Unleashing the Musical Comedy: Dad Jokes that Make You Sing

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Dad jokes are known for their cheesy and corny humor. They often involve puns, wordplay, and silly one-liners. While they may not always elicit a laugh, they can still bring a smile to your face. However, sometimes dad jokes can take a musical twist, adding an extra layer of humor and entertainment to the mix. When it comes to dad jokes where the music happens, there are several avenues to explore. One popular category involves puns related to musical terms or song lyrics.


Spell Tattoos (Inner Sea Magic) are what you describe in the OP. They are indeed 'wearable scrolls' but they cost FOUR times as much as a scroll does. Advantages: easy to access, silent, still, hard to remove.
You can generally have one per item slot.

While the Voodoo Doll tattoos may draw inspiration from Voodoo practices, getting the Tattoo does not automatically imply that you practice or adhere to its beliefs. Daughtry explained that voodoo is a polytheistic religion, and for that reason, is often feared by those who practice traditional Christianity because it is so different from religions that only worship one god.

Magical doll tattoo

One popular category involves puns related to musical terms or song lyrics. For example, a dad may say, "Why did the musician go to jail? Because he got caught stealing chord progressions!" This joke combines a play on words with a reference to a musician's work, making it funny for those who understand the musical context. Another type of dad joke involving music is when a dad turns a common phrase or saying into a musical version.

Inscribe Magical Tattoo questions

Can someone explain this item creation feat to me. Are the tattoos basically single use scrolls worn on the body? I have read people saying that it doubles the amount of magical items you can have? Are these tattoos permanent? If a character got a tattoo of bull's strength would he have a permanent +4 to strength?

The Rules wrote:

Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots.

Scrolls are not sloted items. The tattoos are basicly slot-less sloted items AND they are permanent unless otherwise noted.

Ex. You can tattoo a ring of protection on your finger and still wear another ring on that same finger.

Belts, headbands etc.etc.

Remember they are considered slotless items for the purposes of cost.

Zomg happy happy days. Thanks. :-)

James Risner Owner - D20 Hobbies Mar 29, 2014, 05:22 am
Rub-Eta wrote:

Ex. You can tattoo a ring of protection on your finger and still wear another ring on that same finger.

Quote:

Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo

Quote:

Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes.

James Risner wrote: Rub-Eta wrote:

Ex. You can tattoo a ring of protection on your finger and still wear another ring on that same finger.

The Rules wrote:

Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots.

This it what I see stated. I may be missunderstanding something though.

You cannot just tattoo something that's already a magic item. A Ring of Protection +2 is a ring that you put on your finger; you can't make a tattoo of that ring and have the same effect. Some magical tattoos have ongoing effects, but they do not generally replace/overlap with other magical items.

There are several specific types of magical tattoos that you can create with Inscribe Magical Tattoo and an appropriate Craft skill that will do interesting things.

Spell Tattoos (Inner Sea Magic) are what you describe in the OP. They are indeed 'wearable scrolls' but they cost FOUR times as much as a scroll does. Advantages: easy to access, silent, still, hard to remove.
You can generally have one per item slot.

Other magical tattoos are Wondrous Items:
Reservoir Tattoo
Caster's Tattoo
Runeward Tattoo
Kin's Face Tattoo
Animal Totem Tattoo

Holy Symbol Tattoo is a little different (non-magical), but still good. Doesn't look like you need the feat for that one, but I'm sure someone in your party would appreciate it.

I need to bring disappointing news to one of my players. He was the one who told me that tattoos are basically slotless items, stating that you could get twice as many bonuses with it. (Like having two Headband of vast intelligence, one tattoo and one actual headband).

I did think it was a bit ridiculous.

Even if a PC could make a magical tattoo that produced an effect that was equal to a Headband of Vast Intelligence and used both at the same time, they would only benefit from it once. With very few exceptions, bonuses of the same type (such as Enhancement bonuses) do not stack.

Tomos wrote:

You cannot just tattoo something that's already a magic item. A Ring of Protection +2 is a ring that you put on your finger; you can't make a tattoo of that ring and have the same effect. Some magical tattoos have ongoing effects, but they do not generally replace/overlap with other magical items.

Inscribe Magical Tattoo wrote:

Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes.

You can make a magical tattoo that does whatever you want, within the boundaries of the magic item creation rules, you just have to pay more for them since they're slotless.

Talon Stormwarden wrote:

You can make a magical tattoo that does whatever you want, within the boundaries of the magic item creation rules, you just have to pay more for them since they're slotless.

Hmm. seems that you are right, and I stand corrected.

But, I think that's a terrible idea in general and it looks like it could be game-breaking if left unsupervised.

It is true that you can craft new tattoos that do .
Those items are subject to the same caveats and rules that every other custom magic item is subject to. Creating new items or spells that duplicate the effects of existing items is discouraged for a variety of good reasons.

Still, this does not change the solution to the OP's and Rub-Eta's problem. The PCs could not craft a tattoo of a Headband of Vast Intelligence and then wear a regular Headband of Vast Intelligence on top of it and benefit from both. The bonus does not stack, and the Feat specifically forbids 'headband' slot tattoos.

Magic item crafting shenanigans are necessary for this.
Magic item crafting shenanigans are not recommended for this very reason.
The magic item creation rules do not allow for ability bonuses other than enhancement. The formulas and rules also say that they do not necessarily represent the actual worth/value of an item.

If the GMs bent the item creation rules and allowed a PC to craft a "+4 Strength belt tattoo" that provides a bonus, the price would be:
(bonus squared) x (gp value from chart) x (slotless multiplier)

(4x4)x(2500)x(2)= 80000gp OR (4x4)x(2000)x(2) = 64000gp, depending on which line you use for reference (AC or save bonus).

That doesn't seem to reflect the practical value of such an item, IMO, but it could be argued that it's close.

Technically you can do it with a Ring of Protection +2 tattoo that provides a luck bonus (or some other bonus) and wear it under a regular Ring of Protection +2
That would cost:
(2x2)x(2500)x(2) = 20000
I can think of other, cheaper ways to improve AC, but it seems to be a valid choice.

This still doesn't feel like it accurately represents the utility of stacking a bonus to the same stat/feature on the 'same' slot.

Looks like these GMs may need to homebrew this stuff.

Consider inking a voodoo symbol on your body. For some inspiration, look at these interesting voodoo tattoo designs with photos.
Dad jokes where the mwzic happens

For instance, he might say, "I can't find my music sheet. I guess it went solo!" This joke brings together the idea of someone going solo in both their musical performance and in terms of losing their sheet music. It's a simple play on words that can get a chuckle out of anyone who appreciates dad humor. In addition to wordplay, some dad jokes in the music realm focus on musical instruments. For instance, a dad might say, "Why couldn't the bicycle find its way home? Because it lost its bearings!" This joke combines the idea of a bicycle needing bearings to function properly with the term "bearings" being used in a musical context to refer to the tonal quality of an instrument. Dad jokes where the music happens can also involve making puns out of famous song titles or lyrics. For example, a dad may say, "Why did the scarecrow start singing? Because it heard there was a 'sunshine on my shoulders'!" This joke cleverly plays off the well-known song "Sunshine on My Shoulders" by John Denver and incorporates it into a silly scenario involving a scarecrow. Overall, dad jokes where the music happens add an extra element of fun to the already cheesy and amusing world of dad humor. They often involve wordplay, puns, and references to musical terms, instruments, or songs. While they may not make everyone burst into laughter, these jokes can bring a smile to your face and lighten the mood with their lighthearted and playful nature. So next time you hear a dad joke with a musical twist, don't be afraid to embrace the silliness and enjoy the moment..

Reviews for "When Dad Jokes and Music Collide: A Harmonious Combination"

1. Ben - 1 star - This show was a complete flop. The jokes were stale and not even remotely funny. I didn't understand the humor and felt like I was wasting my time sitting through it. The supposed "music" was just a bunch of random sounds that didn't make any sense. Overall, I was highly disappointed and would not recommend this show to anyone.
2. Emily - 2 stars - I had high hopes for this show, but it fell flat. The dad jokes were cringe-worthy and lacked originality. The attempts at incorporating music into the jokes were forced and didn't add anything to the overall experience. I found myself bored and unamused throughout most of the performance. Save your money and find another comedy show to attend.
3. Mark - 2 stars - I was expecting a hilarious night filled with clever dad jokes, but unfortunately, this show missed the mark. The humor was predictable and lacked creativity. The musical aspect felt forced and didn't enhance the jokes in any way. There were a few chuckle-worthy moments, but overall, it was underwhelming. I would suggest looking for a different comedy show that offers more consistent laughs.

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