two accuracy checks.)

This is the game. These are the mechanics.


You can only evade projectile attacks, because only attacks are subject to accuracy and evasion. You can still block and dodge projectiles, with the appropriate spell dodge and spell block. There is currently no Spell Evasion, because there is currently no spell accuracy. This is just the difference between attacks and spells. This is also a weakness of evasion. Everything has strengths and weaknesses.

You have to understand that things can be part of different concepts. It can be a spell or an attack, it can be a projectile or not, it can be fire or cold or lightning or physical or chaos. But projectile evasion will not give you spell evasion, if spells cannot be evaded.


Evasion is good. Many things, like the fire/cold/lightning/chaos from some skellies/constructs/snakes might be tagged actually as a projectile attack. So Ondars plus good evasion might make you very strongly defended against these, or even your own self to reflect from wand and bow attacks (or spectral throw.) But Evasion needs some weakness. And that is spells. Just like armor does nothing for elemental or chaos damage. Evasion does nothing for spells, and chaos damage bypasses energy shield. On the plus side, evasion also uses entropy, such that it is more reliable and consistent than block or dodge.


You have to understand that these unique differences are what make things more complex, and thus not all cookie cutter copies of each other. They allow you to layer your defenses in smart and strategic ways.

Think of it in Rock, Paper, Scissor terms. Armor can defend any physical damage (spell or attack), but not Elemental or Chaos. Energy Shield can defend any Physical or Elemental spell or attack, but not Chaos. Evasion can defend any attack Physical, Elemental, or Chaos; but not spells. Elemental Resists are great for any elemental spell or attack, but do nothing for physical or chaos spells or attacks. Spell Block is good for spells but not attacks. Regular block is good for attacks but not spells. Similar for dodge.

So even if you have high evasion, you might still need resists and even some armor for spells. Ondars, which boosts projectile evasion is good, but since you have zero ability to evade a spell, zero times any multiplier is still zero.

Attacks are subject to Accuracy, which overcomes evasion.
Defunct cells spell projectiles

By using defunct cells as projectiles, it is possible to achieve highly targeted and controlled drug delivery. These cells can be engineered to recognize specific markers or receptors on target cells, ensuring that the therapeutic payload is delivered only to the intended site. Furthermore, the inherent ability of cells to navigate through intricate biological structures, such as blood vessels or tissues, allows for the delivery of drugs to hard-to-reach areas. In addition to drug delivery, the use of defunct cells as projectiles also has potential in other fields. For example, in cancer treatment, these cells can be modified to carry therapeutic agents specifically designed to kill cancer cells. By targeting cancer cells directly, this approach could minimize damage to healthy tissues and reduce the side effects often associated with traditional cancer treatments. While the concept of utilizing defunct cells as projectiles is still in its early stages of development, recent studies have shown promising results. Researchers have successfully repurposed macrophages, a type of immune cell, to act as carriers for anticancer drugs. By loading these cells with chemotherapy agents, the researchers were able to achieve targeted drug delivery and enhance the efficacy of the treatment. In conclusion, the idea of repurposing defunct cells as projectiles offers exciting possibilities in various fields, particularly in drug delivery and cancer treatment. By utilizing the inherent properties of cells, such as their ability to navigate complex biological structures, it is possible to achieve highly targeted and controlled delivery of therapeutic agents. While further research is needed to fully explore and refine this concept, the potential benefits are considerable and warrant continued investigation..

Reviews for "Defunct cells: the key to unlocking new possibilities in projectile technology"

- Sarah - 2/5 - Defunct cells spell projectiles was a disappointment for me. The gameplay felt repetitive and the graphics were underwhelming. I also found the controls to be clunky and difficult to use. Overall, I didn't enjoy my experience with this game and I wouldn't recommend it to others.
- Michael - 1/5 - I really didn't like Defunct cells spell projectiles. The concept seemed interesting, but the execution was lacking. The levels were confusing and poorly designed, and the difficulty curve was all over the place. The game also had a lot of bugs and glitches, which made it even more frustrating to play. I regret spending my money on this game.
- Emily - 2/5 - I had high hopes for Defunct cells spell projectiles, but unfortunately, it didn't live up to my expectations. The gameplay felt repetitive and the story was confusing and disjointed. The controls were also difficult to master, leading to a frustrating experience. Overall, I was disappointed with this game and wouldn't recommend it to others.

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